Re: [osg-users] getting userData or accumulated Uniform in nodevisitor
Hi Werner, You'll need to override the Cull traversal behavior and get the StateSet stack from the CullVisitor. I don't recall the details off the top of my head so you'll need to look at the osgUtil::CullVisitor and it's parent class osg::CullStack for the tracking of state. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] getting userData or accumulated Uniform in nodevisitor
I created my own derived LOD node class and implemented the traverse(...) method. I want to control the detail level decision from a StateSet some node further up in the nodePath. So my traverse(...) method needs to read some userData or read the value of an accumulated Uniform (with respect to override etc.) Unfortunately I got lost when studying the code. Where should I place user values and are they propagated down the node path? Where can I find the accumulated value of a Uniform? Thanks for any hint. - Werner - ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org