[osg-users] Volume Rendering and Depth Buffer

2019-04-15 Thread Anna Osvin
Hi. In a project that I'm working on I have an osgVolume::VolumeScene containing one volume model and some polygonal models. I need to do some depth buffer checks on that scene, so I've attached depth buffer to viewer camera. When I fetch osg::Image representing depth buffer content, everything

[osg-users] [forum] How to add text in osgviewer application

2019-04-15 Thread Jai Singla
Hi, in case i want to highlight text in osgviewer based application to protect this, how to do that ? Thank you! Cheers, Jai -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=75837#75837 ___

Re: [osg-users] Volume Rendering and Depth Buffer

2019-04-15 Thread Chris Hanson
Just out of curiousity, what are you volume rendering and what are your requirements? We did some interesting volume rendering work a few years ago for Iowa State University's Ames Lab. On Mon, Apr 15, 2019 at 1:08 PM Anna Osvin wrote: > Hi. In a project that I'm working on I have an

Re: [osg-users] Volume Rendering and Depth Buffer

2019-04-15 Thread Chris Hanson
Instead of reading Z depth values, can you simply run an intersection of the click ray-vector against the model data (polygonal and volumetric) when they click to place markdown points? On Mon, Apr 15, 2019 at 2:34 PM Anna Osvin wrote: > We are working on medical software for Dentists. We need

Re: [osg-users] Volume Rendering and Depth Buffer

2019-04-15 Thread Anna Osvin
We are working on medical software for Dentists. We need to render CBCT and give user possibility to place some markdown points on it, for future diagnostics. Also sometimes it's required to render polygonal jaw models alongside with CBCT. As I said earlier, we nailed down the rendering and

Re: [osg-users] EditorConfig file?

2019-04-15 Thread Chris Djali
Hi all, kornerr wrote: > Hi, Chris. > > I would guess it might be not exactly appropriate to update > OpenSceneGraph sources just to have the order in spaces and tabs. > However, I think VulkanSceneGraph would definitely benefit > EditorConfig rules. So once VSG has its place at GitHub, I would

Re: [osg-users] EXTERNAL: Re: EXTERNAL: Re: Where is CreateContextAttribs() being used?

2019-04-15 Thread Glenn Waldron
Let's try that again: https://gist.github.com/gwaldron/a56b0e77e7fa8587b698717d21f9366d Glenn Waldron On Mon, Apr 15, 2019 at 3:33 PM Glenn Waldron wrote: > Here's a quick reference for building OSG (and osgEarth) for GL CORE... > may be helpful. > > Glenn Waldron > > > On Thu, Apr 11, 2019

Re: [osg-users] EditorConfig file?

2019-04-15 Thread Michael Weiblen
FWIW, clang-formating is a requirement before creating pull requests for the Vulkan repos at https://github.com/KhronosGroup -- mew On Sun, Apr 14, 2019 at 9:52 AM Robert Osfield wrote: > Hi Chris, Michael et. al, > > On Sun, 14 Apr 2019 at 15:50, michael kapelko wrote: > > I would guess it

Re: [osg-users] EXTERNAL: Re: EXTERNAL: Re: Where is CreateContextAttribs() being used?

2019-04-15 Thread Glenn Waldron
Here's a quick reference for building OSG (and osgEarth) for GL CORE... may be helpful. Glenn Waldron On Thu, Apr 11, 2019 at 10:49 AM Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > Merlin, > > > > As Chris already mentioned the complete application needs to run on >