On 9/9/2012 4:23 AM, Peterakos wrote:
How do i change opengl profile between core and compatibility?
Which one is the default that the osg uses ?
In GraphicsContext::Traits, these fields are available for you to set:
// settings used in set up of graphics context, only presently used
by GL3 build of OSG.
std::string glContextVersion;
unsigned intglContextFlags;
unsigned intglContextProfileMask;
The glContextProfileMask value defaults to zero and is passed directly to
wglCreateContextAttribsARB(), see GraphicsContextWin32.cpp lines 1769-1792 in
the r13138 source.
You might also take a look at the osgsimplegl3 example. Note there's a
documentation comment block at the bottom of the source file that might be
informative.
-Paul
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