I just wanted to followup here and mention that this project is now on
GitHub and I'm looking for people who can assist with it.
https://github.com/XenonofArcticus/GLSL-Debugger/
On Mon, Oct 8, 2012 at 1:31 PM, Chris Hanson xe...@alphapixel.com wrote:
I've been working with glslDevil a
I haven't announced it yet, just been too busy. Thanks for the reminder,
I'll do it now.
On Tue, Mar 26, 2013 at 11:56 AM, Sergey Kurdakov sergey.fo...@gmail.comwrote:
Hi Chris,
I just wanted to followup here and mention that this project is now on
GitHub and I'm looking for people who can
Hi Chris,
I will try to help in the linux side a bit. At first attempt it does not
compile, or at least not for me. After some changes I managed to compile
and execute glsldevil (I have to say that I didn't test anything only did
the compilation and execution). Following is a miniguide of what I
I missed to say that I used Qt-4.8.1
2013/3/26 Jordi Torres jtorresfa...@gmail.com
Hi Chris,
I will try to help in the linux side a bit. At first attempt it does not
compile, or at least not for me. After some changes I managed to compile
and execute glsldevil (I have to say that I didn't
Thanks hugely, Jordi.
Yes, I'd love a pull request.
If you want to start a buildnotes document (possibly in the wiki) with your
notes above, that'd be excellent as well.
I am still figuring out where to do a discussion list for this. I usually
use Google Code, but I figured I'd try GitHub since
Hello,
On 03/26/2013 08:02 PM, Chris Hanson wrote:
Thanks hugely, Jordi.
Yes, I'd love a pull request.
If you want to start a buildnotes document (possibly in the wiki) with
your notes above, that'd be excellent as well.
I am still figuring out where to do a discussion list for this. I
Very good. We will suspect discussion here, and move over to:
glsl-debugger-developm...@googlegroups.com
https://groups.google.com/forum/?fromgroups#!forum/glsl-debugger-development
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On Thu, Oct 4, 2012 at 9:33 AM, Chris Hanson xe...@alphapixel.com wrote:
So, do we have any Germans who could give me a hand liasing with
Stuttgart? Just the time difference makes it awkward for me in the western
US.
Well, since nobody has volunteered, I will try to contact them
Hello Chris,
I've been working with glslDevil a while ago and found it really helpful
up to the point where it didn't support anything beyond GLSL 1.2.
Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer
and replied to your request.
You can put me on the CC and I'm willing
I've been working with glslDevil a while ago and found it really helpful
up to the point where it didn't support anything beyond GLSL 1.2.
You got it to work better than I did. ;)
Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer
and replied to your request.
You
Hi.
It used to be great tool at a time, but now is quite outdated, it would be
great to see this project being developed further, as IIRC there are no
crossplatform analogs with same functionality. Wish you best luck.
Does anyone here on the list know any of the folks involved in the glslDevil
So, do we have any Germans who could give me a hand liasing with
Stuttgart? Just the time difference makes it awkward for me in the western
US.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs
Hi,
On Tuesday, October 02, 2012 14:01:59 Chris Hanson wrote:
Does anyone here on the list know any of the folks involved in the
glslDevil project:
http://www.vis.uni-stuttgart.de/glsldevil/
This seems to be one of the few prospects for a cross-platform (Linux and
Windows anyway) GLSL
May be you can take a look at apitrace. The sources are available at
git://github.com/apitrace/apitrace.git
and that is and stays open source.
Thanks. To me, APItrace looks functionally similar to gDebugger.
GLSLdevil is a whole different class of GLSL debugging.
Greetings
Mathias
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