Hi Julien-Charles,
Julien-Charles Lévesque schrieb:
Hi Peter,
What do you mean by a degenerated polytope of volume 0 ? That polytope
definitely doesn't have a null volume since I've been using it to select
objects in my application and it works.
The four planes all have the same starting
Hi,
Thank you for the explanation
Sebastien
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Hi TM,
Erm don't get too excited, like I say I've only added the test cases onto a
sandbox directory on the svn.. Really all that is a new mipmapgeometry class
that supports shader positioning and a cobbled together test case that
updates the primitive levels. I haven't actually merged the code
Hi Peter,
This has come up a couple of times actually. It would be feasible I think
with the new method of updating the tile positions that I've added to the
sandbox.
Whilst I haven't put a lot of thought into it, I'm thinking that
the ellipsoid distortion could be added to tiles within the
Hi All,
I have run in to some trouble with a shader that uses a dynamically
updated uniform (updated rarely but it does change). Everything works as
expected on all nvidia cards I have tried but I cannot get it to work on
an ATI card (FirePro V5700). All systems are running WinXP. I know ATIs
Hi,
When I launch my osg app this morning, I've got this error while creating the
graphic context :
Win32WindowingSystem::getScreenInformation() - The screen identifier on the
Win32 platform must always use display number 0. Value received was 15
Error: [screen #0]
Hi,
I've building a project with osg to render a terrain model in quad buffered
stereo. It has been working great so far, and I have managed to achieve plenty
of depth to the scene. The problem I am facing is trying to get some of the
scene to appear out of the screen floating in front of the
Interesting... I ran a nightly build on 5 Feb at 00:05 (5 minutes past
midnight) CET, and that was Feb 4 16:05 local time. Immediately after
the build completed, I saw the results posted to the dashboard. Then I
took the evening off and went to sleep. This morning 15:45 CET (7:45
local time)
Hi Paul,
Interesting... I ran a nightly build on 5 Feb at 00:05 (5 minutes past
midnight) CET, and that was Feb 4 16:05 local time. Immediately after
the build completed, I saw the results posted to the dashboard. Then I
took the evening off and went to sleep. This morning 15:45 CET (7:45
Wojciech Lewandowski wrote:
Lots of older OpenGL extensions are now included in OpenGL specification
(rel. 3.2). I'd like to propose a small cleaning movement of OSG sources
Hi Wojtek --
I agree that the kind of scrubbing you've proposed would break backwards
compatibility, as Gordon
Jean-Sébastien Guay wrote:
Interesting... I ran a nightly build on 5 Feb at 00:05 (5 minutes past
midnight) CET, and that was Feb 4 16:05 local time. Immediately after
the build completed, I saw the results posted to the dashboard. Then I
took the evening off and went to sleep. This morning
Good topic, Paul.
On 2/5/2010 9:02 AM, Paul Martz wrote:
There's the topic of centralization. I've proposed moving all OpenGL
function pointers an related initialization into a single class. Among
other reasons, this would make it easier for future developers to ensure
that they're
Hi Paul,
Huh! Even though it's the _same_ day in CET...
Yeah, well, it only knows about its own local timezone... Makes sense I
think.
J-S
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Jean-Sebastien Guayjean-sebastien.g...@cm-labs.com
Hi,
That's very cool, congrats! Btw are the other presentations also made
with the osg? Like Mur de médias?
cheers
Raymond
Serge Lages wrote:
And you can be sure that this plugin works like a charm, we're using
it with 4 live streams everyday in a live TV show and we never had any
Yes everything you can see on our website is OSG based ! ;)
On Fri, Feb 5, 2010 at 5:39 PM, Raymond de Vries ree...@xs4all.nl wrote:
Hi,
That's very cool, congrats! Btw are the other presentations also made with
the osg? Like Mur de médias?
cheers
Raymond
Serge Lages wrote:
And you
hmm, sweet. Incl multitouch :-)
Btw how do you do streaming with directshow? What do you use as server?
Do you use a standard streaming protocol, or a custom one?
Btw2 how do I get the current image from the directshow? Do I need to
get it from the texture, or is it possible to get it 'more
Hi alls,
i would like to show a keybord 3d as the text in osgHud example. I
am working on the osgkeyboard's project:
...
osg::Group* getHUDScene() { return _HUDscene.get(); }
void KeyboardModel::CreateHUDKeyboard()
{
_HUDscene = new osg::Group;
osg::Projection*
Trajce Nikolov wrote:
Btw2 how do I get the current image from the directshow? Do I need
to get it from the texture, or is it possible to get it 'more
low-level'? 'more low-level is most likely better performing..
I believe if you do texture-getImage() you will get it. Howevere, you
might
post your whole code . someone might help you
-Nick
On Fri, Feb 5, 2010 at 7:09 PM, jago jagoc jago...@gmail.com wrote:
Hi alls,
i would like to show a keybord 3d as the text in osgHud example. I
am working on the osgkeyboard's project:
...
osg::Group* getHUDScene() { return
Hi Nick,
this is the whole code :
#include osgViewer/Viewer
#include osgViewer/ViewerEventHandlers
#include osg/io_utils
#include osg/MatrixTransform
#include osg/Geode
#include osg/Group
#include osg/Switch
#include osg/Notify
#include osg/Geometry
#include osg/ShapeDrawable
#include
Paul Martz wrote:
(In fact, this is currently a bug in OSG. If I open a v3.0 context, OSG
uses the v3.2 core FBO entry points exposed by my device driver, not the
ARB FBO extension interface.)
Open mouth, insert foot: This is not a bug in OSG. As everyone knows,
FBO was part of v3.0. I was
Hi,
I would like to use a MatrixManipulator in order to follow a node but without
any automatic translation of the camera. Automatically only rotation is applied
to follow the object.
Of course when the user want to modify the view he can do it and the camera
lets focus on the node. I think
Hi Paul et. al,
On Fri, Feb 5, 2010 at 4:02 PM, Paul Martz pma...@skew-matrix.com wrote:
Finally, another thing to consider is replacing our existing feature query
infrastructure with something like GLEW. GLEW is lightweight, easily
extensible, and already handles much of what we need for GL
Hi Miguel,
Is the feature I want is possible with the MatrixManipulator of OSG or should I
implement my MatrixManipulator ?
I think you should subclass osgGA::NodeTrackerManipulator or just modify
it in OSG to add a new TrackerMode to it that would do that. It falls
within its scope of
On 2/5/2010 11:16 AM, Robert Osfield wrote:
For sure we can do better than what we currently do in an adhoc way,
but it absolutely has to do the job better than the likes of GLEW, it
*has* to decentralized, it *has* to support multiple graphics
contexts, it *has* to extensible. For all the
Hi Robert -- Thanks for your comments on this. I'd really appreciate
feedback on the other items I discussed in my email, before I proceed
with any submissions, so more input is welcome.
Robert Osfield wrote:
On Fri, Feb 5, 2010 at 4:02 PM, Paul Martz pma...@skew-matrix.com wrote:
Finally,
Hi Kim,
It's good to hear it is possible. I was wondering about that on the grounds
that it could possibly be used on a planetary level for things such as flight
simulators myself. On a side note, it could be possible to use the tile method
to do things such as progressive changes in the
Paul Martz wrote:
1) Don't typically support multiple graphics contexts - a critical
issue under Windows as the
extension entry points can be different for each graphics context
Right, but something like GLEW might support multiple contexts.
For the record, GLEW does support multiple
Quick question on osgText...
Once an osgText::Text class is created and loaded with a string, font, and
size... Is there a way to get the size and shape of the resulting graphics? I
don't see an obvious accessor for this information, though it would seem that
it would be missed. I'm guessing
Ack! Nevermind...
Only AFTER writing that did I bother to look up the inheritance tree at
TextBase. THAT'S where all that info is available. :)
Must be snow-on-the-brain.
~ Chris Innanen
~ Nonsanity
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Hi,
I'm trying to display my own GeoTiffs, which are made up of 16 colors and white
as the background.
here is a portion of my .earth file (had to turn '' into '[' for it to
display properly):
Code:
[image name=JF_60_2 driver=gdal]
[min_level]8[/min_level]
Hi glenn,
Also while playing with osgEarth, I got an error saying couldn't find ordinal
63 in libexpat.dll. Took me forever to find out what that meant, but it
actually means that it couldn't find the dll file, whereas I thought it found
the dll but something else was corrupt. Not sure if
Tony,
Entity is just my own class that can represent an airplane, tank, or
whatever.
The member Entity-transform is an osg::MatrixTransform which you'll need
for moving models.
entityGrp is an osg::Group*.
-Shayne
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Hey again Nick,
See my answer on the osgEarth mailing list. Remove the quotes from
your transparent_color element and you should be good to go.
Jason
On Fri, Feb 5, 2010 at 6:27 PM, Nick Schultz schul...@engr.orst.edu wrote:
Hi,
I'm trying to display my own GeoTiffs, which are made up of 16
Hi,
My project is throwing an occasional unhandled win32 exception error and I've
been trying to figure out why. There is no consistency in the timing so I
assume that I have a dangling pointer somewhere. (I don't have a memory leak
because the memory usage shown in the Windows Task Manager is
Hi Kevin,
My project is throwing an occasional unhandled win32 exception error and I've been trying to figure out why. There is no consistency in the timing so I assume that I have a dangling pointer somewhere.
I doubt you're on the right track with changing standard pointers to
ref_ptrs in
That's probably a generic Windows error, and not something I could fix. In
any case the plan is to get rid of the expat dependency anyway and embed
something like tinyxml instead, making the problem moot.
Glenn Waldron : Pelican Mapping : +1.703.652.4791
On Fri, Feb 5, 2010 at 6:30 PM, Nick
Hi,
Could someone give me pointers on how to display the latitude, longitude and
elevation values as the user tries to navigate a terrain elevation file (flying
thro' the elevation file is possible by using osgviewer after creating a db
file using osgdem)
This facility would be something
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