Re: [osg-users] Bug in viewer

2008-11-26 Thread Robert Osfield
Hi Tugkan, On Wed, Nov 26, 2008 at 10:14 AM, Tugkan Calapoglu [EMAIL PROTECTED] wrote: I use KDE 3.5.7 on Suse10.3. I tested with Gnome (buggy) and FVWM (seems ok). I also made a test with a different computer with Suse10.3 and the same KDE version. There it works. An important difference is

Re: [osg-users] Nodes commiting suicide during traversal

2008-11-26 Thread Robert Osfield
Hi Sukender, The approaches I'd used are either: 1) A top level clean up tool that runs before/after the update traversal - like your suggestion of a manager, but in essence it just a list of objects to remove from the list. 2) Have a callback above the child you want to remove do the

Re: [osg-users] problem with osg::MatrixTransform

2008-11-26 Thread Robert Osfield
Hi Yang, Nothing is wrong, you aren't see the translation because the Viewer's fallback TrackballManipulator is initializing it's home view to the center of the model. Robert. On Wed, Nov 26, 2008 at 2:09 PM, yang zhiyuan [EMAIL PROTECTED] wrote: Hi: I try to transform osg::Node by

Re: [osg-users] Linux Dev. Env. Poll

2008-11-26 Thread Robert Osfield
Kubuntu 7.04, 7.10 and 8.10. Used to use Suse but got lured by the sanity of debain packaging/repositories. Use nedit for editing, gdb for debugging when the need arises, xxdiff for graphical diff, cmake for build. Used to use IDE's, but got fed up with them - VS6 and Sgi's CaseVision saw to

Re: [osg-users] Bug in viewer

2008-11-26 Thread Robert Osfield
Hi Tugkan, On Wed, Nov 26, 2008 at 11:05 AM, Tugkan Calapoglu [EMAIL PROTECTED] wrote: This is not a Gnome only problem. KDE and Gnome both have it. Only FVWM worked. (I didn't try with any other WM). Um.. just re-read your post and it kinda looked like Gnome had the buggy label attached to

Re: [osg-users] Problem with OSG and MacOSX

2008-11-26 Thread Robert Osfield
Hi Martin? Nocolas? (please sign your posts so we know how to address you) Does the standard osgviewer application have a problem? Or is it only when you modify osgviewer so that the main loop is called from a background thread. If the later then you are probably falling foul of crappy bit of

Re: [osg-users] Convert paged to non-paged terrain database

2008-11-26 Thread Robert Osfield
Hi Justin, Just how big is your paged database? If it's paged database in the first pace then there is a good chance that it's big enough to require paging, in which case it won't fit in memory without paging so the whole journey your are on may well be entirely pointless. Robert. On Wed, Nov

Re: [osg-users] Packaging granularity + platform specific scripts

2008-11-26 Thread Robert Osfield
Hi Guys, We need more the two responses to pull together a coherent packing strategy going forward. In particular I want feedback from potential platform maintainers that are up for helping build binaries for each platform. My ideal is for use to use the same granularity and naming of packing

Re: [osg-users] Convert paged to non-paged terrain database

2008-11-26 Thread Robert Osfield
Hi Justin, On Wed, Nov 26, 2008 at 5:04 PM, KSpam [EMAIL PROTECTED] wrote: The entire database (.osg files and .dds textures) is under 700 MB. It is possible that I will need to trim some edge tiles off to get to a more reasonable size, but I will cross that bridge later :-) Diddy :-) Have

Re: [osg-users] Build problems with undefined _gl references in Cygwin

2008-11-26 Thread Robert Osfield
Hi Brain, This is something you'll probably have to take up with Cywin development community. My own thoughts on things to try yourself would to try a completely clean build, including removing OpenSceneGraph/CMakeCache.txt and then doing a fresh ./configure;make; as there are chance it might

Re: [osg-users] Packaging granularity + platform specific scripts

2008-11-27 Thread Robert Osfield
Hi J-S, On Thu, Nov 27, 2008 at 3:01 AM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: I agree, the biggest challenge for Windows is the number of different toolsets available. What we call the build matrix is just too large to be doable. There's MSVC7.1, MSVC8, MSVC9, cygwin, mingw. Then

Re: [osg-users] Nvidia bug report [Fwd: Unable to create many (300) FBOs under Linux]

2008-11-27 Thread Robert Osfield
Hi J.P. Thanks for pursuing this. Gotta say I'm a bit unimpressed by the response from the Nvidia engineer, kinda sounds like he hasn't properly read your post or the thread and has placed it under the ignore it's a user problem category. Rebinding textures with different FBO's is something we

Re: [osg-users] osgAudio / osgAL

2008-11-27 Thread Robert Osfield
Hi Sukender, Previously I have looked at merging osgAL into svn/trunk, but on review of the code decided that a straight merge was inappropriate. For end user build simplicity OpenAL++ and osgAL would be best merged. The structure of an audio library for the core OSG are something I feel need

Re: [osg-users] DatabasePager and memory

2008-11-27 Thread Robert Osfield
Hi Brad, On Wed, Nov 26, 2008 at 6:47 PM, Brad Colbert [EMAIL PROTECTED] wrote: I remember running into this once before. I believe I was able to tell if the pager had died, but was unable to do anything else (maybe out of lack of knowledge). Is there a way to flush the memory that the dead

Re: [osg-users] Packaging granularity + platform specific scripts

2008-11-27 Thread Robert Osfield
Hi Cedric, On Wed, Nov 26, 2008 at 10:00 PM, Cedric Pinson [EMAIL PROTECTED] wrote: For gentoo package it's nice to be able to setup option in the cmakelists.txt then i can add option on the package to select module to compile and install. It's already the case so i dont need more. I'm not

Re: [osg-users] osgAudio / osgAL

2008-11-27 Thread Robert Osfield
Nov 2008 11:17:01 +0100, Robert Osfield [EMAIL PROTECTED] a écrit: Hi Sukender, Previously I have looked at merging osgAL into svn/trunk, but on review of the code decided that a straight merge was inappropriate. For end user build simplicity OpenAL++ and osgAL would be best merged

Re: [osg-users] Packaging granularity + platform specific scripts

2008-11-27 Thread Robert Osfield
Hi Cedric, On Thu, Nov 27, 2008 at 2:29 PM, Cedric Pinson [EMAIL PROTECTED] wrote: I think it's better if you read an example of an ebuild. Because source are compiled when installing package it's easy to setup the cmakelist option when installing the package. In the ebuild example we could

Re: [osg-users] osgViewer osgCool

2008-11-27 Thread Robert Osfield
Hi Renan, Do you mean the osgcool.osg file? There isn't an osgCool nodekit or example. The osgcool.osg just has a particle effect with the emitter lined up along the positions of the text. Robert. On Thu, Nov 27, 2008 at 3:04 PM, Renan Mendes [EMAIL PROTECTED] wrote: Hi, everyone. I was

Re: [osg-users] Packaging granularity + platform specific scripts

2008-11-27 Thread Robert Osfield
Hi J-S, On Thu, Nov 27, 2008 at 3:22 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Another step would then provide a community mechanism for uploading the resulting binary/headers/source packages that others can leverage. Using the svn repository has been discussed as possible location

Re: [osg-users] Packaging granularity + platform specific scripts

2008-11-27 Thread Robert Osfield
Hi All, I've just put up a wiki page to coordinate suggestions for packaging names/contents/dependencies. Feel free to add to/amend. http://www.openscenegraph.org/projects/osg/wiki/Community/Packaging This isn't an exhaustive list, there are no doubt mistakes, but my hope is that it's a some

[osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Robert Osfield
Hi All, I'm now pretty well on top of submissions, so am looking towards making a dev release tomorrow morning. Could users check out the latest version of the OSG to see how things build and run on your platform. Thanks, Robert. ___ osg-users mailing

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-27 Thread Robert Osfield
HI J-S, On Thu, Nov 27, 2008 at 6:35 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: While we're talking about packaging, we should probably also start a thread about a related subject: what constitutes a good test suite for OSG builds. I typically run osgviewer cow.osg, and then a few other

Re: [osg-users] Multi-threading bug related to Registry

2008-11-28 Thread Robert Osfield
PROTECTED] On Behalf Of Robert Osfield Sent: dinsdag 25 november 2008 15:08 To: OpenSceneGraph Users Subject: Re: [osg-users] Multi-threading bug related to Registry Hi Rick, Just to confirm the issue, if you enable Registry caching of imagery and use paged databases that have external image

Re: [osg-users] osgAudio / osgAL

2008-11-28 Thread Robert Osfield
Hi Sukender, On Thu, Nov 27, 2008 at 10:07 PM, Sukender [EMAIL PROTECTED] wrote: And maybe we should have a look to some other libs too, such as SFML ( http://www.sfml-dev.org )? This just adds more dependencies...include OpenAL so I'm not sure it's make things any simpler than just

Re: [osg-users] VPB: osgdem ignoring vertical multiplier

2008-11-28 Thread Robert Osfield
HI Alejandro, I haven't tried the vertical exaggeration in osgdem/vpbmaster for a long time so I can't comment on whether it works or not. You'll need to dive into the code to see if some code paths are missing. As a general note, VPB works best generating osgTerrain based height fields,

Re: [osg-users] maxTime( OpenGL, OSG )

2008-11-28 Thread Robert Osfield
Hi Umit, My first experience with OpenGL was in the mid nineties, but prior to this I used IrisGL which was SGI's predecessor - I started learning this back in 92 at the same time I started using C++. I'm still learning both OpenGL and C++ :-) The OSG... well I picked up and started coding on

Re: [osg-users] Processing model

2008-11-28 Thread Robert Osfield
Hi Forest, The osgViewer's DrawThreadPerContext and CullThreadPerCameraDrawThreadPerContext models both overlap the update and cull with the draw dispatch. As for you cull and draw times being large, it most likely down to a poorly conditioned database. There are lots and lots of tricks one can

Re: [osg-users] Texture2D rendering problem

2008-11-28 Thread Robert Osfield
Hi Arisonova, There isn't enough info about how you are setting up your scene graph to know precisely what the problem, and the image's aren't clear enough. So best I can do is make general suggestions. First up is learn about anisotropic filtering and clamp modes as these may well be part of

Re: [osg-users] osg-users Digest, Vol 17, Issue 110

2008-11-28 Thread Robert Osfield
] wrote: -- Mensaje reenviado -- From: Robert Osfield [EMAIL PROTECTED] To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Date: Fri, 28 Nov 2008 10:54:14 + Subject: Re: [osg-users] Texture2D rendering problem Hi Arisonova, There isn't enough info about how you

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Robert Osfield
Hi All, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation into svn/trunk. This does mean we'll need another round of testing before I can tag 2.7.6. Assistance on this much appreciated ;-) Robert. ___ osg-users mailing list

Re: [osg-users] VPB: Partial terrain with vpbmaster, why?

2008-11-28 Thread Robert Osfield
Hi Alehandro, I can't see how I or others can really answer your question. The best I can do is point out that your command lines are different, so... this might have an effect. Try using the same command lines. Robert. On Fri, Nov 28, 2008 at 4:17 PM, Alejandro Aguilar Sierra [EMAIL

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-11-28 Thread Robert Osfield
HI Alberto, Fix now re-instanted and checked in. Robert. On Fri, Nov 28, 2008 at 4:32 PM, Alberto Luaces [EMAIL PROTECTED] wrote: Robert, El Viernes 28 Noviembre 2008ES 16:53:42 Robert Osfield escribió: Hi All, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation

Re: [osg-users] Performance query : Drawing lots of instances of avertex array

2008-11-29 Thread Robert Osfield
Hi David, Have a look at the osgParticle::PrecipitationEffect implementation as this reuses a single osg::Geometry instance many times. The Geometry uses vertex arrays rather than display lists. Robert. On Fri, Nov 28, 2008 at 7:31 PM, David Spilling [EMAIL PROTECTED] wrote: Paul, If this

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release -- missing files

2008-11-29 Thread Robert Osfield
On Sat, Nov 29, 2008 at 11:19 AM, Luigi Calori [EMAIL PROTECTED] wrote: It seems that BoundingBox.cpp BoundingSphere.cpp have been removed from the Very observant... 10 points. Not observant enough... -20 points. BoundingBox and BoundingSphere now have templated definition to allow double

Re: [osg-users] VPB: Partial terrain with vpbmaster, why?

2008-11-29 Thread Robert Osfield
:11 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Alehandro, I can't see how I or others can really answer your question. The best I can do is point out that your command lines are different, so... this might have an effect. Try using the same command lines. Robert. On Fri, Nov 28, 2008

[osg-users] OpenSceneGraph-2.7.6 dev release made

2008-11-29 Thread Robert Osfield
examples. Merged by Robert Osfield, from OpenSceneGraph-osgWidget-dev * From Jeremy Moles, updates to osgwidget examples. Merged by Robert Osfield from OpenSceneGraph-osgWidget-dev * Updated wrappers * From Jeremy Moles, updates to osgWidget Merged my Robert

Re: [osg-users] osg::Viewport doubles???

2008-11-30 Thread Robert Osfield
Hi Art, osg::Viewport now has doubles to enable scaling of a the viewport relative to a window that has vary size. The performance involved in casting should be negligible given that you'll only be doing a once or twice a frame. Robert. On Sun, Nov 30, 2008 at 3:46 PM, Art Tevs [EMAIL

Re: [osg-users] osg::Viewport doubles???

2008-11-30 Thread Robert Osfield
Hi Art, On Sun, Nov 30, 2008 at 3:59 PM, Art Tevs [EMAIL PROTECTED] wrote: Shouldn't then the method, which scales the viewport, take care of casting? Because based on OpenGL Specification viewport is per definition an integer value. Not quite, it's not about passing data to OpenGL, it's

Re: [osg-users] Attaching Nodes (Characters Objects)

2008-11-30 Thread Robert Osfield
Hi Rusty, If you wish objects to move around together then typically you'd place the objects all under the same transform. Each local object might have its own transform as well, or if required manually positioned in the local coordinates. Robert. On Sun, Nov 30, 2008 at 4:09 PM, Ryan Morris

Re: [osg-users] osg::Viewport doubles???

2008-12-01 Thread Robert Osfield
of doubles would be also fine (because no alignment is needed). Currently I am checking the case with float and also want to try to compile osg with -malign-doubles. Let see if it does help. I would let you know more soon... Art --- Robert Osfield [EMAIL PROTECTED] schrieb am So, 30.11.2008

Re: [osg-users] problem with GPU draw time

2008-12-01 Thread Robert Osfield
Hi Forest, The GPU draw time is the time that all OpenGL commands take to run down on the GPU. If your application is GPU bound then the total CPU times will typically be less than your GPU times. You'll bee GPU bound if you are using lots of fill/overloading the memory/overly complex shaders.

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.7.6 dev release

2008-12-01 Thread Robert Osfield
:53:42 Robert Osfield escribió: Hi All, I've merged Jeremy's and Cedric's updates of osgWidget and osgAnimation into svn/trunk. This does mean we'll need another round of testing before I can tag 2.7.6. http://2.7.6. Assistance on this much appreciated

Re: [osg-users] Interoparability and optional dependencies

2008-12-01 Thread Robert Osfield
Hi Sukender, I don't feel this suggestion is appropriate for the OSG. Adaption of external data structures is a better route that directly integrating and then using optional compilation to weave a route. Robert. On Mon, Dec 1, 2008 at 9:59 AM, Sukender [EMAIL PROTECTED] wrote: Hi Robert, hi

Re: [osg-users] multiple views on separate Qt widgets

2008-12-01 Thread Robert Osfield
to render a view? Richard On Mon, Dec 1, 2008 at 10:00 PM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Richard, You don't mention how you are actually implementing the link between OSG and QT, are you using GraphicsWindowEmbedded or using the window inheritance of osgViewer

Re: [osg-users] Interoparability and optional dependencies

2008-12-01 Thread Robert Osfield
Hi Sukender, On Mon, Dec 1, 2008 at 11:18 AM, Sukender [EMAIL PROTECTED] wrote: Alright then. I guess adopting a kind of Path structure is not on the agenda, or is it? :) Thank your for answering. Adding boost dependencies to the core, even an optional build one, is not something I'm going

Re: [osg-users] multiple views on separate Qt widgets

2008-12-01 Thread Robert Osfield
Hi Richard, You don't mention how you are actually implementing the link between OSG and QT, are you using GraphicsWindowEmbedded or using the window inheritance of osgViewer. The GraphicsWindowEmbedded route is very restricted as it's simplicity hides all the

Re: [osg-users] multiple views on separate Qt widgets

2008-12-01 Thread Robert Osfield
HI Richard, On Mon, Dec 1, 2008 at 11:48 AM, Richard Baron Penman [EMAIL PROTECTED] wrote: The examples I've seen put frame() in their paint event and don't render without it there. Is there an example available that implements the architecture you describe? Well all the examples except the

Re: [osg-users] How to know if polygon is about to be draw onscreen?

2008-12-01 Thread Robert Osfield
Hi Oren, On Mon, Dec 1, 2008 at 2:23 PM, oren david [EMAIL PROTECTED] wrote: How do I know if a specific polygon is about to be draw on screen in the next Draw?? The OSG doesn't records where specific polygons are going to be rendered, the finest grained object it culls against and records in

Re: [osg-users] Set projection matrix, opengl style?

2008-12-01 Thread Robert Osfield
Hi Raymond, You'll be able to pass them in unchanged. Robert. On Mon, Dec 1, 2008 at 4:17 PM, Raymond De Vries [EMAIL PROTECTED] wrote: Hi all, I think I have a simple issue but I cannot find the right documentation... Hopefully one of you has the answer. Iwould like to fill in the scene

Re: [osg-users] How to access/configure the rendered frame ??

2008-12-01 Thread Robert Osfield
Hi Erwan, Have a look at the osgcamera and osgprerender examples. To get imagery out you can attach an osg::Image to the viewers camera and on each frame it'll be automatically copied, or just use a camera post/final draw callback. FYI, Producer/osgProducer is required for the OSG-1.x version

Re: [osg-users] Linker error in osgparametric example

2008-12-01 Thread Robert Osfield
Hi J-S, On Mon, Dec 1, 2008 at 5:46 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Looking closer at the BufferObject header, I see there's a GL_ARRAY_BUFFER_ARB define, but not GL_ARRAY_BUFFER. Furthermore, the values are the same between what BufferObject defines for GL_ARRAY_BUFFER_ARB

Re: [osg-users] transformation question...

2008-12-01 Thread Robert Osfield
HI Shayne, Your could control your viewer's master camera as you do currently, then have a slave Camera that pre/post multiplies this Camera's view/project matrix as required. The osgwindow example gives an example of use of two slaves with offset views, albeit the default post multiplication of

Re: [osg-users] question about passive 3D stereo using polarized projectors and openscenegraph

2008-12-01 Thread Robert Osfield
Hi Jamie, Have a read of the stereo docs on the wiki. On Mon, Dec 1, 2008 at 8:19 PM, lucas Grijander [EMAIL PROTECTED] wrote: Hi Jan, thanks for your comments. We are evaluating a Nvidia Quadro and the other option commented by Robert about using horizontal split with two outputs. By the

Re: [osg-users] How to know if polygon is about to be draw onscreen?

2008-12-01 Thread Robert Osfield
Hi Oren, Could you please stop asking the same question spread over half a dozen different threads you have started. I and others have replied to the previous thread, please stick to these threads, starting new threads to try and bump up your topic is poor net etiquette. Robert. On Mon, Dec 1,

Re: [osg-users] How to know if polygon is about to be draw onscreen?

2008-12-02 Thread Robert Osfield
Hi Oren, The OSG *does* cull drawables. I don't know what gave you the impression it doesn't. Robert. On Mon, Dec 1, 2008 at 10:16 PM, [EMAIL PROTECTED] wrote: Hi Robert, Sorry for the mess, maybe it seems to you to be the same question, but after a week of research (thanks for the help) I

Re: [osg-users] current svn compile error

2008-12-02 Thread Robert Osfield
Hi Paul, JS has sent me a fix (see previous thread) that is now checked in. Robert. On Tue, Dec 2, 2008 at 1:30 AM, Paul Martz [EMAIL PROTECTED] wrote: Hi Robert -- I'm getting this will trying to build the osg library. Updated about 01:00 GMT... BufferObject.cpp

Re: [osg-users] msvc90 dependencies

2008-12-02 Thread Robert Osfield
Hi Mattias, That's for the further note about your binaries. I have on my TODO list setting up svn branch for dependencies and binaries - I'm slowly getting there. Getting yourself write access to this would be appropriate. In the meantime I can add a link to your zip. Could members of the

Re: [osg-users] Disabling small feature culling for a subgraph

2008-12-02 Thread Robert Osfield
Hi Per, On Tue, Dec 2, 2008 at 11:34 AM, Per Fahlberg [EMAIL PROTECTED] wrote: Perhaps I wasn't clear in my question so I will try once more, is there a way to disable small feature culling for just a subgraph not the entire scene? The only way is is use a cull callback to cache the previous

Re: [osg-users] Problem updating uniforms

2008-12-02 Thread Robert Osfield
Hi Asa, I was strongly recommend trying to use compute what you need from variables already available to your in the shader, do a per drawable binding of an uniform would awkward to implement and provide poor performance. Please note that you have gl_ModeViewMatrix and osg_ViewMatrix available

Re: [osg-users] Problem updating uniforms

2008-12-02 Thread Robert Osfield
Robert Osfield Skickat: den 2 december 2008 14:51 Till: OpenSceneGraph Users Ämne: Re: [osg-users] Problem updating uniforms Hi Asa, I was strongly recommend trying to use compute what you need from variables already available to your in the shader, do a per drawable binding of an uniform

Re: [osg-users] some question about OSG

2008-12-02 Thread Robert Osfield
Hi Andy, On Tue, Dec 2, 2008 at 2:11 AM, li chao [EMAIL PROTECTED] wrote: 1. how to add two OSG files into one viewer and the two things can view? Have you looked at any of the examples? Lots of them collate different models together in different ways. Try osganimate. Also practicing your

Re: [osg-users] problem with GPU draw time

2008-12-02 Thread Robert Osfield
Hi Forest, The GPU draw time is just that the GPU draw time, it is unrelated to anything on the CPU unless the OpenGL fifo is full, and if this is the case then the draw dispatch will block and then CPU draw dispatch and GPU draw times will be rather similar, but this isn't the case - you are

Re: [osg-users] DatabasePager and memory

2008-12-02 Thread Robert Osfield
Hi Brad, On Mon, Dec 1, 2008 at 11:37 PM, Brad Colbert [EMAIL PROTECTED] wrote: I completely agree. We were under a time crunch for a demonstration and where unable to rebuild the database (3 days). The thought was that we could get it to limp along in the really dense areas. You could try

[osg-users] 4m 36 seconds!

2008-12-02 Thread Robert Osfield
Hi All, Got you're attention with a totally cryptic subject line :-) I've just rebuilt a computer for my dev work. The new components are: Intel Core i7-920 2.6GHz P6T Deluxe X58 Motherboard 6GB DRR3 It has a rather old Gefore 7800GT it for now, will soon be putting in my other

Re: [osg-users] VBOs Shared Geometry

2008-12-02 Thread Robert Osfield
Hi Sean, osg::Geometry provides an automatic VBO setup for you when you setUseVertexBufferObjects(true), but this is only done on a per Geometry basis, the code assumes that there is just one geometry in play. If you want to use assign VBO's to Array's individually then you'll need to assign the

Re: [osg-users] 4m 36 seconds!

2008-12-02 Thread Robert Osfield
Hi Ferdi, On 12/2/08, Ferdi Smit [EMAIL PROTECTED] wrote: I thought a hyper-threaded CPU was simply exposed as two distinct CPUs, i.e. an intel i7 would show up as 8 CPUs? The flags in /proc/cpuinfo show ht for hyper-threading. No idea about windows. OpenThreads/OSG is reported 8 CPU's right

Re: [osg-users] 4m 36 seconds!

2008-12-02 Thread Robert Osfield
://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk OpenSceneGraph # compile the OSG cd OpenSceneGraph ./configure make -j 8 On 12/2/08, Robert Osfield [EMAIL PROTECTED] wrote: Hi Ferdi, On 12/2/08, Ferdi Smit [EMAIL PROTECTED] wrote: I thought a hyper-threaded CPU was simply exposed as two distinct CPUs

Re: [osg-users] problems with CompositeViewer

2008-12-02 Thread Robert Osfield
Hi David, The Camera::setRenderOrder(..) method is used to control order in which the cameras on a GraphicsWindow are rendered. In you application the wish to have a background image is not served well by creating a separate view for it. A far better solution would be to insert a Camera into

Re: [osg-users] flt-exporter: Index out of rangein VertexPaletteManager

2008-12-02 Thread Robert Osfield
Hi Paul, On 12/2/08, Paul Martz [EMAIL PROTECTED] wrote: And what about the ShapeDrawables? Unlike Geometry, there is no way to get vertices from a ShapeDrawable. This inherent limitation makes it impossible to export a ShapeDrawable to FLT (or any other format that I'm aware of). I'd like

Re: [osg-users] zNear and zFar making no difference

2008-12-02 Thread Robert Osfield
HI Jefferson, The OSG by default doesn't enable the near and far planes for culling purposes, as doing so would require end users to accurately manage their near/far plane. To enable the near/far culling simple do: viewer-getCamera()-setCullingMode(osg::CullSettings::VIEW_FRUSTUM_CULLING |

Re: [osg-users] KDTree Picking (at an angle)

2008-12-03 Thread Robert Osfield
Hi Sean, This sounds like a bug, but without a dataset and example that reproduces the problem it's next to impossible to home in on a fix. Would it be possible for you to provide a problem dataset that illustrates the problem? If it can be reproduced with one of the existing examples like

Re: [osg-users] VPB: Partial terrain with vpbmaster, why?

2008-12-03 Thread Robert Osfield
On Wed, Dec 3, 2008 at 2:11 AM, Alejandro Aguilar Sierra [EMAIL PROTECTED] wrote: I tried but no clue yet. How is going the VPB documentation project? Been too swamped by other work to get on to it. ___ osg-users mailing list

Re: [osg-users] aa

2008-12-03 Thread Robert Osfield
On Wed, Dec 3, 2008 at 8:05 AM, Malcom Poiter [EMAIL PROTECTED] wrote: aaa ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Performance of dynamic_cast vs. virtual call

2008-12-03 Thread Robert Osfield
On Wed, Dec 3, 2008 at 9:18 AM, Sukender [EMAIL PROTECTED] wrote: Well of course a dynamic_cast is not always repleacable by a className() call. This happens only sometimes. My bench' only says if you can, then use className() and also says use dynamic_cast wisely: it costs a lot.

Re: [osg-users] problems with CompositeViewer

2008-12-03 Thread Robert Osfield
HI David, I'll stop being subtle about it then as you seem to have ignored my previous email which told you exactly what to do. Using two views to do what you want to do is *completely* the wrong way to tackle the problem. You task requires a single view, but with either a slave Camera or a in

Re: [osg-users] How to count polygons in view

2008-12-03 Thread Robert Osfield
Hi Oren, Could you *please* use the same threads that you've already started. Starting up new threads to ask practically the same question over and over is really bad use of the osg mailing list. This is the second time I've had to suggest this to you. Also could please read the replies to your

Re: [osg-users] Packaging granularity + platform specific scripts

2008-12-03 Thread Robert Osfield
from the current DEB package generator in CPack though. Is CPack an option at all? if so - should I whiip together an example of how this might be implemented based on the current osg source tree for you and developers to review? cheers Mattias On Thu, Nov 27, 2008 at 3:42 PM, Robert Osfield

Re: [osg-users] unresolved external(s) in svn: boundingsphere

2008-12-03 Thread Robert Osfield
Hi Ferdi, Could you do a clean regeneration of the build system using Cmake then a clean build of the OSG. Robert. On Wed, Dec 3, 2008 at 12:07 PM, Ferdi Smit [EMAIL PROTECTED] wrote: I'm getting many unresolved external errors for the current svn version (rev. 9311) error LNK2001:

Re: [osg-users] flt-exporter: Index out of rangeinVertexPaletteManager

2008-12-03 Thread Robert Osfield
flt-files in a browser. The background is black here. I don´t know if this is an error of that plugin, or if the GL_CLEAR_COLOR is not yet exported by the exporter. Regards, Andreas Robert Osfield schrieb: Hi Paul, On Tue, Dec 2, 2008 at 8:57 PM, Paul Martz [EMAIL PROTECTED] wrote: You

Re: [osg-users] 4m 36 seconds!

2008-12-03 Thread Robert Osfield
Hi Guys, I've been done a few basic benchmarks today and was stunned to find far lower performance than on my older and slower quad core system, the cull and draw traversals being far longer. I've traced the problem back to cmake's release build options being blank on this machine - so release

Re: [osg-users] flt-exporter: Index out ofrangeinVertexPaletteManager

2008-12-03 Thread Robert Osfield
Hi Gordon, On Wed, Dec 3, 2008 at 2:18 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: I know in our case we use vertex index arrays out of need, we have so much vertex data and have to share that many times that in our use cases we simply cannot have duplicate data , we simply cannot afford

Re: [osg-users] msvc90 dependencies

2008-12-03 Thread Robert Osfield
Hi Guys, On Wed, Dec 3, 2008 at 2:28 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi Sukender, Well, this can easily happen with mails, since we often write quite quickly (or well, at least *I* do answer often quickly, and I suppose that's the same for many!)... That and we're missing

Re: [osg-users] CompositeViewer views rendering order

2008-12-03 Thread Robert Osfield
Hi Sebastien, The Camera::setRenderOrder(RenderOrder,int) method controls the rendering order that cameras are rendering in. If you have just one camera active per view then you'd use something like: v1-getCamera()-setRenderOrder(osg::Camera::PRE_RENDER);

Re: [osg-users] msvc90 dependencies

2008-12-03 Thread Robert Osfield
On Wed, Dec 3, 2008 at 3:11 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi Robert, Can we stop all the kiss and make up nonsense Hey, come on, we're just trying to be friendly... And I was only joking... or at least trying to... But now you are picking on ME, WHAT IS YOUR PROBLEM!!!

[osg-users] Cmake-2.6-patch 0 optimisation problems

2008-12-03 Thread Robert Osfield
HI All, I've been testing my newly built Intel Core i7/X58/Kubuntu 8.10 system and found that OSG performance was around 1/3rd of what I expected, and have traced the cause of this down to the cmake-2.6.0 (2.6 patch 0) that I installed from the Ubuntu repositories. The specific problem is that

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Robert Osfield
for survival - Master Tambo Tetsura -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, December 03, 2008 10:37 AM To: OpenSceneGraph Users Subject: Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

[osg-users] Fancy window managers and their effect on performance and window behaviour

2008-12-03 Thread Robert Osfield
Hi All, Prior to building my new machine I've been a KDE 3.x user, and it's been a solid base for graphics work, the X11 window manager that comes with it works robustly and does what it's told and generally keeps out of the way - for a full screen visual simulation is just what you want. With

Re: [osg-users] CompositeViewer views rendering order

2008-12-03 Thread Robert Osfield
:17 +, Robert Osfield a écrit : Hi Sebastien, The Camera::setRenderOrder(RenderOrder,int) method controls the rendering order that cameras are rendering in. If you have just one camera active per view then you'd use something like: v1-getCamera()-setRenderOrder(osg::Camera

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-03 Thread Robert Osfield
tricks but is a function of how quickly and intensely one can arouse one's instinct for survival - Master Tambo Tetsura -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, December 03, 2008 11:44 AM To: OpenSceneGraph

Re: [osg-users] OSGQSG: Error

2008-12-03 Thread Robert Osfield
Hi Fred, Returning a C pointer is more flexible, and as long as ref counting is managed cleanly everything works fine, so the ApplicationUsage::instance() code you suggest is perfectly fine, and avoids thrashing the reference count something that is helps on the performance front. One little

Re: [osg-users] Request: bool Polytope.contains(another_polytope)

2008-12-04 Thread Robert Osfield
Hi Jefferson, Like Gordon says, if you need the function then the thing to do is implement it and submit it. I'm not hear to take end users feature requests and then go a implement them for free. I have bucket load of work to do, working well over my forty hour week every week, with many of

Re: [osg-users] setUpdateOperations?

2008-12-04 Thread Robert Osfield
Hi Brad, On Wed, Dec 3, 2008 at 10:23 PM, Brad Colbert [EMAIL PROTECTED] wrote: What are the UpdateOperations used for in the osgViewer::Viewer class? The UpdateOperations list is useful for integrating threaded operations that run con-currently with the main frame loop. For instance you'd

Re: [osg-users] Calendar time in FrameStamp

2008-12-04 Thread Robert Osfield
Hi Paul, When I original introduced FrameStamp I thought ahead and saw that it could be useful to have a calender time available via FrameStamp. For instance an ephemeris model could use it. The use of it being in FrameStamp is that it allows apps to decouple the time they use for simulation

Re: [osg-users] 4m 36 seconds!

2008-12-04 Thread Robert Osfield
Hi Ulrich, On Thu, Dec 4, 2008 at 1:32 AM, Ulrich Hertlein [EMAIL PROTECTED] wrote: My take on hyper-threading was always to disable it, if enough (say = 4) cores are available. It's not a separate core after all and there is a certain amount of work involved to make one core look like two.

Re: [osg-users] Win32 : Gecko Plugin

2008-12-04 Thread Robert Osfield
Hi Adrian, On Thu, Dec 4, 2008 at 8:48 AM, Adrian Egli OpenSceneGraph (3D) [EMAIL PROTECTED] wrote: i am looking for a manual how to build the xulrunner under windows (VS 2008) or (VS 2005). There is still a prebuild version for xulrunner 1.9 but we need actually the elder version. i tried to

Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-04 Thread Robert Osfield
Hi Gordon, On Wed, Dec 3, 2008 at 8:01 PM, Tomlinson, Gordon [EMAIL PROTECTED] wrote: To be honest OGL 3.0 is not on my horizon right now ( I know its there ) A lot of our customers are on base line machines with 7 year old cards such as NVIDIA Quadro4 700 XGL OpenGl 2.1 and 256mb is a

Re: [osg-users] Cmake-2.6-patch 0 optimisation problems

2008-12-04 Thread Robert Osfield
Hi J-S, On Wed, Dec 3, 2008 at 8:02 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: We could also show a warning on Configure if we detect that the CMake version is one of those that cause the problem. Looking at the follow up responses it might not be specific CMake version, rather a

Re: [osg-users] 4m 36 seconds!

2008-12-04 Thread Robert Osfield
On Thu, Dec 4, 2008 at 9:31 AM, Ralph Kern [EMAIL PROTECTED] wrote: so what's now your time for the full rebuild with optimization? I guess it's now more than 4m 36? Just did a clean build, now with more of the plugins built as I've pulled in gecko and xine-lib dependencies as well as few

Re: [osg-users] 4m 36 seconds!

2008-12-04 Thread Robert Osfield
remember the exact stats, and I can't check them now as I don't have the machine here. I think it was something like 0/0/x for the 8800 and 0/y/y for the 5600, with x close to y. Robert Osfield wrote: Hi Ferdi, It sounds like the OpenGL driver is not behaviour well in your case and twisting

Re: [osg-users] Performance comparison with older OSG versions

2008-12-04 Thread Robert Osfield
Hi Tugkan, My best guess would that your StateStet and Drawables aren't taking advantage of STATIC DataVariance, if the DataVariance isn't STATIC then the DrawTheadPerContext and CullThreadPerCameraDrawTheadPerContext threading models won't provide any frame overlap and won't provide any

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