Re: [osg-users] Multiple slave cameras render to a single texture

2014-02-25 Thread Jeff Bail
I wasn't able to see the images in your post but from what you described I 
think I'm running into the same type of  issue. Were you able to find some way 
to fix it?

Jeff

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Re: [osg-users] Multiple slave cameras render to a single texture

2013-08-23 Thread David Callu
Hi Alexandre

Yes
You could use viewport do control size/location where camera will draw in
the Frambuffer (or Texture in your case)
take a look to
  glViewport,
  osg::Viewport
  osg::Camera::setViewport

HTH
David




2013/8/22 Alexandre Vaillancourt alexandre.vaillancourt.l...@gmail.com

 Hello All,

 Is it possible to have multiple slave cameras draw on different parts of a
 single texture? (To do some post-process on it for instance.)

 Thanks

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 Alexandre Vaillancourt

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[osg-users] Multiple slave cameras render to a single texture

2013-08-22 Thread Alexandre Vaillancourt
Hello All,

Is it possible to have multiple slave cameras draw on different parts of a
single texture? (To do some post-process on it for instance.)

Thanks

--
Alexandre Vaillancourt
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