Re: [osg-users] user stats update

2015-11-18 Thread Robert Osfield
Hi Ricky, When you mean flickering, could it simply be that the frame timing stats is jumping between two extremes on alternate frames. In certain circumstances the driver can block and draw dispatch times can suddenly go up massively even though that actual system shouldn't be overloaded. In

Re: [osg-users] user stats update

2015-11-18 Thread Riccardo Corsi
Hi Robert, with "flickering" I mean that the labels of my custom stats lines are always showing, while the numeric value besides them disappear in some frames. They apparently disappear under the conditions explained in my previous email. This is true only for my custom stats, and not the default

Re: [osg-users] user stats update

2015-11-18 Thread Robert Osfield
On 18 November 2015 at 15:14, Riccardo Corsi wrote: > Hi all, > > in my project I'm using some custom statistics as in the osguserstats.cpp > example. > > In the example, user stats are updated every frame between advance() and > eventTraversal(). > > In my case, I

[osg-users] user stats update

2015-11-18 Thread Riccardo Corsi
Hi all, in my project I'm using some custom statistics as in the osguserstats.cpp example. In the example, user stats are updated every frame between advance() and eventTraversal(). In my case, I was trying to update my stats between eventTRaversal() and updateTraversal(), where I already

Re: [osg-users] user stats update

2015-11-18 Thread Robert Osfield
Hi Ricky, This type of behaviour can be difficult to diagnose when you have all the data and software in front of you, when you only have reports from a 3rd party it's unfortunately next to impossible to diagnose. Since I can't determine the problem there isn't anything I can suggest. If you

Re: [osg-users] Intercepting Windows messages

2015-11-18 Thread Anders Backman
No one experienced that OSG consumes 3DConnexion messages until you move the window with the mouse, then auddenly messages related to the 3DConnexion Space Navigator starts coming in...? On Friday, 13 November 2015, Anders Backman wrote: > It seems to me that OSG eats the

Re: [osg-users] how to draw a Curved Surface?

2015-11-18 Thread Sebastian Messerschmidt
Hello Bean? You can use the polytop intersector to get all primitives inside and draw them with an polygon offset applied on top of the original geometry. Cheers Sebastian primitive problem

[osg-users] how to draw a Curved Surface?

2015-11-18 Thread Bean Bean
primitive problem

Re: [osg-users] [build] Building and installin a subset of OpenSceneGraph

2015-11-18 Thread Alberto Luaces
"Ivan Muzzolini" writes: > Question: which is the correct way of building and installing to a target > directory only this subset of OpenSceneGraph? Ivan: if you disable the unwanted components in the CMakeLists.txt file, CMake will manage everything automatically for you. -- Alberto

Re: [osg-users] OS X (10.9) Texture2D with hardware compression results in no texture data.

2015-11-18 Thread Robert Osfield
HI Nikolay, The OSG's detection of glTexStorage2D is currently based on checking whether the function pointer is available in the driver, if it's available the OSG assumes it can be used. So perhaps the driver has the function but doesn't actually support it on the hardware you are using.

Re: [osg-users] qt5 qml plugin

2015-11-18 Thread Roy Arents
Hi, I think I've solved it. You need to add a QQuickWidget to a QWidget using something like: widget->layout()->addWidget(qwidget); Then call widget->repaint(); periodically using a singal/slot or a handler Thank you! Cheers, Roy -- Read this topic online here:

Re: [osg-users] Intercepting Windows messages

2015-11-18 Thread Jan Ciger
Hello, On Wed, Nov 18, 2015 at 12:41 PM, Anders Backman wrote: > No one experienced that OSG consumes 3DConnexion messages until you move the > window with the mouse, then auddenly messages related to the 3DConnexion > Space Navigator starts coming in...? If you don't want to

[osg-users] Changing minFilter/magFilter of texture in osgVolume::FixedFunctionTechnique

2015-11-18 Thread Alex Taylor
This is probably a silly question, but I'm playing around with the osgVolume nodekit. I have FixedFunctionTechnique putting graphics on the screen, but things are rendering more "blocky" than I would like. The culprit is the NEAREST neighbor choice that is used by default as the min/mag filter for