Hi,
Thanks for the quick answers :D
So the first thing I did was to setup two cull callbacks, the first one sets
the camera inverse view matrix to a uniform for the geometry pass like this
(camera-getRenderTargetCamera()-getInverseViewMatrix()) and is attached to
the g-buffer camera. The
Hi,
I recently have been trying to get a deferred rendering system to work using
osg.
First of all in almost all the tutorials I've seen so far, the normal vector
was multiplied by the normal matrix (gl_NormalMatrix), but when I did so in my
geometry vertex shader, I had strange results
Hi Robert,
I knew that by creating an osg::Texture2D::SubloadCallback I could have control
over the image loading but I need to be able to pick the luxels data and past
it over the lightmap sample multiple time after load time, can I call the
subload function multiple time? ... and since it's
Hi,
I'm working on implementing VBSP lightmaps to OSG but I've come across a
problem, I'm not able to copy the image data the way I used to in this function:
Code:
Vector2 insert(int id, const Vector2 size, const BSPFile::LightmapLuxel*
luxels)
{
BSPLightmapNode*
Hi,
I've been looking to integrate wxWidgets to my engine but I'm unable to get the
antialiasing to work. Is it possible or is it a wxWidgets limitation :?
Thank you!
Cheers,
Micael
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Alright here's my fix:
Plugin Header:
Code:
#ifndef READERTERRAINLOD_H_
#define READERTERRAINLOD_H_
#include Common.h
#include StreamBuf.h
#include osgDB/Registry
#include osgDB/FileNameUtils
#include osgDB/FileUtils
#include osgDB/ImageOptions
class ReaderTerrainLOD : public
Hi,
I've been stuck with this issue for a while now and I really have no idea what
is causing it. I have a really basic scene that render just fine using the
basic OpenGL rendering pipeline but when I enable the
osg::Camera::FRAME_BUFFER_OBJECT tag with any osgPPU shader this is the result
I
Hi,
I'm looking for a way to load both the Virtual Planet Builder main .ive file
and the tiles .ive from a VFS (Virtual file system). I already have a VPB
terrain running and a functional VFS system that works by adding .physfs at
the end of a filepath like this
Would this work with osgPPU as well?
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Where could I find the source of this?
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