[osg-users] Volume Rendering and Depth Buffer

2019-04-15 Thread Anna Osvin
Hi. In a project that I'm working on I have an osgVolume::VolumeScene containing one volume model and some polygonal models. I need to do some depth buffer checks on that scene, so I've attached depth buffer to viewer camera. When I fetch osg::Image representing depth buffer content, everything

Re: [osg-users] Volume Rendering and Depth Buffer

2019-04-15 Thread Anna Osvin
We are working on medical software for Dentists. We need to render CBCT and give user possibility to place some markdown points on it, for future diagnostics. Also sometimes it's required to render polygonal jaw models alongside with CBCT. As I said earlier, we nailed down the rendering and

Re: [osg-users] Volume Rendering and Depth Buffer

2019-04-16 Thread Anna Osvin
f reading Z depth values, can you simply run an intersection of the > click ray-vector against the model data (polygonal and volumetric) when they > click to place markdown points? > > On Mon, Apr 15, 2019 at 2:34 PM Anna Osvin < ()> wrote: > > > > We are working o