Re: [osg-users] multiple inheritance ERROR

2014-09-26 Thread Javier Taibo
Search for dreaded diamond problem in Google and you'll find good explanations of this problem and possible solutions. Regards, On Fri, Sep 26, 2014 at 5:01 AM, jiang.sa...@gmail.com jiang.sa...@gmail.com wrote: Hi, recently, I write a sample application based on osgEarth 2.5. when

Re: [osg-users] update operations vs. update traversals

2014-09-26 Thread Christian Buchner
Hi Robert, thank you for the explanation. My use case is actually installing new nodes into the scene graph (dynamically generated ImageStreams playing videos as needed). I will be using update operations, but not necessarily using separate threads for these. Although it would be interesting to

Re: [osg-users] update operations vs. update traversals

2014-09-26 Thread Robert Osfield
Hi Christian, On 26 September 2014 10:02, Christian Buchner christian.buch...@gmail.com wrote: My use case is actually installing new nodes into the scene graph (dynamically generated ImageStreams playing videos as needed). Depending on how much work you do in creating the new nodes it might

Re: [osg-users] osgAndroidExampleGLES2 can not drag and zoom the model cow.osg.

2014-09-26 Thread Xia Qingran
Hi, I have built the osgAndroidExampleGLES2 android apk and install it on my Android phone. It can load the cow.osg, but it can not drag and zoom the model. If I tried to use two fingers to enlarge the model, then the model is gone. The snapshot is on the attachment. I use the latest source

[osg-users] osgAnimation pause and reverse play

2014-09-26 Thread Maxim Kuzmin
Hi, I've got 3d-model with animations. I would like to be able to play backwards and pause these animations. How can I do it? I know that it is possible with osg::AnimationPath, but here I've got only osg::Animation. Thank you! Cheers, Maxim -- Read this topic online here:

[osg-users] MSAA in GraphicsWindowEmbedded

2014-09-26 Thread Sandro Weber
Hi everyone, I am using OSG in combination with Equalizer. So I'm setting up my Viewers via Viewer::setUpViewerAsEmbeddedInWindow(). Now I want to use MSAA. Setting DisplaySettings for the Viewer doesn't do anything for me. So I looked at the GraphicsContext::Traits for the embedded window but

Re: [osg-users] MSAA in GraphicsWindowEmbedded

2014-09-26 Thread Alistair Baxter
If you're using GraphicsWindowEmbedded, you have to set up MSAA when creating the OpenGL Context that you are creating outside OSG. -Original Message- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Sandro Weber Sent: 26 September 2014 16:48 To:

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-26 Thread joey pedroza
Hi Team, It was decided that it is a priority to get this project to run on windows. So I went down the path of trying to get it to work. That is my life right now. Unfortunately they don't want to use SDL 2. Here is where I'm at currently, I have been able to successfully compile the latest

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-26 Thread Chris Hanson
You need to be using GraphicsWindowEmbedded, and your call to eglGetDisplay() should use EGL_DEFAULT_DISPLAY . On Fri, Sep 26, 2014 at 12:10 PM, joey pedroza jpedr...@thex1.com wrote: Hi Team, It was decided that it is a priority to get this project to run on windows. So I went down the

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-26 Thread joey pedroza
Hi, Thanks for the quick update, is GraphicsWindowEmbedded a OSG class or is that a project setting. I haven't been able to find much on what that is so I can apply it. Is there an example? Thank you! Cheers, joey -- Read this topic online here:

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-26 Thread Chris Hanson
It's an existing class: http://trac.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a00351.html The osgviewerGLUT.cpp example uses it. On Fri, Sep 26, 2014 at 1:44 PM, joey pedroza jpedr...@thex1.com wrote: Hi, Thanks for the quick update, is GraphicsWindowEmbedded a OSG class

[osg-users] Aerocomputers is hiring

2014-09-26 Thread Don Burns
Hi Folks, Its been a while. :) I'm posting because we are hiring and I remember what a good resource osg-users is for the kind of person we are looking for. Please email me directly if you are interested. -- *Job Title*: 3D Graphics Software Development Engineer *Experience*: Entry

Re: [osg-users] Qt5 integration first try

2014-09-26 Thread John Drummond
Hi Claus, Now working perfectly with threading model set to DrawThreadPerContext Attached is a QtCreator project based on the osgearth_qt_simple example for anyone that is interested. Thank you! Cheers, John -- Read this topic online here:

Re: [osg-users] [build] Building OSG with OpenGL ES 2

2014-09-26 Thread joey pedroza
Hi, Thanks, I was able to find some other examples once I knew what I was looking for, but that portion of code seems to compile but the part that is failing for me is the line of code below. It crashes saying something about invalid pointer. Before that line worked for me just fine. Does