On Wed, 6 Mar 2019 at 10:42, Matthias Schütze wrote:
> Currently, I am checking the possibilities to update my company's proprietary
> application from using OSG 3.0.1 to use a newer version. On GitHub, I could
> see that with OSG 3.4 the license document changed from OSGPLv0.0 to
> OSGPLv1.0.
Hi Julien,
The complexity is about retaining backwards compatibility. Changing
it would break end users code and likely silently for us as only a
small percentage of end users test releases prior to them be released
so we don't find out we've broken their code until it's too late, so
we need to
Hi,
Currently, I am checking the possibilities to update my company's proprietary
application from using OSG 3.0.1 to use a newer version. On GitHub, I could see
that with OSG 3.4 the license document changed from OSGPLv0.0 to OSGPLv1.0.
There are only minor differences and I understand that
Hi,
I translate a specific OSG shader program to one without OSG.
I think, I have a problem to calculate the values of osg_FrameTime.
I know it is the frame time in seconds, but in which value limits?
Is it just going up from 0.0 to FLOAT.MAX?
Thank you!
Cheers,
Arvid
--
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Hi,
I am trying to build osg3,6 with collada lib taken from
3rd_party_x64_Vs2017_v141 with vs2017. I am facing following error
unresolved symbol char const colladaDOM141 ..in plugins dae (daeReader,obj)
like this i am getting 159 link error all with dae*.obj . please suggest
Thank you!
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