Re: [osg-users] osgQt include files

2018-10-10 Thread Michael W. Hall
I have been looking into the problem on and off.  Looking at the output below, I have looked at FindOpenSceneGraph.cmake.  It looks ok.  it calls the Findosg_functions.cmake.  I have modified this file and it finds all but the items listed below.  I am not really sure what I am missing or what the

Re: [osg-users] About Interleaved Array Support

2018-10-10 Thread Julien Valentin
Hi Robert I understand... it would be wiser for compatibitlity with codebase not to integrate it in core osg. As there's no interaction with core osg I'll keep it in an external nodekit. Cheers robertosfield wrote: > On Wed, 10 Oct 2018 at 12:40, Julien Valentin > <> wrote: > > > > > AFAIK

[osg-users] [osgPlugins] building the fbx plugin

2018-10-10 Thread Tim Whowantstoknow
Hi, I have tried to build the OSG FBX plugin with the FBX SDK 2019 for Visual Studio 2015. I use VS 2017, however there was no such package from Autodesk. In CMake I set the paths to the include directory. the FBX_LIBRARY to release/libfbxsdk.lib and the FBX_LIBRARY_DEBUG to

Re: [osg-users] About Interleaved Array Support

2018-10-10 Thread Robert Osfield
On Wed, 10 Oct 2018 at 12:40, Julien Valentin wrote: > AFAIK Memory alignement compliance yield in greater performance..No? On some GPU architectures it might do, others it will be little or no difference. One must always benchmark with proper scenes and across a range of platforms to know

Re: [osg-users] About Interleaved Array Support

2018-10-10 Thread Julien Valentin
AFAIK Memory alignement compliance yield in greater performance..No? robertosfield wrote: > Hi Julien, > > I considered interleaved support in the past and decided against it as > the value it provided isn't that great and it limits how many classes > can process the geometry as it's an non

Re: [osg-users] About Interleaved Array Support

2018-10-10 Thread Robert Osfield
Hi Julien, I considered interleaved support in the past and decided against it as the value it provided isn't that great and it limits how many classes can process the geometry as it's an non standard form. Modern graphics card cope just fine with non interleaved data so what is your motivation?

Re: [osg-users] [Help] OSG + ArKit: Problem converting coordinate system

2018-10-10 Thread michael kapelko
Hi. I would recommend to create a small example depicting the problem and host it on GitHub. That way others may actually try to run it and play with it instead of guessing. On Tue, 9 Oct 2018 at 17:25, Rodrigo Brayner Lyra wrote: > > Hi Raymond, > > I took a look at the submitted sample, and