Re: [osg-users] Using PolytopeIntersector from the root of the scene graph instead of camera

2010-02-05 Thread Peter Hrenka
Hi Julien-Charles, Julien-Charles Lévesque schrieb: Hi Peter, What do you mean by a degenerated polytope of volume 0 ? That polytope definitely doesn't have a null volume since I've been using it to select objects in my application and it works. The four planes all have the same starting

Re: [osg-users] [osgPPU] osgPPU cube map sample

2010-02-05 Thread Sebastien Nerig
Hi, Thank you for the explanation Sebastien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23712#23712 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgOcean] osgOcean Geometry

2010-02-05 Thread Kim Bale
Hi TM, Erm don't get too excited, like I say I've only added the test cases onto a sandbox directory on the svn.. Really all that is a new mipmapgeometry class that supports shader positioning and a cobbled together test case that updates the primitive levels. I haven't actually merged the code

Re: [osg-users] [osgOcean] osgOcean Geometry

2010-02-05 Thread Kim Bale
Hi Peter, This has come up a couple of times actually. It would be feasible I think with the new method of updating the tile positions that I've added to the sandbox. Whilst I haven't put a lot of thought into it, I'm thinking that the ellipsoid distortion could be added to tiles within the

[osg-users] Dynamic Uniform with ATI

2010-02-05 Thread Christiansen, Brad
Hi All, I have run in to some trouble with a shader that uses a dynamically updated uniform (updated rarely but it does change). Everything works as expected on all nvidia cards I have tried but I cannot get it to work on an ATI card (FirePro V5700). All systems are running WinXP. I know ATIs

[osg-users] bad screen identifier

2010-02-05 Thread Sebastien Nerig
Hi, When I launch my osg app this morning, I've got this error while creating the graphic context : Win32WindowingSystem::getScreenInformation() - The screen identifier on the Win32 platform must always use display number 0. Value received was 15 Error: [screen #0]

[osg-users] Stereo out of screen?

2010-02-05 Thread Nathan Schofield
Hi, I've building a project with osg to render a terrain model in quad buffered stereo. It has been working great so far, and I have managed to achieve plenty of depth to the scene. The problem I am facing is trying to get some of the scene to appear out of the screen floating in front of the

Re: [osg-users] Nightly Windows builds?

2010-02-05 Thread Paul Martz
Interesting... I ran a nightly build on 5 Feb at 00:05 (5 minutes past midnight) CET, and that was Feb 4 16:05 local time. Immediately after the build completed, I saw the results posted to the dashboard. Then I took the evening off and went to sleep. This morning 15:45 CET (7:45 local time)

Re: [osg-users] Nightly Windows builds?

2010-02-05 Thread Jean-Sébastien Guay
Hi Paul, Interesting... I ran a nightly build on 5 Feb at 00:05 (5 minutes past midnight) CET, and that was Feb 4 16:05 local time. Immediately after the build completed, I saw the results posted to the dashboard. Then I took the evening off and went to sleep. This morning 15:45 CET (7:45

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Paul Martz
Wojciech Lewandowski wrote: Lots of older OpenGL extensions are now included in OpenGL specification (rel. 3.2). I'd like to propose a small cleaning movement of OSG sources Hi Wojtek -- I agree that the kind of scrubbing you've proposed would break backwards compatibility, as Gordon

Re: [osg-users] Nightly Windows builds?

2010-02-05 Thread Paul Martz
Jean-Sébastien Guay wrote: Interesting... I ran a nightly build on 5 Feb at 00:05 (5 minutes past midnight) CET, and that was Feb 4 16:05 local time. Immediately after the build completed, I saw the results posted to the dashboard. Then I took the evening off and went to sleep. This morning

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Chris 'Xenon' Hanson
Good topic, Paul. On 2/5/2010 9:02 AM, Paul Martz wrote: There's the topic of centralization. I've proposed moving all OpenGL function pointers an related initialization into a single class. Among other reasons, this would make it easier for future developers to ensure that they're

Re: [osg-users] Nightly Windows builds?

2010-02-05 Thread Jean-Sébastien Guay
Hi Paul, Huh! Even though it's the _same_ day in CET... Yeah, well, it only knows about its own local timezone... Makes sense I think. J-S -- __ Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-05 Thread Raymond de Vries
Hi, That's very cool, congrats! Btw are the other presentations also made with the osg? Like Mur de médias? cheers Raymond Serge Lages wrote: And you can be sure that this plugin works like a charm, we're using it with 4 live streams everyday in a live TV show and we never had any

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-05 Thread Serge Lages
Yes everything you can see on our website is OSG based ! ;) On Fri, Feb 5, 2010 at 5:39 PM, Raymond de Vries ree...@xs4all.nl wrote: Hi, That's very cool, congrats! Btw are the other presentations also made with the osg? Like Mur de médias? cheers Raymond Serge Lages wrote: And you

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-05 Thread Raymond de Vries
hmm, sweet. Incl multitouch :-) Btw how do you do streaming with directshow? What do you use as server? Do you use a standard streaming protocol, or a custom one? Btw2 how do I get the current image from the directshow? Do I need to get it from the texture, or is it possible to get it 'more

[osg-users] osgKeyboard

2010-02-05 Thread jago jagoc
Hi alls, i would like to show a keybord 3d as the text in osgHud example. I am working on the osgkeyboard's project: ... osg::Group* getHUDScene() { return _HUDscene.get(); } void KeyboardModel::CreateHUDKeyboard() { _HUDscene = new osg::Group; osg::Projection*

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-05 Thread Raymond de Vries
Trajce Nikolov wrote: Btw2 how do I get the current image from the directshow? Do I need to get it from the texture, or is it possible to get it 'more low-level'? 'more low-level is most likely better performing.. I believe if you do texture-getImage() you will get it. Howevere, you might

Re: [osg-users] osgKeyboard

2010-02-05 Thread Trajce Nikolov
post your whole code . someone might help you -Nick On Fri, Feb 5, 2010 at 7:09 PM, jago jagoc jago...@gmail.com wrote: Hi alls, i would like to show a keybord 3d as the text in osgHud example. I am working on the osgkeyboard's project: ... osg::Group* getHUDScene() { return

Re: [osg-users] osgKeyboard

2010-02-05 Thread jago jagoc
Hi Nick, this is the whole code : #include osgViewer/Viewer #include osgViewer/ViewerEventHandlers #include osg/io_utils #include osg/MatrixTransform #include osg/Geode #include osg/Group #include osg/Switch #include osg/Notify #include osg/Geometry #include osg/ShapeDrawable #include

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Paul Martz
Paul Martz wrote: (In fact, this is currently a bug in OSG. If I open a v3.0 context, OSG uses the v3.2 core FBO entry points exposed by my device driver, not the ARB FBO extension interface.) Open mouth, insert foot: This is not a bug in OSG. As everyone knows, FBO was part of v3.0. I was

[osg-users] MatrixManipulator implementation

2010-02-05 Thread Miguel Lokida
Hi, I would like to use a MatrixManipulator in order to follow a node but without any automatic translation of the camera. Automatically only rotation is applied to follow the object. Of course when the user want to modify the view he can do it and the camera lets focus on the node. I think

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Robert Osfield
Hi Paul et. al, On Fri, Feb 5, 2010 at 4:02 PM, Paul Martz pma...@skew-matrix.com wrote: Finally, another thing to consider is replacing our existing feature query infrastructure with something like GLEW. GLEW is lightweight, easily extensible, and already handles much of what we need for GL

Re: [osg-users] MatrixManipulator implementation

2010-02-05 Thread Jean-Sébastien Guay
Hi Miguel, Is the feature I want is possible with the MatrixManipulator of OSG or should I implement my MatrixManipulator ? I think you should subclass osgGA::NodeTrackerManipulator or just modify it in OSG to add a new TrackerMode to it that would do that. It falls within its scope of

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Chris 'Xenon' Hanson
On 2/5/2010 11:16 AM, Robert Osfield wrote: For sure we can do better than what we currently do in an adhoc way, but it absolutely has to do the job better than the likes of GLEW, it *has* to decentralized, it *has* to support multiple graphics contexts, it *has* to extensible. For all the

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Paul Martz
Hi Robert -- Thanks for your comments on this. I'd really appreciate feedback on the other items I discussed in my email, before I proceed with any submissions, so more input is welcome. Robert Osfield wrote: On Fri, Feb 5, 2010 at 4:02 PM, Paul Martz pma...@skew-matrix.com wrote: Finally,

Re: [osg-users] [osgOcean] osgOcean Geometry

2010-02-05 Thread Peter Bear
Hi Kim, It's good to hear it is possible. I was wondering about that on the grounds that it could possibly be used on a planetary level for things such as flight simulators myself. On a side note, it could be possible to use the tile method to do things such as progressive changes in the

Re: [osg-users] Lets slowly update extension gl symbols to latest OpenGL specification with each submission.

2010-02-05 Thread Paul Martz
Paul Martz wrote: 1) Don't typically support multiple graphics contexts - a critical issue under Windows as the extension entry points can be different for each graphics context Right, but something like GLEW might support multiple contexts. For the record, GLEW does support multiple

[osg-users] osgText::Text Entents

2010-02-05 Thread Chris Innanen
Quick question on osgText... Once an osgText::Text class is created and loaded with a string, font, and size... Is there a way to get the size and shape of the resulting graphics? I don't see an obvious accessor for this information, though it would seem that it would be missed. I'm guessing

Re: [osg-users] osgText::Text Entents

2010-02-05 Thread Chris Innanen
Ack! Nevermind... Only AFTER writing that did I bother to look up the inheritance tree at TextBase. THAT'S where all that info is available. :) Must be snow-on-the-brain. ~ Chris Innanen ~ Nonsanity -- Read this topic online here:

[osg-users] [3rdparty] [osgEarth] transparent_color image attribute not working

2010-02-05 Thread Nick Schultz
Hi, I'm trying to display my own GeoTiffs, which are made up of 16 colors and white as the background. here is a portion of my .earth file (had to turn '' into '[' for it to display properly): Code: [image name=JF_60_2 driver=gdal] [min_level]8[/min_level]

Re: [osg-users] [3rdparty] osgearth crashes when I load a shape file

2010-02-05 Thread Nick Schultz
Hi glenn, Also while playing with osgEarth, I got an error saying couldn't find ordinal 63 in libexpat.dll. Took me forever to find out what that meant, but it actually means that it couldn't find the dll file, whereas I thought it found the dll but something else was corrupt. Not sure if

Re: [osg-users] Example of geographical position

2010-02-05 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Tony, Entity is just my own class that can represent an airplane, tank, or whatever. The member Entity-transform is an osg::MatrixTransform which you'll need for moving models. entityGrp is an osg::Group*. -Shayne -Original Message- From: osg-users-boun...@lists.openscenegraph.org

Re: [osg-users] [3rdparty] [osgEarth] transparent_color image attribute not working

2010-02-05 Thread Jason Beverage
Hey again Nick, See my answer on the osgEarth mailing list. Remove the quotes from your transparent_color element and you should be good to go. Jason On Fri, Feb 5, 2010 at 6:27 PM, Nick Schultz schul...@engr.orst.edu wrote: Hi, I'm trying to display my own GeoTiffs, which are made up of 16

[osg-users] dynamic_cast of referenced objects

2010-02-05 Thread Kevin Wilder
Hi, My project is throwing an occasional unhandled win32 exception error and I've been trying to figure out why. There is no consistency in the timing so I assume that I have a dangling pointer somewhere. (I don't have a memory leak because the memory usage shown in the Windows Task Manager is

Re: [osg-users] dynamic_cast of referenced objects

2010-02-05 Thread Jean-Sébastien Guay
Hi Kevin, My project is throwing an occasional unhandled win32 exception error and I've been trying to figure out why. There is no consistency in the timing so I assume that I have a dangling pointer somewhere. I doubt you're on the right track with changing standard pointers to ref_ptrs in

Re: [osg-users] [3rdparty] osgearth crashes when I load a shape file

2010-02-05 Thread Glenn Waldron
That's probably a generic Windows error, and not something I could fix. In any case the plan is to get rid of the expat dependency anyway and embed something like tinyxml instead, making the problem moot. Glenn Waldron : Pelican Mapping : +1.703.652.4791 On Fri, Feb 5, 2010 at 6:30 PM, Nick

[osg-users] Displaying elevation values while navigating terrain elevation files

2010-02-05 Thread Phanindra Talabathula
Hi, Could someone give me pointers on how to display the latitude, longitude and elevation values as the user tries to navigate a terrain elevation file (flying thro' the elevation file is possible by using osgviewer after creating a db file using osgdem) This facility would be something