Re: [osg-users] [build] osg on ARM (iMX6) shows no display

2014-12-11 Thread Weitao Hou
Hi,Sebastian Thanks for your reply. As you said, the warnings are due to fixed state elements. I removed them and it can dispaly normally. Thank you! Cheers, Weitao -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62034#62034

Re: [osg-users] Does OSG support reading RGB8/RGBA8 PNG image data?

2014-12-11 Thread Eric Sokolowsky
On Wed, Dec 10, 2014 at 9:32 AM, Robert Osfield robert.osfi...@gmail.com wrote: My final objective is if my texture sizes are less I should have more texture memory available in graphics memory to load additional textures. And i am trying to verify whether OSG loads OpenGL with actual

Re: [osg-users] Does OSG support reading RGB8/RGBA8 PNG image data?

2014-12-11 Thread umesh ramesh
Hi Robert Eric Overall I feel (as Robert suggested earlier), just load the images OSG shall automatically take care of the rest. Thank you! Cheers, umesh -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62037#62037

Re: [osg-users] [build] osg on ARM (iMX6) shows no display

2014-12-11 Thread Chris Hanson
So, you got something more than just a blue screen now? On Thu, Dec 11, 2014 at 2:32 AM, Weitao Hou osgfo...@tevs.eu wrote: Hi,Sebastian Thanks for your reply. As you said, the warnings are due to fixed state elements. I removed them and it can dispaly normally. Thank you!

Re: [osg-users] [build] osg on ARM (iMX6) shows no display

2014-12-11 Thread Weitao Hou
yes, it can view osg model(cow.osg eg..) Chris Hanson wrote: So, you got something more than just a blue screen now? -- Post generated by Mail2Forum -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62040#62040