Hi,
Thanks Sebastian . This solved the problem :-) Finally I have my VPB binary on
windows ... now start working :-)
Thank you!
Cheers,
Tonino
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52916#52916
Hi Robert,
So if I have a class where I describe the scene content and where I do changes
in real time int update function like this:
Code:
DemoOSGScene.h
/*! Cidetec data osg scene class */
class DemoOSGScene: public OSGScene
{
public:
//! An DemoOSGScene constructor.
/*!
Hi,
I want to delete a complete scene. I use
root-removeChildren(0,root-getNumChildren());
Does it destroys the objects in the scene?
Thank you!
Cheers,
lucie
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52918#52918
Hi Lucie
Hi,
I want to delete a complete scene. I use
root-removeChildren(0,root-getNumChildren());
Does it destroys the objects in the scene?
Yes and no. First of all it does exactly what the name says. It removes
the children from the group.
If you don't reference the nodes below that scene
Hi Community,
I am working with txp database and using shaders per nodes in the scene so
I come with a need to inject a NodeVisitor when a portion of a database is
paged in. Any hints for this? Robert?
Thanks a bunch,
Cheers,
--
trajce nikolov nick
Hi,
At the end I has able to compile:
1) downloaded latest source code of OSG ( OpenSceneGraph-3.0.1 )
2) binary 3th parth from
http://www.openscenegraph.org/projects/osg/wiki/Downloads/Dependencies (
3rdParty_VC10_x86_x64.zip )
3) VPB ( VirtualPlanetBuilder-0.9.12 )
The problem now id that
Hi Nick,
On 1 March 2013 10:36, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
I am working with txp database and using shaders per nodes in the scene so I
come with a need to inject a NodeVisitor when a portion of a database is
paged in. Any hints for this? Robert?
The easist way
Thanks Robert. That is exactly what I was looking
Nick
On Fri, Mar 1, 2013 at 12:04 PM, Robert Osfield robert.osfi...@gmail.comwrote:
Hi Nick,
On 1 March 2013 10:36, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
I am working with txp database and using shaders per nodes in the
Hi,
i'm finding a lot of difficult to solve this issue: pass uniform and attribute
parameters from osg application to shader.
In particular, referred to attribute (or in) parameter in vertex program :
Code:
#version 150
attribute vec3 Vertex;
attribute vec2 Uv;
uniform mat4
Hi Chris,
In the Manage 3D settings section of the nVidia control panel, there
should be an option labeled Stereo - Enable. It defaults to OFF. Have the
customer make sure that setting is set to ON.
Cheers,
Farshid
On Fri, Mar 1, 2013 at 9:44 AM, Chris Hanson xe...@alphapixel.com wrote:
I suggested this and they confirm it is on.
There doesn't seem to be a lot of troubleshooting opportunities. I'm going
to get a heavy debug dump from OSG notify and see if I see OSG complaining
about anything not being available.
On Fri, Mar 1, 2013 at 11:15 AM, Farshid Lashkari
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