Hi Jordi Torres,
Thank you very much for the help.
As you suggested I rendered the model with out transform. Model rendered on
screen.
I am using a 3rd party lib for AR tracking. This lib is configured video
background. This config is for video background.
Here is the config code
Code:
Hi Koduri,
As I said in the previous mail, try to set the osg GL_SURFACE as
trasparent. Take a look to osgAndroid (this project was released a week ago
by Rafa Gaitán), it has a camera example.
Cheers.
2012/9/3 Koduri Lakshmi ankiredd...@gmail.com
Hi Jordi Torres,
Thank you very much for
Hi,
I would like to add a model pan feature to a NodeTrackerManipulator-derived
class.
I realized that OrbitManipulator has a panModel() method but I'm not sure how
to call it in a NodeTrackerManipulator. Which virtual methods should I
reimplement and/or which member variable should I modify
Hi,
I'm after someone with good OSG experience for a short term contract.
The work would require familiarity with draggers, picking, animation,
texturing/fbo's. Pretty simply stuff from what I can tell. Familiarity with
Objective-C would be beneficial but isn't required.
For further
Hi Roberto,
If I really needs to force the database pager to load a few specific tiles
as part of the pre-processing stage, what is the API in database pager that I
can make use of?
This is because for my application, I may need a certain node to be already
loaded to save on the
Hello.
In my application i use the following code:
geom-setVertexAttribArray(0, data_array);
geom-setVertexAttribBinding(0, osg::Geometry::BIND_PER_VERTEX );
program-addBindAttribLocation(position_attr, 0);
I run this application in 2 different graphics cards:
1) NVidia 7900 GS
2) ATI 5570
I'm surprised it works on either card since location 0 is usually reserved
for the gl_Vertex.
Try another location; 6 and 7 are generally safe. See
osg::Drawable::AttributeTypes.
Also read this, under Custom Vertex Attributes: http://goo.gl/Beaql
Glenn Waldron / @glennwaldron
On Mon, Sep 3,
Hi Boon Wah,
On 3 September 2012 16:03, Boon Wah boon...@gmail.com wrote:
Hi Roberto,
If I really needs to force the database pager to load a few specific
tiles as part of the pre-processing stage, what is the API in database pager
that I can make use of?
There isn't an API in the
Hi Roberto,
Thanks for your prompt reply.
Just a final question here, is there any way currently to parse a node
within GPU itself and store all the node data directly on GPU. Will this be
planned for future OSG releases?
GPU memory sizes are getting increasingly large, and it
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