Search for dreaded diamond problem in Google and you'll find good
explanations of this problem and possible solutions.
Regards,
On Fri, Sep 26, 2014 at 5:01 AM, jiang.sa...@gmail.com
jiang.sa...@gmail.com wrote:
Hi,
recently, I write a sample application based on osgEarth 2.5. when
Hi Robert,
thank you for the explanation.
My use case is actually installing new nodes into the scene graph
(dynamically generated ImageStreams playing videos as needed).
I will be using update operations, but not necessarily using separate
threads for these. Although it would be interesting to
Hi Christian,
On 26 September 2014 10:02, Christian Buchner christian.buch...@gmail.com
wrote:
My use case is actually installing new nodes into the scene graph
(dynamically generated ImageStreams playing videos as needed).
Depending on how much work you do in creating the new nodes it might
Hi,
I have built the osgAndroidExampleGLES2 android apk and install it on my
Android phone.
It can load the cow.osg, but it can not drag and zoom the model. If I tried to
use two fingers to enlarge the model, then the model is gone. The snapshot is
on the attachment.
I use the latest source
Hi,
I've got 3d-model with animations. I would like to be able to play backwards
and pause these animations. How can I do it? I know that it is possible with
osg::AnimationPath, but here I've got only osg::Animation.
Thank you!
Cheers,
Maxim
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Hi everyone,
I am using OSG in combination with Equalizer. So I'm setting up my Viewers via
Viewer::setUpViewerAsEmbeddedInWindow(). Now I want to use MSAA. Setting
DisplaySettings for the Viewer doesn't do anything for me. So I looked at the
GraphicsContext::Traits for the embedded window but
If you're using GraphicsWindowEmbedded, you have to set up MSAA when creating
the OpenGL Context that you are creating outside OSG.
-Original Message-
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Of Sandro Weber
Sent: 26 September 2014 16:48
To:
Hi Team,
It was decided that it is a priority to get this project to run on windows. So
I went down the path of trying to get it to work. That is my life right now.
Unfortunately they don't want to use SDL 2.
Here is where I'm at currently, I have been able to successfully compile the
latest
You need to be using GraphicsWindowEmbedded, and your call to
eglGetDisplay() should use EGL_DEFAULT_DISPLAY .
On Fri, Sep 26, 2014 at 12:10 PM, joey pedroza jpedr...@thex1.com wrote:
Hi Team,
It was decided that it is a priority to get this project to run on
windows. So I went down the
Hi,
Thanks for the quick update, is GraphicsWindowEmbedded a OSG class or is that a
project setting. I haven't been able to find much on what that is so I can
apply it. Is there an example?
Thank you!
Cheers,
joey
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It's an existing class:
http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00351.html
The osgviewerGLUT.cpp example uses it.
On Fri, Sep 26, 2014 at 1:44 PM, joey pedroza jpedr...@thex1.com wrote:
Hi,
Thanks for the quick update, is GraphicsWindowEmbedded a OSG class
Hi Folks,
Its been a while. :)
I'm posting because we are hiring and I remember what a good resource
osg-users is for the kind of person we are looking for. Please email me
directly if you are interested.
--
*Job Title*: 3D Graphics Software Development Engineer
*Experience*: Entry
Hi Claus,
Now working perfectly with threading model set to DrawThreadPerContext
Attached is a QtCreator project based on the osgearth_qt_simple example for
anyone that is interested.
Thank you!
Cheers,
John
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Hi,
Thanks, I was able to find some other examples once I knew what I was looking
for, but that portion of code seems to compile but the part that is failing for
me is the line of code below. It crashes saying something about invalid
pointer. Before that line worked for me just fine. Does
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