Re: [osg-users] vertex_array_object branch merged with master

2016-10-14 Thread tom spencer
Hi, I am getting a crash in the radeon driver in both kubuntu 16.04 and kubuntu 16.10. I have attached a back trace. Thank you! Cheers, tom -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69010#69010 Attachments:

[osg-users] class osg::Callback and class osg::StateSet::Callback have the same Meta info

2016-10-14 Thread Li Chi
Hi robert, Class osg::Callback has the meta-info: META_Object(osg, Callback), and class osg::StateSet::Callback has the same meta-info. I don't know why, is this OK? Thank you! Cheers, Li -- Read this topic online here:

Re: [osg-users] OSG v3.5.6 missing copy ShapeDrawable Color Property?

2016-10-14 Thread Robert Osfield
Hi Li, Well spotted, this is indeed a bug, I have just checked in the copying of the _color parameter to master. Robert. On 14 October 2016 at 17:39, Li Chi wrote: > Hi everyone, > > Before v3.5.6, osg::ShapeDrawable's Constructor copy '_color' property's > value to a

[osg-users] OSG v3.5.6 missing copy ShapeDrawable Color Property?

2016-10-14 Thread Li Chi
Hi everyone, Before v3.5.6, osg::ShapeDrawable's Constructor copy '_color' property's value to a new instance, but from v3.5.6 this line is missing, is this correct? like this: Before v3.5.6: ... _color(pg._color), << this line is missing at v3.5.6 ... Thank you! Cheers, Li

Re: [osg-users] vertex_array_object branch merged with master

2016-10-14 Thread Curtis Rubel
Hi Robert, That call was only used once in our source, which in this case is all opensource as its in our OpenIG opensource project available on GitHub The section of code this deals with is part of the integration of the MyGUI project with our OpenIG. At this point I would not consider it

Re: [osg-users] Master renders with OpenGL error on OSX

2016-10-14 Thread Raymond de Vries
Hi Robert, Yes, indeed, that's the OpenGL error. I have build the same version on Windows (nvidia card) and no such error so I am not sure of course if it has to do with OSX or not. The last version that I checked was 3.5.4 and that one doesn't produce the errors. Indeed, I tested it

Re: [osg-users] Master renders with OpenGL error on OSX

2016-10-14 Thread Robert Osfield
Hi Raymond, Thanks for the logs, unfortunately the debug logs actually make it more difficult to spot the actual errors. The only error I spotted was: Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw(..) Is this the error you are thinking of? Could you set the

[osg-users] Master renders with OpenGL error on OSX

2016-10-14 Thread Raymond de Vries
Hi Robert, I just tried a build from this mornings git master on my Mac book (up to date OSX and dependencies) and both the default and VAO paths result in OpenGL errors. I have attached 2 (stripped) logs which I created after I increased the notify level. Rendering results of cow, cessna and

Re: [osg-users] LOD for drawing lines of a co-ordinate system

2016-10-14 Thread Andreas Goebel
Am 13.10.2016 um 16:26 schrieb Andreas Goebel: > Hi, > > I had the idea to use an osg::LOD for drawing a co-ordinate system in a > geometry program. > > The closer you get, the more fine-grained lines you see. > > This works fine as long as you zoom in to (0,0,0). If you zoom to a > different

Re: [osg-users] Issue in Rendering Obj model using c++ code .

2016-10-14 Thread Uma Devi Selvaraj
Hi Sebastian, Do I need to build my code with release mode and linking it with releasewithdebuginfo library or do I need to create new configuration for my code in VS2013? ... Thank you! Cheers, Uma -- Read this topic online here:

Re: [osg-users] Issue in Rendering Obj model using c++ code .

2016-10-14 Thread Uma Devi Selvaraj
Hi all , Thanks for the reply. I will try with ReleaseWithDebug-Build. Thanks Sebastian ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69000#69000 ___

Re: [osg-users] Issue in Rendering Obj model using c++ code .

2016-10-14 Thread Sebastian Messerschmidt
Hi Uma, Yeah I have changed that. But In debug mode it is taking too much of time. That's not a bug but expected behavior: Debug mode will activate a lot of checking and disable optimizations. If you need to step through your code, you can try the ReleaseWithDebug-build of your

Re: [osg-users] Issue in Rendering Obj model using c++ code .

2016-10-14 Thread Uma Devi Selvaraj
Hi, Yeah I have changed that. But In debug mode it is taking too much of time. ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68998#68998 ___ osg-users mailing

Re: [osg-users] Issue in Rendering Obj model using c++ code .

2016-10-14 Thread Alberto Luaces
"Uma Devi Selvaraj" writes: > But in Release Mode I am facing error. Hi, Uma. Yes, in the screenshot it is shown that you are still linking with the Debug libraries. Please link with the proper ones. -- Alberto ___ osg-users mailing list

[osg-users] Issue in Rendering Obj model using c++ code .

2016-10-14 Thread Uma Devi Selvaraj
Hi all, I have build osg version 3.4.0 in windows 8. I am able to render 3D models using the command "osgviewer ". I have tried a simple c++ code to render 3D model. I gave .obj model as input. For small files (say file size of 577 KB) my code renders the given model successfully, whereas