Hi. In a project that I'm working on I have an osgVolume::VolumeScene
containing one volume model and some polygonal models. I need to do some depth
buffer checks on that scene, so I've attached depth buffer to viewer camera.
When I fetch osg::Image representing depth buffer content, everything
We are working on medical software for Dentists. We need to render CBCT and
give user possibility to place some markdown points on it, for future
diagnostics. Also sometimes it's required to render polygonal jaw models
alongside with CBCT. As I said earlier, we nailed down the rendering and
f reading Z depth values, can you simply run an intersection of the
> click ray-vector against the model data (polygonal and volumetric) when they
> click to place markdown points?
>
> On Mon, Apr 15, 2019 at 2:34 PM Anna Osvin < ()> wrote:
>
>
> > We are working o
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