Re: [osg-users] context IDs

2018-09-21 Thread Andy Skinner
of OpenSceneGraph in this part of our cycle, but I may be able to make a change. I think I feel better with the change to clear the existing list element in ~GLException. But I think the other approach would be better for current OSG. andy -Original Message- From: Andy Skinner Sent

Re: [osg-users] context IDs

2018-09-19 Thread Andy Skinner
of this refactor perhaps these data structures could be reset within the GLExtensions destructor. I don't have time to look into a fix right now, so either dive into the code yourself or avoid creating and destructor lots of contexts. Robert. Robert. On Wed, 19 Sep 2018 at 15:52, Andy Skinner wrote

Re: [osg-users] context IDs

2018-09-19 Thread Andy Skinner
performance. Cheers, Robert. On Mon, 17 Sep 2018 at 19:08, Andy Skinner wrote: > > If we get our contextIDs from GraphicsContext::createNewContextID(), it could > give us a new number or return a previous one, if we are returning them with > GraphicsContext::decrementContextIDUsageC

Re: [osg-users] context IDs

2018-09-19 Thread Andy Skinner
in 3.4 onwards (I haven't checked further back) For graphics performance I would recommend that applications don't go creating and destroying GraphicsWindows, if possible just hide the window and reuse it will provide better performance. Cheers, Robert. On Mon, 17 Sep 2018 at 19:08, Andy Skinner

[osg-users] context IDs

2018-09-17 Thread Andy Skinner
If we get our contextIDs from GraphicsContext::createNewContextID(), it could give us a new number or return a previous one, if we are returning them with GraphicsContext::decrementContextIDUsageCount. Right? Is there an intended connection between a contextID that has been used and a new

Re: [osg-users] ShaderComposer::releaseGLObjects warning

2016-04-27 Thread Andy Skinner
So, to be clear, we'll leave it as is? thanks andy Needing to put a using in lots of places across the OSG to just quieten inappropriate warnings is pretty crappy. The more superfluous code you have in your code base the less easy it is to read, the easier it to break. This makes me very

Re: [osg-users] ShaderComposer::releaseGLObjects warning

2016-04-27 Thread Andy Skinner
.org> Subject: Re: [osg-users] ShaderComposer::releaseGLObjects warning Hi Andy, On 26 April 2016 at 20:31, Andy Skinner <andy.skin...@mathworks.com<mailto:andy.skin...@mathworks.com>> wrote: Thanks for that fix. There is a remaining issue, and I'm not sure if you would see it as a bu

Re: [osg-users] ShaderComposer::releaseGLObjects warning

2016-04-26 Thread Andy Skinner
Thanks for that fix. There is a remaining issue, and I'm not sure if you would see it as a bug or a dodgy compiler warning. :) We get a similar message about osgUtil::CullVisitor::clone(). NodeVisitor uses META_Object, which brings in: virtual osg::Object* clone(const osg::CopyOp& copyop)

[osg-users] ShaderComposer::releaseGLObjects warning

2016-04-18 Thread Andy Skinner
We are getting a warning for ShaderComposer::releaseGLObjects: 'void osg::ShaderComposer::releaseGLObjects(osg::State *)' : member function does not override any base class virtual member function osg::Object::releaseGLObjects is virtual, but osg::ShaderComposer::releaseGLObjects is not. Is

Re: [osg-users] building OSG 3.0.1

2014-01-29 Thread Andy Skinner
to be updated. I think, from reading, that if I installed compiler command tools I'd get the headers folder in the framework, and maybe then CMake would find it again. andy From: Andy Skinner Sent: Tuesday, January 28, 2014 5:16 PM To: OpenSceneGraph Users (osg-users@lists.openscenegraph.org) Subject

[osg-users] building OSG 3.0.1

2014-01-28 Thread Andy Skinner
We're using 3.0.1. I'd like to update, but at the moment don't have time and have something else going on. I'm able to build on a Mac OS X 10.7.5 machine. With a few changes to our makefile (which calls cmake and then gmake), I'm trying to build on Mac OS X 10.8. (The changes involve

[osg-users] RenderStage setting Viewport as it knows it, then as default

2013-03-11 Thread Andy Skinner
We've seen that we have calls to glViewport(800, 600), mixed in with calls to the actual size of our viewport. Is the final state.apply() call at the end of RenderStage::drawImplementation() intended to set things back to a default state after rendering everything? I've seen that RenderStage

Re: [osg-users] intersection of lines: line widths?

2012-10-23 Thread Andy Skinner
Thanks for comments, Peter. By easier to pick, I didn't mean relative to other lines in the scene, but that I wouldn't have to be as close to the actual line geometry. It is a question of whether the line will be in the list of intersections, rather than which intersection I choose. I

[osg-users] intersection of lines: line widths?

2012-10-22 Thread Andy Skinner
I know that intersections are about 3d world coordinates, and line widths are about pixels. But is there a way to use line widths in calculating intersections with the polytope intersector? In other words, I want a wider line to be easier to pick. I could just expand the polytope a bit,

[osg-users] clipping the Intersectors

2012-04-24 Thread Andy Skinner
Should we expect the picking Intersectors to look at the clipping planes set up by ClipNodes and Scissors? We can clip the results, but it seems like the sort of thing the Intersectors would be good at. Basically, we've been getting points picked that should have been clipped by a clip box.

Re: [osg-users] Point attribute affecting display of triangle on OS X

2012-03-12 Thread Andy Skinner
Thanks, Ulrich. Sorry, I missed your reply before. Yes, your results do sound different. I'd expect no argument to have green dots instead of green discs, because the point size won't be set. They're small and right on the edge of the triangle. And in our case, the red triangle and the line

[osg-users] Point attribute affecting display of triangle on OS X

2012-02-29 Thread Andy Skinner
Attached is a simple OSG example that, on Mac with nVidia card, seems to show point geometry with the Point StateAttribute set causing other geometry to be clipped. We did not see this on a Mac with an ATI card. This has been reproduced on the OSG trunk, but has been seen on older versions as

[osg-users] osg plugins

2011-11-16 Thread Andy Skinner
We're just moving from 2.8.something to 3.0.1. Looks like I should update from using .osg to .osgx. While I was looking at that, I was wondering about this line from DogOSGWrapper.cpp: if (osgDB::Registry::instance()-loadLibrary(*itr)==osgDB::Registry::LOADED) return

Re: [osg-users] OsgParticle variables causing objects to disappear

2011-10-05 Thread Andy Skinner
Maybe far off, but something I've seen: Do you happen to be working on a mac? We've seen something on one particular graphics card on the mac, where drawing with points sometimes seems to affect clipping on other objects. It seems really weird. I think that when we didn't set the osg::Point

[osg-users] Mac NVidia Point / clipping issue?

2011-04-08 Thread Andy Skinner
This will sound like a reach, and I can't easily make a simple case to show it. But I'd like to know if this rings a bell with anyone. We've seen geometry disappear when in the same scene as a point, on NVidia 7300 on a Mac. If I comment out the part of our code where we set the Point

[osg-users] using points and lines for compute near and far

2010-12-14 Thread Andy Skinner
Sometimes our scene only consists of lines. When we use COMPUTE_NEAR_FAR_USING_PRIMITIVES, the near and far aren't computed correctly, because the TriangleFunctor used with ComputeNearestPointFunctor doesn't look at points or lines. In order to get this to work, if I want to consider lines

[osg-users] plugin source code

2010-12-06 Thread Andy Skinner
I was looking at submitting a fix for the osg plugin. We use shared arrays (see osgsharedarray example) in the last stable release of OSG. We had a problem writing osg files of our scene because of a static cast in the osg plugin. It assumed it knew what the array was (FloatArray, for

Re: [osg-users] plugin source code

2010-12-06 Thread Andy Skinner
Subject: Re: [osg-users] plugin source code Hi Andy, The deprecated DotOsgWrappers can now be found in src/osgWrappers/deprecated-dotosg/*/*. Robert. On Mon, Dec 6, 2010 at 2:34 PM, Andy Skinner andy.skin...@mathworks.com wrote: I was looking at submitting a fix for the osg plugin

[osg-users] AutoTransform and traversals

2010-10-01 Thread Andy Skinner
I'm not sure why the calculations done in AutoTransform are done in the cull traversal, rather than in update. I'd have thought that update was for objects setting things in themselves, and the cull was read only. Does the update not accumulate transform matrices? Something else? thanks andy

Re: [osg-users] destructing Viewer after context is gone

2010-09-02 Thread Andy Skinner
GraphicsWindowEmbbedded usage assume that context is always current for the life of the viewer. With a bit of hacking you could probably disable the clean up the view and graphics window are attempting to do, but it would probably be far easier to remove the destroy the graphics

[osg-users] destructing Viewer after context is gone

2010-09-01 Thread Andy Skinner
I'm using OSG 2.8.3, the last stable release. I'm using a Viewer with GraphicsWindowEmbedded. On closing the window, the Viewer is destroyed, and the destructor tries to close the GraphicsContext. Inside flushAllDeletedGLObjects, flushDeletedGlPrograms is called. Inside that, there is a call

[osg-users] cull callbacks

2010-07-07 Thread Andy Skinner
What is the difference between the cull callback set on a Drawable and a NodeCallback set as a cull callback on a Node? I saw one thread on the list where someone was confusing them, and the difference was mentioned, but not spelled out. It appears the Drawable::CullCallback is used to decide

Re: [osg-users] 2.8.3 testing

2010-03-23 Thread Andy Skinner
I was able to build from the updated 2.8 branch last night. This morning I was able to telnet to a mac and run osgconv without complaints about not being able to get to the display. That was the case we were testing before. thanks andy -Original Message- From:

Re: [osg-users] 2.8.3 release likely, need community assistance

2010-03-22 Thread Andy Skinner
Rats. I think some more changes were made after I tested this off of the trunk. I don't mind taking a look at it, but haven't been paying attention to how much time I'd have to get this fixed. How long? Of course, if it is breaking the trunk's build, I assume it will be fixed soon. Thanks

Re: [osg-users] 2.8.3 release likely, need community assistance

2010-03-22 Thread Andy Skinner
I'm building the trunk again now on OS X, to see if Robert has fixed the problem you mention. If he has, maybe you could bring this change back in. andy Rats. I think some more changes were made after I tested this off of the trunk. I don't mind taking a look at it, but haven't been

Re: [osg-users] 2.8.3 release likely, need community assistance

2010-03-22 Thread Andy Skinner
, March 22, 2010 11:35 AM To: OpenSceneGraph Users Subject: Re: [osg-users] 2.8.3 release likely, need community assistance Andy Skinner wrote: I'm building the trunk again now on OS X, to see if Robert has fixed the problem you mention. If he has, maybe you could bring this change back

Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Andy Skinner
I just got OpenSceneGraph-2.8, and tried to build on OS X. I'm getting an error in OpenThreads/Atomic, complaining that int32_t does not name a type. I'm following the unix instructions, doing configure and then make. I had just build the trunk (at least the first part) and got past this.

Re: [osg-users] 2.8.3 testing

2010-03-22 Thread Andy Skinner
To: OpenSceneGraph Users Subject: Re: [osg-users] 2.8.3 testing Andy and Paul - I submitted a fix for this (r10927) which reorders some of the ifdef checking so that it works properly under OSX. Chuck On Mar 22, 2010, at 9:47 AM, Andy Skinner wrote: I just got OpenSceneGraph-2.8, and tried

Re: [osg-users] 2.8.3 release likely, need community assistance

2010-03-10 Thread Andy Skinner
Paul, Robert was at one time (Novemeber, December) working with removing some more static initializers. We really need to get up to date on OSG, and we need to get rid of the initializers. If Robert was able to complete that (he hadn't had time as of December), it would be a big help. (We

Re: [osg-users] Gearing up for OpenSceneGraph-2.8.2, OpenSceneGraph-2.10 and VirtualPlanetBuilder-1.0 releases

2009-06-22 Thread Andy Skinner
I'd like to see the SceneGraphOrderRenderBin implementation if it could fit in. It was discussed in May. andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Saturday, June 20,

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Andy Skinner
Windows XP with NVidia card has been fine so far. I'm using cmake 2.6 patch 2. I'm working on OSX 32 and 64 bit, and linux 64 bit. andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-19 Thread Andy Skinner
: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Andy Skinner Sent: Tuesday, May 19, 2009 10:27 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged Windows XP with NVidia card has been

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate five tagged

2009-05-18 Thread Andy Skinner
I'll try, but not sure I can finish this afternoon. I was still working on rc 4. andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Monday, May 18, 2009 12:20 PM To:

Re: [osg-users] OSG 2.8.1

2009-05-05 Thread Andy Skinner
How much feedback do you need for OSG 2.8.1? thanks, andy ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate three tagged

2009-04-27 Thread Andy Skinner
RC3 seems OK to me on Win32, linux 64, and Intel mac 32. thanks, andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Thursday, April 23, 2009 10:41 AM To: OpenSceneGraph Users

Re: [osg-users] OpenSceneGraph-2.8.1 release candidate three tagged

2009-04-23 Thread Andy Skinner
Thanks. Sorry I'm slow--I have built rc2 on Intel Mac, win32, and Linux 64. I have tried it in my app on win32. I guess instead of trying what I have on the other platforms, I should get the new one. I've had a lot going on, so haven't been able to give quick responses. andy -Original

Re: [osg-users] OSG 2.8.1

2009-03-19 Thread Andy Skinner
To: OpenSceneGraph Users Subject: Re: [osg-users] OSG 2.8.1 Hi Andy, 2009/3/18 Andy Skinner andy.skin...@mathworks.commailto:andy.skin...@mathworks.com You know, I was thinking that using SVN was going to get me the latest, but I bet I'm just getting SVN from when 2.8.0 was made. I'm using the line (copied

[osg-users] OSG 2.8.1

2009-03-18 Thread Andy Skinner
I've built the OSG successfully, but it is going to take me longer to test it with our software. Last time I just built it without updating with our code, and now I'm finding that I have to change some of our BoundingSphere code that doesn't compile. I'll give feedback on the 2.8.1 as soon as

Re: [osg-users] OSG 2.8.1

2009-03-18 Thread Andy Skinner
Osfield Sent: Wednesday, March 18, 2009 11:05 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OSG 2.8.1 HI Andy, 2009/3/18 Andy Skinner andy.skin...@mathworks.commailto:andy.skin...@mathworks.com I've built the OSG successfully, but it is going to take me longer to test it with our software

Re: [osg-users] Release schedule for OpenSceneGraph-2.8.1

2009-03-12 Thread Andy Skinner
I definitely want to give the 2.8.0 trunk a try, and will try to do it in relatively soon. It might be next week. andy ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] atomic_xor_uint_nv on Solaris

2009-01-07 Thread Andy Skinner
...@lists.openscenegraph.org] On Behalf Of Andy Skinner Sent: Tuesday, January 06, 2009 1:45 PM To: OpenSceneGraph Users Subject: [osg-users] atomic_xor_uint_nv on Solaris I'm trying to build a recent SVN version, and get errors for include/OpenThreads/Atomic: line 183: Error, badfunccp: The function

Re: [osg-users] atomic_xor_uint_nv on Solaris

2009-01-07 Thread Andy Skinner
Thanks. I've sent an email to Blasius (hoping I got the email from Gmane correctly), and will see if he has a suggestion. andy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent:

Re: [osg-users] atomic_xor_uint_nv on Solaris

2009-01-07 Thread Andy Skinner
I've not heard from Blasius Czink yet, but I have found out that there is a /usr/include/sys/atomic.h that declares things like atomic_or_uint_nv(), but does not declare atomic_xor_uint_nv(). Maybe the xor operation could be removed instead of the whole thing. I can't find any reference to

[osg-users] atomic_xor_uint_nv on Solaris

2009-01-06 Thread Andy Skinner
I'm trying to build a recent SVN version, and get errors for include/OpenThreads/Atomic: line 183: Error, badfunccp: The function atomic_xor_uint_nv must have a prototype. I'm not sure about this one. How is that supposed to be defined? line 243: Error, badargtype2: Formal argument 2 of

[osg-users] reconstructing a decomposed matrix

2008-10-09 Thread Andy Skinner
I'd like to make sure I understand something I'm doing. I'm calling decompose() on a modelview matrix. I get a translation vector, rotation quaternion, scale vector, and scale orientation quaternion. How do I put them back together to get the original matrix? As I said, I'm trying to check

Re: [osg-users] reconstructing a decomposed matrix

2008-10-09 Thread Andy Skinner
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Skinner Sent: Thursday, October 09, 2008 2:27 PM To: OpenSceneGraph Users Subject: [osg-users] reconstructing a decomposed matrix I'd like to make sure I understand something I'm doing. I'm calling decompose() on a modelview matrix. I get

Re: [osg-users] reconstructing a decomposed matrix

2008-10-09 Thread Andy Skinner
Actually, looks like I can ignore scale orientation and multiply scale, rotation, and translation, and get the original. I don't really understand scale orientation. andy From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Skinner Sent: Thursday

Re: [osg-users] OSG method for pushing/ popping entire openGL state machine?

2008-08-28 Thread Andy Skinner
Robert, I've got a drawImplementation() method that gets the projection and modelview matrices and does something with them, pushes both matrices and sets up pixel coordinates (glOrtho in projection, glLoadIdentity in modelview), calls osg::Geometry::drawImplementation(), and then does the pops

Re: [osg-users] OSG method for pushing/ popping entire openGLstate machine?

2008-08-28 Thread Andy Skinner
I'm not, but I'm pushing and popping the matrices. I didn't think I was changing anything else. andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Martz Sent: Thursday, August 28, 2008 11:11 AM To: 'OpenSceneGraph Users' Subject: Re: [osg-users]

[osg-users] Group::getNumChildren()

2008-08-07 Thread Andy Skinner
This method returns an unsigned int. It calls size() on the vector, which returns size_type. In our builds of software using OSG, we're getting warnings about a conversion of a 64 bit value to unsigned int. Has the OSG project had to change the type of common methods like this? Does it go

Re: [osg-users] Shifting OpenSceneGraph-2.6 to early August release

2008-07-22 Thread Andy Skinner
Actually, I think you should always go away on vacation as you're about to make a release. :) I would be more comfortable with a little time to let the dust settle than what is usually given. andy ___ osg-users mailing list

[osg-users] AutoTransform scale implementation

2008-07-01 Thread Andy Skinner
I'd like to know more about the AutoTransform auto-scale implementation. We want something similar, but we think we need to account for non-uniform scaling. Could I get a description of CullingSet::computePixelSizeVector()? I see it was written in 2002, but I'd appreciate any help in

Re: [osg-users] mac -install_name

2008-05-27 Thread Andy Skinner
Script Build phase. I don't know if you can do it in XCode directly. Seems to work. Let me know if you need more info and I'll dig up the exact script. Martins Andy Skinner wrote: I'll admit to being a little past the limit of my knowledge here ... We would like to specify the -install_name

Re: [osg-users] mac -install_name

2008-05-27 Thread Andy Skinner
/file.dylib to LDFLAGS and that seemed to work. I do this in a Makefile project and use the resulting dylib in a larger XCode project. Then i didn't have to do the install_name_tool voodoo. Martins Andy Skinner wrote: Thanks, but that's what I'm trying to avoid. Don't you have to do the -id version

[osg-users] Projection vs Camera

2008-05-21 Thread Andy Skinner
I found a dusty part of our code where we have a Projection and a Camera. I've found an old email (2006) from this list about how the Projection is deprecated in favor of the Camera. I just wanted to check-is this correct? If we've got a Camera, we don't need a Projection? thanks andy

Re: [osg-users] Projection vs Camera

2008-05-21 Thread Andy Skinner
. thanks andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, May 21, 2008 8:37 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Projection vs Camera Hi Andy, On Wed, May 21, 2008 at 1:11 PM, Andy Skinner [EMAIL PROTECTED

[osg-users] question about warning in CullVisitor.cpp

2008-05-21 Thread Andy Skinner
There is an osg::notify at osg::WARN level in the CullVisitor in updateCalculatedNearFar(matrix, drawable, isBillboard). There are several, actually, but I'm asking about this one: if (d_near0.0) osg::notify(osg::WARN)2) sett near with d_near=d_near std::endl; else

Re: [osg-users] question about warning in CullVisitor.cpp

2008-05-21 Thread Andy Skinner
in the scene is in some way messed up. Is it possible to recreate this warning with osgviewer when loading one of your models? Robert. On Wed, May 21, 2008 at 5:04 PM, Andy Skinner [EMAIL PROTECTED] wrote: There is an osg::notify at osg::WARN level in the CullVisitor in updateCalculatedNearFar(matrix

[osg-users] osgPlugins directory name change?

2008-04-29 Thread Andy Skinner
Hi. Our windows plugin directory used to be named osgplugins-version number. Now they seem to be osgPlugins-version number. Anyone familiar with this change? I know that windows doesn't care about case, but we have all kinds of systems here, and I'm not sure we don't have a script that runs

Re: [osg-users] osgPlugins directory name change?

2008-04-29 Thread Andy Skinner
Hmmm. I found an email message from a long time ago with me asking and Robert saying they should be the same. He was guessing that it was vis studio making them lower case. But I can't find anything else about it (I'm sure we talked about this at some point, but I haven't found a

Re: [osg-users] Please test SVN of OpenSceneGraph

2008-04-24 Thread Andy Skinner
test SVN of OpenSceneGraph On Thu, Apr 24, 2008 at 5:12 PM, Andy Skinner [EMAIL PROTECTED] wrote: The latest SVN reports version 2.3.11, and builds on our solaris, mac, win32, and linux 64 systems. Thanks for the feedback Andy, its good to hear things working. What version of Mac/build system

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for2.3.9devrelease

2008-04-18 Thread Andy Skinner
On all three platforms on which I compiled, I got an error: FrameBufferObject:619: error: 'COLOR_BUFFER15' is not a member of 'osg::Camera'. I just did svn update in my root directory before compiling. Should I have done something else? andy -Original Message- From: [EMAIL PROTECTED]

Re: [osg-users] Please test SVN of OpenSceneGraph in prefor2.3.9devrelease

2008-04-18 Thread Andy Skinner
PROTECTED] On Behalf Of Andy Skinner Sent: Friday, April 18, 2008 11:08 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Please test SVN of OpenSceneGraph in prefor2.3.9devrelease On all three platforms on which I compiled, I got an error: FrameBufferObject:619: error: 'COLOR_BUFFER15' is not a member

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.9 devrelease

2008-04-17 Thread Andy Skinner
It built for me in windows and linux 64 bit. I'm still trying to get a solaris machine, and that is often where there has been trouble. andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, April 17, 2008 10:45 AM To:

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.3.9devrelease

2008-04-17 Thread Andy Skinner
Andy et. al, On Thu, Apr 17, 2008 at 6:24 PM, Andy Skinner [EMAIL PROTECTED] wrote: It built for me in windows and linux 64 bit. I'm still trying to get a solaris machine, and that is often where there has been trouble. Thanks for the testing. I'll leave tagging 2.3.9 till tomorrow, and hope

[osg-users] AutoTransform and reference frame

2008-04-04 Thread Andy Skinner
I'm trying to understand how to use AutoTransform to make an object that keeps its rotation and scale the same as I transform the scene or change the size of the window. The rotation part seems fine, but I've had some problem with the scale. I set AutoScaleToScreen to true and apply a scale for

Re: [osg-users] Testing of OSG and VPB SVN in prep for nex devreleases and 2.4 stable release

2008-03-31 Thread Andy Skinner
Sorry, just getting to it. I can do all those you mention, but give me some time. andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, March 31, 2008 6:53 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Testing of OSG

Re: [osg-users] Testing of OSG and VPB SVN in prep for nex devreleases and 2.4 stable release

2008-03-31 Thread Andy Skinner
So far, my windows and OSX compilations have been fine. The Solaris compilation failed on OpenFlight/LightSourcePaletteManager.cpp, needing an include for the sprintf call. Adding #includestdio.h to the list of #includes in that file works fine. I'm up to about 85% now. andy -Original

Re: [osg-users] OpenGL API RE: Mac OpenGL integration / CGLMacro.h

2008-03-26 Thread Andy Skinner
as appropriate. It's one thing for a developer to decide to use macro wrappers in their end application, but portable middleware libraries like OSG must avoid such trickery. cheers -- mew On Fri, Mar 21, 2008 at 7:12 AM, Andy Skinner [EMAIL PROTECTED] wrote: Thanks, Mike, for putting

Re: [osg-users] Testing of SVN version please

2008-03-14 Thread Andy Skinner
To: OpenSceneGraph Users Subject: Re: [osg-users] Testing of SVN version please Hi Andy, On Fri, Mar 14, 2008 at 1:30 PM, Andy Skinner [EMAIL PROTECTED] wrote: I've just seen a compile error in osgviewerWX.cpp on OSX, complaining that cout is not a member of std. I'll get back to you about it as soon as I

Re: [osg-users] Testing of SVN version please

2008-03-13 Thread Andy Skinner
I didn't see the original post here, but I'm downloading SVN now. I'll try to build on solaris, windows, and linux. But it will take me a bit to get it set up to build under our environments, so hang on a bit. thanks andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] Testing of SVN version please

2008-03-13 Thread Andy Skinner
I hit a problem compiling on solaris. I've attached a part of the output. I don't see what it wrong. It says line 61 of the header file SceneGraphBuilder has an error: line 61: Error, norparerr: ) expected instead of - and line 61 looks like: void glColor4f(GLfloat red, GLfloat green,

Re: [osg-users] Testing of SVN version please

2008-03-13 Thread Andy Skinner
version please On Thu, Mar 13, 2008 at 6:15 PM, Andy Skinner [EMAIL PROTECTED] wrote: I built SceneGraphBuilder.i to get a look at the preprocessed code. This looks like: void ( * sunOglCurPrimTablePtr - oglColor4f ) ( sunOglCurrentContext , GLfloat red , GLfloat green , GLfloat blue

Re: [osg-users] Testing of SVN version please

2008-03-13 Thread Andy Skinner
morning. Cheers, Robert. On Thu, Mar 13, 2008 at 6:42 PM, Andy Skinner [EMAIL PROTECTED] wrote: It seems that there is a SUN_OGL_NO_VERTEX_MACROS define that I should set. If I google that, I get a lot of source references, and a few people who had to use it. I'm trying it now. One of them

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-12 Thread Andy Skinner
Thanks! Hopefully Robert can give it a look when he gets back. thanks, andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Tuesday, February 12, 2008 9:21 AM To: OpenSceneGraph Users Subject: Re: [osg-users] intersect()

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-11 Thread Andy Skinner
J-S, did you get to do any timing with my proposed use of doubles in the intersection code? Thanks, andy ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Andy Skinner
a version of LineSegment, and you (Robert and the mailing list) can tell me what you think. andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Skinner Sent: Tuesday, February 05, 2008 8:57 AM To: OpenSceneGraph Users Subject: [osg-users] intersect

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Andy Skinner
In your work, could you give me an idea of how often you intersect with a particular line segment object? I'm trying to decide if it is worth it to keep a Vec3d in the class (marking whether it is valid), or keeping double versions of _s and _e. thanks, andy -Original Message- From:

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Andy Skinner
I've submitted a change to the submission list. Please take a look and tell me if and how much it affects timing. thanks andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Wednesday, February 06, 2008 11:11 AM To:

[osg-users] intersect() methods in LineSegment (probably others)

2008-02-05 Thread Andy Skinner
I'm not sure what changed (in OSG or our code), but one of our unittests is failing on Windows as I try to upgrade our software to OSG 2.3.3. The picking I'm doing isn't hitting anything. It appears that the use of floats in the LineSegment::intersect(BoundingSphere) method may be hurting us.

Re: [osg-users] OpenSceneGraph-2.3.2 dev release tagged.

2008-01-23 Thread Andy Skinner
Subject: Re: [osg-users] OpenSceneGraph-2.3.2 dev release tagged. Hi Andy, On Jan 22, 2008 8:31 PM, Andy Skinner [EMAIL PROTECTED] wrote: I'm sure I've asked this before, and if there's an answer, sorry. I'll try to remember. :) Should the OpenThreads library version increment to keep track

Re: [osg-users] OpenSceneGraph-2.3.2 dev release tagged.

2008-01-16 Thread Andy Skinner
] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Tuesday, January 15, 2008 9:43 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenSceneGraph-2.3.2 dev release tagged. On Jan 15, 2008 2:37 PM, Andy Skinner [EMAIL PROTECTED] wrote: I wonder whether something got merged incorrectly

Re: [osg-users] OpenSceneGraph-2.3.2 dev release tagged.

2008-01-15 Thread Andy Skinner
] OpenSceneGraph-2.3.2 dev release tagged. Hi Andy, On Jan 14, 2008 8:12 PM, Andy Skinner [EMAIL PROTECTED] wrote: I'm having trouble compiling. (Sorry if this has been discussed and I missed it.) It can't find flushDeletedQueryObjects() in OcclusionQueryNode. Is this fixed in SVN? No, I wasn't aware

Re: [osg-users] OpenSceneGraph-2.3.2 dev release tagged.

2008-01-15 Thread Andy Skinner
://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph -2.3.2/include/osg/OcclusionQueryNode This is for the 2.3.2, so it looks to me like you have an out of date version of OcclusionQueryNode for some reason. Robert. On Jan 15, 2008 1:42 PM, Andy Skinner [EMAIL PROTECTED] wrote: There error I

Re: [osg-users] OpenSceneGraph-2.3.2 dev release tagged.

2008-01-15 Thread Andy Skinner
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Skinner Sent: Tuesday, January 15, 2008 7:37 AM To: OpenSceneGraph Users Subject: Re: [osg-users] OpenSceneGraph-2.3.2 dev release tagged. I wonder whether something got merged incorrectly (we've

Re: [osg-users] OpenSceneGraph-2.3.2 dev release tagged.

2008-01-14 Thread Andy Skinner
I'm having trouble compiling. (Sorry if this has been discussed and I missed it.) It can't find flushDeletedQueryObjects() in OcclusionQueryNode. Is this fixed in SVN? thanks andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent:

[osg-users] question about cleaning up an OpenGL context

2008-01-09 Thread Andy Skinner
We are using the OSG along with JOGL to provide and manage contexts. In general, this has worked well, and we have seen others reporting the same thing on this mailing list. (We're not yet using the embedded graphics window, however, but have our own SceneView, etc.) One thing that we had to be

Re: [osg-users] question about cleaning up an OpenGL context

2008-01-09 Thread Andy Skinner
); I presume this is exactly what you're looking for :-) Robert. On Jan 9, 2008 2:58 PM, Andy Skinner [EMAIL PROTECTED] wrote: We are using the OSG along with JOGL to provide and manage contexts. In general, this has worked well, and we have seen others reporting the same thing on this mailing

Re: [osg-users] OpenSceneGraph-2.3.0 dev release tagged.

2007-12-20 Thread Andy Skinner
Robert, the source package link doesn't work for me. andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, December 17, 2007 4:33 PM To: OpenSceneGraph Users Subject: [osg-users] OpenSceneGraph-2.3.0 dev release tagged. Hi

Re: [osg-users] Solaris compilation issues in SVN

2007-12-12 Thread Andy Skinner
a few. I've just done a search for find and sort and added std:: in the appropriate places. I may have missed a few though, could you do a svn update and let me know how you get on. Robert. On Dec 11, 2007 7:34 PM, Andy Skinner [EMAIL PROTECTED] wrote: I'm looking for the same kinds of things

[osg-users] Solaris compilation issues in SVN

2007-12-11 Thread Andy Skinner
I'm looking for the same kinds of things we've been struggling with in the past--standard template library functions that aren't in the solaris compiler's headers. We've fixed them in the past by adding includes to stdlib.h or similar. I am looking at a couple in DatabasePager.cpp. I could try

Re: [osg-users] Solaris compilation issues in SVN

2007-12-11 Thread Andy Skinner
A friend pointed out that find and sort really are stl functions, and not the same thing as the stdlib functions I was looking into before. andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Skinner Sent: Tuesday, December 11, 2007 2:35 PM

[osg-users] StateSet::merge question

2007-10-30 Thread Andy Skinner
My co-worker Mario found this thread from July, and we have the same question that Paul did. http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/17046/fo cus=17087 Should StateSet::merge() support PROTECTED mode? It supports OVERRIDE on one stateset, but never checks the mode on the

Re: [osg-users] Last call for feedback before 2.2

2007-10-04 Thread Andy Skinner
something that works for now. Thanks, andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, October 04, 2007 9:17 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Last call for feedback before 2.2 Hi Andy, On 10/4/07, Andy

Re: [osg-users] OpenSceneGraph-2.1.14 dev version released

2007-10-03 Thread Andy Skinner
The link to the .zip file isn't working for me. http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGrap h-2.1.14.zip andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, October 03, 2007 8:26 AM To:

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