Re: [osg-users] VPB in VS10...

2012-09-22 Thread Chris Hanson
On Fri, Sep 21, 2012 at 3:45 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: I have version 0.9.12 which should compile against OSG 3.0.1. Perhaps I'm not using CMake to generate the projects correctly. It's pretty straightforward if you've build OSG

Re: [osg-users] VPB in VS10...

2012-09-24 Thread Chris Hanson
See my previous post. The template compile errors that I'm getting are strange. Perusing the forum, I did find something similar when someone was compiling osgPhysics against OSG... I didn't find it at a quick glance. Can you email it to me privately? -- Chris 'Xenon' Hanson, omo

Re: [osg-users] [forum] Windows 7 64Bit OSG

2012-09-25 Thread Chris Hanson
We have had OSG embedded in our application for some time now. Our current version is 2.8.1. We had been running on Windows XP Pro until recently when we installed our application on a Windows 7 laptop (32Bit). There were a few very minor glitches that we corrected. More recently we

Re: [osg-users] How to get position information

2012-09-25 Thread Chris Hanson
On Tue, Sep 25, 2012 at 7:26 PM, Michael W. Hall hal...@att.net wrote: Well I have my application displaying maps. I also believe that I have some DTED data loading. Now I would like to have the lat/long and elevation display in the status bar. My question is how do you get the position

Re: [osg-users] Warning: detected OpenGL error 'invalid enumerant' at After Renderer::compile

2012-09-27 Thread Chris Hanson
Update your gfx driver and see what happens. Perhaps you map file is built using an OGL feature your current driver doesn't support. Maybe NPOT textures or something? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting

[osg-users] glslDevil

2012-10-02 Thread Chris Hanson
Does anyone here on the list know any of the folks involved in the glslDevil project: http://www.vis.uni-stuttgart.de/glsldevil/ This seems to be one of the few prospects for a cross-platform (Linux and Windows anyway) GLSL source-level debugging tool. It was not released as open-source, but

Re: [osg-users] glslDevil

2012-10-03 Thread Chris Hanson
May be you can take a look at apitrace. The sources are available at git://github.com/apitrace/apitrace.git and that is and stays open source. Thanks. To me, APItrace looks functionally similar to gDebugger. GLSLdevil is a whole different class of GLSL debugging. Greetings Mathias

Re: [osg-users] glslDevil

2012-10-04 Thread Chris Hanson
So, do we have any Germans who could give me a hand liasing with Stuttgart? Just the time difference makes it awkward for me in the western US. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs

Re: [osg-users] How can I get the viewer's camera to 'ignore' a node's geometry?

2012-10-04 Thread Chris Hanson
On Thu, Oct 4, 2012 at 12:48 PM, Preet prismatic.proj...@gmail.com wrote: By default some of the parameters of a camera are computed based on the contents of a scene (like the near and far plane). Camera manipulators will also behave differently based on the placement of objects in the scene.

Re: [osg-users] How can I get the viewer's camera to 'ignore' a node's geometry?

2012-10-04 Thread Chris Hanson
I wanted to avoid specifying the near/far planes manually since the behaviour without the Earth surface geometry is perfect as is. I don't care about the overhead of drawing the surface geometry since its so simple, and I don't want the scene graph to account for the surface geometry (outside

Re: [osg-users] glslDevil

2012-10-08 Thread Chris Hanson
On Thu, Oct 4, 2012 at 9:33 AM, Chris Hanson xe...@alphapixel.com wrote: So, do we have any Germans who could give me a hand liasing with Stuttgart? Just the time difference makes it awkward for me in the western US. Well, since nobody has volunteered, I will try to contact them

Re: [osg-users] glslDevil

2012-10-08 Thread Chris Hanson
I've been working with glslDevil a while ago and found it really helpful up to the point where it didn't support anything beyond GLSL 1.2. You got it to work better than I did. ;) Since I'm not an academic(i.e. I don't study anymore) I didn't volunteer and replied to your request. You

Re: [osg-users] X11 Trouble, Building OSG with OpenGL ES 2.0

2012-10-09 Thread Chris Hanson
On Mon, Oct 8, 2012 at 10:49 AM, Marius Noller fixed-term.marius.nol...@de.bosch.com wrote: XScreenOfDisplay This is from XLib. Are you linking with XLib? I did OSG / OGLES2 development on the iMX51 platform. We were running without X, so we had to take other difficult measures. Do you have

Re: [osg-users] Build osgEarth for android?

2012-10-09 Thread Chris Hanson
We are working on this right now. You may want to just wait a few weeks, as there will likely be a number of changes to assist the build process shortly. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene

Re: [osg-users] How to change the text with osg::Text?

2012-10-15 Thread Chris Hanson
call textLabel-setText(strTmp); instead of update() Also, you may need to set the dataVariance on the osgText to Dynamic. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene

Re: [osg-users] [build] Dependencies and features, confused

2012-10-15 Thread Chris Hanson
I'm very confused. Can anyone tell me what dependencies turn on particular features of OpenSceneGraph? For example, CMake told that it couldn't find DirectInput. Does it mean that I have to download the whole DirectX SDK? If you want DirectInput support. But there isn't much that uses it.

Re: [osg-users] X11 Trouble, Building OSG with OpenGL ES 2.0

2012-10-15 Thread Chris Hanson
my current system is running with a X11, but it would be nice just to kick it? Did you get it running without x11? Yes. However, there was a lot of OSG Windows and Linux support code that needed writing and updating in order to support pure EGL calls (instead of EGL calls that also rely on

Re: [osg-users] Increasing line width

2012-10-17 Thread Chris Hanson
On Wed, Oct 17, 2012 at 9:18 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: Take a look at the createAxis() in the osgbillboard.cpp file for the osgbillboard example. There's code in there to set linewidth... Rather than altering the model (which break

Re: [osg-users] X11 Trouble, Building OSG with OpenGL ES 2.0

2012-10-17 Thread Chris Hanson
I've also done some work toward pure EGL support, intending to improve support for Android in OSG. How far along is your EGL work? I've got most of the EGL context and surface management done in implementations of osg::GraphicsContext::WindowingSystemInterface and osgViewer::GraphicsWindow.

Re: [osg-users] Increasing line width

2012-10-22 Thread Chris Hanson
Yes, cloning entity and setting linewidth to higher number works, only problem is with cloning big entity, its slow operation for realtime highlighting. I was wondering if this can be achieved without cloning entire entity. Well, if you can use shaders or stencil buffers, you could write

Re: [osg-users] Streaming world and integer limitations

2012-10-29 Thread Chris Hanson
Mon, Oct 29, 2012 at 5:24 AM, Dmitry K. zzfi...@hotbox.ru wrote: We have scene graph node position - 32 bit integer. We walk through terrain meeting some trees, houses while sectors ahead are loading on a background and then the position of a player and 3d objects becomes maximum integer

[osg-users] Oddities when loading a FLT file

2012-11-08 Thread Chris Hanson
I've encountered a strange behavior when loading a client-supplied FLT file and I haven't been able to drill down and find an explanation. I think I know what must be happening, but I can't find any mechanism to explain how. The customer has a TXP database which refers to a FLT model. The FLT

Re: [osg-users] Why to use Shaders to render model in Android with OpenGLES2

2012-11-16 Thread Chris Hanson
I completed osgAndroid Example with GLES1 successfully. If I try to run the same example with OpenGLES2 then the OSG model is not rendering. If I add the following code then I am able to see the model on my device. This is normal. 1) Why should I add the shaders in OpenGLES2 to display

Re: [osg-users] Why to use Shaders to render model in Android with OpenGLES2

2012-11-17 Thread Chris Hanson
I have a small application build on desktop using OSG with OpenGL2 version. I will get ready to render 3D models (with full texturing, lighting etc ) from 3DSMAX (Exported as .OSG from Max using OSGExporter). As this supports Fixed Function Pipeline the desktop application is able to render these

Re: [osg-users] Windows 8 x64

2012-11-19 Thread Chris Hanson
AlphaPixel's builds will probably support VS2012 in the near future, but I'm not ready for the pain yet. -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL

Re: [osg-users] Render a lot of labels

2012-11-26 Thread Chris Hanson
You probably need to profile to see where you're spending your time. I'm guessing it's the billboard matrix transforms. You might have to write some custom shaders to make it more efficient. On Mon, Nov 26, 2012 at 8:22 PM, 张现法 zhang_xia...@tom.com wrote: Hi all: I'm begin to study 3D

Re: [osg-users] how about high quality transparency in OSG?

2012-11-27 Thread Chris Hanson
OpenGL 4.x also has extensions which permit an A-buffer implementation: http://blog.icare3d.org/2010/07/opengl-40-abuffer-v20-linked-lists-of.html I've tested this example (and fixed some of the source), but I have not tried to implement it in OSG. The technique does work, and works well, if

Re: [osg-users] IOS Linking error Undefined symbols for architecture i386: _graphicswindow_IOS

2012-11-29 Thread Chris Hanson
We're working on producing a standard set of 3rdparty libs and precompiled OSG and osgEarth. It's taking some time though. On Thu, Nov 29, 2012 at 6:31 AM, Stephan Maximilian Huber ratzf...@digitalmind.de wrote: Hi, you'll have to add all needed libs to your ios-app. Most notably

Re: [osg-users] Retrobooster playable demo

2012-11-29 Thread Chris Hanson
Cool looking stuff! Keep up the good work. On Thu, Nov 29, 2012 at 6:00 PM, Terry Welsh mogu...@gmail.com wrote: A little more blatant self-promotion here. I just released the first playable demo of my OSG-based game. Check it out if you want to see some crazy OSG action.

Re: [osg-users] Build osgEarth for android?

2012-12-03 Thread Chris Hanson
At this time, we are still working on this. On Sun, Dec 2, 2012 at 11:24 PM, Mu Xing szzx...@gmail.com wrote: Hi, Chris Hanson,do you have build osgearth for android? If you have finished,could you send me an email? Thank you! Cheers, Mu -- Read this topic online

Re: [osg-users] [osgPlugins] 3DS max to osg problem

2012-12-07 Thread Chris Hanson
Have you examined the image files (.PNG or .JPG) that it exported along with the .OSG file? Are they damaged? On Fri, Dec 7, 2012 at 10:09 AM, Maia Randria veneree.randrianari...@crulrg.ulaval.ca wrote: Hi, I have a strange color change when exporting an object from 3DS Max 2013 to OSG.

[osg-users] OT: Qt binary builds on 32 64 bit Linux, OSX, Windows MSVC++ 2008/2010 available for download

2012-12-12 Thread Chris Hanson
Since we make OSG binaries, we thought we'd make some Qt binaries available for download too: http://alphapixel.com/content/download-qt-binaries-free -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene

Re: [osg-users] [build] Can't setup OSG Wizard for VS 2009

2012-12-26 Thread Chris Hanson
What do you mean by the OSG Wizard? On Thu, Dec 20, 2012 at 12:09 PM, Joe Smith deleteallus...@gmail.comwrote: Hi, I have compiled the source on Windows 7 using MSVC 2009 However, I can't figure out how to get the OSG Wizard working. Can someone help me Thank you! Areal :O

[osg-users] Happy New Year.

2013-01-01 Thread Chris Hanson
I'm sure everyone, like myself is recovering, and playing, and spending non-work time, but I wanted to give a shout-out to everyone for a great and prosperous 2013. I'll be posting some cool OpenGL and OSG-related projects and whitepapers and stuff in the next couple of weeks (I'm slow...) so

Re: [osg-users] Coursera Classes Coming Up!

2013-01-03 Thread Chris Hanson
Sounds awesome. I should re-take some of those. All of our resolutions should be, henceforth, to never use the OpenGL FFP ever again! Except when the client demands it because the Client Is Always Right Except When They're Not. On Wed, Jan 2, 2013 at 9:49 AM, Jeremy Moles cubic...@gmail.com

Re: [osg-users] Build Install OpenSceneGraph-3.1.3 give me a No WindowSystemInterface error ?

2013-01-05 Thread Chris Hanson
Do you need binaries you built yourself, or would one of my pre-built binaries for OSX work for you? On Sat, Jan 5, 2013 at 6:05 AM, Mohamed Alji osgfo...@tevs.eu wrote: ** I've got this answer from StackOverflow : *Quote:* It sounds like somehow the GraphicsWindow*.cpp file didn't

[osg-users] OSG COLLADA build problem, Windows, vs2008

2013-01-05 Thread Chris Hanson
Getting this error while trying to build OSG trunk on all platforms and targets on our build system: .\daeReader.cpp(298) : error C2039: 'data' : is not a member of 'std::vector_Ty' Builds ok with VS2010 though. Anyone have any inkling of what's up? -- Chris 'Xenon' Hanson, omo sanza

[osg-users] Problems building OSC plugin on VS2008

2013-01-05 Thread Chris Hanson
Anyone else encountering this? I have no clue, we're just trying to batch-build. d:\osg\trunk_vs9_x64_debug\src\osg\trunk\build\product\src\osgplugins\osc\osc\OscOutboundPacketStream.h(101) : error C2535: 'osc::OutboundPacketStream osc::OutboundPacketStream::operator (osc::int32)' : member

Re: [osg-users] Problems building OSC plugin on VS2008

2013-01-05 Thread Chris Hanson
just refrain from building this plugin, but I like to provide the most complete builds I can. On Sat, Jan 5, 2013 at 12:35 PM, Chris Hanson xe...@alphapixel.com wrote: Anyone else encountering this? I have no clue, we're just trying to batch-build. d:\osg\trunk_vs9_x64_debug\src\osg\trunk

Re: [osg-users] Build Install OpenSceneGraph-3.1.3 give me a No WindowSystemInterface error ?

2013-01-05 Thread Chris Hanson
You can get an OSG 3.0.1 pre-built OSX binary from my site: http://alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads You'll need a 7zip extractor to uncompress them: http://www.macupdate.com/app/mac/19139/ez7z I can't help you a whole lot as I am not a Mac developer myself, but

Re: [osg-users] Happy New Year.

2013-01-07 Thread Chris Hanson
, Chris Hanson xe...@alphapixel.com wrote: I'm sure everyone, like myself is recovering, and playing, and spending non-work time, but I wanted to give a shout-out to everyone for a great and prosperous 2013. My I pass on my new years greetings to yourself and everyone else in the community

Re: [osg-users] Build Install OpenSceneGraph-3.1.3 give me a No WindowSystemInterface error ?

2013-01-07 Thread Chris Hanson
We're working on updating our builds as well, which will include the COLLADA loader, if we can ever get it to compile. ;) On Sun, Jan 6, 2013 at 6:49 AM, Mohamed Alji osgfo...@tevs.eu wrote: ** Excellent Philip your solution worked ! -- Mohamed ALJI Blog

Re: [osg-users] Can OSG be used as a tool to edit maps?

2013-01-08 Thread Chris Hanson
Joseph, maybe you should come out and talk more about what you're trying to do. I think we have what's called an XY problem here, where you want to do X, and you think Y (osgEarth, VPB, OSG) is the solution, but really if you just tell us what the goal X is, without involving your theories of Y,we

Re: [osg-users] Cross-compiling from XP64 for Windows 7 64: Crashing when rendering with shaders

2013-01-10 Thread Chris Hanson
You're just using the AlphaPixel 3rdparty library binaries then? On Thu, Jan 10, 2013 at 8:36 AM, Johannes Scholz osg-supp...@vtxtech.netwrote: Hi, Jesus. I'm now compiling any OSG release from 3.0.1 to trunk to see where the error occurs first. Hopefully tomorrow I'll find something.

Re: [osg-users] Cross-compiling from XP64 for Windows 7 64: Crashing when rendering with shaders

2013-01-10 Thread Chris Hanson
If you turn up the OSG notification level to DEBUG_FP, do you get any useful information before/at the crash? On Thu, Jan 10, 2013 at 10:55 AM, Johannes Scholz osg-supp...@vtxtech.netwrote: Chris Hanson wrote: You're just using the AlphaPixel 3rdparty library binaries then? Yes

Re: [osg-users] 回复: how to keep the camera from being below the terrain?

2013-01-14 Thread Chris Hanson
PolytopeIntersector should do what you want, alternately you can fire off lines from the four corners of the screen. On Mon, Jan 14, 2013 at 2:36 AM, Sergey Polischuk pol...@yandex.ru wrote: I believe you can use osgUtil::PolytopeIntersector for this purpose, but i didn't used it myself and

Re: [osg-users] GL_RENDERER string

2013-01-15 Thread Chris Hanson
I've been in this situation before too, and it would be very handy to have the GL_RENDERER and other identifying strings stored in OSG for the user code to query. Since many people don't know you have to have the context valid, and others don't know where/when OS has a valid context bound, it

Re: [osg-users] Problems running examples -- x86/x64 confusion?

2013-01-15 Thread Chris Hanson
Do you want to be compiling OSG yourself, or would it be helpful to just download a pre-built and tested version for now? On Tue, Jan 15, 2013 at 4:11 AM, Jason Fisher ik...@gmx.at wrote: Hi all, I'm using MSVS10 SP1 on a Win7 x64 PC and have some issues with getting the examples to run. I

Re: [osg-users] Problems running examples -- x86/x64 confusion?

2013-01-15 Thread Chris Hanson
Try downloading my 3.0.1 build here: http://alphapixel.com/osg/downloads/free-openscenegraph-binary-downloads This will give you something working to compare with and maybe will help you find your problems. You can run Depends on my binaries and see how they are supposed to look. On Tue, Jan

Re: [osg-users] Is it necessary to re-compile osg when graphics card been changed?

2013-01-16 Thread Chris Hanson
OSG is display-card agnostic. Your system drivers abstract away everything. If you properly install and configure your Linux graphics drivers, everything will work without recompiling or changing OSG or any OSG-using apps. On Wed, Jan 16, 2013 at 8:15 PM, Lv Qing donlvq...@msn.com wrote: Hi,

Re: [osg-users] Integration of a NodeKit for Sky Rendering

2013-01-18 Thread Chris Hanson
Nice work. I'm going to try it out soon, and hopefully I can add it to our build system shortly. On Fri, Jan 18, 2013 at 11:00 AM, Jordi Torres jtorresfa...@gmail.comwrote: Hi Daniel, Great job! You may want to add your project to the community projects[1] section in the new web or/and post

Re: [osg-users] AlphaPixel Whitepaper on VirtualPlanetBuilder/OSGDEM

2013-01-23 Thread Chris Hanson
on them. :-) Is it possible to translate these papers into Chinese and put them on some Chinese forums, of course, with original copyrights? Thanks, Wang Rui 2013/1/22 Chris Hanson xe...@alphapixel.com As promised last week: http://alphapixel.com/content/openscengraph-virtual-planet

Re: [osg-users] Method for Converting FLT files to use DDS Textures

2013-01-29 Thread Chris Hanson
Yeah, it should be a piece of cake to do a binary search and replace for .RGB and replace them with .DDS in your FLT file. I know of a couple of binary file editors that should be able to do this without damaging the FLT file. On Tue, Jan 29, 2013 at 9:26 AM, Paul Martz pma...@skew-matrix.com

Re: [osg-users] OpenSceneGraph.org is unresponsive

2013-02-08 Thread Chris Hanson
*** Request timed out. 26 *** Request timed out. 27 *** Request timed out. 28 *** Request timed out. On Fri, Feb 8, 2013 at 10:46 AM, Robert Osfield robert.osfi...@gmail.comwrote: On 8 February 2013 17:33, Chris Hanson

Re: [osg-users] OpenSceneGraph.org is unresponsive

2013-02-08 Thread Chris Hanson
in Scotland. Normally when we see problems like this it's the whole server down or sometimes the whole uni's network down. It'll be interesting to see if others have the problem too. Robert. On 8 February 2013 17:51, Chris Hanson xe...@alphapixel.com wrote: Interesting. I can reach

Re: [osg-users] [vpb] Totorial to build VTP and VPB on windows

2013-02-11 Thread Chris Hanson
You'd do better asking about VTP on the VTP mailing list. I thought their web site had an overview of the build process. VPB is pretty straightforward to build once you have all the dependencies. What problems have you encountered? On Wed, Jan 30, 2013 at 2:02 AM, Tonino Tarsi

Re: [osg-users] More compact color format

2013-02-11 Thread Chris Hanson
The answer is usually, yes. How to do it depends on how you are actually storing your geometry and color data. Are you using vertex arrays, or how are you doing it now with floats? On Fri, Jan 25, 2013 at 5:13 AM, Shane MacLaughlin sh...@atlascomputers.iewrote: Hi, I'm very new to OSG,

Re: [osg-users] [vpb] binary distribution of VPB

2013-02-11 Thread Chris Hanson
I have one available. I usually charge a subscription fee for access to my non-basic downloads in order to try to help cover the costs of building and distributing the basic OSG binaries on AlphaPixel.com. Contact me if you want to purchase a premium downloads subscription. I also have osgEarth

Re: [osg-users] Integration of a NodeKit for Sky Rendering

2013-02-12 Thread Chris Hanson
I would sort of advocate keeping it an external project, like osgEarth. On Tue, Feb 12, 2013 at 4:55 AM, Robert Osfield robert.osfi...@gmail.comwrote: Hi Daniel, On 21 January 2013 11:44, Daniel Limberger daniel.limber...@hpi.uni-potsdam.de wrote: Yes, I would like that. Can someone

Re: [osg-users] how pick the nearest point in a cloud point?

2013-02-12 Thread Chris Hanson
You can also rasterize your points as 3D cones on a 2D surface normal to the view vector. The cones will spread out and merge together, covering the space between them, so that in empty space, you'll always hit something -- the nearest point. On Tue, Feb 12, 2013 at 3:02 AM, Sergey Kurdakov

Re: [osg-users] problem of rendering overlaped models.

2013-02-16 Thread Chris Hanson
Are the models transparent at all, or opaque? On Sat, Feb 16, 2013 at 5:21 AM, Preet prismatic.proj...@gmail.com wrote: When you say weird what do you mean? If you have polygons that are positioned/aligned very closely to one another you might be seeing z-fighting

Re: [osg-users] setUpViewInWindow fails to create graphics context if laptop not docked

2013-02-23 Thread Chris Hanson
Is this a hybrid laptop that has both an NVidia and an Intel graphics chipset/ When un-docked, it may be switching back to the Intel by default. On Sat, Feb 23, 2013 at 9:33 AM, Joshua Cook countryartis...@gmail.comwrote: The call to setNumMultiSamples is the culprit. When I was working

Re: [osg-users] osgOcean_River

2013-02-28 Thread Chris Hanson
I have it: http://alphapixel.com/sites/default/files/download/osgRiver.7z On Wed, Feb 27, 2013 at 11:56 PM, 翟小明 zhxm...@gmail.com wrote: Hi: everyone!Who have osgOcean_Rivers code? If you are convenient, please send me one copy.thank you!

Re: [osg-users] [vpb] Link error

2013-02-28 Thread Chris Hanson
I think this usually comes form mixing debug and release binaries, if I recall. On Thu, Feb 28, 2013 at 9:48 AM, Tonino Tarsi tony.ta...@gmail.com wrote: Hi, I'm trying to compile VTB ( 0.9.12 ) with Visual Studio 2010. Cmake and compilation went ok but I have this error Errore 1

Re: [osg-users] Quad buffered on Windows?

2013-03-01 Thread Chris Hanson
...@gmail.com wrote: Hi Chris, In the Manage 3D settings section of the nVidia control panel, there should be an option labeled Stereo - Enable. It defaults to OFF. Have the customer make sure that setting is set to ON. Cheers, Farshid On Fri, Mar 1, 2013 at 9:44 AM, Chris Hanson xe

Re: [osg-users] Dynamic PagedLOD node creation

2013-03-02 Thread Chris Hanson
Yeah, I've done this sort of thing before as well. I didn't use a callback, I used a pseudoloader, so that the children-to-be-loaded by the PagedLOD had a file extension of .foo for example, so my .foo loader was called whenever one was called for. Then I would build the new child node in memory

Re: [osg-users] [vpb] Latest VPB Snapshot

2013-03-11 Thread Chris Hanson
I build VPB (and osgEarth) binaries for my support clients, but I don't give them away for free because it costs me quite a bit to build and operate the build system that produces them. If you want to shoot me an email privately, we can figure out what you need and I'll give you a cost estimate.

Re: [osg-users] Windows: osgscribe.exe built in Visual Studio 2010 raises (false?) virus/trojan alarms

2013-03-12 Thread Chris Hanson
You could try my dependencies and see if it's any different. I notice a lot of false positives from antivirus tools, because they're very fuzzy about what they look for and don't have nearly a large enough library of negatives, especially among open source executables. On Tue, Mar 12, 2013 at

Re: [osg-users] how to render cloud in OSG

2013-03-25 Thread Chris Hanson
Look into osgHimmel. On Sat, Mar 2, 2013 at 11:36 PM, Kim JongBum karma7...@naver.com wrote: Hi, i would like to ask questions have you ever rendered cloud in OSG application? i wanna render cloud in my OSG but seems that there are not library for cloud in OSG i saw delta3d that seems

Re: [osg-users] How to view OSG objects as a DWF?

2013-03-25 Thread Chris Hanson
I am not clear on why you are starting from OSG. OSG doesn't really convert to CAD formats like DWG very well. It seems like starting with a DWG toolkit like OpenDesign Alliance might work better. On Tue, Feb 12, 2013 at 12:09 AM, Selvakumar Chellamuthu selva.gc...@gmail.com wrote: Hi Chris,

Re: [osg-users] glslDevil

2013-03-26 Thread Chris Hanson
I just wanted to followup here and mention that this project is now on GitHub and I'm looking for people who can assist with it. https://github.com/XenonofArcticus/GLSL-Debugger/ On Mon, Oct 8, 2012 at 1:31 PM, Chris Hanson xe...@alphapixel.com wrote: I've been working with glslDevil

Re: [osg-users] glslDevil

2013-03-26 Thread Chris Hanson
I haven't announced it yet, just been too busy. Thanks for the reminder, I'll do it now. On Tue, Mar 26, 2013 at 11:56 AM, Sergey Kurdakov sergey.fo...@gmail.comwrote: Hi Chris, I just wanted to followup here and mention that this project is now on GitHub and I'm looking for people who can

Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Chris Hanson
Thanks hugely, Jordi. Yes, I'd love a pull request. If you want to start a buildnotes document (possibly in the wiki) with your notes above, that'd be excellent as well. I am still figuring out where to do a discussion list for this. I usually use Google Code, but I figured I'd try GitHub since

Re: [osg-users] glslDevil being resurrected as GLSL Debugger

2013-03-26 Thread Chris Hanson
Very good. We will suspect discussion here, and move over to: glsl-debugger-developm...@googlegroups.com https://groups.google.com/forum/?fromgroups#!forum/glsl-debugger-development ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] What's the progress of osgPango?

2013-04-03 Thread Chris Hanson
It's still alive. Jeremy has been busy with different projects, but is still around and involved. Did you have a specific question about it? On Wed, Apr 3, 2013 at 7:20 AM, michael kapelko korn...@gmail.com wrote: Hi. I've been researching Cairo / Pango for GUI use with OSG, and googled this

Re: [osg-users] osgAudio file locking issue

2013-04-08 Thread Chris Hanson
Are you using the FMOD or openAL backend? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgAudio file locking issue

2013-04-08 Thread Chris Hanson
Ok. I can't speak too much for that then. I would not be surprised if the osgAudio subsystem didn't stop/close the source until exit, which would be a design deficiency. I think it would be relatively straightforward for you to fix that and submit a patch.

Re: [osg-users] Order Independent Transparancy with Per-Pixel-Linked-Lists

2013-04-23 Thread Chris Hanson
If it helps, I got the raw OpenGL version of this code: http://blog.icare3d.org/2010/07/opengl-40-abuffer-v20-linked-lists-of.html to work on NVidia cards. I have not tried converting it to OSG, but I have the source and binary. ___ osg-users mailing

Re: [osg-users] Order Independent Transparancy with Per-Pixel-Linked-Lists

2013-04-25 Thread Chris Hanson
Marcel, just to clarify, the example isn't mine. I only fixed it to work again. The original author moved on and works at NVidia.now. I would love to see an OSG version of this code. On Wed, Apr 24, 2013 at 11:08 PM, Mathias Fröhlich mathias.froehl...@gmx.net wrote: Hi, On Tuesday, April

Re: [osg-users] Matrox M9188 OpenGL

2013-04-25 Thread Chris Hanson
It is my understanding that AMD cards won't frame-lock without the S400 card ( http://www.amd.com/us/PRODUCTS/WORKSTATION/GRAPHICS/S400/Pages/s400.aspx ) , and it is listed as only supporting certain FirePro cards, which drive the price up quite a bit. Do you know of a way to frame-lock without

Re: [osg-users] Order Independent Transparancy with Per-Pixel-Linked-Lists

2013-04-26 Thread Chris Hanson
This guy implemented it in OSG: http://de.slideshare.net/acbess/order-independent-transparency-presentation I contacted him, but he says the source was lost in a hard drive crash. I have his email address if you want to ask him questions. ___ osg-users

Re: [osg-users] 3D mice

2013-05-18 Thread Chris Hanson
In my experience the serial-port-based Spaceball type devices can be made to work. The USB-based ones require driver interaction in a way I couldn't get to work. On Fri, May 17, 2013 at 8:12 PM, Thomas Lerman osgfo...@tevs.eu wrote: I am finally getting back to this (you know, priorities). I

Re: [osg-users] 3D mice

2013-05-20 Thread Chris Hanson
osgVRPN does has some nice convenience code, which is really its main purpose. I'm sure Mike would love some help updating the osgVRPN build. On Mon, May 20, 2013 at 8:18 AM, Jan Ciger jan.ci...@gmail.com wrote: On Mon, May 20, 2013 at 3:43 PM, Thomas Lerman osgfo...@tevs.eu wrote: Yeah, it

Re: [osg-users] AlphaPixel Whitepaper on VirtualPlanetBuilder/OSGDEM

2013-05-20 Thread Chris Hanson
Glad it helped you out! On Mon, May 20, 2013 at 5:13 PM, David Glenn da...@dglenn.com wrote: Chris Hanson wrote: As promised last week: http://alphapixel.com/content/openscengraph-virtual-planet-builder-osgdem( http://alphapixel.com/content/openscengraph-virtual-planet-builder

Re: [osg-users] Pre-built dependencies for Visual Studio 2012

2013-06-13 Thread Chris Hanson
We're working on this ourselves, but we were hampered because our Windows build system was an old Vista box and VS2012 doesn't work on Vista, so we had to roll a new build system... On Thu, Jun 13, 2013 at 9:17 AM, Jan Ciger jan.ci...@gmail.com wrote: Hello, I am facing updating of our

Re: [osg-users] Help regarding osgcluster

2013-06-20 Thread Chris Hanson
I guess I'd need a specific question to answer. Optimize what? On Thu, Jun 20, 2013 at 3:17 PM, Rishabh Raj rishabhr...@gmail.com wrote: Hi, We are working on developing a distributed rendering system for a 3*2 tiled display. We have been trying to setup osgcluster and use it for the

Re: [osg-users] Help regarding osgcluster

2013-06-20 Thread Chris Hanson
The amount of data flow is very very small. It's a one packet per frame update of the camera modelview matrix and such, necessary to keep the slaves in sync. The internet has lag. Even over a local area ethernet there will be a certain amount of lag. What is your ping time from the master to the

Re: [osg-users] Help regarding osgcluster

2013-06-21 Thread Chris Hanson
arguments.getApplicationUsage()-addCommandLineOption(-f float,Field of view of camera); arguments.getApplicationUsage()-addCommandLineOption(-o float,Offset angle of camera); -f is Field of View, pretty standard. -o is offset angle, which allows you to have each slave display a different

Re: [osg-users] OsgEarth for comercial uses

2013-06-24 Thread Chris Hanson
OSGEarth, like OSG itself is open source, you don't need to pay for it. However, if you're asking about commercial use of the ReadyMap terrain/image servers, that's something you'll need to discuss privately with Pelican Mapping. On Mon, Jun 24, 2013 at 11:35 AM, Carlos Sanches ces...@gmail.com

[osg-users] List of OSG Environment Variables

2013-07-01 Thread Chris Hanson
I was looking for an ENV variable a bit ago and couldn't remember it, so I made myself a list of all OSG environment variables by grepping: http://alphapixel.com/content/what-are-all-openscenegraph-environment-variables My source is not super-fresh, there could be ones newer than this list,

Re: [osg-users] Dynamically changing between high and low resolution imagery/terrain

2013-07-01 Thread Chris Hanson
osgEarth. On Mon, Jul 1, 2013 at 7:43 PM, Chris Stankevitz chrisstankev...@gmail.comwrote: Hello, In an application I am writing, I am looking to draw high resolution imagery draped over high resolution terrain. I would like to zoom in and out. While zoomed in the underlying terrain

Re: [osg-users] List of OSG Environment Variables

2013-07-02 Thread Chris Hanson
-guides/54-osgviewer 2013/7/2 Jan Ciger jan.ci...@gmail.com Hi, On Tue, Jul 2, 2013 at 3:44 AM, Chris Hanson xe...@alphapixel.com wrote: I was looking for an ENV variable a bit ago and couldn't remember it, so I made myself a list of all OSG environment variables by grepping

Re: [osg-users] Question regarding collada

2013-07-17 Thread Chris Hanson
Good luck with that. We have been unsuccessful at doing it so far and sort of side-tracked it. You and I should collaborate on the build process. My build system has been sidelined while we struggled to virtualize all of the build slaves onto one box, since it's silly to have them all as discrete

Re: [osg-users] Question regarding collada

2013-07-17 Thread Chris Hanson
We have a scripted update and build process using buildbot and an unreleased Open Source tool we developed called Conductor. It usually works, but generally SOME package update SOMEWHERE breaks something whenever we update. We COULD update our packages nightly, but since we don't have the

Re: [osg-users] Question regarding collada

2013-07-19 Thread Chris Hanson
I think it would be great to have an automated build process, which tries to create weekly builds. Here are some aspects I thought about: - For which VS versions do we want to provide binaries? for all available VS releases since 2005, just 2010 and above, or only the newst version, currently

Re: [osg-users] Question regarding collada

2013-07-19 Thread Chris Hanson
We reported the bug shortly after Update 1 was released. They did not fix it in 2 major updates – and finally you get the fix in the next product for hundreds of dollars… Do you have an issue number or anything for this? -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com

Re: [osg-users] OSG Architecture

2013-07-31 Thread Chris Hanson
Inherit it the wrong term. The sofa Node would be parented to the room Node. But, Geode can't have children, only Groups (another kind of Node) can. So you'd make a Room Group. Its children would be the Room Walls Geode and the Sofa Geode. Rotating the Room Group would rotate all the stuff that

Re: [osg-users] [ANN] New versions of the SilverLining Cloud, Sky Weather SDK and the Triton Ocean SDK

2013-07-31 Thread Chris Hanson
You might want to contact Frank Kane at Sundog software directly. I don't think is really appropriate for the OSG users mailing list. On Thu, May 30, 2013 at 12:27 PM, Mohammed Djeralfia d_moham...@yahoo.frwrote: Hello, I am new with Triton, I want to set Water to a specific area in my

Re: [osg-users] Error when running first own OSG application, I don't understand

2013-07-31 Thread Chris Hanson
Looks like you compiled a debug build of your EXE but you're using a non-debug version of OSG. Change one of them to match the other and see how it goes. On Fri, Jul 5, 2013 at 8:39 AM, Johan Johas johas...@student.liu.se wrote: Hi everyone, I tried to get my first own OSG application to

Re: [osg-users] Need Help regarding Camera Manipulator for simulation of Micro Air Vehicle

2013-07-31 Thread Chris Hanson
It would all depend on what you're filling in as the setViewMatrixAsLookAt arguments. Explain how you're calling it. On Thu, Jul 25, 2013 at 5:52 AM, Alexander Kale alexander.k...@gmail.comwrote: Hi, This is Alex. I am working on a project for simulation of Micro Air Vehicle. My application

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