[osg-users] (no subject)

2011-03-27 Thread Vivek Kumar Dwivedi
DON'T SEND MESSAGE PLEASE.

-- 
Vivek Dwivedi,
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] (no subject)

2011-03-27 Thread Gordon Tomlinson
Manage/stop your subscription at the same place you signed up at

 

http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

 

 

 


__

Gordon Tomlinson 

 http://www.photographybygordon.com/ www.photographybyGordon.com

 http://www.gordontomlinson.com/ www.gordontomlinson.com 

 http://www.vis-sim.com/ www.vis-sim.com 



Self defence is not a function of learning tricks  but is a function of how


quickly and intensely one can arouse one's instinct for survival 
-Master Tambo Tetsura 

 

From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Vivek Kumar
Dwivedi
Sent: Sunday, March 27, 2011 10:10 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] (no subject)

 

DON'T SEND MESSAGE PLEASE.

-- 
Vivek Dwivedi, 

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Add ancillary data file to an archive

2011-03-27 Thread Eduardo Poyart
There seems to be no easy way to do this. I read the Serialization page on
the wiki. I decided to go ahead and make my data class derive from Node and
write a wrapper for it.

On Sat, Mar 26, 2011 at 4:08 PM, Eduardo Poyart poy...@gmail.com wrote:

 Hello,

 In my application I need to create a file that consists of essentially an
 OSGB file plus ancillary data. I have this ancillary data in either an
 external binary file or an in-memory buffer.

 I thought I could use osg::Archive to do the archiving and to handle the
 OSGB data. If I can write a class that derives from osg::Object (called
 something like AncillaryData) and that implements the interfaces to
 save/load a memory buffer to an archive, I thought it could fit nicely into
 the osg::Archive paradigm. AncillaryData would be able to save/load data
 that is opaque to all of OSG and that is handled only by my application.

 Would it be a good way to go? Is it better to do it differently? Any
 pointers?

 Thanks
 Eduardo


___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Where is the projectosgcal?

2011-03-27 Thread Jan Ciger
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

On 03/17/2011 03:52 AM, Jason Oramo wrote:
 Hi,
I am trying to create a scene in which I want to add 3d models of humans 
 and could control the human. I find some material and someone says Cal3d 
 would help. So I want to use Cal3d with OSG. but how to use I don't kown and 
 there isn't a osgcal project in osg-2.80.
 So I was hoping to get some pointers as to how I can proceed ?
 Thank you!

You can find it here: http://osgcal.sourceforge.net/

Don't worry about the lack of updates, it is a mature and stable project.

On the other hand, you may be better off using osgAnimation long term,
even though at the moment it is more a toolkit to make an animation
nodekit than an animation nodekit. For example, the fileformats
embedding animations/skeletons with the geometry do not allow re-using
of neither. This is major pain if you have more than one character. You
will likely have to make your own animation/skeleton loaders if you want
to use it.

Regards,

Jan


-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.10 (GNU/Linux)
Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org/

iD8DBQFNjyzVn11XseNj94gRAnXxAJ0S//CLnxsKNOFgO8of3eoND/FSKACfRfCM
5uSkV+f8zr4iFuB/vDZ6VN4=
=m0SQ
-END PGP SIGNATURE-
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] CMake issue with OpenTheads?

2011-03-27 Thread Rafa Gaitan
Hi Philip,

Just try:
Where is the source code: C:/Projects/OSG/OpenSceneGraph/trunk

Greets,
Rafa.



2011/3/26 Philip Taylor phili...@ntlworld.com:
 I just tried to regenerate my OSG build system and have come unstuck with an
 OpenThreads CMake issue, with the directive



 IF(NOT ANDROID)

     INCLUDE(CheckAtomicOps)

 ENDIF()



 Running CMake 2.8.4 on WinXP with VS2008

 Where is the source code: C:/Projects/OSG/OpenSceneGraph/trunk/src

 Where to build the binaries: C:/Projects/OSG_build/trunk/bin



 Is it me???



 I am following the
  http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio
 guidance.





 PhilT





 Check for working C compiler using: Visual Studio 9 2008

 Check for working C compiler using: Visual Studio 9 2008 -- works

 Detecting C compiler ABI info

 Detecting C compiler ABI info - done

 Check for working CXX compiler using: Visual Studio 9 2008

 Check for working CXX compiler using: Visual Studio 9 2008 -- works

 Detecting CXX compiler ABI info

 Detecting CXX compiler ABI info - done

 CMake Error at OpenThreads/CMakeLists.txt:13 (INCLUDE):

 include could not find load file:

 CheckAtomicOps

 CMake Error: File
 C:/Projects/OSG/OpenSceneGraph/trunk/src/PlatformSpecifics/Windows/OpenThreadsVersionInfo.rc.in
 does not exist.

 CMake Error at OpenThreads/CMakeLists.txt:42 (CONFIGURE_FILE):

 configure_file Problem configuring file

 Looking for include files CMAKE_HAVE_PTHREAD_H

 Looking for include files CMAKE_HAVE_PTHREAD_H - not found.

 Found Threads: TRUE

 CMake Error: File
 C:/Projects/OSG/OpenSceneGraph/trunk/src/packaging/pkgconfig/openthreads.pc.in
 does not exist.

 CMake Error at OpenThreads/CMakeLists.txt:119 (CONFIGURE_FILE):

 configure_file Problem configuring file

 CMake Error at osg/CMakeLists.txt:393 (SETUP_LIBRARY):

 Unknown CMake command SETUP_LIBRARY.

 CMake Warning (dev) in CMakeLists.txt:

 No cmake_minimum_required command is present. A line of code such as

 cmake_minimum_required(VERSION 2.8)

 should be added at the top of the file. The version specified may be lower

 if you wish to support older CMake versions for this project. For more

 information run cmake --help-policy CMP.

 This warning is for project developers. Use -Wno-dev to suppress it.

 Configuring incomplete, errors occurred!

 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org





-- 
Rafael Gaitán Linares
Instituto de Automática e Informática Industrial  http://www.ai2.upv.es
http://gvsig3d.blogspot.com
Ciudad Politécnica de la Innovación
Universidad Politécnica de Valencia
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-27 Thread lem gordon
Hi,

If you're going to stick with 2.8.3, how about making some Windows Visual 
Studio 9 packages, as mentioned in the download page?
I'm not a developer but just a digital artist and I would need those for 
maya2osg exporter.

Or do I have to wait for OSG 3.0 release, I couldn't find any release date for 
that one?

Cheers,
lemo

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37919#37919





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-27 Thread Paul Martz

On 3/26/2011 2:39 PM, Jean-Sébastien Guay wrote:

Hi Chris,


Was there anyone else interested in a 2.8.4 release? Is anyone else using
2.8.3 at this
point or is everyone on trunk now?


We're using 2.8.3, but we have no real problem waiting for an eventual 3.0 or
whatever comes. Off the top of my head, there are no fixes that we absolutely
need. That's why I didn't respond to your questions about 2.8.3.1 or 2.8.4...
And I guess others are probably in the same position, given the underwhelming
response in this thread.


Another possible explanation is that the majority of the people who post 
submissions are trunk-centric. They are cutting-edge developers who think only 
in terms of getting their fixes into trunk, as that is all they use. It doesn't 
mean those fixes are not worth releasing in a refresh of the 2.8 branch.


I imagine the vast majority of 2.8.x users are relatively silent on this list, 
or absent altogether. For this reason, the amount of discussion on osg-users 
regarding a 2.8 refresh might not be the best way to decide whether or not to 
move forward with such a refresh.


There *has* been a lot of discussion regarding 2.8.3 and VS2010 over the past 
year. Several people have encountered the issue, and someone even created a git 
repo that has this fix. Many users would benefit from this fix being in the 
official repo.

   -Paul

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] why zlib.dll is miising when execute .exe file

2011-03-27 Thread Nan WANG
Hi, everyone

As I installed windows7 on my laptop, i need to reinstall my OSG environment. 
Usually, i followed the instruction here:

http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio

What i did on my computer:
install VS2008 then sp1 of vs2008 
3rdParty downloaded and put x86 folder in the right place then
use CMAKE to generate .sln file in the separated folder like 
openscenegraph\build

after compiling the osg project (both Release and Debug version) i did some 
important operations like:
OSG_ROOT points to the base of the OSG file structure (the directory that 
contains include, src etc. subdirectories)
OSG_BIN_PATH = %OSG_ROOT%\bin
OSG_INCLUDE_PATH = %OSG_ROOT%\include
OSG_LIB_PATH = %OSG_ROOT%\lib
OSG_SAMPLES_PATH = %OSG_ROOT%\share\OpenSceneGraph\bin
OSG_FILE_PATH = ???\OpenSceneGraph-Data-X.X
Then, add %OSG_BIN_PATH% and %OSG_SAMPLES_PATH% to your PATH environment 
variable


BUT, here is the problem: when I run the generated .exe in bin folderalways 
stopped by given error: zlib.dll (or zlibd.dll) is missing...

Any body got the same error? how to solve that?

BTW: When I copy one generated .exe file to 3rdParty\bin folder, it runs 
well..

I need to add OSG_3RDPARTY_DIR to PATH environment ??? 

Thank you!

Cheers,
Nan

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=37921#37921





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] CMake issue with OpenTheads?

2011-03-27 Thread Philip Taylor

Many thanks Rafa - your CMAKE suggestion worked for me 

Where is the source code: C:/Projects/OSG/OpenSceneGraph/trunk

PhilT


Just for reference - I'm saw a lot of CMAKE  2.8.4 (16  Feb 2011) warnings:

   This warning is for project developers.  Use -Wno-dev to suppress it.

The cause is simple to fix  - don't use backslashes in the third party path
name - forward slashes only!

This is not mentioned on the PlatformSpecifics help page for Visual Studio



-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Rafa Gaitan
Sent: 27 March 2011 17:38
To: OpenSceneGraph Users
Subject: Re: [osg-users] CMake issue with OpenTheads?

Hi Philip,

Just try:
Where is the source code: C:/Projects/OSG/OpenSceneGraph/trunk

Greets,
Rafa.



___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Serializer bug: not writing double-precision to osgt

2011-03-27 Thread Eduardo Poyart
Hello,

If I use an ADD_MATRIXD_SERIALIZER to write my osg::Matrixd to an osgt file,
the serializer writes single-precision instead of double-precision.

Writing to osgb files work fine.

It's likely this happens with all float data, not just Matrixd.

Is it a known problem?

Thanks
Eduardo
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org