Hello Everybody,
I get lots of memory leak reports when I use OSG within MFC framework (VS
8). Even when I run osgviewerMFC example.
What do I miss?
Another point is that I need to use single frame rendering instead of
simulation loop (steady scenes in MFC views). Would it be ok if I simply
] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Can T. Oguz
*Sent:* Wednesday, May 07, 2008 9:13 AM
*To:* osg-users@lists.openscenegraph.org
*Subject:* [osg-users] Leaks
Hello Everybody,
I get lots of memory leak reports when I use OSG within MFC framework (VS
8). Even when I run osgviewerMFC
I used to worry about the same issue some time ago. Check out the message
archive, you'll see that it's resolved as a false alarm.
Regards,
Can
2008/5/12 heishuijing_2000 [EMAIL PROTECTED]:
hello,
My osg version is 2.4,and i use VS2005 in windowsXP. When i run the
osgMFC example in
Hi All,
I'm not sure if it's commercially fair to talk about but I need to know your
personal choices. Which graphics hardware is considered to be flawless and
most compatible with OSG? (to be used with Windows XP and Intel
architecture)
Thanks for the patience,
Can
best OpenGL driver, especially for Windows Based Systems.
but why are you asking this question under PSSM ?
2008/5/28 Can T. Oguz [EMAIL PROTECTED]:
Hi All,
I'm not sure if it's commercially fair to talk about but I need to know
your personal choices. Which graphics hardware is considered
I think you need to use PositionAttitudeTransform (OSGQSG.pdf page 49) but
there's a big chance that I misunderstand the case.
2008/6/10 Julian Looser [EMAIL PROTECTED]:
Hi Guy,
Thanks for your response. I think we are thinking of different
manipulators. I'm talking about the classes in the
Hi Everybody,
My problem is that when another window is instantly opened up on the viewer
pane (I use OSG within MFC app. without the main viewer loop, I manipulate
the camera manually and call frame() whenever necessary because %100 CPU
usage is not always allowed, so I can not take advantage of
Sorry, and the rest of the definition :
.. for example a task manager, viewer hangs and does not respond to any
commands. Is it wrong to use OSG without the main viewer loop.
2008/6/12 Can T. Oguz [EMAIL PROTECTED]:
Hi Everybody,
My problem is that when another window is instantly opened
, so if
you press ESC key, viewer quits :))
But my question still remains and if anyone thinks that it is a mis-use,
please let me know.
Thanks and Regards,
Can
2008/6/12 Can T. Oguz [EMAIL PROTECTED]:
Hi Everybody,
My problem is that when another window is instantly opened up
Hi,
It seems that www.openscenegraph.org is down. Anybody to confirm?
Can
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Dear OSG Users,
May I Ask which linux distribution and development environment you chose to
work on ?
Thank you for your time,
Can
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Very cool demonstration!
I hope it goes as you wish!
Regards,
Can
2008/11/27 Stephan Kussmaul [EMAIL PROTECTED]
Hi OSG Users,
We have created a few new videos about our terrain generation software
Trian3D. Maybe some of you like to see what we are doing with OSG. Here is
the link to our
Hi Ümit,
I've started at '98; but there has been a long break from 2001 to 2008.
Never left C++ but there's always something you don't know in C++. I feel
like a newbee when it comes to OpenGL. OSG is a 6 month story for me. But
I'm very glad I've started using it.
Regards,
Can
2008/11/28
Thanks everybody. I'm so glad that you've shared a couple of minutes to
guide me. As an IDE addict (MSVC), I'm right about to make some tough
decisions such as moving on to Linux. I was thinking of Eclipse CDT but now
I think I'm going to end up with the good old command line.
Regards,
Can
Hi,
Sure I'll try if I can get a grip on Eclipse.
Regards,
Can
2008/11/30 Mattias Helsing [EMAIL PROTECTED]
Hi Can,
On Sun, Nov 30, 2008 at 11:59 AM, Can T. Oguz [EMAIL PROTECTED] wrote:
Thanks everybody. I'm so glad that you've shared a couple of minutes to
guide me. As an IDE addict
Thanks Alejandro,
I'll give it a try; I need to look around and make my way through now, so
every suggestion is important to me.
Regards,
Can
2008/11/30 Alejandro Segovia [EMAIL PROTECTED]
On Sun, Nov 30, 2008 at 10:28 AM, Can T. Oguz [EMAIL PROTECTED] wrote:
Sure I'll try if I can get
Dear OSG Users,
I've been in need of some calculation stuff for sometime and now I've
realized that I'm writing unnecessary code. Today's issue was polygon
inflation/deflation. So I'm going to be smart and ask you people.
What library do you use for geometric calculation stuff? If you code your
I use CMarkup.
Regards,
Can
2008/12/4 Ümit Uzun [EMAIL PROTECTED]
Hi All,
I need a xml parser library which should be powerful and easier for now and
future usability. I have searched mail list and found following libraries;
1 - http://xmlsoft.org/ LIBXML2
2 -
Merry Christmas to all :)
Can
2008/12/22 Gordon Tomlinson gor...@gordon-tomlinson.com
Merry Christmas to one and all, may the holidays bring joy and good
health
Another Cracking year for The OpenSceneGraph.
I would like to thank one and all for the contributions to the project and
Sure!
Can
2009/2/4 Robert Osfield robert.osfi...@gmail.com
Hi All,
I would like to see the OSG-2.8 branch tested out across as many
platforms and 3rd party applications as we can this week, as this will
be the best way for us to shake down the release and make sure it's
really ready to go
Hi Robert,
I've also tested and everything seems fine.
MSVC 2008, Vista SP1, CMake 2.6
Can
2009/2/4 Robert Osfield robert.osfi...@gmail.com
Hi All,
We're finally one the home straight now - OpenSceneGraph-2.8 branch
has been made, and the OpenSceneGraph-2.8.0-rc1 has just been created
Hi,
May be it's not the proper way but I'll tell what I do :
I set GraphicsContext::Traits::samples to 4 before creating the context and
if GraphicsContext::createGraphicsContext() returns NULL, I retry with the
default value.
Regards,
Can
2009/2/6 forest37 fores...@163.com
hi all,
Please check out :
http://www.openscenegraph.org/projects/osg/wiki/Support/ProgrammingGuide/AnalysingAScenegraph
Can
2009/2/12 yang zhiyuan yangzy...@gmail.com
Hi:
If I load a osg model like this:
osg::Node* node = osgDB::readNodeFile(modelname);
If I want to get the drawing
Hi,
Builds and works just fine.
Platform : Vista SP1, VC 2008
Can
2009/2/11 Robert Osfield robert.osfi...@gmail.com
Hi All,
Another long day of fixes and frustrations, but... I do believe bit by
bit we are getting there. The only platforms that I haven't heard
about are AIX and HP-Ux,
Really good news!
Can
2009/2/13 Serge Lages serge.la...@gmail.com
Good news ! The RSS feed is now subscribed into my reader !
On Fri, Feb 13, 2009 at 2:12 PM, Robert Osfield
robert.osfi...@gmail.comwrote:
Hi All,
Jose Luis kicked things off with creating a blog on openscenegraph.org
Hi Ümit,
Did you make sure that all configurations had OSG_FILE_PATH and
OSG_LIBRARY_PATH configured correctly?
Regards,
Can
2009/3/12 Ümit Uzun umituzu...@gmail.com
Hi All,
I have a ROOM 3ds model which I attached. This model's textures sometimes
getting invisible on different graphics
Hi Ümit,
Most of the time, this problem is due to Blender's 3ds import, not
osgExport. If you check the vertex count right after the import process,
you'll see that the model has already grown. I've experienced two facets of
this problem :
2009/3/25 Ümit Uzun umituzu...@gmail.com
Hi All,
I
. It
passes everything as dynamic and therefore OSG Optimizer leaves unnecessary
matrix transformations. I've succeeded in simplifying the models back to
their original complexity with these methods.
Good luck,
Can
2009/3/26 Can T. Oguz cto...@gmail.com
Hi Ümit,
Most of the time, this problem
Hi,
I've been searching for the same thing; I haven't found any solution either.
Regards,
Can
2008/7/10 selman duatepe [EMAIL PROTECTED]:
Hi everyone,
Are there any support of OpenSceneGraph Max Exporter for Studio Max 2009 or
Studio Max 2009 Design?
Thanks.
Selman Duatepe
Hi,
I have a seen with about 10,000~100,000 textured boxes. They were mostly
aligned on top of each other so instead of using osg::Box, I've prepared the
equivalent with only visible faces (textured quads) But I've got lower frame
rates with this optimized scene. So I want to ask what kind of
scene of course, not seen :)
2008/10/22 Can T. Oguz [EMAIL PROTECTED]
Hi,
I have a seen with about 10,000~100,000 textured boxes. They were mostly
aligned on top of each other so instead of using osg::Box, I've prepared the
equivalent with only visible faces (textured quads) But I've got
Please note that PositionAttitudeTransform nodes are multiple, and the rest
is single (Geode - Geometry ...)
2008/10/23 Can T. Oguz [EMAIL PROTECTED]
Hi Robert,
I've attached a model description and a screen capture to make it clear.
What I understand is that :
Model 1, with high number
would almost entirely elliminate the CPU costs for cull and draw
dispatch. Modern graphics cards can deal with lots of geometry and
fill so you'll be surprised how much performance you'd get once you
remove the bottlenecks.
Robert.
On Thu, Oct 23, 2008 at 8:56 AM, Can T. Oguz [EMAIL
Same model after removal of PATs :
Event .06
Update .01
Cull 5.36
Draw 8.15
GPU 4.95
FPS = ~60
Thank you very much Robert,
Can
2008/10/23 Can T. Oguz [EMAIL PROTECTED]
And the results are :
Event .05
Update .01
Cull *15.26*
Draw 7.21
GPU 7.05
That's just what you saw. Now I'll get
For my case, once a box is piled, there's no need to move the object, I can
even regenerate the whole entity if a change is necessary (this is a CAD
app. not a game). But I'm sure if someone needs both optimization and
manipulation, there will be a little bit pain, he/she'll have to traverse to
should roll your own geometry and place it in an
osg::Geometry.
Robert.
On Thu, Oct 23, 2008 at 3:12 PM, Can T. Oguz [EMAIL PROTECTED] wrote:
For my case, once a box is piled, there's no need to move the object, I
can
even regenerate the whole entity if a change is necessary (this is a CAD
Hi,
I'm receiving an out of memory error while trying to scale an image.
File : Image.cpp
Line : 839 (2.6.1)
In Image::scaleImage(), gluScaleImage() returns 1285 : out of memory.
Any ideas?
Can
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*
--
*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Can T. Oguz
*Sent:* Monday, October 27, 2008 8:45 AM
*To:* OpenSceneGraph Users
*Subject:* [osg-users] gluScaleImage() returns out of memory
Hi,
I'm receiving an out of memory error while
say. Please remember the OSG is multi-threaded,
and by default with put the graphics in its own thread per context so
then main thread won't have the context current.
Robert.
On Mon, Oct 27, 2008 at 1:06 PM, Can T. Oguz [EMAIL PROTECTED] wrote:
Hi,
Yes, I've read the previous posts and I
Hi,
Couldn't make osgViewer::View::computeIntersections() work with LOD nodes.
From an old discussion I have read that IntersectVisitor has a
LODSelectionMode.
But I haven't met such option in the path of
osgViewer::View::computeIntersections().
I'm sure picking is possible with LOD nodes; but
Hi Again,
That has turned out to be a basic coding error (the nearest position on LOD
was 1.0f not 0.0f) Since visitors use value 0.0f as the closest distance (of
course they would) nothing was picked.
Sorry for the disturbance,
Can
2008/11/4 Can T. Oguz [EMAIL PROTECTED]
Hi,
Couldn't
May be it is that blending is not turned on :
stateSet-setMode(GL_BLEND, StateAttribute::ON);
Can
2008/11/4 Renan Mendes [EMAIL PROTECTED]
Hi,
In my application, I'm trying to create a point (a small sphere) and
alter its properties, like shininess and transparency. When I execute the
I think receiving everything is good (for rookies like me)
2008/11/4 Alberto Luaces [EMAIL PROTECTED]
El Martes 04 Noviembre 2008ES 13:08:46 Patrick Castonguay escribió:
Hi everybody,
I am just new to OSG and currently am just using but would hope to do
some
development in the future.
Hi,
That's what I do to make things transparent. I would apply the setting to
where I apply material of course. I'm not much experienced with materials.
There is a common sense that one needs a material to set transparency. But I
think it's a common misunderstanding. Choosing the opaque or
On Mon, Nov 10, 2008 at 1:13 PM, Can T. Oguz [EMAIL PROTECTED] wrote:
Hi,
As an intermediate openGL and OSG user I'm just about to order an openGL
book. Is there any favorite one in your bookshelf to advice me?
Thanks for reading,
P.S. Please let me state that there's no intention
*
--
*From:* [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED] *On Behalf Of *Can T. Oguz
*Sent:* Monday, November 10, 2008 7:13 AM
*To:* OpenSceneGraph Users
*Subject:* [osg-users] GL Books
Hi,
As an intermediate openGL and OSG user I'm just about to order an openGL
book. Is there any favorite
Hi,
Tried to download osgmemorytest but can't reach the site. Could you please
check?
Can
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Now I can reach.
2008/11/13 Can T. Oguz [EMAIL PROTECTED]
Hi,
Tried to download osgmemorytest but can't reach the site. Could you please
check?
Can
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Hi,
As you know, .osg file does not include the texture, but refers to it.
Search file paths within the .osg file, and then make sure the paths are not
relative and that they are available during the load time (you can edit the
.osg and give full paths after exportation) and then I suggest you
Hi OSG Users,
I think I've found an easier work around to overcome the MSVC false
positives. I had been using the prescription at
http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1027 to avoid the leak
false positives for my desktop application and it worked perfectly but now
I've packed the
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Can T.
Oguz
Sent: Thursday, March 26, 2009 10:25 AM
To: OpenSceneGraph Users
Subject: [osg-users] New way to workaround MSVC False Positives
Hi OSG Users,
I think I've found an easier work around to overcome the MSVC false
-boun...@lists.openscenegraph.org] On Behalf Of Can T.
Oguz
Sent: Thursday, March 26, 2009 10:41 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] New way to workaround MSVC False Positives
Sorry, forgot to mention : Vista SP1, MSVC 2008. Have you tried it?
Can
2009/3/26 Tueller, Shayne R
Hi Glenn,
I do have some code to convert the DIB to an image if you need help on
that end of it.
I need to convert a device independent bitmap to osg::Image. Do you still
have that DIB to osg::Image stuff?
Regards,
Can
2008/5/14 Glenn Waldron gwald...@gmail.com
Forest,
You may need to
Hi,
You may want to try posting frame requests as windows messages (via
PostMessage()). Call frame() within the handler.
Regards,
Can
2009/4/20 Jesper D. Thomsen j...@anybodytech.com
Hi all, I have a somewhat irritating error in Vista (and to a lesser
degree Windows XP).
I'm using OSG
CWnd::OnDraw should be CView::OnDraw(); if it's a CWnd then it's
CWnd::OnPaint()
2009/4/20 Can T. Oguz cto...@gmail.com
I think it's better not to call frame() within BeginPaint() / EndPaint()
block. That's the main difference of CWnd::OnDraw(). We don't care about the
invalidated region
...@lists.openscenegraph.org] On Behalf Of Can T. Oguz [
cto...@gmail.com]
*Sent:* Monday, April 20, 2009 12:41 PM
*To:* OpenSceneGraph Users
*Subject:* Re: [osg-users] OpenScenegraph MFC application freezes in Vista
when cpu is maxed out.
Hi,
You may want to try posting frame requests as windows messages
Do you set OSG_LIBRARY_PATH on target machine?
2009/5/4 Hartmut Seichter li...@technotecture.com
Dear OSGlers,
as most of you are aware Visual Studio 2008 Microsoft has introduced a few
new shudderbars before one can actually get an application deployed on a
non-Visual Studio machine.
Hi,
Geode* geode = new Geode;
Cylinder* cylinder = new Cylinder;
TessellationHints* toplessBottomLess = new TessellationHints;
toplessBottomLess-setCreateTop(false);
toplessBottomLess-setCreateBottom(false);
geode-addDrawable(new ShapeDrawable(cylinder, toplessBottomLess));
Good luck with the
Hi Martin,
You can capsulate the OSG-stuff in an ActiveX component also. Even though I
don't like COM technology, it may be useful in some cases. Please be careful
about singletons and module globals.
Can
2009/7/29 Martin Fleck eladamri...@hotmail.com
Hello,
I'm new to OSG and WPF (though
Hi Again,
Please check out osgActiveX. You'll see that viewer is capsulated as an MFC
ActiveX control.
Regards,
Can
2009/7/29 Martin Fleck eladamri...@hotmail.com
Hello everyone, thank you for your replies :)
@Sergey: Thank you but I've tried exactly that, but the problem is that I
want
Hi,
2.8.4 source code download link is broken
Thanks,
Can
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Thanks a lot for the quick response,
Can
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Hello Dear OSG-community,
Happy to announce GullsEye - our 3D Port Visualization System built on
OpenSceneGraph.
Intro video at:
http://youtu.be/y1ANByGUNqc (HD required)
Best regards,
Can Oguz
Systems Analyst / SoftTech
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Thanks,
Sure it needs something for the ocean. it's in the todo list.
Can
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Hi There,
How can I make a donation to OSG project? No links around.
Cheers,
Can
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Thanks Chris,
I'll do that.
And Robert,
I think I'll keep with RC testing:)
Cheers,
Can
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Thanks Robert,
How to disable checked iterators properly? And what to do about SqlAllocConnect
error?
Cheers,
Can
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News:
Choosing gdal_i.lib instead of gdal.lib solves the problem; i guess it's about
linking to static libraries. Now I'll rebuild our terrain models and see if
they look ok.
Now two things to declare:
1. VIRTUALPLANETBUILDER_SOURCE_DIR to be replaced with CMAKE_SOURCE_DIR (or
some other
Hello There,
I was trying to build VPB with the latest OSG on Windows with VS2013 and I got
a lot of compiler errors; there's a big chance that latest versions are
incompatible. I wanted to check out if it's a platform/compiler issue or not.
Anybody tried that using the latest RC on linux or
Hi There,
It turns out that it was an old version of VPB (!) Just checked out the truck
folder and now Cmake says:
msvc2010 + build fix /FORCE:MULTIPLE
CMake Error at CMakeLists.txt:318 (INCLUDE):
include could not find load file:
VpbMacroUtils
CMake Error at
Hi Robert,
Thank you for the quick response. I've attached the build log. Please note that
this is from 3.4.0 RC1, RC5 is also similar, right now I have access to my
other desktop so I'm sending this one to give a quick idea.
Regards,
Can
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I've found out what the problem is:
On CmakeLists.txt line#29, there's a typo:
PROJECT(VitualPlanetBuilder)
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