Re: [osg-users] Terrain by Heightmap

2009-07-26 Thread Robert Osfield
Hi Markus, On Sun, Jul 26, 2009 at 2:14 AM, Markus Husseinimar...@husseini.de wrote: @robertosfield: Can i use the Imagelayer to load the heigthmaptile form an heightmapimage too? Sorry I don't understand what you mean. An ImageLayer is an osg::Image Layer, you use it with an osg::Image...

Re: [osg-users] Download Not Working

2009-07-26 Thread Jared Michaud
Hi, I'm having terrible trouble with my downloads cutting off in the middle. I've had to try 17 times to get up to 20 out of the 72 meg for the first binaries file. I'm not sure what's wrong, but it's nobody's imagination. ... Thanks! Jared -- Read this topic online here:

Re: [osg-users] Terrain by Heightmap

2009-07-26 Thread Robert Osfield
Hi Markus, How did you create this model? What texturing if any are you applying? Is it one mesh? Its it many? You *really* have to provide more specific information about what you did to create this model, and also the hardware/OS you are using as all provide clues to what might be up as

Re: [osg-users] Terrain by Heightmap

2009-07-26 Thread Markus Husseini
@robertosfield: Itry to explain it but my English is not very well. The Terrain is loadet by many heightfields. The black lines u see are the borders form the singel heightfieldmeshes. Every Heightfield mesh has his own texture, because i dont know how i can load a textur to the whole Terrain.

Re: [osg-users] Download Not Working

2009-07-26 Thread Mourad Boufarguine
Hi, I also have the same problem under windows and tortoise. I need to make a dozen of updates to get the whole trunk. Mourad ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Terrain by Heightmap

2009-07-26 Thread Markus Husseini
So hi again. Now i tryed the osgTerrain Nodekit. To gernerate my Terrain. i greated 2 TerrianTiles. But now the whole Terrian is very dark. Look at the code pls and picture: Sorry but the code tag dont work right. osg::ref_ptrosgTerrain::Locator Locator1

Re: [osg-users] Terrain by Heightmap

2009-07-26 Thread Markus Husseini
Ok i fixed it i forgett to define a color layer. But the border ist also black between the Terraintiles. Please help [Image: http://www.husseini.de/markus/Terrain4.jpg ] -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15453#15453

Re: [osg-users] Terrain by Heightmap

2009-07-26 Thread Gordon Tomlinson
I would recommend searching the OSG archives (http://www.mail-archive.com/osg-us...@openscenegraph.net/) or a simple google as many questions like this have been answered before See http://www.vis-sim.com/osg/osg_faq_1.htm#f32

[osg-users] Using GL textures generated outside of OSG, in a shared GL context

2009-07-26 Thread Raphael Sebbe
Hi all, In my app, I would to use an OpenGL texture (with an existing GLuint id) as a texture map to an object of an OSG scene. The texture is generated outside of OSG, but OSG GL context and the texture GL context are the same (or shared). Could someone tell me if this can be achieved in OSG,

Re: [osg-users] [vpb] VPB: Cell centers misalignment?

2009-07-26 Thread Colin Knowles
Hi, Robert. I will put a small sample up and PM you a link . Thanks for taking time to look at this. Cheers, Colin www.k2vi.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15457#15457

[osg-users] Widgets and loaded model.

2009-07-26 Thread Danny Lesnik
Hi, I have another question. Can I update widget text when I select node (loaded 3ds mode) in the scene? Can I update (translate, rotate) any node when I'm clicking on widget? Is there any example or clue? Thank you! Cheers, Danny -- Read this topic online here:

[osg-users] Case (in)sensitive file reading?

2009-07-26 Thread Simon Julier
Dear All, Is there a way to enforce case (in)sensitive matching when loading a file using the osgDB::read*File* methods? I'm guessing not (since the only way to pass options seems to be via the ReaderWriter::Options class which doesn't seem to contain such a field), but I wondered if there