[osg-users] (no subject)
DON'T SEND MESSAGE PLEASE. -- Vivek Dwivedi, ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] (no subject)
Manage/stop your subscription at the same place you signed up at http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org __ Gordon Tomlinson http://www.photographybygordon.com/ www.photographybyGordon.com http://www.gordontomlinson.com/ www.gordontomlinson.com http://www.vis-sim.com/ www.vis-sim.com Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one's instinct for survival -Master Tambo Tetsura From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Vivek Kumar Dwivedi Sent: Sunday, March 27, 2011 10:10 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] (no subject) DON'T SEND MESSAGE PLEASE. -- Vivek Dwivedi, ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Add ancillary data file to an archive
There seems to be no easy way to do this. I read the Serialization page on the wiki. I decided to go ahead and make my data class derive from Node and write a wrapper for it. On Sat, Mar 26, 2011 at 4:08 PM, Eduardo Poyart poy...@gmail.com wrote: Hello, In my application I need to create a file that consists of essentially an OSGB file plus ancillary data. I have this ancillary data in either an external binary file or an in-memory buffer. I thought I could use osg::Archive to do the archiving and to handle the OSGB data. If I can write a class that derives from osg::Object (called something like AncillaryData) and that implements the interfaces to save/load a memory buffer to an archive, I thought it could fit nicely into the osg::Archive paradigm. AncillaryData would be able to save/load data that is opaque to all of OSG and that is handled only by my application. Would it be a good way to go? Is it better to do it differently? Any pointers? Thanks Eduardo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Where is the projectosgcal?
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 03/17/2011 03:52 AM, Jason Oramo wrote: Hi, I am trying to create a scene in which I want to add 3d models of humans and could control the human. I find some material and someone says Cal3d would help. So I want to use Cal3d with OSG. but how to use I don't kown and there isn't a osgcal project in osg-2.80. So I was hoping to get some pointers as to how I can proceed ? Thank you! You can find it here: http://osgcal.sourceforge.net/ Don't worry about the lack of updates, it is a mature and stable project. On the other hand, you may be better off using osgAnimation long term, even though at the moment it is more a toolkit to make an animation nodekit than an animation nodekit. For example, the fileformats embedding animations/skeletons with the geometry do not allow re-using of neither. This is major pain if you have more than one character. You will likely have to make your own animation/skeleton loaders if you want to use it. Regards, Jan -BEGIN PGP SIGNATURE- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org/ iD8DBQFNjyzVn11XseNj94gRAnXxAJ0S//CLnxsKNOFgO8of3eoND/FSKACfRfCM 5uSkV+f8zr4iFuB/vDZ6VN4= =m0SQ -END PGP SIGNATURE- ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] CMake issue with OpenTheads?
Hi Philip, Just try: Where is the source code: C:/Projects/OSG/OpenSceneGraph/trunk Greets, Rafa. 2011/3/26 Philip Taylor phili...@ntlworld.com: I just tried to regenerate my OSG build system and have come unstuck with an OpenThreads CMake issue, with the directive IF(NOT ANDROID) INCLUDE(CheckAtomicOps) ENDIF() Running CMake 2.8.4 on WinXP with VS2008 Where is the source code: C:/Projects/OSG/OpenSceneGraph/trunk/src Where to build the binaries: C:/Projects/OSG_build/trunk/bin Is it me??? I am following the http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio guidance. PhilT Check for working C compiler using: Visual Studio 9 2008 Check for working C compiler using: Visual Studio 9 2008 -- works Detecting C compiler ABI info Detecting C compiler ABI info - done Check for working CXX compiler using: Visual Studio 9 2008 Check for working CXX compiler using: Visual Studio 9 2008 -- works Detecting CXX compiler ABI info Detecting CXX compiler ABI info - done CMake Error at OpenThreads/CMakeLists.txt:13 (INCLUDE): include could not find load file: CheckAtomicOps CMake Error: File C:/Projects/OSG/OpenSceneGraph/trunk/src/PlatformSpecifics/Windows/OpenThreadsVersionInfo.rc.in does not exist. CMake Error at OpenThreads/CMakeLists.txt:42 (CONFIGURE_FILE): configure_file Problem configuring file Looking for include files CMAKE_HAVE_PTHREAD_H Looking for include files CMAKE_HAVE_PTHREAD_H - not found. Found Threads: TRUE CMake Error: File C:/Projects/OSG/OpenSceneGraph/trunk/src/packaging/pkgconfig/openthreads.pc.in does not exist. CMake Error at OpenThreads/CMakeLists.txt:119 (CONFIGURE_FILE): configure_file Problem configuring file CMake Error at osg/CMakeLists.txt:393 (SETUP_LIBRARY): Unknown CMake command SETUP_LIBRARY. CMake Warning (dev) in CMakeLists.txt: No cmake_minimum_required command is present. A line of code such as cmake_minimum_required(VERSION 2.8) should be added at the top of the file. The version specified may be lower if you wish to support older CMake versions for this project. For more information run cmake --help-policy CMP. This warning is for project developers. Use -Wno-dev to suppress it. Configuring incomplete, errors occurred! ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Rafael Gaitán Linares Instituto de Automática e Informática Industrial http://www.ai2.upv.es http://gvsig3d.blogspot.com Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Interest in new releases of 2.8.x?
Hi, If you're going to stick with 2.8.3, how about making some Windows Visual Studio 9 packages, as mentioned in the download page? I'm not a developer but just a digital artist and I would need those for maya2osg exporter. Or do I have to wait for OSG 3.0 release, I couldn't find any release date for that one? Cheers, lemo -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37919#37919 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Interest in new releases of 2.8.x?
On 3/26/2011 2:39 PM, Jean-Sébastien Guay wrote: Hi Chris, Was there anyone else interested in a 2.8.4 release? Is anyone else using 2.8.3 at this point or is everyone on trunk now? We're using 2.8.3, but we have no real problem waiting for an eventual 3.0 or whatever comes. Off the top of my head, there are no fixes that we absolutely need. That's why I didn't respond to your questions about 2.8.3.1 or 2.8.4... And I guess others are probably in the same position, given the underwhelming response in this thread. Another possible explanation is that the majority of the people who post submissions are trunk-centric. They are cutting-edge developers who think only in terms of getting their fixes into trunk, as that is all they use. It doesn't mean those fixes are not worth releasing in a refresh of the 2.8 branch. I imagine the vast majority of 2.8.x users are relatively silent on this list, or absent altogether. For this reason, the amount of discussion on osg-users regarding a 2.8 refresh might not be the best way to decide whether or not to move forward with such a refresh. There *has* been a lot of discussion regarding 2.8.3 and VS2010 over the past year. Several people have encountered the issue, and someone even created a git repo that has this fix. Many users would benefit from this fix being in the official repo. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] why zlib.dll is miising when execute .exe file
Hi, everyone As I installed windows7 on my laptop, i need to reinstall my OSG environment. Usually, i followed the instruction here: http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio What i did on my computer: install VS2008 then sp1 of vs2008 3rdParty downloaded and put x86 folder in the right place then use CMAKE to generate .sln file in the separated folder like openscenegraph\build after compiling the osg project (both Release and Debug version) i did some important operations like: OSG_ROOT points to the base of the OSG file structure (the directory that contains include, src etc. subdirectories) OSG_BIN_PATH = %OSG_ROOT%\bin OSG_INCLUDE_PATH = %OSG_ROOT%\include OSG_LIB_PATH = %OSG_ROOT%\lib OSG_SAMPLES_PATH = %OSG_ROOT%\share\OpenSceneGraph\bin OSG_FILE_PATH = ???\OpenSceneGraph-Data-X.X Then, add %OSG_BIN_PATH% and %OSG_SAMPLES_PATH% to your PATH environment variable BUT, here is the problem: when I run the generated .exe in bin folderalways stopped by given error: zlib.dll (or zlibd.dll) is missing... Any body got the same error? how to solve that? BTW: When I copy one generated .exe file to 3rdParty\bin folder, it runs well.. I need to add OSG_3RDPARTY_DIR to PATH environment ??? Thank you! Cheers, Nan -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=37921#37921 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] CMake issue with OpenTheads?
Many thanks Rafa - your CMAKE suggestion worked for me Where is the source code: C:/Projects/OSG/OpenSceneGraph/trunk PhilT Just for reference - I'm saw a lot of CMAKE 2.8.4 (16 Feb 2011) warnings: This warning is for project developers. Use -Wno-dev to suppress it. The cause is simple to fix - don't use backslashes in the third party path name - forward slashes only! This is not mentioned on the PlatformSpecifics help page for Visual Studio -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Rafa Gaitan Sent: 27 March 2011 17:38 To: OpenSceneGraph Users Subject: Re: [osg-users] CMake issue with OpenTheads? Hi Philip, Just try: Where is the source code: C:/Projects/OSG/OpenSceneGraph/trunk Greets, Rafa. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Serializer bug: not writing double-precision to osgt
Hello, If I use an ADD_MATRIXD_SERIALIZER to write my osg::Matrixd to an osgt file, the serializer writes single-precision instead of double-precision. Writing to osgb files work fine. It's likely this happens with all float data, not just Matrixd. Is it a known problem? Thanks Eduardo ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org