Hello, I’m sorry to ask you, I use shader on osgearth, the coloring effect
is unsatisfactory, and the coloring area will change with the movement of
the camera, can you give some hints on this question ?
在2021年2月1日星期一 UTC+8 上午2:19:34 写道:
> Hi Werner,
>
> You'll need to override the Cull
ok i get it,i feel sorry for that
Robert Osfield 于2021年2月1日周一 下午6:45写道:
> On Mon, 1 Feb 2021 at 10:38, 杨光 wrote:
>
>> Hello, I’m sorry to ask you, I use shader on osgearth, the coloring
>> effect is unsatisfactory, and the coloring area will change with the
>> movemen
*I want to pass a two-dimensional array into the shader. Is this difficult
to do? If this is not possible, in what form should this information be
passed to the shader? Can this information be stored in a picture as a
texture and passed to the shader, if so, how can the information in the
Maybe you can try when using cmake to build the solution from source code,
don't choose the default x64, but use x86. And make sure your cmake shows
that enough third-party libraries are found on your device to build OSG.
yeshwanth m 于2021年2月18日周四 下午4:24写道:
> Hi all,
>
> New to OSG, trying to
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