Hi,
Is it intentional that using osg::CopyOp::DEEP_COPY_USERDATA copies the
UserDataContainer, but doesn't deep-copy the actual things in it unless
osg::CopyOp::DEEP_COPY_OBJECTS is also enabled? This means that things can be
added or removed, but changes to existing things are shared.
We
Hi Chris,
My guess is that the deep copy support wasn't built in when I wrote it.
Different parts of the OSG developed at different points so sometimes you
get little inconsistencies. Feel free to modify the code to do a deep copy
when requested and generate a PR for it.
Robert.
On Fri, 20
Hi Hannes,
Thanks for detailing the issue so clearly. On a first pass it would seem
like your suggesting of changing to observer_ptr<> would be appropriate.
I'll need to properly review it, though I'm working flat out on the VSG
right now so can't jump in right away. Could you make a PR for
hi NICK.
Thank you for your reply.
I did what you tried and nothing changed.
Can you tell me another way?
Here is the code I did.
Code:
virtual void operator()(osg::Node*, osg::NodeVisitor* nv)
{
if (nv->getFrameStamp())
{
if
Hi,
I don't think you should call _geom->setUseVertexBufferObjects(true);
here. I bet the flt plugin is setting this on creation time. If you have a
use case code you can share and the model it will help more for me to see
what is going on
On Fri, Sep 20, 2019 at 10:19 AM Dae Woo Ryu wrote:
>
Finally had some time to look at it in more detail and it was a problem on my
side, all is working now with setting the default fbo id. I've made a pull
request, thanks again for the pointer.
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Read this topic online here:
Hi,
Changing cursor file to .png/.jpg works fine.
I will look into Win32 cursor setting as well.
Thank you!
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76723#76723
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