Read wiki: https://github.com/msys2/msys2/wiki
After installing MSYS2 and update packages to latest you can install 64-bit
openscenegraph package as follow:
pacman -S mingw-w64-x86_64-OpenSceneGraph{,-debug}
вт, 30 июл. 2019 г. в 14:29, Zachary1234 :
> -Will producing an OSG build based on that
Zachary,
you can use VirtualBox to run Linux VM as guest.
Once you get comfortable with OSG, you can move to Windows host yourself.
Regards,
Michael.
On Tue, 30 Jul 2019 at 12:18, Sam Brkopac wrote:
>
>
> Zachary1234 wrote:
> > Not quite, unfortunately, it seems. I can't install linux at this
-Will producing an OSG build based on that result in a standalone, functional
OSG?
>
> Look at MSYS2 project
-What exactly does this comment mean? Whereabouts on the internet do I go to,
what download particularly does this refer to?
--
Read this topic online here:
HI Dae Woo Ryu,
The callback you have shown should be sufficient, but will require you to
do a dirtyDisplayList() on the geomtry to get it to update if you have
display lists enabled. I'd recommend disabling display lists for this type
of work though, a call to
Hi ,robertosfield
Thank you for reply.
I want to continue moving the Texture like the code below.
But the coordinates of the texture do not seem to update continuously.
I want the Texture to be updated continuously.
Code:
virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
Look at MSYS2 project - we provide prebuilded 32 and 64 bit mingw-w64
packages for OpenSceneGraph.
Regards,
Alexey.
сб, 27 июл. 2019 г. в 06:02, Zachary1234 :
> I am using Windows 64 bit home edition.
> I am trying to build with OSG 3.6.4.
> I am using graphical CMake 64
>
> -Notwithstanding
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