Re: [osg-users] Visual Studio 2010 and iostream

2010-08-09 Thread Frederic Bouvier
The /FORCE:MULTIPLE issue is still there with CMake 2.8.2. What is gone with 
2.8.2 is the problem with the build of OSG itself because the bin and dll are 
still in Release and Debug directories.

-Fred

- Brad Christiansen brad.christian...@thalesgroup.com.au a écrit :
 Hi,
 
 As mentioned before, I also had the same issue linking VPB (but not my
 own application). I also ended up resorting to adding /FORCE:MULTIPLE.
 This was all done using CMake 2.8.1. I will try with 2.8.2 as you
 suggested. Did you have to rebuild OSG from scratch to resolve the
 issue?
 
 Cheers,
 
 Brad
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: Saturday, 7 August 2010 12:16 AM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 This error is gone with CMake 2.8.2
 
 -Fred
 
 - Martin Naylor a écrit :
 
  Hi Fred,
  A that explains why I don’t see errors...
  I am still using vs2008 as VS2010 seems to leave the exe files in
 the
  bin and lib folders whenever I build and I had funny linker errors
  last time ( a few months back).
  
  I might have a go at building flightgear later, let you know how it
  goes or doesn’t!
  
  Regards
  
  Martin.
  
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
  Frederic Bouvier
  Sent: 06 August 2010 15:21
  To: OpenSceneGraph Users
  Subject: Re: [osg-users] Visual Studio 2010 and iostream
  
  Hi Martin,
  
  to be precise, I don't see any errors when building OSG. The
 problem
  arise when liking the application (here, it is FlightGear). I use
 3rd
  party libs already used for the VS2008 build. VS2010 is used to
 build
  OSG and FlightGear.
  
  -Fred
  
  - Martin Naylor a écrit :
  
   Interesting, I have just managed to build it VS2010 with no
 problems
   using 2008 libaries.
   You could try using CMake to generate 2008 projects files and
  convert
   them to 2010 using VS2010, see if it makes a difference?
  
   Regards
  
   Martin.
  
  
   -Original Message-
   From: osg-users-boun...@lists.openscenegraph.org
   [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
   Frederic Bouvier
   Sent: 06 August 2010 13:44
   To: osg-users@lists.openscenegraph.org
   Subject: Re: [osg-users] Visual Studio 2010 and iostream
  
   Hi Jason,
  
   - Jason Alexander a écrit :
  
Recently Brad Christiansen uploaded some 3rd party binaries
 built
   with
Visual Studio 2010.  (Thanks!)  He noted problems with iostream.
 
  I
still have iostream problems when linking in OSG into my
  application
in specific places under Visual Studio 2010.  Does anyone
  understand
what the issue is?
   
Originally, I thought that the 3rd party libraries I was using
  were
built with a previous version of VS and, thus, caused these
  linking
issues when rolled into my application.  I would have thought
 that
using 3rd party libraries totally built with vs2010 would have
resolved this, but Brad even noted this problem when he
 originally
posted the binaries.  Any insight would be appreciated!
  
   I also encountered these issues. I ended up adding
 /FORCE:MULTIPLE
  to
   my link arguments. There is a field for that in the link topic of
  the
   project properties.
  
   -Fred
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Re: [osg-users] parameters

2010-08-09 Thread Mourad Boufarguine
Hi Ricky,

I think this link may be of interest to you :

http://old.uvr.gist.ac.kr/wlee/web/techReports/ar/Camera%20Models.html

Mourad



On Mon, Aug 9, 2010 at 3:14 AM, Ricky Flintoff rickyflint...@gmail.comwrote:

 Hi,

 I am a little confused now. I was wondering if I can do this now:

 http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflatNumber=211014

 Thank you!

 Cheers,
 Ricky

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Re: [osg-users] RGB Color of Texture Map at Intersection

2010-08-09 Thread Robert Osfield
Hi Robert,

To see how to compute the tex coords have a look at how it's done in
the osgViewer::InteractiveImageHandler, in particular the bool
InteractiveImageHandler::mousePosition(..) method implementation found
in src/osgViewer/ViewerEventHandlers.cpp.

Robert.

On Sun, Aug 8, 2010 at 11:45 PM, Robert Youngren
robert.young...@hotmail.com wrote:
 Hi,

 Right, I understand that I can make a call to osg::Image::getColor(s,t), 
 however how do I convert from world coordinates (intersection on the object) 
 to texture coordinates?  Is there a method in osg to do this, or do I need to 
 come up with a coordinate transformation matrix?  Clearly this has had to 
 have been done.  I guess I can look at the osg source to see how an image is 
 texture mapped onto a 3d object and just do the reverse?

 Thank you!

 Cheers,
 Robert

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[osg-users] Port osgViewer to Haiku, a BeOS clone

2010-08-09 Thread Michael Vinícius de Oliv
Hi,

I'm porting OSG to Haiku

but, It lacks of an osgViewer afterall

someone could create a simple Viewer using our app_server instead Xserver or

use a pure Mesa OpenGL instead GLX?

... 

Thank you!

Cheers,
Michael

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Re: [osg-users] [osgPlugins] FBX plugin compile error in OSG 2.9.8 SVN

2010-08-09 Thread Michael Platings
Hi Dario,
does it work if you move struct PolygonRef{...}; outside the function e.g.
to line 650?
-Michael (back from holidays!)

On 27 July 2010 15:25, Dario Minieri para...@cheapnet.it wrote:

 Hi,

 I'm trying to compile OSG 2.9.9 from the SVN but I have some errors with
 fbx plugin during compilation:


 Code:
 [ 84%] Building CXX object
 src/osgPlugins/fbx/CMakeFiles/osgdb_fbx.dir/fbxRMesh.o
 In file included from
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxReader.h:7,
 from
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:26:
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxMaterialToOsgStateSet.h:65:
 warning: comma at end of enumerator list
 In file included from
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:26:
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxReader.h: In
 constructor 'OsgFbxReader::OsgFbxReader(fbxsdk_2011_2::KFbxSdkManager,
 fbxsdk_2011_2::KFbxScene, FbxMaterialToOsgStateSet, const std::setconst
 fbxsdk_2011_2::KFbxNode*, std::lessconst fbxsdk_2011_2::KFbxNode*,
 std::allocatorconst fbxsdk_2011_2::KFbxNode* , const osgDB::Options,
 OsgFbxReader::AuthoringTool, bool, bool)':
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxReader.h:37: warning:
 'OsgFbxReader::authoringTool' will be initialized after
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxReader.h:30: warning:
 'bool OsgFbxReader::lightmapTextures'
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxReader.h:47: warning:
 when initialized here
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp: In member
 function 'osgDB::ReaderWriter::ReadResult
 OsgFbxReader::readMesh(fbxsdk_2011_2::KFbxNode*, fbxsdk_2011_2::KFbxMesh*,
 std::vectorStateSetContent, std::allocatorStateSetContent , const
 char*)':
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:717: warning:
 suggest parentheses around assignment used as truth value
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:737: error:
 template argument for 'templateclass _Alloc class std::allocator' uses
 local type 'OsgFbxReader::readMesh(fbxsdk_2011_2::KFbxNode*,
 fbxsdk_2011_2::KFbxMesh*, std::vectorStateSetContent,
 std::allocatorStateSetContent , const char*)::PolygonRef'
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:737: error:
 trying to instantiate 'templateclass _Alloc class std::allocator'
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:737: error:
 template argument 2 is invalid
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:737: error:
 invalid type in declaration before ';' token
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:807: error:
 request for member 'push_back' in 'polygonRefList', which is of non-class
 type 'PolygonRefList'
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:840: error:
 expected initializer before 'it'
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:841: error:
 'it' was not declared in this scope
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:841: error:
 'itEnd' was not declared in this scope
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp: In function
 'int getVertexIndex(const fbxsdk_2011_2::KFbxLayerElementTemplateT*, const
 fbxsdk_2011_2::KFbxMesh*, int, int, int) [with T =
 fbxsdk_2011_2::KFbxVector4]':
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:563:
 instantiated from here
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:76: warning:
 enumeration value 'eNONE' not handled in switch
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:76: warning:
 enumeration value 'eBY_EDGE' not handled in switch
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:76: warning:
 enumeration value 'eALL_SAME' not handled in switch
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp: In function
 'bool layerElementValid(const fbxsdk_2011_2::KFbxLayerElementTemplateT*)
 [with T = fbxsdk_2011_2::KFbxVector4]':
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:697:
 instantiated from here
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:59: warning:
 enumeration value 'eINDEX' not handled in switch
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp: In function
 'bool layerElementValid(const fbxsdk_2011_2::KFbxLayerElementTemplateT*)
 [with T = fbxsdk_2011_2::KFbxColor]':
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:698:
 instantiated from here
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:59: warning:
 enumeration value 'eINDEX' not handled in switch
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp: In function
 'bool layerElementValid(const fbxsdk_2011_2::KFbxLayerElementTemplateT*)
 [with T = fbxsdk_2011_2::KFbxVector2]':
 /tmp/OpenSceneGraph-2.9.8-SVN/src/osgPlugins/fbx/fbxRMesh.cpp:700:
 instantiated from here
 

Re: [osg-users] Port osgViewer to Haiku, a BeOS clone

2010-08-09 Thread Ulrich Hertlein
On 9/08/10 13:55 , Michael Vinícius de Oliv wrote:
 I'm porting OSG to Haiku

Good on ya! :-)

 but, It lacks of an osgViewer afterall
 someone could create a simple Viewer using our app_server instead Xserver or
 use a pure Mesa OpenGL instead GLX?

OpenGL is not involved in the creation of an OpenGL context.
This is usually done by the windowing system such as X, Windows, OS X 
Carbon/Cocoa.

I'd take a look at SDL, AFAICT they have a Haiku port as well and SDL supports 
OpenGL so
they have to have a way to create a context.

Cheers,
/ulrich
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Re: [osg-users] [osgPlugins] FBX Plugin convert LOD into OSG correctly?

2010-08-09 Thread Michael Platings
Hi Dario, no there isn't any LOD support. Of course you're free to add it ;)
-Michael

On 27 July 2010 16:13, Dario Minieri para...@cheapnet.it wrote:

 Hi,

 With my preliminary test the answer is no...

 Thank you!

 Cheers,
 Dario

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Re: [osg-users] how to read back from the frame buffer

2010-08-09 Thread Robert Osfield
HI Alice,

The osgdistortion example would probably be a good place to start, as
it renders the scene to texture using a slave render to texture
camera, then has another slave camera render a screen aligned geometry
using that texture.  The only thing you'd need to change is the
osgdistortion example alters the tex coords to achieve the desired
distortion, in your case you could just use a single quad with
undistorted tex coords.

One thing you absolutely don't want to be doing is reading the
contents of the frame buffer back into main memory though, this will
certainly kill performance - always use a FrameBufferObject (FBO) and
associated Texture to render to.  The osgdistortion example sets up
the render to texture camera to use FBO by default.

Robert.

On Mon, Aug 9, 2010 at 1:40 AM, Alice Yin yin...@ymail.com wrote:
 Hi, everyone

 I am completely a starter of OSG. I just read a few tutorials about OSG. But 
 now, I need to implement my code in openGL to OSG in one week.

 The main idea is to render the scene twice. The first time I render it in a 
 low resolution, read back from the frame buffer, use the data I get from the 
 buffer to render the second time in normal resolution. Only the second time, 
 the user can see the result. A friend of mine suggest me to read the 
 prerender example, I am doing it, though very slowly. I just want to make 
 sure I am in the right way because the deadline is approaching.

 Thank you!

 Alice

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Re: [osg-users] Port osgViewer to Haiku, a BeOS clone

2010-08-09 Thread Robert Osfield
Hi Michael,

The first step would be to disable get osgViewer to build without any
of X11/Win32/Cocoa/Carbon implementations of GraphicsWindow*.cpp and
PixelBuffer*.cpp, to do this will be a pretty straight forward tweak
of the src/osgViewer/CMakeLists.txt, there is even a chance it'll
compile out of the box...

The next step would be try out osgviewerSDL or osgviewerGLUT if either
of these primitive OpenGL windowing toolkits are available.   These
examples use the GraphicsWindowEmbedded feature of osgViewer, it
doesn't provide all full threading and multi-context support of
osgViewer but will at least get you a window up and a 3d scene
rendering.

The next step is then to create your own native GraphicsWindow*.cpp
and PixelBuffer*.cpp implementations for Haiku, and have CMake
automatically select this when building under Haiku.   Once you've
done this the OSG should be fully functionality and able to done full
multi-thread and multi-context viewers like it can on other platforms.

Robert.

2010/8/9 Michael Vinícius de Oliv michaelvolive...@yahoo.com.br:
 Hi,

 I'm porting OSG to Haiku

 but, It lacks of an osgViewer afterall

 someone could create a simple Viewer using our app_server instead Xserver or

 use a pure Mesa OpenGL instead GLX?

 ...

 Thank you!

 Cheers,
 Michael

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Re: [osg-users] [vpb] Shift of coordinates

2010-08-09 Thread Alexander Bobkov

 Hi,

maybe my previous message was a bit vague. I'll try to explain my 
problem more accurately.
I have a georeferenced image with a road in high resolution (0.5m). And 
I have a vector road in KML-file made with Google Earth.

There is exact match between vector road and raster road in Google Earth.
I have even made a test in QuantumGIS: I added there the image and 
KML-file and got the same result  - vector road is on raster road.


But when I place vector road on a VPB terrain, the road is shifted to 
the west.


There is two logical explanations:
1) Error with the texture in VPB or OSG
2) Error in osg::EllipsoidModel

This is gdalinfo for my image:

Driver: GTiff/GeoTIFF
Files: GeoEye_fus_50sm.tif
Size is 39877, 25458
Coordinate System is:
GEOGCS[WGS 84,
DATUM[WGS_1984,
SPHEROID[WGS 84,6378137,298.2572235629972,
AUTHORITY[EPSG,7030]],
AUTHORITY[EPSG,6326]],
PRIMEM[Greenwich,0],
UNIT[degree,0.0174532925199433],
AUTHORITY[EPSG,4326]]
Origin = (160.053108789177884,54.496583902721099)
Pixel Size = (0.06107432741,-0.06107432741)
Metadata:
  AREA_OR_POINT=Area
Image Structure Metadata:
  INTERLEAVE=PIXEL
Corner Coordinates:
Upper Left  ( 160.0531088,  54.4965839) (160d 3'11.19E, 54d29'47.70N)
Lower Left  ( 160.0531088,  54.3411009) (160d 3'11.19E, 54d20'27.96N)
Upper Right ( 160.2966549,  54.4965839) (160d17'47.96E, 54d29'47.70N)
Lower Right ( 160.2966549,  54.3411009) (160d17'47.96E, 54d20'27.96N)
Center  ( 160.1748818,  54.4188424) (160d10'29.57E, 54d25'7.83N)
Band 1 Block=39877x1 Type=Byte, ColorInterp=Red
  Overviews: 19939x12729, 9970x6365, 4985x3183, 2493x1592, 1247x796
Band 2 Block=39877x1 Type=Byte, ColorInterp=Green
  Overviews: 19939x12729, 9970x6365, 4985x3183, 2493x1592, 1247x796
Band 3 Block=39877x1 Type=Byte, ColorInterp=Blue
  Overviews: 19939x12729, 9970x6365, 4985x3183, 2493x1592, 1247x796

Regards,
Alexander


07.08.2010 13:23, Александр Бобков пишет:

 Hi,

I have a georeferenced image with resolution 0.5m. This image was 
added to Google Earth Pro and there was created several paths and 
marks. This is screenshot from Google Earth with a path: 
http://img155.imageshack.us/i/googleearth.jpg/


Then I created a VPB terrain with the same image. I exported paths 
from Google Earth to KML file, got geocoordinates and placed them on 
the VPB terrain. Here is screenshot from the VPB terrain: 
http://img175.imageshack.us/i/openscenegraph.png/


As you can see, there is a small constant shift to the west. 
Approximately 1m. How can I fix this shift? What is the reason for it?


I use osg::EllipsoidModel to convert coordinates. Coordinates in KML 
file have a very high precision. For example: 160.1361826749267, 
54.43656637255538, 0


Regards,
Alexander
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Re: [osg-users] [vpb] Shift of coordinates

2010-08-09 Thread Glenn Waldron
Alexander,

Any chance you can make your data available for testing?
I would like to see whether osgEarth exhibits the same issue.

Glenn Waldron : Pelican Mapping


On Mon, Aug 9, 2010 at 6:18 AM, Alexander Bobkov alexbob...@list.ru wrote:

  Hi,

 maybe my previous message was a bit vague. I'll try to explain my problem
 more accurately.
 I have a georeferenced image with a road in high resolution (0.5m). And I
 have a vector road in KML-file made with Google Earth.
 There is exact match between vector road and raster road in Google Earth.
 I have even made a test in QuantumGIS: I added there the image and KML-file
 and got the same result  - vector road is on raster road.

 But when I place vector road on a VPB terrain, the road is shifted to the
 west.

 There is two logical explanations:
 1) Error with the texture in VPB or OSG
 2) Error in osg::EllipsoidModel

 This is gdalinfo for my image:

 Driver: GTiff/GeoTIFF
 Files: GeoEye_fus_50sm.tif
 Size is 39877, 25458
 Coordinate System is:
 GEOGCS[WGS 84,
DATUM[WGS_1984,
SPHEROID[WGS 84,6378137,298.2572235629972,
AUTHORITY[EPSG,7030]],
AUTHORITY[EPSG,6326]],
PRIMEM[Greenwich,0],
UNIT[degree,0.0174532925199433],
AUTHORITY[EPSG,4326]]
 Origin = (160.053108789177884,54.496583902721099)
 Pixel Size = (0.06107432741,-0.06107432741)
 Metadata:
  AREA_OR_POINT=Area
 Image Structure Metadata:
  INTERLEAVE=PIXEL
 Corner Coordinates:
 Upper Left  ( 160.0531088,  54.4965839) (160d 3'11.19E, 54d29'47.70N)
 Lower Left  ( 160.0531088,  54.3411009) (160d 3'11.19E, 54d20'27.96N)
 Upper Right ( 160.2966549,  54.4965839) (160d17'47.96E, 54d29'47.70N)
 Lower Right ( 160.2966549,  54.3411009) (160d17'47.96E, 54d20'27.96N)
 Center  ( 160.1748818,  54.4188424) (160d10'29.57E, 54d25'7.83N)
 Band 1 Block=39877x1 Type=Byte, ColorInterp=Red
  Overviews: 19939x12729, 9970x6365, 4985x3183, 2493x1592, 1247x796
 Band 2 Block=39877x1 Type=Byte, ColorInterp=Green
  Overviews: 19939x12729, 9970x6365, 4985x3183, 2493x1592, 1247x796
 Band 3 Block=39877x1 Type=Byte, ColorInterp=Blue
  Overviews: 19939x12729, 9970x6365, 4985x3183, 2493x1592, 1247x796

 Regards,
 Alexander


 07.08.2010 13:23, Александр Бобков пишет:

   Hi,

 I have a georeferenced image with resolution 0.5m. This image was added to
 Google Earth Pro and there was created several paths and marks. This is
 screenshot from Google Earth with a path:
 http://img155.imageshack.us/i/googleearth.jpg/

 Then I created a VPB terrain with the same image. I exported paths from
 Google Earth to KML file, got geocoordinates and placed them on the VPB
 terrain. Here is screenshot from the VPB terrain:
 http://img175.imageshack.us/i/openscenegraph.png/

 As you can see, there is a small constant shift to the west. Approximately
 1m. How can I fix this shift? What is the reason for it?

 I use osg::EllipsoidModel to convert coordinates. Coordinates in KML file
 have a very high precision. For example: 160.1361826749267,
 54.43656637255538, 0

 Regards,
 Alexander
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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-09 Thread Martin Naylor
Hi Fred,
I just removed cmake 2.8 and installed cmake 2.8.2 and rechecked out OSG and I 
still have the same issue with exe and dll's not being moved or created in the 
OSG bin folder, it's a pain everytime you recompile anything as it's a manual 
copy job..

Just tried it on my 32bit machine and still the same results.
I am beginning to suspect it's something different in Windows 7, is anyone else 
compiling with Windows 7x64/32 and VS2010?


Regards

Martin.


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Frederic 
Bouvier
Sent: 06 August 2010 17:16
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio 2010 and iostream

This error is gone with CMake 2.8.2

-Fred

- Martin Naylor a écrit :

 Hi Fred,
 A that explains why I don’t see errors...
 I am still using vs2008 as VS2010 seems to leave the exe files in the
 bin and lib folders whenever I build and I had funny linker errors
 last time ( a few months back).
 
 I might have a go at building flightgear later, let you know how it
 goes or doesn’t!
 
 Regards
 
 Martin.
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: 06 August 2010 15:21
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 Hi Martin,
 
 to be precise, I don't see any errors when building OSG. The problem
 arise when liking the application (here, it is FlightGear). I use 3rd
 party libs already used for the VS2008 build. VS2010 is used to build
 OSG and FlightGear.
 
 -Fred
 
 - Martin Naylor a écrit :
 
  Interesting, I have just managed to build it VS2010 with no problems
  using 2008 libaries.
  You could try using CMake to generate 2008 projects files and
 convert
  them to 2010 using VS2010, see if it makes a difference?
 
  Regards
 
  Martin.
 
 
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
  Frederic Bouvier
  Sent: 06 August 2010 13:44
  To: osg-users@lists.openscenegraph.org
  Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
  Hi Jason,
 
  - Jason Alexander a écrit :
 
   Recently Brad Christiansen uploaded some 3rd party binaries built
  with
   Visual Studio 2010.  (Thanks!)  He noted problems with iostream. 
 I
   still have iostream problems when linking in OSG into my
 application
   in specific places under Visual Studio 2010.  Does anyone
 understand
   what the issue is?
  
   Originally, I thought that the 3rd party libraries I was using
 were
   built with a previous version of VS and, thus, caused these
 linking
   issues when rolled into my application.  I would have thought that
   using 3rd party libraries totally built with vs2010 would have
   resolved this, but Brad even noted this problem when he originally
   posted the binaries.  Any insight would be appreciated!
 
  I also encountered these issues. I ended up adding /FORCE:MULTIPLE
 to
  my link arguments. There is a field for that in the link topic of
 the
  project properties.
 
  -Fred
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Re: [osg-users] Widget sustain chinese?

2010-08-09 Thread Jeremy Moles
On Mon, 2010-08-09 at 05:57 +, wangafg...@sohu.com wrote:
 I recomposition osgWidget::label   sustain  chinese
 
 class  Label1: public osgWidget::Widget
 
  
 
 Label1 (const std::string , const std::wstring );
 
 
 Label1::Label1(const std::string name, const std::wstring label):
 Widget (name, 0, 0),
 _text  (new osgText::Text()), 
 _textIndex (0) {
 _text-setAlignment(osgText::Text::LEFT_BOTTOM);
 _text-setDataVariance(osg::Object::DYNAMIC);
 
 if(label.size()) {
   _text-setText(label.c_str());
 
 _calculateSize(getTextSize());
 }
 setColor(0.0f, 0.0f, 0.0f, 0.0f);
 }
 
  
 
 osg::ref_ptrosgText::Text _text;
 
  
 
 osgText::Text sustain  chinese, but osgWidget::Label no other than
 chinese 
 
  
 
 Label (const std::string = , const std::string = );
 
  
 
 Label::Label(const std::string name, const std::string label):
 Widget (name, 0, 0),
 _text  (new osgText::Text()), 
 _textIndex (0) {
 _text-setAlignment(osgText::Text::LEFT_BOTTOM);
 _text-setDataVariance(osg::Object::DYNAMIC);
 
 if(label.size()) {
 _text-setText(label);
 
 _calculateSize(getTextSize());
 }
 setColor(0.0f, 0.0f, 0.0f, 0.0f);
 }
 
 can accession sustain  widget chinese???

Because of the language issues here, I'm afraid I don't fully understand
the question. However, osgWidget::Label uses an osgText::Text object
internally, so if it isn't supporting your language or encoding, perhaps
osgWidget isn't passing the string along encoded--though I do recall
testing that successfully.

Do you have anyone that can perhaps translate your question?

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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-09 Thread Frederic Bouvier
Yes I do. Windows 7 64, VS2010, CMake 2.8.2

-Fred

- Martin Naylor martinnay...@virginmedia.com a écrit :

 Hi Fred,
 I just removed cmake 2.8 and installed cmake 2.8.2 and rechecked out
 OSG and I still have the same issue with exe and dll's not being moved
 or created in the OSG bin folder, it's a pain everytime you recompile
 anything as it's a manual copy job..
 
 Just tried it on my 32bit machine and still the same results.
 I am beginning to suspect it's something different in Windows 7, is
 anyone else compiling with Windows 7x64/32 and VS2010?
 
 
 Regards
 
 Martin.
 
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: 06 August 2010 17:16
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 This error is gone with CMake 2.8.2
 
 -Fred
 
 - Martin Naylor a écrit :
 
  Hi Fred,
  A that explains why I don’t see errors...
  I am still using vs2008 as VS2010 seems to leave the exe files in
 the
  bin and lib folders whenever I build and I had funny linker errors
  last time ( a few months back).
 
  I might have a go at building flightgear later, let you know how it
  goes or doesn’t!
 
  Regards
 
  Martin.
 
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
  Frederic Bouvier
  Sent: 06 August 2010 15:21
  To: OpenSceneGraph Users
  Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
  Hi Martin,
 
  to be precise, I don't see any errors when building OSG. The problem
  arise when liking the application (here, it is FlightGear). I use
 3rd
  party libs already used for the VS2008 build. VS2010 is used to
 build
  OSG and FlightGear.
 
  -Fred
 
  - Martin Naylor a écrit :
 
   Interesting, I have just managed to build it VS2010 with no
 problems
   using 2008 libaries.
   You could try using CMake to generate 2008 projects files and
  convert
   them to 2010 using VS2010, see if it makes a difference?
  
   Regards
  
   Martin.
  
  
   -Original Message-
   From: osg-users-boun...@lists.openscenegraph.org
   [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
   Frederic Bouvier
   Sent: 06 August 2010 13:44
   To: osg-users@lists.openscenegraph.org
   Subject: Re: [osg-users] Visual Studio 2010 and iostream
  
   Hi Jason,
  
   - Jason Alexander a écrit :
  
Recently Brad Christiansen uploaded some 3rd party binaries
 built
   with
Visual Studio 2010.  (Thanks!)  He noted problems with iostream.
  I
still have iostream problems when linking in OSG into my
  application
in specific places under Visual Studio 2010.  Does anyone
  understand
what the issue is?
   
Originally, I thought that the 3rd party libraries I was using
  were
built with a previous version of VS and, thus, caused these
  linking
issues when rolled into my application.  I would have thought
 that
using 3rd party libraries totally built with vs2010 would have
resolved this, but Brad even noted this problem when he
 originally
posted the binaries.  Any insight would be appreciated!
  
   I also encountered these issues. I ended up adding /FORCE:MULTIPLE
  to
   my link arguments. There is a field for that in the link topic of
  the
   project properties.
  
   -Fred
   ___
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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-09 Thread Martin Naylor
Mmmm, must be something particular I am doing or something with my setup of 
VS2010.
I am using the cmake-gui,I just enter the same path for 'where is the source 
code' and 'where to build the binaries', click configure or I have always done 
this on VS2008, but VS2010 has always created the binaries in 
OSG_ROOT/bin/debug and lib/debug and release folders.
Just to confirm are you doing the same or are using the cmake from a command 
line?
I have tried cmake 2.9.2, 2.8.2 still no success, it must be something with 
VS2010, I am using the Ultimate version.

Martin.

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Frederic 
Bouvier
Sent: 09 August 2010 17:31
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio 2010 and iostream

Yes I do. Windows 7 64, VS2010, CMake 2.8.2

-Fred

- Martin Naylor martinnay...@virginmedia.com a écrit :

 Hi Fred,
 I just removed cmake 2.8 and installed cmake 2.8.2 and rechecked out
 OSG and I still have the same issue with exe and dll's not being moved
 or created in the OSG bin folder, it's a pain everytime you recompile
 anything as it's a manual copy job..
 
 Just tried it on my 32bit machine and still the same results.
 I am beginning to suspect it's something different in Windows 7, is
 anyone else compiling with Windows 7x64/32 and VS2010?
 
 
 Regards
 
 Martin.
 
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: 06 August 2010 17:16
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 This error is gone with CMake 2.8.2
 
 -Fred
 
 - Martin Naylor a écrit :
 
  Hi Fred,
  A that explains why I don’t see errors...
  I am still using vs2008 as VS2010 seems to leave the exe files in
 the
  bin and lib folders whenever I build and I had funny linker errors
  last time ( a few months back).
 
  I might have a go at building flightgear later, let you know how it
  goes or doesn’t!
 
  Regards
 
  Martin.
 
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
  Frederic Bouvier
  Sent: 06 August 2010 15:21
  To: OpenSceneGraph Users
  Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
  Hi Martin,
 
  to be precise, I don't see any errors when building OSG. The problem
  arise when liking the application (here, it is FlightGear). I use
 3rd
  party libs already used for the VS2008 build. VS2010 is used to
 build
  OSG and FlightGear.
 
  -Fred
 
  - Martin Naylor a écrit :
 
   Interesting, I have just managed to build it VS2010 with no
 problems
   using 2008 libaries.
   You could try using CMake to generate 2008 projects files and
  convert
   them to 2010 using VS2010, see if it makes a difference?
  
   Regards
  
   Martin.
  
  
   -Original Message-
   From: osg-users-boun...@lists.openscenegraph.org
   [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
   Frederic Bouvier
   Sent: 06 August 2010 13:44
   To: osg-users@lists.openscenegraph.org
   Subject: Re: [osg-users] Visual Studio 2010 and iostream
  
   Hi Jason,
  
   - Jason Alexander a écrit :
  
Recently Brad Christiansen uploaded some 3rd party binaries
 built
   with
Visual Studio 2010.  (Thanks!)  He noted problems with iostream.
  I
still have iostream problems when linking in OSG into my
  application
in specific places under Visual Studio 2010.  Does anyone
  understand
what the issue is?
   
Originally, I thought that the 3rd party libraries I was using
  were
built with a previous version of VS and, thus, caused these
  linking
issues when rolled into my application.  I would have thought
 that
using 3rd party libraries totally built with vs2010 would have
resolved this, but Brad even noted this problem when he
 originally
posted the binaries.  Any insight would be appreciated!
  
   I also encountered these issues. I ended up adding /FORCE:MULTIPLE
  to
   my link arguments. There is a field for that in the link topic of
  the
   project properties.
  
   -Fred
   ___
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 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
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Re: [osg-users] Unresolved externals while building Plugins gif/jpeg/png/etc

2010-08-09 Thread Kris Dale

omdown wrote:
 
 omdown wrote:
  
  Frederic Bouvier wrote:
   - Kris Dale a écrit :
   
   
   Kris Dale wrote:

Afternoon all! 

I'm having a bit of an issue I've never run into before trying to build 
OSG. Hoping someone can point me in the right direction. 

I have all of the image library .libs and includes in a directory 
labled ImageLibraries under my third party director. CMake finds all 
the libs and everything okay, links them into the solution and 
generates just fine. But, when I go to build, I get unresolved 
externals on curl, FreeType, GIF, GLUT, JPEG, PNG, and TIFF (and a 
couple others that I can't remember off hand). 

General format of the errors are: 


 ReaderWriterPNG.obj : error LNK2019: unresolved external symbol
 png_get_io_ptr referenced in function void __cdecl
 png_read_istream(struct png_struct_def *,unsigned char *,unsigned
 __int64) (?png_read_istream@@YAXPEAUpng_struct_def@@pea...@z)
 


   
   
   
   I fixed that by downloading and compiling libpng 1.4
   
   -Fred
   
  
  
  
  Thanks for your reply.  :)
  
  I'm currently trying that out, but I'm having a hell of a time getting it 
  to build (came without zlib but the solution has a zlib project as a 
  dependency...), but do you have any idea why I'm having this problem when 
  I've had no trouble with these libraries before?  It's all very strange, 
  and even if this works, I'm not sure what to do about JPEG and the others...
 
 
 Just as a side note, I did a dumpbin /SYMBOLS libjpeg.lib and checked for 
 _jpeg_resync_to_restart and it DOES appear in the list of symbols, but I 
 get a linking error saying it's an unresolved external.  Plugins jpeg is set 
 up to link against it...  strange?



For anyone interested, it turns out...  I had accidentally configured cmake to 
build OSG to x64 while all the third party libs were x86.  I could go back and 
rebuild all the third party libs to x64 but I was having trouble with that 
sooo..  rebuilt it to x86 and everything seems fine now.  :)

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30659#30659





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Re: [osg-users] Fwd: Re: floating point exeption in VPB...

2010-08-09 Thread Robert Osfield
Hi Bernardt, Shayne et. al,

I've now reviewed Bernadt's change and understand the need for this.
To make the required test clearer I feel that it would be worth making
an additional test of a valid GeospatialExtents in the form of a
GeospatialExtents::nonZeroExtents() method which, this would then
replace the use of valid() method in the SourceData code.  I have now
implemented, tested and checked in this change.

I don't have any databases that trigged the numerical error so could
you guys do an svn update on the OSG and VPB and test these changes
out.

Thanks,
Robert.
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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-09 Thread Christiansen, Brad
Hi,

I am also using Win7 64 Ultimate, VS2010 Prof, CMake 2.8.2. I am not sure where 
the binaries are built as I always use the install target in VS. This places 
everything correctly in the directory I specified in CMake.

Cheers,
Brad

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Frederic 
Bouvier
Sent: Tuesday, 10 August 2010 12:31 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio 2010 and iostream

Yes I do. Windows 7 64, VS2010, CMake 2.8.2

-Fred

- Martin Naylor martinnay...@virginmedia.com a écrit :

 Hi Fred,
 I just removed cmake 2.8 and installed cmake 2.8.2 and rechecked out
 OSG and I still have the same issue with exe and dll's not being moved
 or created in the OSG bin folder, it's a pain everytime you recompile
 anything as it's a manual copy job..
 
 Just tried it on my 32bit machine and still the same results.
 I am beginning to suspect it's something different in Windows 7, is
 anyone else compiling with Windows 7x64/32 and VS2010?
 
 
 Regards
 
 Martin.
 
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: 06 August 2010 17:16
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 This error is gone with CMake 2.8.2
 
 -Fred
 
 - Martin Naylor a écrit :
 
  Hi Fred,
  A that explains why I don’t see errors...
  I am still using vs2008 as VS2010 seems to leave the exe files in
 the
  bin and lib folders whenever I build and I had funny linker errors
  last time ( a few months back).
 
  I might have a go at building flightgear later, let you know how it
  goes or doesn’t!
 
  Regards
 
  Martin.
 
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
  Frederic Bouvier
  Sent: 06 August 2010 15:21
  To: OpenSceneGraph Users
  Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
  Hi Martin,
 
  to be precise, I don't see any errors when building OSG. The problem
  arise when liking the application (here, it is FlightGear). I use
 3rd
  party libs already used for the VS2008 build. VS2010 is used to
 build
  OSG and FlightGear.
 
  -Fred
 
  - Martin Naylor a écrit :
 
   Interesting, I have just managed to build it VS2010 with no
 problems
   using 2008 libaries.
   You could try using CMake to generate 2008 projects files and
  convert
   them to 2010 using VS2010, see if it makes a difference?
  
   Regards
  
   Martin.
  
  
   -Original Message-
   From: osg-users-boun...@lists.openscenegraph.org
   [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
   Frederic Bouvier
   Sent: 06 August 2010 13:44
   To: osg-users@lists.openscenegraph.org
   Subject: Re: [osg-users] Visual Studio 2010 and iostream
  
   Hi Jason,
  
   - Jason Alexander a écrit :
  
Recently Brad Christiansen uploaded some 3rd party binaries
 built
   with
Visual Studio 2010.  (Thanks!)  He noted problems with iostream.
  I
still have iostream problems when linking in OSG into my
  application
in specific places under Visual Studio 2010.  Does anyone
  understand
what the issue is?
   
Originally, I thought that the 3rd party libraries I was using
  were
built with a previous version of VS and, thus, caused these
  linking
issues when rolled into my application.  I would have thought
 that
using 3rd party libraries totally built with vs2010 would have
resolved this, but Brad even noted this problem when he
 originally
posted the binaries.  Any insight would be appreciated!
  
   I also encountered these issues. I ended up adding /FORCE:MULTIPLE
  to
   my link arguments. There is a field for that in the link topic of
  the
   project properties.
  
   -Fred
   ___
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 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
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Re: [osg-users] Transfer osgViewer stream wirelessly to a remote monitor

2010-08-09 Thread Sanat Talmaki
Hi Jean,

Your suggestion to study the function that is called from the code was a very 
good one indeed. This way, you do not have to  

Thanks !!

Sanat

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