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). This
code is already in osgtext3d example, but it doesn't work for me . Has
anybody experienced this issue?
Thanks in advance.
osgversion: OpenSceneGraph -trunk
SO: Ubuntu 8.04 kernel 2.6.24-21
GC: NVidia 8800 GTS
CPU: intel quadcore
I'd tried to change osgtex3d
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:(
thank you
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Hi,
I'm trying to do some conversions between OpenSceneGraph and Java using JNI.
One of them, Matrix2jobject, must be able to read the elements of
osg::Matrix for copy pourposes. osg::Matrix API doesn't provide methods for
reading elements of an osg::Matrix instance, and the atribute
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Sent from Gümüşsuyu, İstanbul, Turkey
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-users mailing list
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, reconsider to downgrade your maven version.
BTW we have to update our documentation, maybe a command-line sequence guide
will be useful.
Regards.
[1]http://www.osor.eu/projects/osgvp
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this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24628#24628
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February 2009, key
deliverables in this dev release are:
Wang Rui
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Hi Rabbi,
I tested rbReader with success in Mac osX. I'll try to get time to test
exporter today with my own maya files. Good job!
Cheers, Jordi.
2009/7/22 Jordi Torres jtorresfa...@gmail.com
Hi Rabbi,
Good news! I will give it a try this afternoon.
Cheers,
Jordi
2009/7/21 Rabbi
://forum.openscenegraph.org/viewtopic.php?p=15082#15082
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, Mar 8, 2010 at 1:05 PM, Jordi Torres jtorresfa...@gmail.comwrote:
Hi Nico and Tobias,
This topic have been discussed in this list several times. In order to
compile osg for x86_64 you must disable Quicktime plugin and change the
default plugin to imageio, and set the osg_windowing_system
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Hi Stephan,
The XCode build fails for me in osgunittests when running
runFileNameUtilsTest(osg::ArgumentParser) because ld: symbol(s) not
found. Let me investigate further...
Cheers.
2010/3/10 Jordi Torres jtorresfa...@gmail.com
Hi Stephan,
I am trying your XCode/CMake mods. It is now
-files!
thanks in advance,
Stephan
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laptop. It
lagged. Motion wasn't fluid. Is video rendering CPU intensive or video
card intensive?
If you are running linux take care about your graphic drivers, and be sure
that you have activated direct rendering.
Hope this helps.
Cheers.
[1]http://cmake.org
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attachment: 9instances.pngattachment: 256instances.png#include osg/Texture1D
#include osg/TransferFunction
#include osg/Geometry
#include osg/Geode
#include
to gl_InstanceID can also
do the job.
Finally, remember that 1D textures are limited to 8192 texels in current
hardware (at least mine). You'll need a Texture Buffer Object if you need
more.
Regards,
Juan
Jordi Torres wrote:
Hi all,
I am trying to show instanced geometry using a texture1D like
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this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=33315#33315
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Sorry I did not remeber to say that this plugin is compiled for osg-2.8.3
version. :(
2010/11/2 Jordi Torres jtorresfa...@gmail.com
Hi Axel,
I don't remember exactly what problems we had, but of course we had. The
Skipping incompatible error means that the libraries you are linking
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, Jordi Torres jtorresfa...@gmail.com wrote:
Hi Phil,
Right now we are moving the wiki to a joomla site (see [1] and [2]). So I
think it is worth to update the information in the new web. Community help
is really appreciated :).
[1]http://www.openscenegraph.com
[2]
http
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, Nov 13, 2012 at 12:17 PM, Jordi Torres jtorresfa...@gmail.comwrote:
Hi Li,
Just a long shot... have you tried to set LD_PRELOAD to your libGL.so
library. I have had similiar problems in the past with the old ATI drivers
as well as the Mesa drivers. Something like export
LD_PRELOAD=/usr/lib
I re-configure-compile-install osg
after I set LD_PRELOAD?
On Tue, Nov 13, 2012 at 7:17 PM, Jordi Torres jtorresfa...@gmail.comwrote:
Hi Li,
Just a long shot... have you tried to set LD_PRELOAD to your libGL.so
library. I have had similiar problems in the past with the old ATI drivers
: 12
Yes, I come close root cause. But what is it?
On Tue, Nov 13, 2012 at 8:16 PM, Jordi Torres jtorresfa...@gmail.comwrote:
Hi Li,
Have you compiled OSG in 32 or 64 bit? Check if in /usr/lib/fglrx/dri or
/usr/lib32/fglrx/dri do exists libGL depending on your target architecture
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Hi,
In fact openscenegraph.com is maintained too. We are migrating from .org to
.com but the migration tasks are huge. Help is appreciated ;).
Cheers.
El 05/12/2012 20:54, Jan Ciger jan.ci...@gmail.com escribió:
On 11/16/2012 07:50 PM, Ryan Schneider wrote:
Hi,
I was looking at the OSG wiki
Hi Ethan and Robert,
2012/12/13 Robert Osfield robert.osfi...@gmail.com
Hi Ethan,
On 13 December 2012 16:04, Ethan Fahy ethanf...@gmail.com wrote:
Hello,
The current VPB page does not have a download link or a link to the svn
trunk:
-users-openscenegraph.org
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Hi Daniel,
Great job! You may want to add your project to the community projects[1]
section in the new web or/and post a new to the community news
section[2]... :)
Cheers.
[1]http://www.openscenegraph.com/index.php/community/projects
[2]http://www.openscenegraph.com/index.php/community/news
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Hi,
I don't recall exactly what version of ffmpeg I used or what changes I did
to run ffmpeg for android (it was three months ago). I will try to answer
with more accuracy when I arrive to my desktop computer.
Cheers.
2013/1/29 Koduri Lakshmi ankiredd...@gmail.com
Hi Jordi Torres,
Thank you
the
ANDROID_3RD_PARTY() is called.
Hope it helps.
Cheers.
2013/1/29 Koduri Lakshmi ankiredd...@gmail.com
Hi Jordi Torres,
Thank you very much your kind help. I too trying to identify the problem.
...
Thank you!
Cheers,
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Hi Koduri,
There is no secrets behind osg-submissions, download the new files and
substitute the old ones. Then recompile and that's it.
Cheers.
2013/1/30 Koduri Lakshmi ankiredd...@gmail.com
Hi Jordi Torres,
Thank you very much for the great help.
I changed CMakeList.txt file and started
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in - libavformat, libavcodec and libavutils (maybe
few more).
Regards,
Jan
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-getOrCreateStateSet()-setTextureAttributeAndModes( 0,
texture.get() );
osg::ref_ptrosg::Geode geode = new osg::Geode;
geode-addDrawable( quad.get() );
Cheers.
2013/2/1 Koduri Lakshmi ankiredd...@gmail.com
Hi Jordi Torres and Jan Ciger,
Thank you very much for the reply.
I downloaded
You should investigate further about what are failing in your compilation
and fix it, as I don't have your computer in front of me I can't say much
more.
Sorry.
2013/2/1 Koduri Lakshmi ankiredd...@gmail.com
Hi Jordi Torres,
Thank you very much for the help. I did that in .cpp file
/libswresample.a \
2013/2/1 Koduri Lakshmi ankiredd...@gmail.com
Hi Jordi Torres,
When I use jpeg plugin, I did the following things
1) USE_OSGPLUGIN(jpeg) in .h file
2) Added -ljpeg to LOCAL_LDLIBS in Android.mk file
3) Added -losgdb_jpeg \ to LOCAL_LDFLAGS in Android.mk file.
Similarly I
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Hi Chris,
I don't have any problem to access to the trac. Maybe the university
network was down, I double-checked the server and it has been active so
far. Anyway the idea is to maintain the trac active for archive purposes
and for browsing the source code
Cheers.
El viernes, 8 de febrero de
*** Request timed out.
24
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believe Daniel was asking for permissions in the new web, not in the svn.
So I have added Daniel to the publishers group. Take a look to the author's
guideline in the login section once you are logged in.
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? Thanks in advance.
Mathias
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Hi Jorge,
Could you please post the crash log or explain better what problem are you
experiencing? This may help others to see what is happening.
Now I'm going for a trip so I cant probably help on this till next
thursday. But I will check it building everything from scrath when I come
back.
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[7495]
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I missed to say that I used Qt-4.8.1
2013/3/26 Jordi Torres jtorresfa...@gmail.com
Hi Chris,
I will try to help in the linux side a bit. At first attempt it does not
compile, or at least not for me. After some changes I managed to compile
and execute glsldevil (I have to say that I didn't
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from yesterday. Now building 3.1.3. will see
if it works since many people advice to use this version. WIll post the
results. And thanks for the help so far
Nick
On Fri, Apr 12, 2013 at 11:10 AM, Jordi Torres jtorresfa...@gmail.comwrote:
Hi Tracje,
I would recommend to update to the svn
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...Weird! You are the first developer in the world to prefer coding
rather than documenting ;) hehehe
Cheers
Thanks again
Nick
On Tue, Apr 16, 2013 at 1:39 PM, Jordi Torres jtorresfa...@gmail.comwrote:
Hi Nick,
2013/4/16 Trajce Nikolov NICK trajce.nikolov.n...@gmail.com
Hi Jan
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Hi all,
osg site and svn is back online.
Cheers
2013/4/16 Jordi Torres jtorresfa...@gmail.com
Hi Sajjadul,
The server is down at the moment so the trac and the svn repository are
not accesible at this moment. It has to wait until tomorrow to be fixed :(.
SOrry for the inconvenience
Hi all,
We will try to complete the migration to the new joomla site today, so you
may observe some disfunctions. Hopefully it won't take a long time.
Sorry for the inconvenience.
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://svn.openscenegraph.org/osg/OpenSceneGraph-Data/trunk/
If you are in windows and using TortoiseSVN it has a relocate option to
avoid downloading the sources again.
Sorry for the inconvenience
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:34, Jordi Torres jtorresfa...@gmail.com wrote:
Hi Mathieu,
Sorry for the late reply. The repository is the same, but with different
URL, it is not a new repository. Robert did a commit test when the two
URL's were active. So yes it was a false positive.
Did you try this?[1] It seems the same
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Hi Robert,
Once you apply the patch I just sent to osg-submissions in View.cpp it
works with your changes to Uniform.cpp.
Thanks.
2013/5/24 Robert Osfield robert.osfi...@gmail.com
Hi Jordi,
On 24 May 2013 17:40, Jordi Torres jtorresfa...@gmail.com wrote:
There are still a couple
.
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