Re: [osg-users] flt-exporter: Index outofrangeinVertexPaletteManager

2008-12-04 Thread Robert Osfield
one's instinct for survival - Master Tambo Tetsura -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, December 04, 2008 4:45 AM To: OpenSceneGraph Users Subject: Re: [osg-users] flt-exporter: Index

Re: [osg-users] xerces C++, cmarkup, libxml2 or which xml parser ?

2008-12-04 Thread Robert Osfield
Hi Umit, I use libxml2 in Present3D and it works nicely and it really straight forward to use. Robert. On Thu, Dec 4, 2008 at 3:20 PM, Ümit Uzun [EMAIL PROTECTED] wrote: Hi All, I need a xml parser library which should be powerful and easier for now and future usability. I have searched

Re: [osg-users] Reading a node file from http

2008-12-04 Thread Robert Osfield
Hi Andreas, If you have the libcurl plugin built it should be just read the files directly, osgDB::Registry should automatically find load the curl plugin for http:// requests. Any chance of you open sourcing your firefox plugin? How did you go about implementing it? What platforms would it

Re: [osg-users] xerces C++, cmarkup, libxml2 or which xml parser ?

2008-12-04 Thread Robert Osfield
Hi Umit, On Thu, Dec 4, 2008 at 3:57 PM, Ümit Uzun [EMAIL PROTECTED] wrote: Himmm, I forgot Present3D :) I used and loved it very much. It's good starting point. Robert can I ask another question' if you need xml library to use in OSG releases in the future do you prefer libxml2 again? Like

Re: [osg-users] KDTree Picking (at an angle)

2008-12-04 Thread Robert Osfield
: Robert, I will see if I can repro the problem with osgpick and send you the osg file. It may take me a week or two though as I've got a lot on my plate ;-) cheers, sean On Wed, Dec 3, 2008 at 3:28 AM, Robert Osfield [EMAIL PROTECTED] wrote: Hi Sean, This sounds like a bug

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Robert Osfield
HI Andreas, Nice to see the plugin work coming along. The setUpViewerAsEmbeddedInWindow calls tricks the viewer into thinking that it has a valid graphics context, but in reality the GraphicsWindowEmbedded that this call creates is just a non op for all makeCurrent/swapBuffer calls, which means

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Robert Osfield
Hi Andreas, I had a quick review of the plugin.cpp you posted and it's tiny, which is definitely a good thing ;-) I see that code you are using is being passed in a native window handle so there is probably a reasonable chance that we could just use this with and have the osgViewer create the

Re: [osg-users] computeIntersections Bug + Fix (was View::computeIntersections with a node path)

2008-12-05 Thread Robert Osfield
Hi Tanguy, The best thing to do would be to modify the OSG code and send it to me via osg-submissions list. At that point I can review the changes and get my head around the problem you are trying to address in context. I have to jump between dozens of different topics each day so having things

Re: [osg-users] dynamic LOD

2008-12-05 Thread Robert Osfield
Hi Ferdi, The VirtualTerrainProject adds a number of continuously level of detail implementations on top of the OSG so you could look at this for inspiration. Personally I feel that doing meshing per frame on the CPU is had it's day, and graphics hardware is better driven using data that is

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Robert Osfield
Hi Andeas, On Fri, Dec 5, 2008 at 10:05 AM, Andreas Goebel [EMAIL PROTECTED] wrote: in my opinion those web-plugins should function as a teaser making people think: That looks cool, lets try the application. Thus the embedded-functionality will be enough for me. It'll be interesting to see

Re: [osg-users] NodeTrackerManipulator precision ( [Was] Math problem relative to OSG)

2008-12-05 Thread Robert Osfield
Hi Vincent, The Quat is stored as doubles, as should the rest of the internal variables in NodeTracker. Which version of the OSG are you using? Older versions didn't use double maths. Robert. On Fri, Dec 5, 2008 at 10:51 AM, Vincent Bourdier [EMAIL PROTECTED] wrote: Hi, Using a

Re: [osg-users] Problem with graphics context not being set up in RenderInfo

2008-12-05 Thread Robert Osfield
Hi Roger, What they of viewer code are you using? osgViewer? Something else? Robert. On Fri, Dec 5, 2008 at 1:53 PM, Roger James [EMAIL PROTECTED] wrote: I have an app which uses osg::Camera to render to a shadow map. This works fine until the I try to run it old hardware that does not

Re: [osg-users] Problem with graphics context not being set up in RenderInfo

2008-12-05 Thread Robert Osfield
! if (_graphicsContext.valid() callingContext _graphicsContext != callingContext) Roger Robert Osfield wrote: Hi Roger, What they of viewer code are you using? osgViewer? Something else? Robert. On Fri, Dec 5, 2008 at 1:53 PM, Roger James [EMAIL PROTECTED] wrote: I have an app

Re: [osg-users] 4m 36 seconds!

2008-12-05 Thread Robert Osfield
Hi Ryan, On Fri, Dec 5, 2008 at 9:42 PM, Kawicki, Ryan H [EMAIL PROTECTED] wrote: Just out of curiosity, what was your previous setup. Thanks. The latest one is one hand crafted by my youngest daughter (4 years old) who was watched me put together the Core i7 system that I built this week.

Re: [osg-users] 4m 36 seconds!

2008-12-05 Thread Robert Osfield
Hi Paul, On Fri, Dec 5, 2008 at 10:14 PM, Paul Martz [EMAIL PROTECTED] wrote: What is your -j parameter to make? make -j 8 I haven't played with other settings yet. I'd like to try the same thing on my older dual quad core Xeon / 10GB Mac Pro and see how the build time compares with your

Re: [osg-users] OSG with SDL Keyboard

2008-12-07 Thread Robert Osfield
HI Carlos, What is missing from the osgViewer supplied events that requires you to use SDL? Perhaps adding the functionality into osgViewer/osgGA would avoid the need for extra complexity. On the SDL front I've used for getting joystick events with an osgViewer based application, but this

Re: [osg-users] Trouble on using pure OpenGL in own drawable

2008-12-07 Thread Robert Osfield
Hi Christian, My guess is that the modelview matrix above your Drawable is not quite what you are assuming it to be. In the OSG the view part of the matrix is supplied by the Camera, and the model part is supplied by Transform nodes (if any) in the scene graph that decorated your custom

Re: [osg-users] How to count polygons in view

2008-12-07 Thread Robert Osfield
Hi Oren, Is there a reason why you aren't following my recommendation of not to start are new thread when asking the same question? Threading of topics is essential for anyone trying to follow topics be it right now, or in the future when trying to find answers to their own questions. This

Re: [osg-users] How to count polygons in view

2008-12-07 Thread Robert Osfield
Have you ever do a reply to It's a pretty basic mail facility. Just look at the subject line of ALL other threads, everyone else on the mailing is able to do it just fine. You seen to be special in your inability to use mail. On Sun, Dec 7, 2008 at 4:43 PM, oren david [EMAIL PROTECTED]

Re: [osg-users] Trouble on using pure OpenGL in own drawable

2008-12-07 Thread Robert Osfield
Hi Christian, I can't debug your code, I don't have it in front of me. osgParticle does do some management of the modelview matrix itself so perhaps this is confusing you. Beyond this I can't help you, you just need to sit down a debug your own code. Robert. On Sun, Dec 7, 2008 at 9:00 PM,

Re: [osg-users] Performance comparison with older OSG versions

2008-12-08 Thread Robert Osfield
Hi Tugkan, On Mon, Dec 8, 2008 at 11:04 AM, Tugkan Calapoglu [EMAIL PROTECTED] wrote: With printf's I ensured that the mutex code was not called in ref() and unref(). Here are the results (removed printfs before measurement :) ): No ref_ptr : ~1.15 ms ref_ptr but thread safety off : ~1.35 ms

Re: [osg-users] Rendering bug?

2008-12-08 Thread Robert Osfield
Hi Simon, Not all your geometries contain colour arrays, so they are randomly picking up their colour from what ever geometry that had colour arrays was last applied. Add the missing colour arrays and everything will work fine. Robert. On Mon, Dec 8, 2008 at 10:13 AM, Simon Loic [EMAIL

Re: [osg-users] Performance comparison with older OSG versions

2008-12-08 Thread Robert Osfield
HI Tugkan, I used standard configure with cmake . -DCMAKE_BUILD_TYPE=Release . Check the CMAKE_CXX_FLAGS_RELEASE, it should read something like -O3, I mention this as I had found that CMake 2.6.0 pulled down from the Ubuntu 8.10 repositories erroneously left this field blank.

Re: [osg-users] use static lib osgdb_osg_s.lib, can't write out osg file

2008-12-08 Thread Robert Osfield
Hi Lilinx, Static linking of OSG is still a bit bleeding edge, and a path not often walked so a few teething problems are likely till we get more exposure of this type of build - so you're feedback is very useful :-) To home in what the problem is we'll need to follow up on a couple of different

Re: [osg-users] osg firefox plugin alpha

2008-12-08 Thread Robert Osfield
Hi Andreas, Have you considered trying to static link the OSG and dependencies into the browser plugin? Static linking brings it's own issues with plugins (see recent post of lilinx on this topic) but might be a good solution for this type of usage. If we can iron out the static linking

Re: [osg-users] osg firefox plugin alpha

2008-12-08 Thread Robert Osfield
Hi Andreas, On Mon, Dec 8, 2008 at 4:50 PM, Andreas Goebel [EMAIL PROTECTED] wrote: Is there an up-to-date howto about static linking the osg, and how to use those macros? The only guide right now is the osgstaticviewer example. Robert. ___

Re: [osg-users] use static lib osgdb_osg_s.lib, can't write out osg file

2008-12-08 Thread Robert Osfield
Hi Lilinx, There certainly looks like an issue with auto registration via proxy objects, both .osg and .flt plugins use it. Robert. On Mon, Dec 8, 2008 at 4:58 PM, Lilinx [EMAIL PROTECTED] wrote: hi ,Robert Osfield yes, write to ive succeds. read osg was also failed. I also

Re: [osg-users] use static lib osgdb_osg_s.lib, can't write out osg file

2008-12-08 Thread Robert Osfield
Hi Lilinx, The RegisterDotOsgWrapperProxy objects are the proxy mechanism that I mentioned in my previous email. The ReaderWriter's have a similar proxy object mechanism, and this one also only works properly when using dynamic libraries as they symbols are not exported. This is actually by

Re: [osg-users] MAC

2008-12-09 Thread Robert Osfield
Hi Don, Cmake should only build the curl plugin if it finds libcurl installed. So I presume that you do have libcurl installed on your system but an older version perhaps that the OSG can't compile against. Could you pass on the errors, and information about which version of libcurl you have

Re: [osg-users] Headlight

2008-12-09 Thread Robert Osfield
Hi JS, osg::View by default has a head light so you could just use this, or if you wish to use a LightSource in the scene graph then use the LightSource::setReferenceFrame(osg::LightSource::ABSOLUTE_RF) to put the light source in eye coordinates. Robert. On Mon, Dec 8, 2008 at 8:36 PM,

Re: [osg-users] osg firefox plugin alpha

2008-12-09 Thread Robert Osfield
Hi Ari, Has anyone noticed that Google has published a quite interesting application called Native Client. http://code.google.com/p/nativeclient/ Thanks for the link. I've just looked through the NativeClient docs and mailing lists traffic and it looks like OpenGL isn't supported right now,

Re: [osg-users] Problems regarding mouse events with osg 1.2

2008-12-09 Thread Robert Osfield
HI Francesco, osgGA::GUIEventAdapter::LEFT_MOUSE_BUTTON isn't an event type, so you can comparing two different types and not surprisingly getting the wrong result. Instead you should use the PUSH and RELEASE event types, within the switch to find out when buttons are pressed or released, then

Re: [osg-users] osg firefox plugin alpha

2008-12-09 Thread Robert Osfield
Hi Andreas, On Mon, Dec 8, 2008 at 8:42 PM, Andreas Goebel [EMAIL PROTECTED] wrote: I tried the static build, and it failed. I think I know why it failed: I don´t see the sense in trying a static build with a dynamic linked msvcrt. So I changed the settings in CMake from Multithreaded dynamic

Re: [osg-users] Picking without using osg::Viewer

2008-12-09 Thread Robert Osfield
Hi Dusten, You'll need to use osgUtil::IntersectionVisitor/LineSegmentIntersector or PolytopeIntersector. The osgpick example will give you guidance on how to do this. Robert. On Mon, Dec 8, 2008 at 10:56 PM, Dusten Sobotta [EMAIL PROTECTED] wrote: Has anyone implemented a picking solution

[osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Robert Osfield
Hi All, Following on from my earlier topic of discussion on OSG packaging granularity and naming, and picking up on Andreas experiments with a Firefox plugin, and Cedric's further dev of the Blender Python scripts for exporting to .osg, and the other community activity on various plugins for

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Robert Osfield
HI Simon, On Tue, Dec 9, 2008 at 3:30 PM, Simon Hammett [EMAIL PROTECTED] wrote: Well I'm not too keen on having loads of third part stuff in the default core. Building osg is already painfully slow, the only machines I have access to are over 3 years old... The CMake build system only

Re: [osg-users] Is it time that we have aOpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Robert Osfield
HI Paul, On Tue, Dec 9, 2008 at 4:04 PM, Paul Martz [EMAIL PROTECTED] wrote: The only conceivable downside (that I can think of) is that new users might attempt to use some code that has fallen into a state of disrepair, giving them a bad out-of-box experience. If a component of the OSG does

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Robert Osfield
HI Simon, This isn't the thread to be discussing existing build issues, could you please start a new thread for this. Robert. On Tue, Dec 9, 2008 at 5:17 PM, Simon Hammett [EMAIL PROTECTED] wrote: 2008/12/9 Robert Osfield [EMAIL PROTECTED]: HI Simon, On Tue, Dec 9, 2008 at 3:30 PM, Simon

Re: [osg-users] Why does the mailing list remove spaces from the subject line?

2008-12-09 Thread Robert Osfield
Hi Paul, I work out what you mean by remove spaces from subject line as I haven't noticed anything like sice. Could you give an example. As far as I know mailman doesn't modify the subject line save for prepending the [osg-users]. Robert. On Tue, Dec 9, 2008 at 5:59 PM, Paul Martz [EMAIL

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Robert Osfield
HI Luigi, On Tue, Dec 9, 2008 at 7:23 PM, Luigi Calori [EMAIL PROTECTED] wrote: Are you thinking of a sort of 'battery included' OSG, with dependency and addons? I see dependencies as an external issue, any 3rdPartyPlugins directory would just provide source and Cmake files to find/specify

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-09 Thread Robert Osfield
Hi Robert, On Tue, Dec 9, 2008 at 5:31 PM, Sukender [EMAIL PROTECTED] wrote: That may require another thread, but I also have a question that may sound crazy at first: why not hiring people so that OSG's deployment, testing, packaging, and more are centralized, systematic and well tested?

Re: [osg-users] Why does the mailing list remove spaces from thesubject line?

2008-12-09 Thread Robert Osfield
Hi Paul, I don't see issues like this on the list. I'm just using gmail in Firefox. What mail client are you using? Robert. On Tue, Dec 9, 2008 at 8:20 PM, Paul Martz [EMAIL PROTECTED] wrote: I work out what you mean by remove spaces from subject line as I haven't noticed anything like sice.

Re: [osg-users] compile error in osgVolume::ImageUtils.cpp

2008-12-10 Thread Robert Osfield
Now fixed and checked in. On Wed, Dec 10, 2008 at 8:01 AM, Mattias Helsing [EMAIL PROTECTED] wrote: Hello Robert, I get a compile error at: c:\public\openscenegraph\src\osgvolume\imageutils.cpp(340) : error C4716: 'osgVolume::clearImageToColor' : must return a value on msvc2005 and osg rev

Re: [osg-users] RTT and stereo

2008-12-10 Thread Robert Osfield
On Wed, Dec 10, 2008 at 10:34 AM, Sukender [EMAIL PROTECTED] wrote: Hi Roman, Hum, it seems you're in the Funding thread (If my mail client doesn't make a mistake). Please start another thread. It looks like a separate thread to me... So I'd guess your mail client is playing up. Robert.

Re: [osg-users] Picking

2008-12-10 Thread Robert Osfield
Hi Renan, You can pass in window space coords into the LineSegmentIntersector constructor. This is illustrated in the osgpick example so please view it. Robert. On Wed, Dec 10, 2008 at 11:25 AM, Renan Mendes [EMAIL PROTECTED] wrote: Hi, My question is regarding picking using

Re: [osg-users] SVN last version

2008-12-10 Thread Robert Osfield
. 2008/12/10 Robert Osfield [EMAIL PROTECTED] Hi Vincent, How are you going about configuring your project? Are you trying to use the deprecated XCode projects or generating Xcode projects from cmake? Robert. On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier [EMAIL PROTECTED] wrote

Re: [osg-users] Performance comparison with older OSG versions

2008-12-10 Thread Robert Osfield
I observed that for this model and camera position enabling/disabling thread safe ref/unref makes around 20% performance difference. I thought GCC builtins should reduce this. Tugkan Robert Osfield wrote: Hi Tugkan, On Mon, Dec 8, 2008 at 11:04 AM, Tugkan Calapoglu [EMAIL PROTECTED] wrote

Re: [osg-users] Creating window

2008-12-10 Thread Robert Osfield
Hi Renan, There are lots of options for controlling the windowing. Have a look at the osgcamera and osgwindows examples. You could also use viewer configuration files - OpenSceneGraph-Data/Configuration including one which is called SmallWindow.view. You can set a the configutation as the

Re: [osg-users] SVN last version

2008-12-10 Thread Robert Osfield
of warning on osg sources ... I stop compilation after 8000 warnings. Not sure to understand you with Cmake. If I remove the Cmakecache.txt, I need to configure from zero again, and the result would the same as previously... Vincent. 2008/12/10 Robert Osfield [EMAIL PROTECTED] Hi Vincent, I'm

Re: [osg-users] Performance comparison with older OSG versions

2008-12-10 Thread Robert Osfield
Hi Tugkan, On Wed, Dec 10, 2008 at 1:09 PM, Tugkan Calapoglu [EMAIL PROTECTED] wrote: Yes the scene has many state sets and drawables. We heavily optimize our scenes to reduce the number of state sets and drawables but going beyond a certain point is not possible. If I remember correctly,

Re: [osg-users] SVN last version

2008-12-10 Thread Robert Osfield
... Thanks, Vincent 2008/12/10 Robert Osfield [EMAIL PROTECTED] Hi Vincent, Have you built the OSG before on this Mac? If so which version? I do wonder if you don't have an Apple SDK missing that contains the AvailabilityMacros.h that the Config is trying to use. Robert. On Wed

[osg-users] Cmake question - is it possible to explicitly pull in symbols in a static lib?

2008-12-10 Thread Robert Osfield
Hi CMake/build experts, I am currently looking at the static build of the OSG, and in particular the problems with static libraries only including .o's that have symbols that are explictly referenced in the main, or one of the objects referenced by main. The problem with this is that the OSG

Re: [osg-users] SVN last version

2008-12-10 Thread Robert Osfield
, but when a submission i done, i want to test it, maybe someone can solve/have solved bug I am looking at... Thanks Robert. Vincent. 2008/12/10 Robert Osfield [EMAIL PROTECTED] HI Vincent, Dev releases are static tags that don't get patched, once they are made they never changed, so you would

Re: [osg-users] SVN last version

2008-12-10 Thread Robert Osfield
HI Vincent, Dev releases are static tags that don't get patched, once they are made they never changed, so you would only need to compile once. The trunk is where all the new submissions get merged, then once ever week or two a dev release comes out. So if you want all the absolute latest day

Re: [osg-users] SVN last version

2008-12-10 Thread Robert Osfield
of configuration possibilities... If anyone succed to configure a project with OSG trunk under VisualStudio... Thanks, Vincent. 2008/12/10 Robert Osfield [EMAIL PROTECTED] Hi Vincent, If you are using windows then how come you have Xcode in your path... Did you do something odd w.r.t doing

Re: [osg-users] SketchUp export to OSG?

2008-12-10 Thread Robert Osfield
HI Randolf, Soes SketchUp not support Collada? Robert. On Wed, Dec 10, 2008 at 4:07 PM, R Fritz [EMAIL PROTECTED] wrote: 3DS and OBJ formats seem the most plausible channel, short of writing an actual SketchUp OSG exporter (which is plausible, but I'd like to do some tests first.) Anyone

Re: [osg-users] large model is not displayed?

2008-12-10 Thread Robert Osfield
Hi Ferdi, I could be a driver bug or limit. Try disabling the display lists and don't enable VBO's. Also try breaking the data up into a number of Geometry objects rather than packing all the data into a single Geometry. Chunking the data in this way will help with culling and with the OpenGL

Re: [osg-users] Is it time that we have a OpenSceneGraph/src/3rdPartyPlugins directory?

2008-12-10 Thread Robert Osfield
Hi Andreas, If you are up for it would could trial building your plugin as a src/3rdPartyPlugin/firefox project. If you don't have the cmake skills right now then either just try copying an existing plugin - such as the gecko one, or perhaps another member of the community can help volunteer to

Re: [osg-users] Matrixd vs Vec3d ..

2008-12-10 Thread Robert Osfield
Hi Vincent, The OSG's support for Vec3 * Matrix does an implicit case up to Vec4, and the does the w divide, so what you are getting is Vec4(Vec3,1) *Matrix. The OSG convention is also post multiplication so to convert an objects from local coords to world you do: v_world = v_local *

Re: [osg-users] culling takes too long

2008-12-10 Thread Robert Osfield
Hi Vincent, On Wed, Dec 10, 2008 at 4:55 PM, Vincent Bourdier [EMAIL PROTECTED] wrote: Maybe you can use billboard for trees ... cull is easy for a billboard ... instead of a complex geometry. Actually billboards are relatively expensive as they require a individual modelview matrix to

Re: [osg-users] culling takes too long

2008-12-10 Thread Robert Osfield
Hi Juan, in an ideal world one should build databases that don't require running Optimizer on them, as the Optimizer can only do what it's algorithm thinks would be best given the data, and it can only do certain types of optimizations of certain types of data. Humans are far far better

Re: [osg-users] discontinuity in texture in VPB...

2008-12-10 Thread Robert Osfield
HI Shayne, I looks like the reprojections that GDAL is used for has screwed up. I've never personally seen such errors. Are you able to isolate this problem to a particular tile/source imagery? Robert. On Wed, Dec 10, 2008 at 5:14 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC [EMAIL

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Robert Osfield
Hi Roman, On Thu, Dec 11, 2008 at 6:57 AM, Roman Grigoriev [EMAIL PROTECTED] wrote: So for now I solve problem by doing all postprocess operations for left and right eye and have huge frame drop to 25 fps L Stereo rendering normally incurrs a performacne hit, as you are doubling the amount of

Re: [osg-users] huge mesh decimation

2008-12-11 Thread Robert Osfield
HI Ferdi, The osgUtil::Simplifier wasn't designed to handle really large meshes, so there are no special schemes to doing the simplifier incrementally. The class makes extensive use of std contains like std::set/map so memory consumption won't be too linear, but shouldn't be exponential so it

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Robert Osfield
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, December 11, 2008 12:20 PM To: OpenSceneGraph Users Subject: Re: [osg-users] RTT and stereo (corrected) Hi Roman, On Thu, Dec 11, 2008 at 6:57 AM, Roman Grigoriev [EMAIL PROTECTED] wrote: So for now I solve problem

Re: [osg-users] multi view stereo

2008-12-11 Thread Robert Osfield
Hi Dieter, You shouldn't need any special draw code the OSG can do multiple cameras already, you just need to set up a single View with multiple slave Cameras, you can have as many as you want, 5 will be no problem. The code in osgViewer::View::setUpViewForSpephicalCode(..) would

Re: [osg-users] Funding

2008-12-11 Thread Robert Osfield
HI All, I remain curious about the possibility of finding funding routes that would support a dedicated dev team, although also a bit sceptical about the ability for us to draw in enough cash to cover a full time salary for engineer just dedicated to OSG infrastructure/build

Re: [osg-users] Problems loading png,jpg,...

2008-12-11 Thread Robert Osfield
Hi Adaya, The OSG's build system checks to see if you have the libpng/libjpeg etc. dependencies installed, if you have it'll build the plugins, if you don't it want build them. To include them download and install the dependencies. See the dependencies page on the wiki. If you are using debian

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Robert Osfield
. So OSG simply duplicate geometries? Or maybe I don't understand something? Roman -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, December 11, 2008 1:33 PM To: OpenSceneGraph Users Subject: Re: [osg-users] RTT

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Robert Osfield
] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, December 11, 2008 2:58 PM To: OpenSceneGraph Users Subject: Re: [osg-users] RTT and stereo (corrected) Hi Roman, When doing stereo you would typically use a single View with a single master Camera that controls the what

Re: [osg-users] Funding

2008-12-11 Thread Robert Osfield
Hi Sukender, On Thu, Dec 11, 2008 at 1:05 PM, Sukender [EMAIL PROTECTED] wrote: I agree with 99% of what you say. And I would like to insist on the fact that visivility (marketing/web site/etc.) is a weak point of OSG. It's really too bad since OSG has a great source code and great

Re: [osg-users] RTT and stereo (corrected)

2008-12-11 Thread Robert Osfield
Hi Roman, On Thu, Dec 11, 2008 at 1:31 PM, Roman Grigoriev [EMAIL PROTECTED] wrote: P.S. Could you please tell me in what situation I should use CompositeViewer? Please search my previous explanations of CompositeViewer vs Viewer. Because as far as I got for opengl it's better to have one

Re: [osg-users] Funding

2008-12-11 Thread Robert Osfield
Hi Sukender, On Thu, Dec 11, 2008 at 2:28 PM, Sukender [EMAIL PROTECTED] wrote: Blogging can be an idea too... but to be effective, it has to be made on blogs/pages that have a relatively hight importance for search engines, I guess. The problem is then the same as adverts, isn't it? You

Re: [osg-users] Using OSG on Windows on Bootcamp

2008-12-11 Thread Robert Osfield
HI Renan, EventType does not map to mouse buttons so you misusing the LEFT/RIGHT_MOUSE_BUTTON enum. For button you just do ea.getButton(), the event type of buttons are osgGA::GUIEventAdapter::RELEASE/PUSH. Please do a search of examples and osgGA for usage. Robert. On Thu, Dec 11, 2008 at

Re: [osg-users] Using Cygwin compiling OSG examples but how do you choose X11 or Win32 type compiles

2008-12-11 Thread Robert Osfield
Hi Brian, You'll need to modify the src/osgViewer/CMakeLists.txt to add the option in of compile with X11 under Windows. Have a look at the OSX blocks for a guide how to do this. Robert. On Thu, Dec 11, 2008 at 7:36 PM, Brian Keener bkee...@thesoftwaresource.com wrote: Not sure I can explain

Re: [osg-users] Viewer destruction affects unrelated contexts

2008-12-11 Thread Robert Osfield
Hi Mark, Could you modify one of the OSG examples to recreate this issue, once I can recreate it at my end I'll be able to look into solve the bug. Robert. On Thu, Dec 11, 2008 at 7:44 PM, Mark Sciabica msciab...@itracs.com wrote: I encountered some unexpected behavior when a Viewer is

Re: [osg-users] Funding

2008-12-12 Thread Robert Osfield
Hi Sukender, On Thu, Dec 11, 2008 at 9:53 PM, Sukender suky0...@free.fr wrote: Seeing your answer, it seems that I was not as clear as I should have been. Well, about blogs, that's okay. But about gaming industry, I was just saying that advertising/marketing towards game developpers should

Re: [osg-users] The Collada plugin and transparency

2008-12-12 Thread Robert Osfield
Hi Guys, I really don't know enough about COLLADA to dive fully in on this topic, it's good to see it being thrashed out. The only thing I can add to discussion is that we've had the issue of deciding whether an object is transparent or not in the OpenFlight plugin as OpenFlight itself doesn't

Re: [osg-users] Viewer destruction affects unrelated contexts

2008-12-12 Thread Robert Osfield
into the problem. Attached is my test code. Closing one of the windows unexpectedly reloaded the texture in the other window. My texture testing exposed another bug when changing the image attached to a texture. I'll provide a description and sample in a separate e-mail. Mark Robert Osfield wrote

Re: [osg-users] Assigning different size image to texture fails with multiple contexts

2008-12-12 Thread Robert Osfield
HI Mark, I've previous used the ability of resizing images and it did have it working. I did require a bug fix, but this was done a while back. Which version of the OSG are you using? Robert. On Thu, Dec 11, 2008 at 10:48 PM, Mark Sciabica msciab...@itracs.com wrote: Hello Robert, I have

Re: [osg-users] Funding

2008-12-12 Thread Robert Osfield
HI Sukender. On Fri, Dec 12, 2008 at 11:18 AM, Sukender suky0...@free.fr wrote: You're absolutely right about the fact that OSG isn't a game engine. I personnaly think OSG should be considered as a good layer to create a game engine on. That explains what I said about quick and dirty: 1.

Re: [osg-users] LOD: discrete or continuous?

2008-12-12 Thread Robert Osfield
Hi Yong, On Fri, Dec 12, 2008 at 2:53 PM, Yong Wang yw...@dandp.com wrote: Does OSG support continuous Level of Detail? Or support only discrete LOD? The core OSG only includes discete LOD, but it's possible to extend the OSG to provide CLOD. The VirtualTerrainProject has a number of CLOD

[osg-users] Please test svn/trunk in prep for 2.7.7 dev release

2008-12-12 Thread Robert Osfield
Hi All, I have just made my last check in that I plan to do before tagging the OpenSceneGraph-2.7.7 dev release. Could users check svn/trunk and do a build and test and let me know if any problems arise/or if the build works fine for your platform. Thanks, Robert.

Re: [osg-users] LOD: discrete or continuous?

2008-12-12 Thread Robert Osfield
can find standalone working implementations. Both would require paged DB. The internal representation would use different data structures. The only two OSG ready implementations I found at vtp was demeter and chunked lod. -- A. On Fri, Dec 12, 2008 at 9:00 AM, Robert Osfield robert.osfi

Re: [osg-users] Wazabee (Spatial View) integration

2008-12-12 Thread Robert Osfield
HI Adrian, The place to put new types of multi-view displays is in osgViewer rather than SceneView. My plan is to migrate all stereo support directly into osgViewer. The philips wow and spherical display support in src/osgViewer/View area good examples how to go about implementing it. You

Re: [osg-users] Bug in VertexBufferObject::compileBuffer

2008-12-12 Thread Robert Osfield
Hi Peter, I'm afraid on just reading your email I can't get my head around the exact issue you are trying to address. Would it be possible for you to modify one of the OSG example to reproduce the problem? Robert. On Fri, Dec 12, 2008 at 3:41 PM, Peter Hrenka p.hre...@science-computing.de

Re: [osg-users] Function Prototype Conflict for strcasecmp in osgDB/FieldReader

2008-12-12 Thread Robert Osfield
Hi Fred, I've just looked at include/osgDB/FieldReader in svn/trunk and it doesn't use strcasecmp, it does include string.h so perhaps this is which is introducing the conflict. The OSG code is perfectly legal so I can only guess that something else is happening in Cal3D/osgCal/Delta3D code to

Re: [osg-users] Bug in osgManipulator with viewer.

2008-12-12 Thread Robert Osfield
Hi Vincent, Other people do use osgManipulator but not with the same problems as you've seen. I have I've been busy so haven't had a chance to try out your example, no doubt others are also rushed off their feet, so you just need to be patient. I must admit from your explanation it does sounds

Re: [osg-users] 2.8 planned date?

2008-12-12 Thread Robert Osfield
Hi Tim, On Fri, Dec 12, 2008 at 6:10 PM, Tim Moore timo...@redhat.com wrote: The Flightgear project is preparing it's first official OSG-based release. Great news ;-) What time frame are you working to? Right now we're dependent on OSG 2.7.5+. We'd like to make the release depend on a

Re: [osg-users] LOD: discrete or continuous?

2008-12-12 Thread Robert Osfield
HI Alejandro, On Fri, Dec 12, 2008 at 6:25 PM, Alejandro Aguilar Sierra algsie...@gmail.com wrote: But by all means go spend time on stuff that isn't really useful... I rather would like to contribute vpb with useful stuff. IMHO there is yet room for improvement, and I would be more than

Re: [osg-users] Please test svn/trunk in prep for 2.7.7 dev release

2008-12-12 Thread Robert Osfield
Hi Cedric, On Fri, Dec 12, 2008 at 6:31 PM, Cedric Pinson morni...@plopbyte.net wrote: did you merge osgWidget branch with ? No I haven't merged in recent changes from the osgWidget branch. I'm inclined to get 2.7.7 out the door, then merge osgWidget. My plan is to start making dev release

Re: [osg-users] discontinuity in texture in VPB...

2008-12-12 Thread Robert Osfield
Hi Umit, --geconetric and --terrain controls completely orthogonal features. It's perfectly normal to use both --geocentric and --terrain, and in fact it's my plan to make this the default setting. Robert. On Fri, Dec 12, 2008 at 7:02 PM, Ümit Uzun umituzu...@gmail.com wrote: Hi Tueller, Do

Re: [osg-users] 2.8 planned date?

2008-12-12 Thread Robert Osfield
Hi Tim, Forgot to asks. Which openscenegraph components will the next release of FlightGear rely on? The bit I'm particular curious about is what OSG packages you'll need, I presume it'll be libopenscenegraph for runtime, and libopenscenegraph-dev for build, but will you need some of the more

[osg-users] OpenSceneGraph-2.7.7 dev release tagged

2008-12-12 Thread Robert Osfield
Hi All, I've just tagged the OpenSceneGraph-2.7.7 dev release, details on the release can be found at: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases * OpenSceneGraph-2.7.7, released on 12th December 2008. OpenSceneGraph-2.7.7, changes include: o

Re: [osg-users] Picking Image in using Ortho 2d Projection

2008-12-13 Thread Robert Osfield
Hi Lukas, It is possible to pick items in a 2D hud, the osgpick example demonstrates this. I don't know what might be wrong at your end, my best guess would be the projection matrix has zero depth range or something similar to that. SInce the osgpick example does work compare you code to it.

Re: [osg-users] discontinuity in texture in VPB...

2008-12-13 Thread Robert Osfield
HI Umit, The --terrain option enables the use osgTerrain::TerrainTile rather the use of osg::Geometry based tiles, and osgTerrain supports both geocentric and flat earth projections. Robert. On Fri, Dec 12, 2008 at 8:37 PM, Ümit Uzun umituzu...@gmail.com wrote: Hi Robert, Thanks for

Re: [osg-users] Precipitation effect coming too fast, and hiding on some areas

2008-12-13 Thread Robert Osfield
Hi Fred, On Sat, Dec 13, 2008 at 4:02 PM, Frederic Bouvier fredlis...@free.fr wrote: The same problem affect FlightGear too : it rains into the cockpit. Would it be possible to kill a particle when it comes under a certain distance from the viewer ? If you want to see this funny effect in

Re: [osg-users] 2.8 planned date?

2008-12-13 Thread Robert Osfield
Hi Tatsuhiro, On Sat, Dec 13, 2008 at 3:40 PM, Tatsuhiro Nishioka tat.fgmac...@gmail.com wrote: Ah, I need to resubmit the patch for the workaround of an OpenGL driver bug/crash on nVidia 7x00 GT, The recall the original fix was suitable for inclusion in the core OSG, resbumitting it in its

Re: [osg-users] 2.8 planned date?

2008-12-13 Thread Robert Osfield
Hi FlightGear-er's, On Fri, Dec 12, 2008 at 6:46 PM, Robert Osfield robert.osfi...@gmail.com wrote: What time frame are you working to? No answer, but it's important for me to have an idea. If you are pushing out a release this weekend then there is no way we can get 2.8 in time, if it's next

Re: [osg-users] Precipitation effect coming too fast, and hiding on some areas

2008-12-14 Thread Robert Osfield
HI Joakim Fred, I noticed the same vertical rain artifact. osgParticle::PreciptiationEffect will normally fall vertically but when the camera moves it will appear with the correct motion, so it looks like the effect is moving with the camera with this usage, normally the effect would be move

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