Hi,
I'm very new to OSG, but here's a problem I've stumbled upon.
I'll try to give as many as possible infos about the context, but in the case
that I miss something please do ask me for more.
So, basically, I use OpenSceneGraph 3.5.6.148 with Qt 5.6 to create a 3D Viewer
that display a
Hi,
Such a helpful topic!
...
Thank you!
Cheers,
Beatrix
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Hi Nickolai,
On 10 August 2017 at 20:39, Nickolai Medvedev wrote:
> Hi, Robert. When i compiling OSG 3.4.1 on Visual Studio 2012, got an error:
>
> E: \ OpenSceneGraph-3.4.1-rc1 \ src \ osgUtil \ ShaderGen.cpp (199): fatal
> error C1017: Invalid integer constant expression
Hi Paul,
Typically when we see inconsistent colouring/lighting in a scene it's due
to missing vertex colour or normals on osg::Gemetry leaves in the scene
graph, with the shaders or fixed function pipeline relying upon there state
for rendering. These missing values will be filled in by any
I tested on osgviewer. Logs are attached.
Your last-revised boolean defines nothing to do with it. Before the changes,
StatsHandler also did not work.
When i press 's', appears text with FrameRate. When I press 's' again, the
program crashes.
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Hi Nickolai,
On 17 August 2017 at 21:48, Nickolai Medvedev wrote:
> I tested on osgviewer. Logs are attached.
>
It's a stack trace rather than console output is what we need to start
looking at the cause of the crash.
> Your last-revised boolean defines nothing to do
> It's a stack trace rather than console output is what we need to start
> looking at the cause of the crash.
There is nothing in the console.
> Do you mean the CMakeLists.txt changes relating to GL.in?
Yes.
> Did this happen with 3.4.0 or OSG master?
No. With 3.4.1 branch.
Hi Robert,
Thanks for your answer !
I'm still investigating on the way you described me, and I've considered the
issue the other way around and tried to remove every code that could color the
nodes by setting their material attribute and also delibaretely changed the
osg::Material defined in
Hi, Robert.
I checked. Now everything builded is fine.
There was another problem. When i run StatsHandler, the program crashes. I use
GL2 settings.
Cheers,
Nickolai
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Hi Nickolai,
On 17 August 2017 at 20:53, Nickolai Medvedev wrote:
> I checked. Now everything builded is fine.
> There was another problem. When i run StatsHandler, the program crashes. I
> use GL2 settings.
>
This sounds like a regression.
Could you provide a stack
Hi Paul,
On 17 August 2017 at 15:59, Paul Bigeon wrote:
> node_stateset->setAttribute(new osg::ref_ptr< osg::Material >(),
> osg::StateAttribute::ON);
>
You can remove a Material attribute by doing:
stateset->removeAttribute(osg::StateAttribute::MATERIAL);
Or do I have
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