[osg-users] non-solid texture color and osg::Image.setImage

2011-06-22 Thread Sergey Alekseev
I generate a texture as follows: osg::Texture2D * map () { int width = 38, height = 40; osg::Texture2D * map = new osg::Texture2D; map - setTextureSize (width, height); map - setFilter

Re: [osg-users] non-solid texture color and osg::Image.setImage

2011-06-22 Thread J.P. Delport
Hi, for an RGBA texture you would need data to be of size width*height*4. Also, not sure what your magic 4 is in image - setImage. Put GL_RGBA instead of 4. Try: image - setImage (width, height, 1, GL_RGBA,

Re: [osg-users] Mac OS X windowing system related issue (maybe)

2011-06-22 Thread Alessandro Terenzi
Thank you Stephan, I've tried by executing getWindowingSystemInterface() before opening the settings window but unfortunately it didn't help. On the other hand, I tried to call the viewer's realize() method BEFORE opening the settings window and now it has focus, can be moved and it works as

Re: [osg-users] Mac OS X windowing system related issue (maybe)

2011-06-22 Thread Alessandro Terenzi
Thank you Stephan, I've tried by executing getWindowingSystemInterface() before opening the settings window but unfortunately it didn't help. On the other hand, I tried to call the viewer's realize() method BEFORE opening the settings window and now it has focus, can be moved and it works as

Re: [osg-users] OpenSceneGraph-3.0.0 release candidate 2 tagged

2011-06-22 Thread Stephan Wenglorz
Hi Robert and OSG community, my first post here :) OSG 3.0 RC2 in Release mode was built fine here on Debian Testing x86_64, using g++ 4.6. I just got lots of warnings like warning: variable ‘xyz’ set but not used [-Wunused-but-set-variable]. (This type of warning is new in gcc 4.6) I ran

Re: [osg-users] Bottleneck in osgText::Text

2011-06-22 Thread Robert Osfield
Hi John, There is rather too little detail about the performance you are seeing, how many text items you have, how many you are change per frame, whether you've compiled with debug and are profiling this, what platform you are working with, what you hardware is, what happens to your update, cull

Re: [osg-users] OpenSceneGraph-3.0.0 release candidate 2 tagged

2011-06-22 Thread Robert Osfield
Hi Stephan, On Wed, Jun 22, 2011 at 8:57 AM, Stephan Wenglorz stephan.maku...@gmx.net wrote: my first post here :) Welcome and thanks for pitching in with testing the release ;-) OSG 3.0 RC2 in Release mode was built fine here on Debian Testing x86_64, using g++ 4.6. I just got lots of

Re: [osg-users] Mac OS X windowing system related issue (maybe)

2011-06-22 Thread Alessandro Terenzi
I finally managed to solve the issue: I called setUpViewAcrossAllScreens() before opening the settings window. What does setUpViewAcrossAllScreens do? Cheers. Alessandro -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40735#40735

Re: [osg-users] Potential OSG 3.0 --run-on-demand regression

2011-06-22 Thread Robert Osfield
Hi Tamer, Thanks for spotting this regression. The bug came about due to me tightening up the event traversal so that it only handles events uptill the viewer.advance(), which prevents events having negative times w.r.t the frame event. Unfortunately this fix meant that no events were being

Re: [osg-users] Potential OSG 3.0 --run-on-demand regression

2011-06-22 Thread Robert Osfield
Hi Tamer et. al, On Wed, Jun 22, 2011 at 10:10 AM, Robert Osfield robert.osfi...@gmail.com wrote: I have changed the cutoff time for events for the case of --run-on-demand so it behaves the way it used to. Forgot to mention that this fix is now checked into svn/trunk and the OSG-3.0 branch.

Re: [osg-users] non-solid texture color and osg::Image.setImage

2011-06-22 Thread Sergey Alekseev
Hi, JP, thanks you for your answer. I have made as you wrote and have received - the same solid texture color. Only has changed color of a texture: from dark lila to dark grey. thank you, sergey -- Read this topic online here:

Re: [osg-users] Please test svn/trunk in prep for OSG-3.0 branch tomorrow!

2011-06-22 Thread Robert Osfield
Hi Ryan, I've used the latest rev of cppcheck in their git repository but don't get a fraction of the warnigns that you do. I've addressed the ones that I can fix and these were checked in for the rc2, two of the warnings can't be fixed as the leak warnings it suggested are associated with an

Re: [osg-users] OpenSceneGraph-3.0.0 release candidate 2 tagged

2011-06-22 Thread Stephan Wenglorz
Hello Robert, On 22.06.2011 10:28, Robert Osfield wrote: Hi Stephan, On Wed, Jun 22, 2011 at 8:57 AM, Stephan Wenglorz stephan.maku...@gmx.net wrote: my first post here :) Welcome and thanks for pitching in with testing the release ;-) Thank you! OSG 3.0 RC2 in Release mode was built

Re: [osg-users] OpenSceneGraph-3.0.0 release candidate 2 tagged

2011-06-22 Thread Robert Osfield
Hi Stephan, On Wed, Jun 22, 2011 at 11:00 AM, Stephan Wenglorz stephan.maku...@gmx.net wrote: I agree, as you said these warnings seem to be no problem, just some superfluous variables, so I would ignore them for now rather than risk to break something so close to the release. I've done a

Re: [osg-users] non-solid texture color and osg::Image.setImage

2011-06-22 Thread J.P. Delport
Hi, On 22/06/11 11:29, Sergey Alekseev wrote: Hi, JP, thanks you for your answer. I have made as you wrote and have received - the same solid texture color. Only has changed color of a texture: from dark lila to dark grey. how are you applying the texture to geometry? Are your texture

Re: [osg-users] Testing a workaround for fullscreen toggling issues under modern X11 window managers

2011-06-22 Thread Mathias Fröhlich
Hi Robert, Ok, I have yesterday tested fvwm with the viewer changes. This works so far. On Tuesday 21 June 2011, Robert Osfield wrote: When users attempt to do things is awkward ways, especially when grampling with lower level facilities, it's a warning sign to me that the OSG is make the

Re: [osg-users] Testing a workaround for fullscreen toggling issues under modern X11 window managers

2011-06-22 Thread Robert Osfield
Hi Mathias, 2011/6/22 Mathias Fröhlich m.froehl...@science-computing.de: Ok, I have yesterday tested fvwm with the viewer changes. This works so far. Thanks for the testing. Looks like the viewer changes for fullscreen toggling are good to go. One modification to the OSG that I have

Re: [osg-users] (no subject)

2011-06-22 Thread Robert Osfield
Sorry abou this unsavoury spam getting through - it looks to be a case of a guinuine osg-user that has their mail account compromised by the spammers. I've unsubscribed the problem account and notified the account holder. ___ osg-users mailing list

[osg-users] picking vertices

2011-06-22 Thread David Cofer
Hi, I want to let my user pick individual vertices on a model. I used the osgPick example code to get the picking of an object working great, but when I tried to use the code to pick the vertex it is not really working correctly, and I am not sure what I am doing wrong. Here is the code I am

Re: [osg-users] Potential issues in NodeVisitor subclasses

2011-06-22 Thread Robert Osfield
Hi Ryan, NodeVisitor's subclasses are meant to only override the methods they need to. It's what makes the convinient and powerful. The documented problems which the warning issue relate to aren't relevent to NodeVisitor usage. This compiler warning issue is in practice just a distraction that

Re: [osg-users] picking vertices

2011-06-22 Thread Robert Osfield
HI David, When the ray intersects a triangle it provides the three vertex indices and the associated ratios are the baricentric coordinates that you can use to compute the interoplate vertex, colour, tex coord etc. There isn't an sorting of the indices to report the nearest. Robert. On Wed,

[osg-users] OpenSceneGraph-3.0.0-rc3 tagged, and plan to final 3.0.0 release

2011-06-22 Thread Robert Osfield
Hi All, I have just tagged 3.0.0 release candidate 3, you can grab the source from: source package : http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.0.0-rc3.zip svn tag: svn co http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-3.0.0-rc3

[osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-22 Thread Alessandro Terenzi
Hi, I'm trying to see a simple quad with a video (AVI) texture applied. The video is played correctly by osgmovie but if I use osgviewer to open the FBX model (that uses the AVI) when execution is over osgviewer crashes. I'm using OSG 3.0.0 rc1 and the FBX was created from 3dsMax using the FBX

Re: [osg-users] Potential issues in NodeVisitor subclasses

2011-06-22 Thread Ryan Pavlik
On Wed, Jun 22, 2011 at 11:29 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Ryan, NodeVisitor's subclasses are meant to only override the methods they need to. It's what makes the convinient and powerful. Yes, of course - for some time I was confused on how a visitor could be

Re: [osg-users] Good new for IOS developers

2011-06-22 Thread Thomas Hogarth
Thanks Alessandro It's called Alien Attack, it's actually been made for a client AppToyz to go with there AppBlaster gun attachment for iphones. It should actually be released in the next week or so. I'll give you a shout when it is. Tom PS It's also free! On 21 June 2011 21:19, Alessandro

Re: [osg-users] Potential issues in NodeVisitor subclasses

2011-06-22 Thread Robert Osfield
Hi Ryan, On Wed, Jun 22, 2011 at 6:35 PM, Ryan Pavlik rpav...@iastate.edu wrote: Yes, of course - for some time I was confused on how a visitor could be implemented _without_ triggering this warning. You can''t implement a vistor pattern without triggering the warning. Since the vistor pattern

Re: [osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-22 Thread Robert Osfield
HI Alessandro, Could run a debug build and get a stack trace from the crash and then post this stack trace, it should give us a bit more of ideal of what might be at fault. Also what movie plugin are you attempting to use to play the movie? Robert. On Wed, Jun 22, 2011 at 6:32 PM, Alessandro

Re: [osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-22 Thread Alessandro Terenzi
Hi Robert, unfortunately I will not be able to try it before friday, anyway the video plugin that I use is QuickTime (the OS is Windows 7 x64, OSG is built for 32 bit and we tried with a couple of different AVIs on two PCs). Hope this helps a little. Alessandro On Wednesday, June 22, 2011,

Re: [osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-22 Thread Robert Osfield
Hi Allessandro, I've copied a .avi file I have to the name video1.avi so that the .osg and .FBX files both load the file, and by using -e ffmpeg on the command line I'm able to osgviewer to load the avi file just fine. I don't get any crashes, but I also don't get any played movie as to play them

Re: [osg-users] OpenSceneGraph-3.0.0-rc3 tagged, and plan to final 3.0.0 release

2011-06-22 Thread Jean-Sébastien Guay
Hi Robert, http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG3.0 On this page, in the new features list, you mentioned user data... I think you meant the new generalized metadata system, so I changed that bullet point to better show this. After all, OSG has had user data for

Re: [osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-22 Thread Robert Osfield
HI Alessandro, On Wed, Jun 22, 2011 at 8:00 PM, Alessandro Terenzi a.tere...@gmail.com wrote: unfortunately I will not be able to try it before friday, anyway the video plugin that I use is QuickTime (the OS is Windows 7 x64, OSG is built for 32 bit and we tried with a couple of different AVIs

Re: [osg-users] [osgPlugins] FBX plugin: crash if using AVI texture

2011-06-22 Thread Alessandro Terenzi
Thank you Robert for your answers, I'll try the ffmpeg plugins as soon as I'll be back to work, only one note: I've already tried the directshow plugin but, as you can see from a couple of mails of mine, without success...so far I could not find a solution for using that plugin and this is the

[osg-users] improperly culled osgText

2011-06-22 Thread Terry Welsh
Hi, I found another problem with invisible text today. In TextBase.cpp there is this chunk of code at line 290: // provide a fallback in cases where no bounding box has been been setup so far if (_characterSizeMode!=OBJECT_COORDS || _autoRotateToScreen) {

Re: [osg-users] OpenSceneGraph-3.0.0-rc3 tagged, and plan to final 3.0.0 release

2011-06-22 Thread Don Leich
Hi all, I gave 3.0.0-rc3 a check out here and found a few problems. These are quite possibly due to the atypical setup here, particularly the farily old version of Qt installed and possibly other factors. system:x86_64 SuSE 11.01 graphics: NVIDIA Quadro FX 1800 270.41.19 gcc: 4.3.1 Qt:

Re: [osg-users] Issues centering cursor for mouselook with first-person manipulator.

2011-06-22 Thread Dan West
No ideas floating around out there?? :( -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40772#40772 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] VirtialPlanetBuilder-0.9.12 dev release tagged, and plans for VPB-1.0

2011-06-22 Thread Wang Rui
Hi Robert, VPB doesn't compile with MinGW because of some errors in the FileUtils headers and source. I'd like to send my changes to osg-submissions soon. Wang Rui 2011/6/21 Robert Osfield robert.osfi...@gmail.com: Hi All, OpenSceneGraph-3.0.0 release seems to be going smoothly so it looks