Re: [osg-users] default lighting
Hi All, I was looking for an answer to the same question. Regards Gianni -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46964#46964 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Unexpected osgText::TextBase::computeBound() behaviour
Hi, it's a bug, computation of bb in osgText::TextBase (without auto tranform cache) doesnt count with text alignment http://forum.openscenegraph.org/viewtopic.php?p=45355 Cheers, Filip -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46966#46966 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] osx fail to configure
I get this error while trying to compile osg on osx, any hints ? 2012-04-11 12:24:45.017 defaults[12922:707] The domain/default pair of (/Developer/SDKs/MacOSX10.7.sdk/SDKSettings.plist, CanonicalName) does not exist -- checking for module 'gta' -- package 'gta' not found -- checking for module 'poppler-glib' -- package 'poppler-glib' not found -- checking for module 'librsvg-2.0' -- package 'librsvg-2.0' not found -- checking for module 'gtk+-2.0' -- package 'gtk+-2.0' not found -- checking for module 'gtkglext-x11-1.0' -- package 'gtkglext-x11-1.0' not found -- Could NOT find Qt4 (missing: QT_QMAKE_EXECUTABLE QT_MOC_EXECUTABLE QT_RCC_EXECUTABLE QT_UIC_EXECUTABLE QT_INCLUDE_DIR QT_LIBRARY_DIR QT_QTCORE_LIBRARY) -- Could NOT find Qt3 (missing: QT_QT_LIBRARY QT_INCLUDE_DIR QT_MOC_EXECUTABLE) -- Could NOT find wxWidgets (missing: wxWidgets_FOUND) CMake Warning at src/osgViewer/CMakeLists.txt:71 (IF): given arguments: STREQUAL macosx10.7 OR STREQUAL macosx10.6 OR STREQUAL macosx10.5 Unknown arguments specified CMake Warning at CMakeLists.txt:827 (IF): given arguments: STREQUAL macosx10.7 Unknown arguments specified CMake Error at CMakeLists.txt:832 (ELSEIF): given arguments: STREQUAL macosx10.6 / STREQUAL macosx10.5 Unknown arguments specified -- Configuring incomplete, errors occurred! Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Building new website, assistance appreciated!
Hi All, As most of you will know that the present openscenegraph.org Tracs based website has been unresponsive in the last week and even over the last few months has been pretty patchy. I've discussed previously about the need to move to new a server for new website and adoption of new version control system. For now subversion still looks to be relatively reliable on the old servers so don't believe this is a critical issue to deal with right away - the website is out of action so this will be focus for the short term. Items like public support, merging submissions will take a lower priority for me untill we get a basic functional website back online. Unfortunately the timing isn't ideal as it's Easter holidays so I have all my children home and extended family staying with us so I have a household with party atmosphere which is fun, but... not so good for learning about server/web technologies and actually implementing a website. What time I have had on the computer I've put into learning and experimenting with Joomla hosted on Dreamhost. I've set up so that my experiments with Joomla are up at http://www.openscenegraph.com. There is the beginnings of what could become our new website, I'm still very new to website tech and am far from a graphic designer in terms of skills so it's crude, but I'm encouraged enough to believe that it will be possible to master Joomla and make a website that fits our project needs. Given that the old website is out of action right now I'm happy to just get something basic up so at least we have some online presence, so rather than keep hunting around for the perfect server and website solution I think it be worth just going with Joomla and fixing up what I've already put up to make it functional. If Joomla doesn't work well for the basics then we can look at other solutions, but for now time is too critical to go debating options - we need a solution quick. So... here am I a novice on the website and server side, rather feeble linguist and graphics artist and short of time as well, all together I don't make an idea person to take on whole task of building a new website. I need the communities help. I would love to here from engineers that have Joomla experience or are willing to pitch in with learning it in short order, or have time and skills that suit the task of building a new website. Joomla allows us to have user logins to the website and to grant users different sets of rights to edit and maintain the website. If you can help out please create yourself a login and let me know what areas of the website you think you could help out with and between us we can decide who tackles what, and I'll grant the appropriate rights. I'm still learning Joomla so if you have experience with maintaining websites with Joomla then you insights on what rights to grant to who and how to go about managing things would be very much appreciated. As getting a new website is a critical issue right now I'm putting on hold merging of submissions and doing public support so please be patient with this, and if you'd like me to be back tackling these types of task quickly then helping out with the website will speed this up. Please don't be shy with coming forward, the OpenSceneGraph project (website) needs YOU :-) Thanks in advance for your assistance, Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] [Job] Job opening in France (06)
Dear OSG-community, we are looking for an experienced 3D/OSG Software Engineer in France. Detailed job offer here : http://cadres.apec.fr/offres-emploi-cadres/0_0_4_35527836Woffre-d-em ploi-h-f-ingenieur-developpement-geomatique-3d-confirme.html Best regards, Frédéric Trastour. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osx fail to configure
Hi cedric, Am 11.04.12 12:26, schrieb Cedric Pinson: I get this error while trying to compile osg on osx, any hints ? clear the cmake-cache and re-run the configure step this worked on my end. cheers, Stephan ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] std::isnan on GCC 4.6.3
Hi Chris, Chris Best writes: Meh. Well this is embarrassing. Your test prog compiled, so I did some more digging... Turns out one of the libraries we depend on had 'using namespace std;' in a header file because the author didn't want to type std:: twice... The person responsible has been appropriately tortured. That made me laugh! I'm glad you could find and solve your problem. I guess my question still kinda stands, though... Wouldn't it be better to use an explicit std::isnan on line 221 instead of using whatever is in the global namespace? Given that —according to Mathias— the only system using the math.h header was SGI IRIX and it's not supposed to be supported anymore —since he has been the principal contributor for all of those other unices— maybe a solution like the one you proposed yesterday could be reasonable. Nevertheless I'd wait for comments from other members of the community as subtle gotchas could creep in. Regards, -- Alberto ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osx fail to configure
I did, but still have an error -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Checking whether C compiler has -isysroot -- Checking whether C compiler has -isysroot - yes -- Checking whether C compiler supports OSX deployment target flag -- Checking whether C compiler supports OSX deployment target flag - yes -- Check for working C compiler: /usr/local/bin/cc -- Check for working C compiler: /usr/local/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Checking whether CXX compiler has -isysroot -- Checking whether CXX compiler has -isysroot - yes -- Checking whether CXX compiler supports OSX deployment target flag -- Checking whether CXX compiler supports OSX deployment target flag - yes -- Check for working CXX compiler: /usr/local/bin/g++ -- Check for working CXX compiler: /usr/local/bin/g++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Looking for include files CMAKE_HAVE_PTHREAD_H -- Looking for include files CMAKE_HAVE_PTHREAD_H - found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Found Threads: TRUE 2012-04-11 14:39:15.025 defaults[14664:707] The domain/default pair of (/Developer/SDKs/MacOSX10.7.sdk/SDKSettings.plist, CanonicalName) does not exist -- Found OpenGL: /System/Library/Frameworks/OpenGL.framework -- Looking for XOpenDisplay in /opt/local/lib/libX11.dylib;/opt/local/lib/libXext.dylib -- Looking for XOpenDisplay in /opt/local/lib/libX11.dylib;/opt/local/lib/libXext.dylib - found -- Looking for gethostbyname -- Looking for gethostbyname - found -- Looking for connect -- Looking for connect - found -- Looking for remove -- Looking for remove - found -- Looking for shmat -- Looking for shmat - found -- Looking for IceConnectionNumber in ICE -- Looking for IceConnectionNumber in ICE - found -- Found X11: /opt/local/lib/libX11.dylib -- Found LibXml2: /usr/lib/libxml2.dylib -- checking for module 'gta' -- package 'gta' not found -- Found CURL: /usr/lib/libcurl.dylib -- Found OpenAL: /System/Library/Frameworks/OpenAL.framework -- checking for module 'cairo' -- found cairo, version 1.10.2 -- checking for module 'poppler-glib' -- package 'poppler-glib' not found -- checking for module 'librsvg-2.0' -- package 'librsvg-2.0' not found -- checking for module 'gtk+-2.0' -- package 'gtk+-2.0' not found -- checking for module 'gtkglext-x11-1.0' -- package 'gtkglext-x11-1.0' not found -- Could NOT find Qt4 (missing: QT_QMAKE_EXECUTABLE QT_MOC_EXECUTABLE QT_RCC_EXECUTABLE QT_UIC_EXECUTABLE QT_INCLUDE_DIR QT_LIBRARY_DIR QT_QTCORE_LIBRARY) -- Could NOT find Qt3 (missing: QT_QT_LIBRARY QT_INCLUDE_DIR QT_MOC_EXECUTABLE) -- Could NOT find wxWidgets (missing: wxWidgets_FOUND) -- Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS -- Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS - Success -- Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS -- Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS - Failed -- Performing Test _OPENTHREADS_ATOMIC_USE_SUN -- Performing Test _OPENTHREADS_ATOMIC_USE_SUN - Failed -- Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED -- Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED - Failed -- Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC -- Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC - Success -- Looking for pthread_yield -- Looking for pthread_yield - not found -- Looking for sched_yield -- Looking for sched_yield - found -- Looking for pthread_setconcurrency -- Looking for pthread_setconcurrency - found -- Looking for pthread_getconcurrency -- Looking for pthread_getconcurrency - found -- Looking for pthread_setaffinity_np -- Looking for pthread_setaffinity_np - not found -- Performing Test HAVE_THREE_PARAM_SCHED_SETAFFINITY -- Performing Test HAVE_THREE_PARAM_SCHED_SETAFFINITY - Failed -- Performing Test HAVE_TWO_PARAM_SCHED_SETAFFINITY -- Performing Test HAVE_TWO_PARAM_SCHED_SETAFFINITY - Failed CMake Warning at src/osgViewer/CMakeLists.txt:71 (IF): given arguments: STREQUAL macosx10.7 OR STREQUAL macosx10.6 OR STREQUAL macosx10.5 Unknown arguments specified -- Looking for gethostbyname in nsl -- Looking for gethostbyname in nsl - not found -- Looking for socket in socket -- Looking for socket in socket - not found CMake Warning at CMakeLists.txt:827 (IF): given arguments: STREQUAL macosx10.7 Unknown arguments specified CMake Error at CMakeLists.txt:832 (ELSEIF): given arguments: STREQUAL macosx10.6 / STREQUAL macosx10.5 Unknown arguments specified -- Configuring incomplete, errors occurred! trigrou@Cedrics-MacBook-Pro:~/dev/osg/build-release # Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Apr 11, 2012, at 12:26 ,
Re: [osg-users] osx fail to configure
Hi there, I would guess that CMAKE_OSX_SYSROOT is not defined - this might be related to XCode living in /Applications as opposed to /Developer now. If you have the new XCode from the App store and did not compile your own CMake it won't work as the latest CMake release does not yet work with XCode in /Applications [1]. Either compile cmake with the next tag from svn or try one of the nightlies[2]. Best regards Stefan [1] http://public.kitware.com/Bug/view.php?id=12621 [2] http://www.cmake.org/files/dev/ On 11 Apr, 2012, at 2:40 PM, Cedric Pinson wrote: I did, but still have an error -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Checking whether C compiler has -isysroot -- Checking whether C compiler has -isysroot - yes -- Checking whether C compiler supports OSX deployment target flag -- Checking whether C compiler supports OSX deployment target flag - yes -- Check for working C compiler: /usr/local/bin/cc -- Check for working C compiler: /usr/local/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Checking whether CXX compiler has -isysroot -- Checking whether CXX compiler has -isysroot - yes -- Checking whether CXX compiler supports OSX deployment target flag -- Checking whether CXX compiler supports OSX deployment target flag - yes -- Check for working CXX compiler: /usr/local/bin/g++ -- Check for working CXX compiler: /usr/local/bin/g++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Looking for include files CMAKE_HAVE_PTHREAD_H -- Looking for include files CMAKE_HAVE_PTHREAD_H - found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Found Threads: TRUE 2012-04-11 14:39:15.025 defaults[14664:707] The domain/default pair of (/Developer/SDKs/MacOSX10.7.sdk/SDKSettings.plist, CanonicalName) does not exist -- Found OpenGL: /System/Library/Frameworks/OpenGL.framework -- Looking for XOpenDisplay in /opt/local/lib/libX11.dylib;/opt/local/lib/libXext.dylib -- Looking for XOpenDisplay in /opt/local/lib/libX11.dylib;/opt/local/lib/libXext.dylib - found -- Looking for gethostbyname -- Looking for gethostbyname - found -- Looking for connect -- Looking for connect - found -- Looking for remove -- Looking for remove - found -- Looking for shmat -- Looking for shmat - found -- Looking for IceConnectionNumber in ICE -- Looking for IceConnectionNumber in ICE - found -- Found X11: /opt/local/lib/libX11.dylib -- Found LibXml2: /usr/lib/libxml2.dylib -- checking for module 'gta' -- package 'gta' not found -- Found CURL: /usr/lib/libcurl.dylib -- Found OpenAL: /System/Library/Frameworks/OpenAL.framework -- checking for module 'cairo' -- found cairo, version 1.10.2 -- checking for module 'poppler-glib' -- package 'poppler-glib' not found -- checking for module 'librsvg-2.0' -- package 'librsvg-2.0' not found -- checking for module 'gtk+-2.0' -- package 'gtk+-2.0' not found -- checking for module 'gtkglext-x11-1.0' -- package 'gtkglext-x11-1.0' not found -- Could NOT find Qt4 (missing: QT_QMAKE_EXECUTABLE QT_MOC_EXECUTABLE QT_RCC_EXECUTABLE QT_UIC_EXECUTABLE QT_INCLUDE_DIR QT_LIBRARY_DIR QT_QTCORE_LIBRARY) -- Could NOT find Qt3 (missing: QT_QT_LIBRARY QT_INCLUDE_DIR QT_MOC_EXECUTABLE) -- Could NOT find wxWidgets (missing: wxWidgets_FOUND) -- Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS -- Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS - Success -- Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS -- Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS - Failed -- Performing Test _OPENTHREADS_ATOMIC_USE_SUN -- Performing Test _OPENTHREADS_ATOMIC_USE_SUN - Failed -- Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED -- Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED - Failed -- Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC -- Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC - Success -- Looking for pthread_yield -- Looking for pthread_yield - not found -- Looking for sched_yield -- Looking for sched_yield - found -- Looking for pthread_setconcurrency -- Looking for pthread_setconcurrency - found -- Looking for pthread_getconcurrency -- Looking for pthread_getconcurrency - found -- Looking for pthread_setaffinity_np -- Looking for pthread_setaffinity_np - not found -- Performing Test HAVE_THREE_PARAM_SCHED_SETAFFINITY -- Performing Test HAVE_THREE_PARAM_SCHED_SETAFFINITY - Failed -- Performing Test HAVE_TWO_PARAM_SCHED_SETAFFINITY -- Performing Test HAVE_TWO_PARAM_SCHED_SETAFFINITY - Failed CMake Warning at src/osgViewer/CMakeLists.txt:71 (IF): given arguments: STREQUAL macosx10.7 OR STREQUAL macosx10.6 OR STREQUAL macosx10.5 Unknown arguments specified -- Looking
Re: [osg-users] std::isnan on GCC 4.6.3
Hi, On Wednesday 11 April 2012, Alberto Luaces wrote: Given that —according to Mathias— the only system using the math.h header was SGI IRIX and it's not supposed to be supported anymore —since he has been the principal contributor for all of those other unices— maybe a solution like the one you proposed yesterday could be reasonable. Nevertheless I'd wait for comments from other members of the community as subtle gotchas could creep in. Well that comment is only about the math.h - cmath issue. That does not mean that everywhere c++11 is available. As far as I can remember std::isnan is only part of the newest c++ standard. As we here do no longer need osg on the unices, I can live well with supporting just linux and windows and macos, where we probably already have this part of the c++11 standard available on new enough compilers. But I am not sure if this holds for everyone using osg. Mathias -- Dr. Mathias Fröhlich, science + computing ag, Software Solutions Hagellocher Weg 71-75, D-72070 Tuebingen, Germany Phone: +49 7071 9457-268, Fax: +49 7071 9457-511 -- Vorstandsvorsitzender/Chairman of the board of management: Gerd-Lothar Leonhart Vorstand/Board of Management: Dr. Bernd Finkbeiner, Michael Heinrichs, Dr. Arno Steitz, Dr. Ingrid Zech Vorsitzender des Aufsichtsrats/ Chairman of the Supervisory Board: Philippe Miltin Sitz/Registered Office: Tuebingen Registergericht/Registration Court: Stuttgart Registernummer/Commercial Register No.: HRB 382196 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] ViewDependentShadowMap
Hi all Somehow I feel pretty alone out here working with VDSM... I have a huge paged terrain, and shadow looks awesome unless that as soon as I change my viewpoint (move camera), the shadows start to flicker and fuzz. I need somehow to limit the shadow distance... similar to MinimalShadowMap where you can set min max clip plane. I tried to modify computeShadowCameraSettings method by setting the xyzMinMax values fort he projectionMatrix to fix values, but this didn't bring much success. Does anybody have a modified or advanced version of VDSM with a clipping limit ? Regards Daniel ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Has anyone successfully registered an account yet? I went through the registration process and was informed I would be sent an email with an activation link. That was about 1/2 hour ago; still no email... -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Paul Martz wrote on 2012-04-11: Has anyone successfully registered an account yet? I went through the registration process and was informed I would be sent an email with an activation link. That was about 1/2 hour ago; still no email... I just successfully created an account, activated it, and logged in. Check your spam filter? -- Bryan Thrall Principal Software Engineer FlightSafety International bryan.thr...@flightsafety.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osx fail to configure
Thx for the hints, I modified the CMakeCache.txt file to point on the new location of Xcode Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Apr 11, 2012, at 14:49 , Stefan Radomski wrote: Hi there, I would guess that CMAKE_OSX_SYSROOT is not defined - this might be related to XCode living in /Applications as opposed to /Developer now. If you have the new XCode from the App store and did not compile your own CMake it won't work as the latest CMake release does not yet work with XCode in /Applications [1]. Either compile cmake with the next tag from svn or try one of the nightlies[2]. Best regards Stefan [1] http://public.kitware.com/Bug/view.php?id=12621 [2] http://www.cmake.org/files/dev/ On 11 Apr, 2012, at 2:40 PM, Cedric Pinson wrote: I did, but still have an error -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Checking whether C compiler has -isysroot -- Checking whether C compiler has -isysroot - yes -- Checking whether C compiler supports OSX deployment target flag -- Checking whether C compiler supports OSX deployment target flag - yes -- Check for working C compiler: /usr/local/bin/cc -- Check for working C compiler: /usr/local/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Checking whether CXX compiler has -isysroot -- Checking whether CXX compiler has -isysroot - yes -- Checking whether CXX compiler supports OSX deployment target flag -- Checking whether CXX compiler supports OSX deployment target flag - yes -- Check for working CXX compiler: /usr/local/bin/g++ -- Check for working CXX compiler: /usr/local/bin/g++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Looking for include files CMAKE_HAVE_PTHREAD_H -- Looking for include files CMAKE_HAVE_PTHREAD_H - found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Found Threads: TRUE 2012-04-11 14:39:15.025 defaults[14664:707] The domain/default pair of (/Developer/SDKs/MacOSX10.7.sdk/SDKSettings.plist, CanonicalName) does not exist -- Found OpenGL: /System/Library/Frameworks/OpenGL.framework -- Looking for XOpenDisplay in /opt/local/lib/libX11.dylib;/opt/local/lib/libXext.dylib -- Looking for XOpenDisplay in /opt/local/lib/libX11.dylib;/opt/local/lib/libXext.dylib - found -- Looking for gethostbyname -- Looking for gethostbyname - found -- Looking for connect -- Looking for connect - found -- Looking for remove -- Looking for remove - found -- Looking for shmat -- Looking for shmat - found -- Looking for IceConnectionNumber in ICE -- Looking for IceConnectionNumber in ICE - found -- Found X11: /opt/local/lib/libX11.dylib -- Found LibXml2: /usr/lib/libxml2.dylib -- checking for module 'gta' -- package 'gta' not found -- Found CURL: /usr/lib/libcurl.dylib -- Found OpenAL: /System/Library/Frameworks/OpenAL.framework -- checking for module 'cairo' -- found cairo, version 1.10.2 -- checking for module 'poppler-glib' -- package 'poppler-glib' not found -- checking for module 'librsvg-2.0' -- package 'librsvg-2.0' not found -- checking for module 'gtk+-2.0' -- package 'gtk+-2.0' not found -- checking for module 'gtkglext-x11-1.0' -- package 'gtkglext-x11-1.0' not found -- Could NOT find Qt4 (missing: QT_QMAKE_EXECUTABLE QT_MOC_EXECUTABLE QT_RCC_EXECUTABLE QT_UIC_EXECUTABLE QT_INCLUDE_DIR QT_LIBRARY_DIR QT_QTCORE_LIBRARY) -- Could NOT find Qt3 (missing: QT_QT_LIBRARY QT_INCLUDE_DIR QT_MOC_EXECUTABLE) -- Could NOT find wxWidgets (missing: wxWidgets_FOUND) -- Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS -- Performing Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS - Success -- Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS -- Performing Test _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS - Failed -- Performing Test _OPENTHREADS_ATOMIC_USE_SUN -- Performing Test _OPENTHREADS_ATOMIC_USE_SUN - Failed -- Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED -- Performing Test _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED - Failed -- Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC -- Performing Test _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC - Success -- Looking for pthread_yield -- Looking for pthread_yield - not found -- Looking for sched_yield -- Looking for sched_yield - found -- Looking for pthread_setconcurrency -- Looking for pthread_setconcurrency - found -- Looking for pthread_getconcurrency -- Looking for pthread_getconcurrency - found -- Looking for pthread_setaffinity_np -- Looking for pthread_setaffinity_np - not found -- Performing Test HAVE_THREE_PARAM_SCHED_SETAFFINITY -- Performing Test HAVE_THREE_PARAM_SCHED_SETAFFINITY - Failed -- Performing Test
Re: [osg-users] ViewDependentShadowMap
Hi Daniel, Original VDSM may not work well with huge terrain and city models as I just tested it some time ago, but I'm too busy these few days. PSSM must be implemented to allow higher resolution near to the viewer, and projective/persp aliasing can hardly be removed without more changes to the model itself. I've just uploaded an initial version of modified VDSM on osg-submissions but not merged currently. You may have a look at it in the mail list. Wang Rui 2012/4/11 Daniel Schmid daniel.sch...@swiss-simtec.ch Hi all ** ** Somehow I feel pretty alone out here working with VDSM… ** ** I have a huge paged terrain, and shadow looks awesome unless that as soon as I change my viewpoint (move camera), the shadows start to flicker and fuzz. I need somehow to limit the shadow distance… similar to MinimalShadowMap where you can set min max clip plane. I tried to modify computeShadowCameraSettings method by setting the xyzMinMax values fort he projectionMatrix to fix values, but this didn’t bring much success. ** ** Does anybody have a modified or advanced version of VDSM with a clipping limit ? ** ** Regards Daniel ** ** ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Hi all, I just registered and the email was in the spam folder in my gmail account. Cheers. 2012/4/11 Thrall, Bryan bryan.thr...@flightsafety.com Paul Martz wrote on 2012-04-11: Has anyone successfully registered an account yet? I went through the registration process and was informed I would be sent an email with an activation link. That was about 1/2 hour ago; still no email... I just successfully created an account, activated it, and logged in. Check your spam filter? -- Bryan Thrall Principal Software Engineer FlightSafety International bryan.thr...@flightsafety.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] [ANN] OpenSceneGraph 3 Cookbook Published!
Hi Wang Rui, My copy arrived yesterday, congratulations for your excellent work :). Cheers. 2012/4/6 Scott Wasinger swasin...@comcast.net Rui Wang, My thanks to you and Xuelei Qian I have your previous Open Scene Graph 3.0 Beginner's Guide (Papeback and Kindle Edition) Yesterday my copy of your Open Scene Graph Cookbook arrived, but I still couldn't wait and purchased the kindle edition too (had to be consistent right?) Please If you and Xuelei Qian are considering writing a Advanced Topic, please consider covering inl the CoordinateSystemNode EllipsoidModel. Best regards, Scott -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46891#46891 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] loading to texture memory?
Hi, I have GPU of having 1GB texture memory. I like to load large volume of data into texture memory( using SetImage()), but less than 1GB, and render part by part of the data for every frame. Does OSG contains any function call to transfer only portion of texture memory to the display? To my knowledged, SetImage() in osg::Texture2D is the only call to load data into texture memory directly, I think? Thanks -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46985#46985 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Robert Osfield robert.osfi...@gmail.com, Building new website, assistance appreciated!
Hi Robert, So I have been looking at other options like dropal (or whatever it was called), I think you're right that we should just stick with Joomla, as I like you don't really know enough to make an educated decision. I have a web server of my own with these one click installs so I am going to try setting something similar up just to get a better feel. I just tried to make a Joomla account on the OSG website but haven't received my confirmation email yet (been around 10 mins so not the end of the world). So I take it the joolma part would have more polished content like news, downloads etc, then we will link to MediaWiki for part or all of the documentation? As I've said I'm up for helping out, and will certainly maintain IOS specific stuff, but can help out in other areas. Although my emails don't show it (lazy email typing) I can serve well as a proof reader etc. Let me know something you might like me to work on first and I'll get stuck in. Cheers Tom ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Well, I'm glad it's working for most people. Happy website editing! :-) -Paul On 4/11/2012 10:05 AM, Jordi Torres wrote: Hi all, I just registered and the email was in the spam folder in my gmail account. Cheers. 2012/4/11 Thrall, Bryan bryan.thr...@flightsafety.com mailto:bryan.thr...@flightsafety.com Paul Martz wrote on 2012-04-11: Has anyone successfully registered an account yet? I went through the registration process and was informed I would be sent an email with an activation link. That was about 1/2 hour ago; still no email... I just successfully created an account, activated it, and logged in. Check your spam filter? -- Bryan Thrall Principal Software Engineer FlightSafety International bryan.thr...@flightsafety.com mailto:bryan.thr...@flightsafety.com ___ osg-users mailing list osg-users@lists.openscenegraph.org mailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
FWIW, I'm in the same boat as Paul. I registered around 11:30 and still haven't gotten the activation e-mail. I've checked the spam filter. I'll keep an eye out for it... --J On 04/11/2012 01:05 PM, Paul Martz wrote: Well, I'm glad it's working for most people. Happy website editing! :-) -Paul On 4/11/2012 10:05 AM, Jordi Torres wrote: Hi all, I just registered and the email was in the spam folder in my gmail account. Cheers. 2012/4/11 Thrall, Bryanbryan.thr...@flightsafety.com mailto:bryan.thr...@flightsafety.com Paul Martz wrote on 2012-04-11: Has anyone successfully registered an account yet? I went through the registration process and was informed I would be sent an email with an activation link. That was about 1/2 hour ago; still no email... I just successfully created an account, activated it, and logged in. Check your spam filter? -- Bryan Thrall Principal Software Engineer FlightSafety International bryan.thr...@flightsafety.commailto:bryan.thr...@flightsafety.com ___ osg-users mailing list osg-users@lists.openscenegraph.orgmailto:osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] loading to texture memory?
void osgViewer::Renderer::setCompileOnNextDraw(bool flag) -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Akilan Thangamani Sent: Wednesday, April 11, 2012 10:34 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] loading to texture memory? Hi, I have GPU of having 1GB texture memory. I like to load large volume of data into texture memory( using SetImage()), but less than 1GB, and render part by part of the data for every frame. Does OSG contains any function call to transfer only portion of texture memory to the display? To my knowledged, SetImage() in osg::Texture2D is the only call to load data into texture memory directly, I think? Thanks -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46985#46985 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Hi Paul and Jason, If you haven't received the registration email by tomorrow I should be able to enable registration myself or simply add you. However, if you are having problems now then there is good chance a chunk of the rest of the community will have problems too so it'd be good to get to the bottom of it. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Hello, Came straight through for me.. Although I put my username as my surname and cannot change it :) Cheers Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 11 April 2012 20:41 To: OpenSceneGraph Users Subject: Re: [osg-users] Building new website, assistance appreciated! Hi Paul and Jason, If you haven't received the registration email by tomorrow I should be able to enable registration myself or simply add you. However, if you are having problems now then there is good chance a chunk of the rest of the community will have problems too so it'd be good to get to the bottom of it. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?
Hi, Would still like to know the answer to this question. Thank you! Cheers, Zachary -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46992#46992 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] s there some documentation on what gets dumped outif you set OSG_NOTIFY_LEVEL to various things?
On 04/11/2012 04:57 PM, Zachary Hilbun wrote: Hi, Would still like to know the answer to this question. I'm not aware of any documentation on this, other than the source code itself. --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?
I believe Chris has already answered your question. The source code shows what is displayed at various verbosity levels. IMO, the important information is the list of OpenGL extensions, and a dump of the loaded shader code. These are displayed with OSG_NOTIFY_LEVEL set to INFO. OSG doesn't use a logging system (such as Poco) that allows you to set varying verbosity levels per module; the verbosity level applies to all of OSG. During development, I often write messages to DEBUG_FP, but I usually use a common tag at the start of the message so I can pipe it to grep to filter out the cruft I don't want to see. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?
Hi, There is no documentation on what is exactly is dumped out of the different notify levels. Running 'grep 'DEBUG_MESSAGE' src/ -R' (cygwin on windows) lists the below, which I assume is the message you are seeing. src/osgViewer/Renderer.cpp://#define DEBUG_MESSAGE OSG_NOTICE src/osgViewer/Renderer.cpp:#define DEBUG_MESSAGE OSG_DEBUG src/osgViewer/Renderer.cpp:DEBUG_MESSAGERender::Render() thisstd::endl; src/osgViewer/Renderer.cpp: DEBUG_MESSAGE_availableQueue.size()=_availableQueue._queue.size()std ::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGERender::~Render() thisstd::endl; src/osgViewer/Renderer.cpp: DEBUG_MESSAGERenderer::compile()std::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEcull()std::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEcull() got SceneView sceneViewstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGECollecting rendering statsstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEend cull() thisstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEdraw() thisstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEdraw() got SceneView sceneViewstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEend draw() thisstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEcull_draw() thisstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGECollecting rendering statsstd::endl; src/osgViewer/Renderer.cpp:DEBUG_MESSAGEend cull_draw() thisstd::endl; Regards Martin. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Zachary Hilbun Sent: 11 April 2012 21:58 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things? Hi, Would still like to know the answer to this question. Thank you! Cheers, Zachary -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46992#46992 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things?
Hi Paul, Ok the message Zachary was seeing was due to the extra lines in renderer.cpp which have replaced the OSG_NOTIFY with DEBUG_MESSAGE. Thats assuming the latest SVN is used here. Not sure why the DEBUG_MESSAGE is being used, I can only guess that this a transitional phase whilst implementations are being tested in SVN. Anyone know? Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul Martz Sent: 11 April 2012 22:28 To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] s there some documentation on what gets dumped out if you set OSG_NOTIFY_LEVEL to various things? I believe Chris has already answered your question. The source code shows what is displayed at various verbosity levels. IMO, the important information is the list of OpenGL extensions, and a dump of the loaded shader code. These are displayed with OSG_NOTIFY_LEVEL set to INFO. OSG doesn't use a logging system (such as Poco) that allows you to set varying verbosity levels per module; the verbosity level applies to all of OSG. During development, I often write messages to DEBUG_FP, but I usually use a common tag at the start of the message so I can pipe it to grep to filter out the cruft I don't want to see. -Paul ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
My Account had been activated It got classed as spam by gmail. Found this about it http://forum.joomla.org/viewtopic.php?p=2602821 Says this could be a solution http://support.google.com/a/bin/answer.py?hl=enhlrm=enanswer=33786 Also on the subject of accounts, are we planning to use the joomla accounts to login to MediaWiki? Tom ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] osx fail to configure
On 12/04/12 0:53 , Cedric Pinson wrote: Thx for the hints, I modified the CMakeCache.txt file to point on the new location of Xcode For me, running xcode-select /Applications/Xcode.app/Contents/Developer did the trick. (Maybe together with cmake patches brought in through MacPorts, not sure.) Cheers, /ulrich ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Hi Again So I've been playing a bit more with mediawiki, seems pretty good. http://wiki.openscenegraph.com/index.php?title=File:Stereomagic-screenshot01.png Not much but adding the links and image was very easy. I've also been having a look at features that could make the tutorials easier to follow. Found this plugin for syntax highlighting. http://www.mediawiki.org/wiki/Extension:Syntax_Highlighting So is the plan to flesh out what you have on Joomla site (downloads, about, screen shots, pr etc), then move everything in the documentation section of the current site over to mediawiki? Cheers Tom -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46999#46999 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
On 04/11/2012 07:17 PM, Thomas Hogarth wrote: Also on the subject of accounts, are we planning to use the joomla accounts to login to MediaWiki? Not sure what the plan is myself, but there's a Joomla extension that provides this functionality: http://goo.gl/b4kLk --J ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Android OSG SVN version
Hello, I am trying to get the current SVN version of OSG working on my Android phone and I am tearing my hair out here. The osgAndroidExampleGLES1 flashes the UI and crashes right away with a segfault or a bus error (attached log). I have tried to use both v5 ABI, v7 ABI, disable NEON (even though my HTC Desire HD has a Snapdragon CPU and should support it), compile for Android-8 and 10 and nothing works - always this stupid crash in the C runtime. On the other hand, the examples from the Android NDK do work, including the HelloGL2 one, so OpenGL should work on the phone to at least some degree. Also, we had the older 2.8.x version of OSG running on the phone before. NDK version is android-ndk-r7b, Android SDK is r18, running on 32bit Linux. The phone is running Android 2.3.3 with HTC Sense 2.1 (stock HTC ROM). Does anyone have an idea what could be causing this? I will be really grateful for any pointers ... Regards, Jan 04-12 02:32:37.198: I/DEBUG(4235): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** 04-12 02:32:37.198: I/DEBUG(4235): Build fingerprint: 'vodafone_fr/htc_ace/ace:2.3.3/GRI40/83346.3:user/release-keys' 04-12 02:32:37.198: I/DEBUG(4235): pid: 5447, tid: 5466 osg.AndroidExample 04-12 02:32:37.208: I/DEBUG(4235): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0004 04-12 02:32:37.218: I/DEBUG(4235): r0 0004 r1 00374e38 r2 0001 r3 04-12 02:32:37.218: I/DEBUG(4235): r4 0004 r5 00374e38 r6 816ebe28 r7 003744a0 04-12 02:32:37.228: I/DEBUG(4235): r8 00373c74 r9 00373c7c 10 2300 fp 816ce400 04-12 02:32:37.228: I/DEBUG(4235): ip 816ebfac sp 457c9580 lr 815e3c73 pc afd10f68 cpsr 2010 04-12 02:32:37.238: I/DEBUG(4235): d0 6854206567616d72 d1 3fc1869212fea165 04-12 02:32:37.238: I/DEBUG(4235): d2 3faba698082dc661 d3 656c6966206f7464 04-12 02:32:37.238: I/DEBUG(4235): d4 6573752063697274 d5 746564206f742064 04-12 02:32:37.238: I/DEBUG(4235): d6 3f4d696d7265 d7 3f803f80 04-12 02:32:37.238: I/DEBUG(4235): d8 d9 04-12 02:32:37.238: I/DEBUG(4235): d10 d11 04-12 02:32:37.248: I/DEBUG(4235): d12 d13 04-12 02:32:37.248: I/DEBUG(4235): d14 d15 04-12 02:32:37.248: I/DEBUG(4235): d16 d17 c068de3aefe5 04-12 02:32:37.248: I/DEBUG(4235): d18 3fe0a3d7 d19 40089d89e7c3688f 04-12 02:32:37.248: I/DEBUG(4235): d20 bff000d1bc75dfcb d21 04-12 02:32:37.248: I/DEBUG(4235): d22 d23 40c38780 04-12 02:32:37.248: I/DEBUG(4235): d24 c000 d25 3f6d724d34c8a1dc 04-12 02:32:37.258: I/DEBUG(4235): d26 3f302bfd044144b6 d27 3f4347971de27290 04-12 02:32:37.258: I/DEBUG(4235): d28 3f12bf568a3aa953 d29 3f147951d36e2537 04-12 02:32:37.258: I/DEBUG(4235): d30 3efb2a7074bf7ad4 d31 04-12 02:32:37.258: I/DEBUG(4235): scr 8012 04-12 02:32:37.288: I/DEBUG(4235): #00 pc 00010f68 /system/lib/libc.so 04-12 02:32:37.298: I/DEBUG(4235): #01 pc 005e3c70 /mnt/asec/osg.AndroidExample-2/lib/libosgNativeLib.so 04-12 02:32:37.308: I/DEBUG(4235): code around pc: 04-12 02:32:37.308: I/DEBUG(4235): afd10f48 e3a02001 ebfffe82 e1a5 e8bd87f0 04-12 02:32:37.308: I/DEBUG(4235): afd10f58 00035550 e92d47f0 e2504000 0a19 04-12 02:32:37.308: I/DEBUG(4235): afd10f68 e5946000 e5947000 e2166903 1a17 04-12 02:32:37.308: I/DEBUG(4235): afd10f78 e5945000 e1a02004 e2055a02 e1a5 04-12 02:32:37.318: I/DEBUG(4235): afd10f88 e3851001 ebffee24 e350 13856002 04-12 02:32:37.318: I/DEBUG(4235): code around lr: 04-12 02:32:37.318: I/DEBUG(4235): 815e3c50 6840b510 f48c3004 bd10e800 6840b510 04-12 02:32:37.318: I/DEBUG(4235): 815e3c60 f48b3004 bd10efee 6840b510 f48c3004 04-12 02:32:37.318: I/DEBUG(4235): 815e3c70 bd10e896 4604b510 edcef4b3 bd104620 04-12 02:32:37.328: I/DEBUG(4235): 815e3c80 4a0a4b09 b570447b 6844589a 32084605 04-12 02:32:37.328: I/DEBUG(4235): 815e3c90 1d206002 e8dcf48c 6823b11c 685b4620 04-12 02:32:37.328: I/DEBUG(4235): stack: 04-12 02:32:37.328: I/DEBUG(4235): 457c9540 2300 04-12 02:32:37.328: I/DEBUG(4235): 457c9544 81295ca0 /mnt/asec/osg.AndroidExample-2/lib/libosgNativeLib.so 04-12 02:32:37.328: I/DEBUG(4235): 457c9548 00374e38 04-12 02:32:37.338: I/DEBUG(4235): 457c954c 00374e58 04-12 02:32:37.338: I/DEBUG(4235): 457c9550 00374e38 04-12 02:32:37.338: I/DEBUG(4235): 457c9554 00374f68 04-12 02:32:37.338: I/DEBUG(4235): 457c9558 816ebe28 04-12 02:32:37.338: I/DEBUG(4235): 457c955c 00374e44 04-12 02:32:37.338: I/DEBUG(4235): 457c9560 457c9570 04-12 02:32:37.348: I/DEBUG(4235): 457c9564 8149a6c7 /mnt/asec/osg.AndroidExample-2/lib/libosgNativeLib.so 04-12 02:32:37.348: I/DEBUG(4235): 457c9568 00373c74 04-12 02:32:37.348: I/DEBUG(4235):
[osg-users] osgvolume brightness and sample density
Hi, I am using osgVolume to display my CT data. If I set the value of SampleDensityProperty lower, I can get more details, but the brightness will become darker or dull. Does any method that allow to use smaller value of SampleDensityProperty and keep image colour brighter. I tried to use LightingProperty, but I don't know why I got an error to have this property. Regards, Clement ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Building new website, assistance appreciated!
Hi, I also tried to register and got the same result as Paul and Jason. I still did not get the registration email. I tried to register again with the same registration data and I have got following message from the system: * The username you entered is not available. Please pick another username. * The email address you entered is already in use or invalid. Please enter another email address. So from the information I have it looks like the registration is pending and only the registration mail was not successfully sent or delivered. My guess will be to check the configuration of mail delivery settings. Another experience is that I did the same as Martin, I put my surname as username. I would expect that this may be also confusing for other users. Vaclav On 04/11/2012 10:11 PM, Martin Naylor wrote: Hello, Came straight through for me.. Although I put my username as my surname and cannot change it :) Cheers Martin -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: 11 April 2012 20:41 To: OpenSceneGraph Users Subject: Re: [osg-users] Building new website, assistance appreciated! Hi Paul and Jason, If you haven't received the registration email by tomorrow I should be able to enable registration myself or simply add you. However, if you are having problems now then there is good chance a chunk of the rest of the community will have problems too so it'd be good to get to the bottom of it. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org