Hi Community,
I am seeing in the default fragment shader (snippet bellow) that a fog is
used into account but for some reason I can not make it work. Any hints for
the Fog settings?
Thanks a lot
#if FRAGMENT_SHADERS_ONLY
_mainFragmentShader = new osg::Shader( osg::Shader::FRAGMENT,
never mind .. blind me.. It is commented out .. Please ignore
Nick
On Sun, Feb 1, 2015 at 3:21 PM, Trajce Nikolov NICK
trajce.nikolov.n...@gmail.com wrote:
Hi Community,
I am seeing in the default fragment shader (snippet bellow) that a fog is
used into account but for some reason I can
Hi Phileppe,
I presume Qt5.4 is define the various GL values in it's headers as well as
the OSG. You could try changing the include order of the Qt and OSG
headers to see if that can resolve the issue. I don't have Qt5.4 on my
system to test against so I'll have to defer to you to see if you
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