[osg-users] Texture coords in osgmultiplerenderingtargets.
Hello. in the example osgmultiplerenderingtargets, why are the texture coordinates initialized as: 0, 0 tex_width, 0 tex_width, tex_height 0, tex_height instead of 0,1 1,0 1,1 0,1 (the result is different) Thank you for your time. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Texture coords in osgmultiplerenderingtargets.
Hi, That is because TextureRectangle is used and not Texture2D. Look up the difference in the OpenGL pages. HTH Raymond On 10/10/2012 2:46 PM, Peterakos wrote: Hello. in the example osgmultiplerenderingtargets, why are the texture coordinates initialized as: 0,0 tex_width, 0 tex_width,tex_height 0,tex_height instead of 0,1 1,0 1,1 0,1 (the result is different) Thank you for your time. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Re: [osg-users] Texture coords in osgmultiplerenderingtargets.
Hi most likely, it uses a texture rectangle instead of texture2d, it uses texture coords in pixels. Cheers. 10.10.2012, 16:46, "Peterakos" hay...@gmail.com:Hello.in the example osgmultiplerenderingtargets, why are the texture coordinates initialized as:0,0tex_width, 0tex_width,tex_height0,tex_heightinstead of 0,11,01,10,1(the result is different)Thank you for your time.,___osg-users mailing listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org