Re: [osg-users] Clip plane with osg::ClipNode

2019-10-24 Thread Robert Osfield
HI Catalin, OpenGL clip planes are positional state which requires them to be applied with the current modelview matrix to position them in in eye coordinates where the clipping is done on the GPU. This positioning means that each individual OpenGL clip plan can only be in one place at one time,

Re: [osg-users] Clip plane with osg::ClipNode

2019-10-24 Thread Catalin
It seems there is a bug with osg::ClipNode, by using osg::ClipPlane it fixes the issue. OSG 3.6.3 On Wed, 23 Oct 2019 at 13:48, Catalin wrote: > Hi, > > I have an issue with clipping planes, if you set 2 different clipping > planes to 2 different objects, only the last clipping plane is used.

[osg-users] clear stencil buffer

2019-10-24 Thread Catalin
Hi, Is there a way to clear the stencil buffer while drawing happens between nodes? Every node needs its stencil buffer to be cleared in order to use it properly. Thank you, Catalin ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Clipping osgText::Text

2019-10-24 Thread Catalin
Hi, Is there a way to clip the rendering of Text by a rectangle without using stencil buffer or clipping planes? Thank you. ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] why the "adaptedlum->addChild(brightpass)" code is doing what it does In the osgPPU hdr example

2019-10-24 Thread Mirro Xu
Hi, // The adapted luminance ppu do compute it. However if you // can follow me for now, you maybe encounter, that this ppu do // have to write into the same texture as it also read from. // To prevent this, we just generate an inout ppu which do