Hi Christian,
I have not seen this error before, but I have had similar errors. These can
vary with Platform (Windows/Linux/MacOS), OS version (Win7/Win8 etc.), Oculus
SDK version, Oculus Runtime version, Graphic card (Nvidia/AMD), Graphic Card
Driver version and monitor setup. It is
Hi,
OK, I'll try OSG-3.4.
Thank you, Robert!
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I'd say Robert himself is the person to donate to. He's pretty much the
project lead.
You could probably Paypal Robert Osfield at robert.osfi...@gmail.com
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On 3 August 2015 at 23:28, Vitaliy Polyakov poljak...@yandex.ru wrote:
I tryed NVIDIA Quadro 600 - no results too
Intel or AMD would be another useful tests if you can. Just scoping out
the problem can help.
As a general point, the OSG itself will be passing identical data to OpenGL
on each
Hi,
I got a crash problem on volume rendering on Windows with using the latest
Nvidia driver which is 353.62. Previously I am using version 341 without any
problem. Have anyone got the same problem?
Regards,
Clement
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Build is fine with VS2010 64bit, Q t5.4.2 under Windows7
Initial testing showed no problems.
Cheers
Sebastian
Hi All,
I believe we must be pretty close to stable 3.4.0 release as I had
only one submission to merge since rc8 that I tagged at the end of
last week! The revision was to make
Also I tryed
lspci -v -s 00:02.0
00:02.0 VGA compatible controller: Intel Corporation Xeon E3-1200 v3 Processor
Integrated Graphics Controller (rev 06) (prog-if 00 [VGA controller])
Subsystem: Hewlett-Packard Company Device 1906
Flags: bus master, fast devsel, latency 0, IRQ 43
Thanks a lot for your hint about the viewer.
In batch mode the viewer wasn't completely initialized and I initially looked
at the wrong place.
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Hi All,
Frenzy of release activity continues with the 3.2.2-rc4 from the stable 3.2
branch, there is one on minute build fix for Mingw. I haven't seen much
feedback on the testing side of the 3.2 branch or the 3.2.2-rc's but given
how minor the changes have been to the 3.2 branch I suspect we are
Hi There,
How can I make a donation to OSG project? No links around.
Cheers,
Can
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Hi Can,
On 4 August 2015 at 14:13, Can T. Oguz cto...@gmail.com wrote:
How can I make a donation to OSG project? No links around.
The most useful donations to the project from the community come in the
form of time testing, debugging or working on the website etc.
Personal financial
Hi Valerian,
I use for such purpose the osgEarth project ... It is OSG based
Nick
On Tue, Aug 4, 2015 at 5:05 PM, valerian merkling val.merkl...@gmail.com
wrote:
Hi,
To make it short (and cause my english is not good enough), there is a
youtube video called OpenGL OSG Rendering 19
Hi,
To make it short (and cause my english is not good enough), there is a youtube
video called OpenGL OSG Rendering 19 tessellation + LOD + tiles that show
exactly what I need (but i cannot post links yet)
I need to make the same :
- map
- with elevation
- resolution of both changing with
This is full compilable code that shows the problem
http://pastebin.com/nZLBBjb0
texture
https://drive.google.com/file/d/0BwW5jdIPyBuRNm5vYmxSdDAtam8/view?usp=sharing
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i had the same issue:
http://forum.openscenegraph.org/viewtopic.php?t=14304
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Hi All,
I have just tagged OpenSceneGaph-3.2.2, the latest maintenance release of
the 3.2.x series. This minor point release is binary compatible with 3.2.0
and 3.2.1, features build fixes for recent platform combinations and
changes to 3rd party dependencies, and a number of bug fixes.
Source
I rewrote all the stuff in order to be integrated in a compilation pipeline:
Here's the new skin (some artefact due to a misuse of the garbage collector)
video is about connected particle system creation
https://www.youtube.com/watch?v=X_AGSXsGeuMfeature=youtu.be
(set the quality to 720 in order
Hi Julien,
I am using osg stable release 3.2.1 64 bit windows version. Did you solve
the problem so far?
Regards,
Clement
From: osg-users [osg-users-boun...@lists.openscenegraph.org] on behalf of
Julien Valentin [julienvalenti...@gmail.com]
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