Hi,
Looking in the osg\BoundingBox template it seems to have a function radius2,
this function seems to return 1/4 of the diameter squared, is there a reason
for this?
Code:
return 0.25*((_max-_min).length2());
I thought the following would be a more accurate radius2 function
Code:
I just checked out the latest revision from the trunk (rev 14678) and attempted
to compile.
I receive the following compiler error:
In file included from
C:/Users/jason/Desktop/dev/OpenSceneGraph/include/osg/StateAttribute:20:0,
from
Hi Markus,
I'm in the middle of some complex work on shader support in the OSG which
needs 100% of my brain capacity, once this is out of the way I'll have a
look.
Others are welcome to dive in and have a look what might amiss.
Robert.
On 3 February 2015 at 12:55, Markus Hein mah...@frisurf.no
Update:
I added the following to include/osg/Shader just above the Shader class
definition
#ifndef GL_GEOMETRY_SHADER_EXT
#defineGL_GEOMETRY_SHADER_EXT 0x8DD9
#endif
#ifndef GL_GEOMETRY_VERTICES_OUT_EXT
#defineGL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
#endif
#ifndef
Hi Jason,
The GL_GEOMETRY_SHADER_EXT should now be GL_GEOMETRY_SHADER as this is what
GLDefines and modern OpenGL provides. I have checked this fix into
svn/trunk.
Could you update to latest in svn/trunk and let me know how you get on.
Cheers,
Robert
On 3 February 2015 at 15:24, Jason
Hi Sebastian,
I'm too deep in the shader work right now to pop up and take on another
topic, so will have to return to issues once this work is wrapped up -
should be in the next couple of days.
W.r.t serialization, work most of my testing I used .osgt and .osgb so for
a good range of uses it
Thanks Robert,
GLDefines attempts to include osg/GL
I don't seem to have this file, nor can I locate it in the SVN anywhere.
I don't understand your question: how you get on
I use TortoiseSVN and connect to http://svn.openscenegraph.org/osg
Building with:
Windows 7 64bit
Mingw64 4.8.1 posix seh
I've seen something VERY similar when we were doing custom OpenGL in an
overridden draw command and didn't clear ALL of the state objects that we
manipulated. Everything else in the scene was fine except for the stats
handler. It's pure luck that the stats is the only thing messed up.
Ok, solved the GL include problem, its created by cmake and put in the output
path.
Thanks
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf
Of Jason MacDonald
Sent: Tuesday, February 03, 2015 10:56 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users]
Hi,
I followed the example and used ClipPlane of the osg::ClipNode to cut the cow
model as in figure 1.
What I want to do is: only make the plane area which is inside the cut bound of
the model to be transparent but the rest plane area remains translucent.
As indicated with red curve in
Easiest solution:
Simply activate the ALL_BUILD scheme from the drop-down menu at the top of the
window. It defaults to uninstall, which probably is not desirable.
-Robert
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62583#62583
Hi,
I've just created some osgb/osgt files and most of them cannot be loaded
anymore. They are failing with
InputStream::readObject(): Unsupported wrapper class ☺
for osgb files and
AsciiInputIterator::readProperty(): Unmatched property Values, expecting
UniqueID
for osgt.
I've attached the
Hi Mark,
I haven't seen an issue like this before. Somehow the state has got
screwed up.
Are you using custom OpenGL or 3rd party code?
Robert.
On 31 January 2015 at 22:28, Mark Pai m...@hotmail.com wrote:
Hello,
I no longer get to see that nice stat handlers HUD display (pl see
the
Hi Philippe,
Unfortunately the forum has messed up the attachments. The mailing list is
such much more reliable for attachments, alas forum's are so modern that
most new users seem to prefer it.
Could you just email me directly the changed files.
Thanks for you patience,
Robert.
On 3 February
Howdy all,
I was wondering if anyone has run into this Cannot find install manifest
build error with Xcode, or knows how to fix it:
Code:
PhaseScriptExecution CMake\ Rules
Is the serialization support of osg in active development? I made an
attempt to implement a custom osgDB::OutputStream class along
with writeObjectFields in order to try and piggy back the built in
serialization functionality in order to be able to populate a GUI tree view
I'm working on.
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