Hi,Sebastian
Thanks for your reply.
As you said, the warnings are due to fixed state elements.
I removed them and it can dispaly normally.
Thank you!
Cheers,
Weitao
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On Wed, Dec 10, 2014 at 9:32 AM, Robert Osfield robert.osfi...@gmail.com
wrote:
My final objective is if my texture sizes are less I should have more
texture memory available in graphics memory to load additional textures.
And i am trying to verify whether OSG loads OpenGL with actual
Hi Robert Eric
Overall I feel (as Robert suggested earlier), just load the images OSG shall
automatically take care of the rest.
Thank you!
Cheers,
umesh
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So, you got something more than just a blue screen now?
On Thu, Dec 11, 2014 at 2:32 AM, Weitao Hou osgfo...@tevs.eu wrote:
Hi,Sebastian
Thanks for your reply.
As you said, the warnings are due to fixed state elements.
I removed them and it can dispaly normally.
Thank you!
yes, it can view osg model(cow.osg eg..)
Chris Hanson wrote:
So, you got something more than just a blue screen now?
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