[osg-users] OsgMovie ffmpeg plugin lag with sound enabled

2011-07-25 Thread Vivien Delage
Hi, I have a small issue regarding the Osgmovie example with the ffmepg plugin and enabling the --audio option. When the audio is disabled the movie is running just fine. Then if I activate the sound the movie image will start to get slower update and even drop frames. The audiosink used was

Re: [osg-users] Unexpected Scaling image from (320, 200) to (256, 256)

2010-10-11 Thread Vivien Delage
Hi fred, Try to add: texture-setResizeNonPowerOfTwoHint(false); Cheers, Vivien -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32627#32627 ___ osg-users mailing list

Re: [osg-users] Keypress broken since rev 11749

2010-09-17 Thread Vivien Delage
Hi Robert, I would agree with revert the code for now if it causes trouble. I think handling it on the GUIEventAdapter would indeed solve the problem. Here is a possible solution: - add a new EventType in GUIEventAdapter. It could be called KEYENTERED. This event would return the translated

Re: [osg-users] Keypress broken since rev 11749

2010-09-17 Thread Vivien Delage
Hi guys, I understand you Robert. I have no problem with reverting the code for now if this causes issues for other people. I will go and experiment a bit more on how to fix the dead key problem. Maybe I can find a solution which is not using the WM_CHAR message. I will let you know how it

Re: [osg-users] Keypress broken since rev 11749

2010-09-16 Thread Vivien Delage
Hi Brad, Hi JS, I am the author of this change. I did it in order to fix an issue with dead keys that were not handled correctly. Dead keys are used for key combination. For example in French keyboard pressing '^' key then after that 'u' key should result in the character 'รป'. This was not

Re: [osg-users] Keypress broken since rev 11749

2010-09-16 Thread Vivien Delage
Hi Brad, I totally aggree with what you said. This is also what I proposed to Robert in the submission thread. Basically the best would be to have a new event of type UnicodeCharEntered or something like this. This way we could leave the keydown and keyup events as they were and only using

[osg-users] transparent texture and linear filtering issue

2010-09-04 Thread Vivien Delage
Hi, I have an issue with rendering transparent textures and activating linear filtering on them. I am using TRANSPARENT_BIN with DepthSortedBin. My textures are not semi transparent, they only have parts with either alpha 1 or with alpha 0. When the filtering is not activated everything looks

[osg-users] clip plane and shadow scene

2010-03-14 Thread Vivien Delage
Hi everyone, I have an issue combining clipplane and shadow scene. I first used a scene with a standard osg::group where I attach a clip node with a clip plane cutting the scene along the Y axis. Things worked well so far and I saw the scene correctly cut in half. Now if I remplace the