[osg-users] Leaks

2008-05-07 Thread Can T. Oguz
Hello Everybody, I get lots of memory leak reports when I use OSG within MFC framework (VS 8). Even when I run osgviewerMFC example. What do I miss? Another point is that I need to use single frame rendering instead of simulation loop (steady scenes in MFC views). Would it be ok if I simply

Re: [osg-users] Leaks

2008-05-07 Thread Can T. Oguz
] [mailto: [EMAIL PROTECTED] *On Behalf Of *Can T. Oguz *Sent:* Wednesday, May 07, 2008 9:13 AM *To:* osg-users@lists.openscenegraph.org *Subject:* [osg-users] Leaks Hello Everybody, I get lots of memory leak reports when I use OSG within MFC framework (VS 8). Even when I run osgviewerMFC

Re: [osg-users] memory leak about osgMFC example

2008-05-12 Thread Can T. Oguz
I used to worry about the same issue some time ago. Check out the message archive, you'll see that it's resolved as a false alarm. Regards, Can 2008/5/12 heishuijing_2000 [EMAIL PROTECTED]: hello, My osg version is 2.4,and i use VS2005 in windowsXP. When i run the osgMFC example in

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-28 Thread Can T. Oguz
Hi All, I'm not sure if it's commercially fair to talk about but I need to know your personal choices. Which graphics hardware is considered to be flawless and most compatible with OSG? (to be used with Windows XP and Intel architecture) Thanks for the patience, Can

Re: [osg-users] Parallel Split Shadow Map (Update)

2008-05-28 Thread Can T. Oguz
best OpenGL driver, especially for Windows Based Systems. but why are you asking this question under PSSM ? 2008/5/28 Can T. Oguz [EMAIL PROTECTED]: Hi All, I'm not sure if it's commercially fair to talk about but I need to know your personal choices. Which graphics hardware is considered

Re: [osg-users] Manually setting osgManipulator transformations

2008-06-10 Thread Can T. Oguz
I think you need to use PositionAttitudeTransform (OSGQSG.pdf page 49) but there's a big chance that I misunderstand the case. 2008/6/10 Julian Looser [EMAIL PROTECTED]: Hi Guy, Thanks for your response. I think we are thinking of different manipulators. I'm talking about the classes in the

[osg-users] Viewer Hanging Problem (Without the main viewer loop)

2008-06-12 Thread Can T. Oguz
Hi Everybody, My problem is that when another window is instantly opened up on the viewer pane (I use OSG within MFC app. without the main viewer loop, I manipulate the camera manually and call frame() whenever necessary because %100 CPU usage is not always allowed, so I can not take advantage of

Re: [osg-users] Viewer Hanging Problem (Without the main viewer loop)

2008-06-12 Thread Can T. Oguz
Sorry, and the rest of the definition : .. for example a task manager, viewer hangs and does not respond to any commands. Is it wrong to use OSG without the main viewer loop. 2008/6/12 Can T. Oguz [EMAIL PROTECTED]: Hi Everybody, My problem is that when another window is instantly opened

Re: [osg-users] Viewer Hanging Problem (Without the main viewer loop)

2008-06-12 Thread Can T. Oguz
, so if you press ESC key, viewer quits :)) But my question still remains and if anyone thinks that it is a mis-use, please let me know. Thanks and Regards, Can 2008/6/12 Can T. Oguz [EMAIL PROTECTED]: Hi Everybody, My problem is that when another window is instantly opened up

[osg-users] Is the Web Site Down?

2008-06-23 Thread Can T. Oguz
Hi, It seems that www.openscenegraph.org is down. Anybody to confirm? Can ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Linux Dev. Env. Poll

2008-11-26 Thread Can T. Oguz
Dear OSG Users, May I Ask which linux distribution and development environment you chose to work on ? Thank you for your time, Can ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Videos of DBGS Trian3D

2008-11-28 Thread Can T. Oguz
Very cool demonstration! I hope it goes as you wish! Regards, Can 2008/11/27 Stephan Kussmaul [EMAIL PROTECTED] Hi OSG Users, We have created a few new videos about our terrain generation software Trian3D. Maybe some of you like to see what we are doing with OSG. Here is the link to our

Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Can T. Oguz
Hi Ümit, I've started at '98; but there has been a long break from 2001 to 2008. Never left C++ but there's always something you don't know in C++. I feel like a newbee when it comes to OpenGL. OSG is a 6 month story for me. But I'm very glad I've started using it. Regards, Can 2008/11/28

Re: [osg-users] Linux Dev. Env. Poll

2008-11-30 Thread Can T. Oguz
Thanks everybody. I'm so glad that you've shared a couple of minutes to guide me. As an IDE addict (MSVC), I'm right about to make some tough decisions such as moving on to Linux. I was thinking of Eclipse CDT but now I think I'm going to end up with the good old command line. Regards, Can

Re: [osg-users] Linux Dev. Env. Poll

2008-11-30 Thread Can T. Oguz
Hi, Sure I'll try if I can get a grip on Eclipse. Regards, Can 2008/11/30 Mattias Helsing [EMAIL PROTECTED] Hi Can, On Sun, Nov 30, 2008 at 11:59 AM, Can T. Oguz [EMAIL PROTECTED] wrote: Thanks everybody. I'm so glad that you've shared a couple of minutes to guide me. As an IDE addict

Re: [osg-users] Linux Dev. Env. Poll

2008-11-30 Thread Can T. Oguz
Thanks Alejandro, I'll give it a try; I need to look around and make my way through now, so every suggestion is important to me. Regards, Can 2008/11/30 Alejandro Segovia [EMAIL PROTECTED] On Sun, Nov 30, 2008 at 10:28 AM, Can T. Oguz [EMAIL PROTECTED] wrote: Sure I'll try if I can get

[osg-users] Yet another poll

2008-12-04 Thread Can T. Oguz
Dear OSG Users, I've been in need of some calculation stuff for sometime and now I've realized that I'm writing unnecessary code. Today's issue was polygon inflation/deflation. So I'm going to be smart and ask you people. What library do you use for geometric calculation stuff? If you code your

Re: [osg-users] xerces C++, cmarkup, libxml2 or which xml parser ?

2008-12-04 Thread Can T. Oguz
I use CMarkup. Regards, Can 2008/12/4 Ümit Uzun [EMAIL PROTECTED] Hi All, I need a xml parser library which should be powerful and easier for now and future usability. I have searched mail list and found following libraries; 1 - http://xmlsoft.org/ LIBXML2 2 -

Re: [osg-users] OT : Merry Christmas

2008-12-22 Thread Can T. Oguz
Merry Christmas to all :) Can 2008/12/22 Gordon Tomlinson gor...@gordon-tomlinson.com Merry Christmas to one and all, may the holidays bring joy and good health Another Cracking year for The OpenSceneGraph. I would like to thank one and all for the contributions to the project and

Re: [osg-users] Works with 2.8 campaign :-)

2009-02-04 Thread Can T. Oguz
Sure! Can 2009/2/4 Robert Osfield robert.osfi...@gmail.com Hi All, I would like to see the OSG-2.8 branch tested out across as many platforms and 3rd party applications as we can this week, as this will be the best way for us to shake down the release and make sure it's really ready to go

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-05 Thread Can T. Oguz
Hi Robert, I've also tested and everything seems fine. MSVC 2008, Vista SP1, CMake 2.6 Can 2009/2/4 Robert Osfield robert.osfi...@gmail.com Hi All, We're finally one the home straight now - OpenSceneGraph-2.8 branch has been made, and the OpenSceneGraph-2.8.0-rc1 has just been created

Re: [osg-users] problem with setNumMultiSamples()

2009-02-06 Thread Can T. Oguz
Hi, May be it's not the proper way but I'll tell what I do : I set GraphicsContext::Traits::samples to 4 before creating the context and if GraphicsContext::createGraphicsContext() returns NULL, I retry with the default value. Regards, Can 2009/2/6 forest37 fores...@163.com hi all,

Re: [osg-users] how to get drawing primitives

2009-02-11 Thread Can T. Oguz
Please check out : http://www.openscenegraph.org/projects/osg/wiki/Support/ProgrammingGuide/AnalysingAScenegraph Can 2009/2/12 yang zhiyuan yangzy...@gmail.com Hi: If I load a osg model like this: osg::Node* node = osgDB::readNodeFile(modelname); If I want to get the drawing

Re: [osg-users] OpenSceneGraph-2.8.0-rc6 tagged, please test

2009-02-12 Thread Can T. Oguz
Hi, Builds and works just fine. Platform : Vista SP1, VC 2008 Can 2009/2/11 Robert Osfield robert.osfi...@gmail.com Hi All, Another long day of fixes and frustrations, but... I do believe bit by bit we are getting there. The only platforms that I haven't heard about are AIX and HP-Ux,

Re: [osg-users] OpenSceneGraph Blog goes live!

2009-02-13 Thread Can T. Oguz
Really good news! Can 2009/2/13 Serge Lages serge.la...@gmail.com Good news ! The RSS feed is now subscribed into my reader ! On Fri, Feb 13, 2009 at 2:12 PM, Robert Osfield robert.osfi...@gmail.comwrote: Hi All, Jose Luis kicked things off with creating a blog on openscenegraph.org

Re: [osg-users] Textures getting invisible on some system.

2009-03-12 Thread Can T. Oguz
Hi Ümit, Did you make sure that all configurations had OSG_FILE_PATH and OSG_LIBRARY_PATH configured correctly? Regards, Can 2009/3/12 Ümit Uzun umituzu...@gmail.com Hi All, I have a ROOM 3ds model which I attached. This model's textures sometimes getting invisible on different graphics

Re: [osg-users] osgexport problem for Blender

2009-03-26 Thread Can T. Oguz
Hi Ümit, Most of the time, this problem is due to Blender's 3ds import, not osgExport. If you check the vertex count right after the import process, you'll see that the model has already grown. I've experienced two facets of this problem : 2009/3/25 Ümit Uzun umituzu...@gmail.com Hi All, I

Re: [osg-users] osgexport problem for Blender

2009-03-26 Thread Can T. Oguz
. It passes everything as dynamic and therefore OSG Optimizer leaves unnecessary matrix transformations. I've succeeded in simplifying the models back to their original complexity with these methods. Good luck, Can 2009/3/26 Can T. Oguz cto...@gmail.com Hi Ümit, Most of the time, this problem

Re: [osg-users] osg max exporter

2008-07-10 Thread Can T. Oguz
Hi, I've been searching for the same thing; I haven't found any solution either. Regards, Can 2008/7/10 selman duatepe [EMAIL PROTECTED]: Hi everyone, Are there any support of OpenSceneGraph Max Exporter for Studio Max 2009 or Studio Max 2009 Design? Thanks. Selman Duatepe

[osg-users] Optimization

2008-10-22 Thread Can T. Oguz
Hi, I have a seen with about 10,000~100,000 textured boxes. They were mostly aligned on top of each other so instead of using osg::Box, I've prepared the equivalent with only visible faces (textured quads) But I've got lower frame rates with this optimized scene. So I want to ask what kind of

Re: [osg-users] Optimization

2008-10-22 Thread Can T. Oguz
scene of course, not seen :) 2008/10/22 Can T. Oguz [EMAIL PROTECTED] Hi, I have a seen with about 10,000~100,000 textured boxes. They were mostly aligned on top of each other so instead of using osg::Box, I've prepared the equivalent with only visible faces (textured quads) But I've got

Re: [osg-users] Optimization

2008-10-23 Thread Can T. Oguz
Please note that PositionAttitudeTransform nodes are multiple, and the rest is single (Geode - Geometry ...) 2008/10/23 Can T. Oguz [EMAIL PROTECTED] Hi Robert, I've attached a model description and a screen capture to make it clear. What I understand is that : Model 1, with high number

Re: [osg-users] Optimization

2008-10-23 Thread Can T. Oguz
would almost entirely elliminate the CPU costs for cull and draw dispatch. Modern graphics cards can deal with lots of geometry and fill so you'll be surprised how much performance you'd get once you remove the bottlenecks. Robert. On Thu, Oct 23, 2008 at 8:56 AM, Can T. Oguz [EMAIL

Re: [osg-users] Optimization

2008-10-23 Thread Can T. Oguz
Same model after removal of PATs : Event .06 Update .01 Cull 5.36 Draw 8.15 GPU 4.95 FPS = ~60 Thank you very much Robert, Can 2008/10/23 Can T. Oguz [EMAIL PROTECTED] And the results are : Event .05 Update .01 Cull *15.26* Draw 7.21 GPU 7.05 That's just what you saw. Now I'll get

Re: [osg-users] Optimization

2008-10-23 Thread Can T. Oguz
For my case, once a box is piled, there's no need to move the object, I can even regenerate the whole entity if a change is necessary (this is a CAD app. not a game). But I'm sure if someone needs both optimization and manipulation, there will be a little bit pain, he/she'll have to traverse to

Re: [osg-users] Optimization

2008-10-23 Thread Can T. Oguz
should roll your own geometry and place it in an osg::Geometry. Robert. On Thu, Oct 23, 2008 at 3:12 PM, Can T. Oguz [EMAIL PROTECTED] wrote: For my case, once a box is piled, there's no need to move the object, I can even regenerate the whole entity if a change is necessary (this is a CAD

[osg-users] gluScaleImage() returns out of memory

2008-10-27 Thread Can T. Oguz
Hi, I'm receiving an out of memory error while trying to scale an image. File : Image.cpp Line : 839 (2.6.1) In Image::scaleImage(), gluScaleImage() returns 1285 : out of memory. Any ideas? Can ___ osg-users mailing list

Re: [osg-users] gluScaleImage() returns out of memory

2008-10-27 Thread Can T. Oguz
* -- *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Can T. Oguz *Sent:* Monday, October 27, 2008 8:45 AM *To:* OpenSceneGraph Users *Subject:* [osg-users] gluScaleImage() returns out of memory Hi, I'm receiving an out of memory error while

Re: [osg-users] gluScaleImage() returns out of memory

2008-10-27 Thread Can T. Oguz
say. Please remember the OSG is multi-threaded, and by default with put the graphics in its own thread per context so then main thread won't have the context current. Robert. On Mon, Oct 27, 2008 at 1:06 PM, Can T. Oguz [EMAIL PROTECTED] wrote: Hi, Yes, I've read the previous posts and I

[osg-users] Cannot pick with LOD nodes

2008-11-04 Thread Can T. Oguz
Hi, Couldn't make osgViewer::View::computeIntersections() work with LOD nodes. From an old discussion I have read that IntersectVisitor has a LODSelectionMode. But I haven't met such option in the path of osgViewer::View::computeIntersections(). I'm sure picking is possible with LOD nodes; but

Re: [osg-users] Cannot pick with LOD nodes

2008-11-04 Thread Can T. Oguz
Hi Again, That has turned out to be a basic coding error (the nearest position on LOD was 1.0f not 0.0f) Since visitors use value 0.0f as the closest distance (of course they would) nothing was picked. Sorry for the disturbance, Can 2008/11/4 Can T. Oguz [EMAIL PROTECTED] Hi, Couldn't

Re: [osg-users] Pergunta

2008-11-04 Thread Can T. Oguz
May be it is that blending is not turned on : stateSet-setMode(GL_BLEND, StateAttribute::ON); Can 2008/11/4 Renan Mendes [EMAIL PROTECTED] Hi, In my application, I'm trying to create a point (a small sphere) and alter its properties, like shininess and transparency. When I execute the

Re: [osg-users] Migrating to a forum?

2008-11-04 Thread Can T. Oguz
I think receiving everything is good (for rookies like me) 2008/11/4 Alberto Luaces [EMAIL PROTECTED] El Martes 04 Noviembre 2008ES 13:08:46 Patrick Castonguay escribió: Hi everybody, I am just new to OSG and currently am just using but would hope to do some development in the future.

Re: [osg-users] Pergunta

2008-11-04 Thread Can T. Oguz
Hi, That's what I do to make things transparent. I would apply the setting to where I apply material of course. I'm not much experienced with materials. There is a common sense that one needs a material to set transparency. But I think it's a common misunderstanding. Choosing the opaque or

Re: [osg-users] GL Books

2008-11-10 Thread Can T. Oguz
On Mon, Nov 10, 2008 at 1:13 PM, Can T. Oguz [EMAIL PROTECTED] wrote: Hi, As an intermediate openGL and OSG user I'm just about to order an openGL book. Is there any favorite one in your bookshelf to advice me? Thanks for reading, P.S. Please let me state that there's no intention

Re: [osg-users] GL Books

2008-11-10 Thread Can T. Oguz
* -- *From:* [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED] *On Behalf Of *Can T. Oguz *Sent:* Monday, November 10, 2008 7:13 AM *To:* OpenSceneGraph Users *Subject:* [osg-users] GL Books Hi, As an intermediate openGL and OSG user I'm just about to order an openGL book. Is there any favorite

[osg-users] Is The Web Site Down?

2008-11-13 Thread Can T. Oguz
Hi, Tried to download osgmemorytest but can't reach the site. Could you please check? Can ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Is The Web Site Down?

2008-11-13 Thread Can T. Oguz
Now I can reach. 2008/11/13 Can T. Oguz [EMAIL PROTECTED] Hi, Tried to download osgmemorytest but can't reach the site. Could you please check? Can ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Blender Export Textures

2009-10-05 Thread Can T. Oguz
Hi, As you know, .osg file does not include the texture, but refers to it. Search file paths within the .osg file, and then make sure the paths are not relative and that they are available during the load time (you can edit the .osg and give full paths after exportation) and then I suggest you

[osg-users] New way to workaround MSVC False Positives

2009-03-26 Thread Can T. Oguz
Hi OSG Users, I think I've found an easier work around to overcome the MSVC false positives. I had been using the prescription at http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1027 to avoid the leak false positives for my desktop application and it worked perfectly but now I've packed the

Re: [osg-users] New way to workaround MSVC False Positives

2009-03-26 Thread Can T. Oguz
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Can T. Oguz Sent: Thursday, March 26, 2009 10:25 AM To: OpenSceneGraph Users Subject: [osg-users] New way to workaround MSVC False Positives Hi OSG Users, I think I've found an easier work around to overcome the MSVC false

Re: [osg-users] New way to workaround MSVC False Positives

2009-03-27 Thread Can T. Oguz
-boun...@lists.openscenegraph.org] On Behalf Of Can T. Oguz Sent: Thursday, March 26, 2009 10:41 AM To: OpenSceneGraph Users Subject: Re: [osg-users] New way to workaround MSVC False Positives Sorry, forgot to mention : Vista SP1, MSVC 2008. Have you tried it? Can 2009/3/26 Tueller, Shayne R

Re: [osg-users] how to convert DDB bitmap to osg::Image?

2009-04-16 Thread Can T. Oguz
Hi Glenn, I do have some code to convert the DIB to an image if you need help on that end of it. I need to convert a device independent bitmap to osg::Image. Do you still have that DIB to osg::Image stuff? Regards, Can 2008/5/14 Glenn Waldron gwald...@gmail.com Forest, You may need to

Re: [osg-users] OpenScenegraph MFC application freezes in Vista when cpu is maxed out.

2009-04-20 Thread Can T. Oguz
Hi, You may want to try posting frame requests as windows messages (via PostMessage()). Call frame() within the handler. Regards, Can 2009/4/20 Jesper D. Thomsen j...@anybodytech.com Hi all, I have a somewhat irritating error in Vista (and to a lesser degree Windows XP). I'm using OSG

Re: [osg-users] OpenScenegraph MFC application freezes in Vista when cpu is maxed out.

2009-04-20 Thread Can T. Oguz
CWnd::OnDraw should be CView::OnDraw(); if it's a CWnd then it's CWnd::OnPaint() 2009/4/20 Can T. Oguz cto...@gmail.com I think it's better not to call frame() within BeginPaint() / EndPaint() block. That's the main difference of CWnd::OnDraw(). We don't care about the invalidated region

Re: [osg-users] OpenScenegraph MFC application freezes in Vista when cpu is maxed out.

2009-04-20 Thread Can T. Oguz
...@lists.openscenegraph.org] On Behalf Of Can T. Oguz [ cto...@gmail.com] *Sent:* Monday, April 20, 2009 12:41 PM *To:* OpenSceneGraph Users *Subject:* Re: [osg-users] OpenScenegraph MFC application freezes in Vista when cpu is maxed out. Hi, You may want to try posting frame requests as windows messages

Re: [osg-users] OT: Visual Studio 2008 and deploying an OSG application

2009-05-04 Thread Can T. Oguz
Do you set OSG_LIBRARY_PATH on target machine? 2009/5/4 Hartmut Seichter li...@technotecture.com Dear OSGlers, as most of you are aware Visual Studio 2008 Microsoft has introduced a few new shudderbars before one can actually get an application deployed on a non-Visual Studio machine.

Re: [osg-users] Using hints

2009-05-12 Thread Can T. Oguz
Hi, Geode* geode = new Geode; Cylinder* cylinder = new Cylinder; TessellationHints* toplessBottomLess = new TessellationHints; toplessBottomLess-setCreateTop(false); toplessBottomLess-setCreateBottom(false); geode-addDrawable(new ShapeDrawable(cylinder, toplessBottomLess)); Good luck with the

Re: [osg-users] OSG and WPF Questions

2009-07-29 Thread Can T. Oguz
Hi Martin, You can capsulate the OSG-stuff in an ActiveX component also. Even though I don't like COM technology, it may be useful in some cases. Please be careful about singletons and module globals. Can 2009/7/29 Martin Fleck eladamri...@hotmail.com Hello, I'm new to OSG and WPF (though

Re: [osg-users] OSG and WPF Questions

2009-07-29 Thread Can T. Oguz
Hi Again, Please check out osgActiveX. You'll see that viewer is capsulated as an MFC ActiveX control. Regards, Can 2009/7/29 Martin Fleck eladamri...@hotmail.com Hello everyone, thank you for your replies :) @Sergey: Thank you but I've tried exactly that, but the problem is that I want

Re: [osg-users] OSG 2.8.4 fully released and binaries available

2011-04-21 Thread Can T. Oguz
Hi, 2.8.4 source code download link is broken Thanks, Can -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38670#38670 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] OSG 2.8.4 fully released and binaries available

2011-04-21 Thread Can T. Oguz
Thanks a lot for the quick response, Can -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38673#38673 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] [ANN] GullsEye

2013-04-18 Thread Can T. Oguz
Hello Dear OSG-community, Happy to announce GullsEye - our 3D Port Visualization System built on OpenSceneGraph. Intro video at: http://youtu.be/y1ANByGUNqc (HD required) Best regards, Can Oguz Systems Analyst / SoftTech -- Read this topic online here:

Re: [osg-users] [ANN] GullsEye

2013-04-18 Thread Can T. Oguz
Thanks, Sure it needs something for the ocean. it's in the todo list. Can -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53686#53686 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] Donations

2015-08-04 Thread Can T. Oguz
Hi There, How can I make a donation to OSG project? No links around. Cheers, Can -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64611#64611 ___ osg-users mailing list

Re: [osg-users] Donations

2015-08-06 Thread Can T. Oguz
Thanks Chris, I'll do that. And Robert, I think I'll keep with RC testing:) Cheers, Can -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64652#64652 ___ osg-users mailing list

Re: [osg-users] [vpb] Latest VPB with OSG 3.4.0RC5 with VS2013

2015-07-22 Thread Can T. Oguz
Thanks Robert, How to disable checked iterators properly? And what to do about SqlAllocConnect error? Cheers, Can -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64433#64433 ___ osg-users mailing

Re: [osg-users] [vpb] Latest VPB with OSG 3.4.0RC5 with VS2013

2015-07-22 Thread Can T. Oguz
News: Choosing gdal_i.lib instead of gdal.lib solves the problem; i guess it's about linking to static libraries. Now I'll rebuild our terrain models and see if they look ok. Now two things to declare: 1. VIRTUALPLANETBUILDER_SOURCE_DIR to be replaced with CMAKE_SOURCE_DIR (or some other

[osg-users] [vpb] Latest VPB with OSG 3.4.0RC5 with VS2013

2015-07-21 Thread Can T. Oguz
Hello There, I was trying to build VPB with the latest OSG on Windows with VS2013 and I got a lot of compiler errors; there's a big chance that latest versions are incompatible. I wanted to check out if it's a platform/compiler issue or not. Anybody tried that using the latest RC on linux or

Re: [osg-users] [vpb] Latest VPB with OSG 3.4.0RC5 with VS2013

2015-07-22 Thread Can T. Oguz
Hi There, It turns out that it was an old version of VPB (!) Just checked out the truck folder and now Cmake says: msvc2010 + build fix /FORCE:MULTIPLE CMake Error at CMakeLists.txt:318 (INCLUDE): include could not find load file: VpbMacroUtils CMake Error at

Re: [osg-users] [vpb] Latest VPB with OSG 3.4.0RC5 with VS2013

2015-07-21 Thread Can T. Oguz
Hi Robert, Thank you for the quick response. I've attached the build log. Please note that this is from 3.4.0 RC1, RC5 is also similar, right now I have access to my other desktop so I'm sending this one to give a quick idea. Regards, Can -- Read this topic online here:

Re: [osg-users] [vpb] Latest VPB with OSG 3.4.0RC5 with VS2013

2015-07-22 Thread Can T. Oguz
I've found out what the problem is: On CmakeLists.txt line#29, there's a typo: PROJECT(VitualPlanetBuilder) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64414#64414 ___ osg-users mailing list