Re: [osg-users] getting userData or accumulated Uniform in nodevisitor

2021-02-01 Thread
Hello, I’m sorry to ask you, I use shader on osgearth, the coloring effect is unsatisfactory, and the coloring area will change with the movement of the camera, can you give some hints on this question ? 在2021年2月1日星期一 UTC+8 上午2:19:34 写道: > Hi Werner, > > You'll need to override the Cull

Re: [osg-users] getting userData or accumulated Uniform in nodevisitor

2021-02-01 Thread
ok i get it,i feel sorry for that Robert Osfield 于2021年2月1日周一 下午6:45写道: > On Mon, 1 Feb 2021 at 10:38, 杨光 wrote: > >> Hello, I’m sorry to ask you, I use shader on osgearth, the coloring >> effect is unsatisfactory, and the coloring area will change with the >> movemen

[osg-users] shader in OSG

2021-01-29 Thread
*I want to pass a two-dimensional array into the shader. Is this difficult to do? If this is not possible, in what form should this information be passed to the shader? Can this information be stored in a picture as a texture and passed to the shader, if so, how can the information in the

Re: [osg-users] OSG installation in windows 10

2021-02-18 Thread
Maybe you can try when using cmake to build the solution from source code, don't choose the default x64, but use x86. And make sure your cmake shows that enough third-party libraries are found on your device to build OSG. yeshwanth m 于2021年2月18日周四 下午4:24写道: > Hi all, > > New to OSG, trying to