Hi Per,
On Wed, 3 Oct 2018 at 15:27, Per Nordqvist wrote:
> There is one more variant I wonder about:
> If I run two osg apps on one screen, with multiple graphics cards,
> can I then share the loads between the GPUs?
> Something like "GPU Affinity"?
There are various implementation of doing
Thank you Robert, these are great leads, will check them out.
There is one more variant I wonder about:
If I run two osg apps on one screen, with multiple graphics cards,
can I then share the loads between the GPUs?
Something like "GPU Affinity"?
Kind regards
Per
On Tue, 2 Oct 2018 at 09:54,
Hi Robert,
Updating to 3.6.3 fixed the problem!
I did find a possible subtle issue with 3.6.3 when OSG_NOTIFY_LEVEL=DEBUG.
No issues at other OSG_NOTIFY_LEVELs.
I am getting a crash at program exit at this line, called from
GraphicsObjectManager::~GraphicsObjectManager
std::ostream&
Hi Rômulo,
On Tue, 2 Oct 2018 at 22:10, Rômulo Cerqueira
wrote:
> Do you have any tip how can I solve this issue?
I haven't personally implemented what you are after so I provided tips
as to what direction to go in.
Robert.
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