Re: [osg-users] Extend a Line

2012-09-05 Thread Sebastian Messerschmidt
Hello Dan, I don't really see what your question has to do with OSG or I simply don't understand the question. Here's some interpretation: You have two coordinate frames in 3d space. Now you want a the second frame to be aligned to the first one. Position only is easy. Construct a vector

Re: [osg-users] Program attribute cannot me removed

2012-09-05 Thread Robert Osfield
HI Peterakos, Using removeAttribute(osg::StateAttribute::PROGRAM) should work. To test whether it's working try writing the scene graph out to a .osg or .osgt file by doing a osgDB::writeNodeFile(*mySceneGraph,before.osgt); prior to doing the remove then once again with after.osgt once the

[osg-users] Integrating GUI toolkit with OSG 2.8.3

2012-09-05 Thread Praveena Sarathchandra
Hi, Is it possible to include OSGQT Widgets with OSG 2.8.3? Else what are the other alternatives? Thanks. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgOcean and delta3d collision detection

2012-09-05 Thread 杨洋
Thanks for your relying! I have visited the www.delta3d.org,somebody asked the same question and received some advice,but it didn't help. I'll try some other methods.Anyway,many thanks! 2012/9/1 Kim Bale kcb...@googlemail.com Hi, I've not had any experience with Delta3D and osgOcean. However,

Re: [osg-users] bug in Imagef::readImageFromCurrentTexture

2012-09-05 Thread Robert Osfield
Hi Alex, On 15 February 2012 17:24, Robert Osfield robert.osfi...@gmail.com wrote: I guess this will be something that is rather driver dependant - and why I had spotted this issue with my own usage. Could you modified Image.cpp to get things working for and post the full modified file to

Re: [osg-users] osg(terrain) krasches on a double delete

2012-09-05 Thread Ola Nilsson
Hi Robert, Good. This also works for me in the osgterrain-crash-program. I've updated our patches to match this fix, and our internal tests also pass. Thanks for taking the time and sharing this great software! Ola On Fri, 31 Aug 2012 18:03:33 +0200, Robert Osfield

Re: [osg-users] Program attribute cannot me removed

2012-09-05 Thread Peterakos
Hello. This is what i did. I disabled it in run time and checked the state set before and after this line: stateset-removeAttribute(osg::StateAttribute::PROGRAM) Before that line the program was in attribute list along with lighting. After that line, only lighting was there. But still the

Re: [osg-users] QT and OSG on separate X screens

2012-09-05 Thread Roman Grigoriev
I upgraded to Qt 5.0.0beta1 and my app works only if I use singlethreaded overwise I got Cannot make QOpenGLContext current in a different thread -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49774#49774

Re: [osg-users] Error while loading OSG model on Android

2012-09-05 Thread Koduri Lakshmi
Hi, Thank you verymuch for the quick help. I forgot to mention in the previous post that I made video as background by making GL_DEPTH_BUFFER_BIT. That is I used _viewer-getCamera()-setClearMask(GL_DEPTH_BUFFER_BIT ). I have a look at the code of osgAnroidExample. But I am not able to find

Re: [osg-users] Program attribute cannot me removed

2012-09-05 Thread Robert Osfield
Hi Peterakos, On 5 September 2012 11:36, Peterakos hay...@gmail.com wrote: I disabled it in run time and checked the state set before and after this line: stateset-removeAttribute(osg::StateAttribute::PROGRAM) Before that line the program was in attribute list along with lighting. After

Re: [osg-users] Program attribute cannot me removed

2012-09-05 Thread Glenn Waldron
On Wed, Sep 5, 2012 at 8:38 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Peterakos, On 5 September 2012 11:36, Peterakos hay...@gmail.com wrote: I disabled it in run time and checked the state set before and after this line: stateset-removeAttribute(osg::StateAttribute::PROGRAM)

Re: [osg-users] NodeTrackerManipulator

2012-09-05 Thread Gianni Ambrosio
Hi, is it possible to preserve the distance of a manipulator switching from a TrackballManipulator to a NodeTrackerManipulator? I mean, I would just like the camera to be rotated so that the tracking node is centered but I would also like to use in the NodeTrackerManipulator the same distance

Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-09-05 Thread Jan Ciger
Hello Rafael, I have tried your osgAndroid library, it does indeed work for me after fixing few details, such as incorrect project references in Eclipse. However, I see a weird bug. I have modified the OSGOverlayCamera example to load three .ive files - a cube, floor plane and a monkey mesh

Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-09-05 Thread Rafa Gaitan
Hi Jan, I'm glad you are using it, I'm answering you below. 2012/9/5 Jan Ciger jan.ci...@gmail.com Hello Rafael, I have tried your osgAndroid library, it does indeed work for me after fixing few details, such as incorrect project references in Eclipse. Nice to hear that worked for you,

Re: [osg-users] NodeTrackerManipulator

2012-09-05 Thread Gianni Ambrosio
Hi, anyway from my point of view there is a bug in osgGA::NodeTrackerManipulator setByMatrix() or getInverseMatrix() methods. In fact I modified the osgviewer.exe code just to enable a NodeTrackerManipulator with '8' key and it seems strange that if I push '8' key twice I get two different

Re: [osg-users] NodeTrackerManipulator

2012-09-05 Thread Robert Osfield
HI Gianni, On 5 September 2012 14:12, Gianni Ambrosio ga...@vi-grade.com wrote: is it possible to preserve the distance of a manipulator switching from a TrackballManipulator to a NodeTrackerManipulator? I mean, I would just like the camera to be rotated so that the tracking node is centered

Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-09-05 Thread Rafa Gaitan
Hi Jan, I had found one fatal bug, that probably was the problem. It was the typical copy - paste problem! :S. When doing postMult or preMult, I was using the same origin matrix to do the computation, so weird things were happening. Fixes and some improvements to the osgcamera example (now is

Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-09-05 Thread Jan Ciger
On 09/05/2012 05:15 PM, Rafa Gaitan wrote: Hi Jan, I'm glad you are using it, I'm answering you below. 2012/9/5 Jan Ciger jan.ci...@gmail.com mailto:jan.ci...@gmail.com Hello Rafael, I have tried your osgAndroid library, it does indeed work for me after fixing few details, such

Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-09-05 Thread Jan Ciger
On 09/05/2012 06:41 PM, Rafa Gaitan wrote: Hi Jan, I had found one fatal bug, that probably was the problem. It was the typical copy - paste problem! :S. When doing postMult or preMult, I was using the same origin matrix to do the computation, so weird things were happening. Fixes and some

Re: [osg-users] Custom Drawable GLSL

2012-09-05 Thread Jeremy Moles
On Tue, 2012-09-04 at 19:21 +0100, Robert Osfield wrote: Hi Jeremy, It should be possible to do a drawImplementation(..) { state.apply(stateSetOne); // do stuff state.apply(stateSetTwo); // do more stuff } I've settled on: drawImplementation() {

Re: [osg-users] [ANN] osgAndroid: Library for develop OSG applications in Android

2012-09-05 Thread Rafa Gaitan
Hi Jan, 2012/9/5 Jan Ciger jan.ci...@gmail.com On 09/05/2012 06:41 PM, Rafa Gaitan wrote: Hi Jan, I had found one fatal bug, that probably was the problem. It was the typical copy - paste problem! :S. When doing postMult or preMult, I was using the same origin matrix to do the

[osg-users] [vpb] Quesions about LOD in VPB

2012-09-05 Thread David Glenn
Greetings All! I'm just getting the time to do some real study on VPB and I had some questions about LOD and controlling it! First of all, I'm going to reverence a tool that I know “Terra Vista” for an example. If you don't know about this tool, I understand and try to explain in more detail.