Re: [osg-users] Error while loading OSG model on Android

2012-09-03 Thread Koduri Lakshmi
Hi Jordi Torres, Thank you very much for the help. As you suggested I rendered the model with out transform. Model rendered on screen. I am using a 3rd party lib for AR tracking. This lib is configured video background. This config is for video background. Here is the config code Code:

Re: [osg-users] Error while loading OSG model on Android

2012-09-03 Thread Jordi Torres
Hi Koduri, As I said in the previous mail, try to set the osg GL_SURFACE as trasparent. Take a look to osgAndroid (this project was released a week ago by Rafa Gaitán), it has a camera example. Cheers. 2012/9/3 Koduri Lakshmi ankiredd...@gmail.com Hi Jordi Torres, Thank you very much for

[osg-users] NodeTrackerManipulator

2012-09-03 Thread Gianni Ambrosio
Hi, I would like to add a model pan feature to a NodeTrackerManipulator-derived class. I realized that OrbitManipulator has a panModel() method but I'm not sure how to call it in a NodeTrackerManipulator. Which virtual methods should I reimplement and/or which member variable should I modify

[osg-users] OSG consulting/expertise needed

2012-09-03 Thread Neil Clayton
Hi, I'm after someone with good OSG experience for a short term contract. The work would require familiarity with draggers, picking, animation, texturing/fbo's. Pretty simply stuff from what I can tell. Familiarity with Objective-C would be beneficial but isn't required. For further

Re: [osg-users] [vpb] Speed of first frame rendering

2012-09-03 Thread Boon Wah
Hi Roberto, If I really needs to force the database pager to load a few specific tiles as part of the pre-processing stage, what is the API in database pager that I can make use of? This is because for my application, I may need a certain node to be already loaded to save on the

[osg-users] Problems with graphics cards and Vertex Arrays

2012-09-03 Thread Peterakos
Hello. In my application i use the following code: geom-setVertexAttribArray(0, data_array); geom-setVertexAttribBinding(0, osg::Geometry::BIND_PER_VERTEX ); program-addBindAttribLocation(position_attr, 0); I run this application in 2 different graphics cards: 1) NVidia 7900 GS 2) ATI 5570

Re: [osg-users] Problems with graphics cards and Vertex Arrays

2012-09-03 Thread Glenn Waldron
I'm surprised it works on either card since location 0 is usually reserved for the gl_Vertex. Try another location; 6 and 7 are generally safe. See osg::Drawable::AttributeTypes. Also read this, under Custom Vertex Attributes: http://goo.gl/Beaql Glenn Waldron / @glennwaldron On Mon, Sep 3,

Re: [osg-users] [vpb] Speed of first frame rendering

2012-09-03 Thread Robert Osfield
Hi Boon Wah, On 3 September 2012 16:03, Boon Wah boon...@gmail.com wrote: Hi Roberto, If I really needs to force the database pager to load a few specific tiles as part of the pre-processing stage, what is the API in database pager that I can make use of? There isn't an API in the

Re: [osg-users] [vpb] Speed of first frame rendering

2012-09-03 Thread Boon Wah
Hi Roberto, Thanks for your prompt reply. Just a final question here, is there any way currently to parse a node within GPU itself and store all the node data directly on GPU. Will this be planned for future OSG releases? GPU memory sizes are getting increasingly large, and it