Re: [osg-users] Etende light source example

2012-02-17 Thread Jason Daly

On 02/16/2012 05:38 PM, Sajjadul Islam wrote:

So it is posible to implement it with GLSL and could you provide me with some 
reference materials ?


A quick Google search for (GLSL  area lights) found this:

http://www.gamedev.net/topic/552315-glsl-area-light-implementation/



--J

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] Etende light source example

2012-02-16 Thread Sajjadul Islam
Hi,

Is there any example of extended light source for example , rectangular light 
source inside the osg repository. I could not locate it in the repository, 
please help me to locate if i missed it there. 

Thank you!

Cheers,
Sajjadul

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45505#45505





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Etende light source example

2012-02-16 Thread Chris Hanson
OpenGL FFP lights are point light sources only.

Generally you have to simulate non-point light sources with arrays of
lights (FFP) or a custom shader (GLSL). No examples of either of these are
included in OSG.

What are you trying to accomplish?


-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio •
LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Etende light source example

2012-02-16 Thread Jason Daly

On 02/16/2012 07:57 AM, Sajjadul Islam wrote:

Hi,

Is there any example of extended light source for example , rectangular light 
source inside the osg repository. I could not locate it in the repository, 
please help me to locate if i missed it there.


I think OSG is currently limited to the OpenGL light sources (point, 
spot, and directional light sources, as well as ambient light).


There isn't currently any code to handle global illumination in OSG, so 
area lights (like rectangles) don't really mean much anyway.


--J

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] Etende light source example

2012-02-16 Thread Sajjadul Islam

Chris Hanson wrote:
 OpenGL FFP lights are point light sources only.
 
 Generally you have to simulate non-point light sources with arrays of lights 
 (FFP) or a custom shader (GLSL). No examples of either of these are included 
 in OSG.
 
 What are you trying to accomplish?
 
 
 
 -- 
 Chris 'Xenon' Hanson, omo sanza lettere.  http://www.alphapixel.com/ 
 (http://www.alphapixel.com/)
 Training • Consulting • Contracting
 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • 
 GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
 Digital Imaging • GIS • GPS • Telemetry • Cryptography • Digital Audio • 
 LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android
 
  --
 Post generated by Mail2Forum



So it is posible to implement it with GLSL and could you provide me with some 
reference materials ?



I am experimenting and trying to implement summed area variance shadow mapping 
with extended light source.

And i need to define this extended light source first .

Regards
Sajjad

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45518#45518





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org