Re: [osg-users] Multiple slave cameras render to a single texture
I wasn't able to see the images in your post but from what you described I think I'm running into the same type of issue. Were you able to find some way to fix it? Jeff -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57727#57727 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Multiple slave cameras render to a single texture
Hi Alexandre Yes You could use viewport do control size/location where camera will draw in the Frambuffer (or Texture in your case) take a look to glViewport, osg::Viewport osg::Camera::setViewport HTH David 2013/8/22 Alexandre Vaillancourt alexandre.vaillancourt.l...@gmail.com Hello All, Is it possible to have multiple slave cameras draw on different parts of a single texture? (To do some post-process on it for instance.) Thanks -- Alexandre Vaillancourt ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
[osg-users] Multiple slave cameras render to a single texture
Hello All, Is it possible to have multiple slave cameras draw on different parts of a single texture? (To do some post-process on it for instance.) Thanks -- Alexandre Vaillancourt ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org