On Mon, Feb 4, 2008 at 4:23 PM, Shvartsman, Andrey
[EMAIL PROTECTED] wrote:
Is there a way to determine the number of polygons being rendered by the GPU
in the current viewing frustum?
There is stats support built into osgUtil::SceneView/RenderStage that
allows you to collect polygon stats.
Is there a way to determine the number of polygons being rendered by the GPU in
the current viewing frustum?
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