Ok, i'll try installing OSGVirtualPlanets
Manuel
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21781#21781
___
osg-users mailing list
osg-users@lists.openscenegraph.org
Hi, I'm trying to make some rotation of objects, but the results are not the
desired
I want to draw the coordinate axis. The following function draw an axis with
the given rotation:
Code:
osg::PositionAttitudeTransform* createAxis(osg::Vec4f color, osg::Quat
rotation){
Thank you very much Vincent!
That was my error, I was calling to the osg::Quad constructor with a wrong
order in the params
Cheers,
Manuel
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24049#24049
Hi, I would like to know if it's possible to make an icon menu for my OSG
application
What I'm looking for is a menu with arrows so that the user could navigate over
a map (like google maps)
I found osgwidgetmenu, but I need images for the menu options instead of text
Could you help me with
Hi,
Yes, it's what I was looking for!
Now I'm trying to show images instead of colored squares and modifying the
PickHandler to do what I need
Thank you Martin!
Cheers,
Manuel
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=28029#28029
Hi, now I'm using 3 MatrixTransform for scale, rotate and translate an object,
something like this:
Code:
osg::MatrixTransform *m_rotation = new osg::MatrixTransform();
osg::Quat rotacion(transform2-getRotation()-a,
OSGTypesMapping::sFRotationPtrToOsgVec3_ShiftAxis(transform2-getRotation()));
Hi,
I need to draw a polyline from an array of vertex, that is, I have an array of
points, for example:
vertex[1] = (1,3,4)
vertex[2] = (7,4,0)
vertex[3] = (5,5,1)
vertex[4] = (1,2,9)
and I need to join them making a line strip:
For this I tried the following code, but it doest'n work, do
Hi, I have a problem with textures: my textures have sizes that are not power
of two, and I don't want OSG to rescale them.
OSG show me a message like:
Scalling image '...' from (200x200) to (256x256)
although I'm calling the function texture-setResizeNonPowerOfTwoHint(false);
The code I'm
Ulrich Hertlein wrote:
On 11/06/10 15:13 , Manuel Garea wrote:
Hi, I have a problem with textures: my textures have sizes that are not
power of two,
and I don't want OSG to rescale them.
OSG show me a message like:
Scalling image '...' from (200x200) to (256x256
, Manuel Garea wrote:
Hi, I have a very big problem with my OSG scene. all the objects I draw are
flipped, it's like OSG was a mirror. In the image below you can see the
textures I used and the drawed objetcs. Everything is flipped!!!
Do someone know what is the problem
Hi, I posted a problem a few days ago
(http://forum.openscenegraph.org/viewtopic.php?p=29890#29890) and I now the
solution, but I don't know how to make it.
I need to vertically flip the image of the camera before rendering it, is it
possible???
My scene has two cameras and i need to flip
Hi, I build an OSG app. I configured the Visual Studio Project linking all the
libraries and including all necessary folders. I also set the PATH environment
variable to my OSG bin folder.
When I run my project with Visual Studio everything works fine, but when I go
to the Debug Folder and run
12 matches
Mail list logo