Uwe,
could you please write it in more details what you have done to avoid this
problem. I have exactly the same error and also Visual studio 2010 x64.
Thank you!
Cheers,
Ekaterina
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58652#58652
Hi,
I also had this problem after applying the patched cmake file. Because I
didn't have time to find out what's causing this I've finished the
compilation with a temporary solution -
1) Run the build till the error occures.
2) In generated file
Alberto, right now I have osgversion 3.2.1. I installed it already in a
different computer, but it is still the same...
Thank you!
Cheers,
Ekaterina
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58654#58654
Hi,
I'm trying to compile osgAudio plugin but there are some compilation errors
related to Fmod
/home/petr/Plocha/osgAudio_02_00_00/src/osgAudio/BackendFMOD/AudioEnvironmentFMOD.cpp:40:2:
error: ‘FMOD_3D_LOGROLLOFF’ was not declared in this scope
I have not tested it with recent builds of FMOD.
It's possible FMOD has removed some capabilities like 3D LOG ROLLOFF. In
that case, you might need to #ifdef out some code to get it to compile.
On Wed, Mar 19, 2014 at 10:52 AM, Petr Svoboda upd...@seznam.cz wrote:
Hi,
I'm trying to compile
And any idea how to do it?
I just went to https://launchpad.net/ubuntu/+source/libav
and installed the hole list. Doesnt work
You said that you tried that on Kubuntu, isnt that the same as Ubunru only with
KDE?
Or should I ask on different forum?
robertosfield wrote:
HI Peter
On 15 March
Hi,
I found the following Macro after some research:
macro(ADD_FRAMEWORK fwname appname)
find_library(FRAMEWORK_${fwname}
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}}
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