Re: [osg-users] Visual Studio 2010 and iostream

2010-08-09 Thread Frederic Bouvier
The /FORCE:MULTIPLE issue is still there with CMake 2.8.2. What is gone with 
2.8.2 is the problem with the build of OSG itself because the bin and dll are 
still in Release and Debug directories.

-Fred

- Brad Christiansen brad.christian...@thalesgroup.com.au a écrit :
 Hi,
 
 As mentioned before, I also had the same issue linking VPB (but not my
 own application). I also ended up resorting to adding /FORCE:MULTIPLE.
 This was all done using CMake 2.8.1. I will try with 2.8.2 as you
 suggested. Did you have to rebuild OSG from scratch to resolve the
 issue?
 
 Cheers,
 
 Brad
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: Saturday, 7 August 2010 12:16 AM
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 This error is gone with CMake 2.8.2
 
 -Fred
 
 - Martin Naylor a écrit :
 
  Hi Fred,
  A that explains why I don’t see errors...
  I am still using vs2008 as VS2010 seems to leave the exe files in
 the
  bin and lib folders whenever I build and I had funny linker errors
  last time ( a few months back).
  
  I might have a go at building flightgear later, let you know how it
  goes or doesn’t!
  
  Regards
  
  Martin.
  
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
  Frederic Bouvier
  Sent: 06 August 2010 15:21
  To: OpenSceneGraph Users
  Subject: Re: [osg-users] Visual Studio 2010 and iostream
  
  Hi Martin,
  
  to be precise, I don't see any errors when building OSG. The
 problem
  arise when liking the application (here, it is FlightGear). I use
 3rd
  party libs already used for the VS2008 build. VS2010 is used to
 build
  OSG and FlightGear.
  
  -Fred
  
  - Martin Naylor a écrit :
  
   Interesting, I have just managed to build it VS2010 with no
 problems
   using 2008 libaries.
   You could try using CMake to generate 2008 projects files and
  convert
   them to 2010 using VS2010, see if it makes a difference?
  
   Regards
  
   Martin.
  
  
   -Original Message-
   From: osg-users-boun...@lists.openscenegraph.org
   [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
   Frederic Bouvier
   Sent: 06 August 2010 13:44
   To: osg-users@lists.openscenegraph.org
   Subject: Re: [osg-users] Visual Studio 2010 and iostream
  
   Hi Jason,
  
   - Jason Alexander a écrit :
  
Recently Brad Christiansen uploaded some 3rd party binaries
 built
   with
Visual Studio 2010.  (Thanks!)  He noted problems with iostream.
 
  I
still have iostream problems when linking in OSG into my
  application
in specific places under Visual Studio 2010.  Does anyone
  understand
what the issue is?
   
Originally, I thought that the 3rd party libraries I was using
  were
built with a previous version of VS and, thus, caused these
  linking
issues when rolled into my application.  I would have thought
 that
using 3rd party libraries totally built with vs2010 would have
resolved this, but Brad even noted this problem when he
 originally
posted the binaries.  Any insight would be appreciated!
  
   I also encountered these issues. I ended up adding
 /FORCE:MULTIPLE
  to
   my link arguments. There is a field for that in the link topic of
  the
   project properties.
  
   -Fred
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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-09 Thread Martin Naylor
Hi Fred,
I just removed cmake 2.8 and installed cmake 2.8.2 and rechecked out OSG and I 
still have the same issue with exe and dll's not being moved or created in the 
OSG bin folder, it's a pain everytime you recompile anything as it's a manual 
copy job..

Just tried it on my 32bit machine and still the same results.
I am beginning to suspect it's something different in Windows 7, is anyone else 
compiling with Windows 7x64/32 and VS2010?


Regards

Martin.


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Frederic 
Bouvier
Sent: 06 August 2010 17:16
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio 2010 and iostream

This error is gone with CMake 2.8.2

-Fred

- Martin Naylor a écrit :

 Hi Fred,
 A that explains why I don’t see errors...
 I am still using vs2008 as VS2010 seems to leave the exe files in the
 bin and lib folders whenever I build and I had funny linker errors
 last time ( a few months back).
 
 I might have a go at building flightgear later, let you know how it
 goes or doesn’t!
 
 Regards
 
 Martin.
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: 06 August 2010 15:21
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 Hi Martin,
 
 to be precise, I don't see any errors when building OSG. The problem
 arise when liking the application (here, it is FlightGear). I use 3rd
 party libs already used for the VS2008 build. VS2010 is used to build
 OSG and FlightGear.
 
 -Fred
 
 - Martin Naylor a écrit :
 
  Interesting, I have just managed to build it VS2010 with no problems
  using 2008 libaries.
  You could try using CMake to generate 2008 projects files and
 convert
  them to 2010 using VS2010, see if it makes a difference?
 
  Regards
 
  Martin.
 
 
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
  Frederic Bouvier
  Sent: 06 August 2010 13:44
  To: osg-users@lists.openscenegraph.org
  Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
  Hi Jason,
 
  - Jason Alexander a écrit :
 
   Recently Brad Christiansen uploaded some 3rd party binaries built
  with
   Visual Studio 2010.  (Thanks!)  He noted problems with iostream. 
 I
   still have iostream problems when linking in OSG into my
 application
   in specific places under Visual Studio 2010.  Does anyone
 understand
   what the issue is?
  
   Originally, I thought that the 3rd party libraries I was using
 were
   built with a previous version of VS and, thus, caused these
 linking
   issues when rolled into my application.  I would have thought that
   using 3rd party libraries totally built with vs2010 would have
   resolved this, but Brad even noted this problem when he originally
   posted the binaries.  Any insight would be appreciated!
 
  I also encountered these issues. I ended up adding /FORCE:MULTIPLE
 to
  my link arguments. There is a field for that in the link topic of
 the
  project properties.
 
  -Fred
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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-09 Thread Frederic Bouvier
Yes I do. Windows 7 64, VS2010, CMake 2.8.2

-Fred

- Martin Naylor martinnay...@virginmedia.com a écrit :

 Hi Fred,
 I just removed cmake 2.8 and installed cmake 2.8.2 and rechecked out
 OSG and I still have the same issue with exe and dll's not being moved
 or created in the OSG bin folder, it's a pain everytime you recompile
 anything as it's a manual copy job..
 
 Just tried it on my 32bit machine and still the same results.
 I am beginning to suspect it's something different in Windows 7, is
 anyone else compiling with Windows 7x64/32 and VS2010?
 
 
 Regards
 
 Martin.
 
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: 06 August 2010 17:16
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 This error is gone with CMake 2.8.2
 
 -Fred
 
 - Martin Naylor a écrit :
 
  Hi Fred,
  A that explains why I don’t see errors...
  I am still using vs2008 as VS2010 seems to leave the exe files in
 the
  bin and lib folders whenever I build and I had funny linker errors
  last time ( a few months back).
 
  I might have a go at building flightgear later, let you know how it
  goes or doesn’t!
 
  Regards
 
  Martin.
 
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
  Frederic Bouvier
  Sent: 06 August 2010 15:21
  To: OpenSceneGraph Users
  Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
  Hi Martin,
 
  to be precise, I don't see any errors when building OSG. The problem
  arise when liking the application (here, it is FlightGear). I use
 3rd
  party libs already used for the VS2008 build. VS2010 is used to
 build
  OSG and FlightGear.
 
  -Fred
 
  - Martin Naylor a écrit :
 
   Interesting, I have just managed to build it VS2010 with no
 problems
   using 2008 libaries.
   You could try using CMake to generate 2008 projects files and
  convert
   them to 2010 using VS2010, see if it makes a difference?
  
   Regards
  
   Martin.
  
  
   -Original Message-
   From: osg-users-boun...@lists.openscenegraph.org
   [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
   Frederic Bouvier
   Sent: 06 August 2010 13:44
   To: osg-users@lists.openscenegraph.org
   Subject: Re: [osg-users] Visual Studio 2010 and iostream
  
   Hi Jason,
  
   - Jason Alexander a écrit :
  
Recently Brad Christiansen uploaded some 3rd party binaries
 built
   with
Visual Studio 2010.  (Thanks!)  He noted problems with iostream.
  I
still have iostream problems when linking in OSG into my
  application
in specific places under Visual Studio 2010.  Does anyone
  understand
what the issue is?
   
Originally, I thought that the 3rd party libraries I was using
  were
built with a previous version of VS and, thus, caused these
  linking
issues when rolled into my application.  I would have thought
 that
using 3rd party libraries totally built with vs2010 would have
resolved this, but Brad even noted this problem when he
 originally
posted the binaries.  Any insight would be appreciated!
  
   I also encountered these issues. I ended up adding /FORCE:MULTIPLE
  to
   my link arguments. There is a field for that in the link topic of
  the
   project properties.
  
   -Fred
   ___
   osg-users mailing list
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 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
  
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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-09 Thread Martin Naylor
Mmmm, must be something particular I am doing or something with my setup of 
VS2010.
I am using the cmake-gui,I just enter the same path for 'where is the source 
code' and 'where to build the binaries', click configure or I have always done 
this on VS2008, but VS2010 has always created the binaries in 
OSG_ROOT/bin/debug and lib/debug and release folders.
Just to confirm are you doing the same or are using the cmake from a command 
line?
I have tried cmake 2.9.2, 2.8.2 still no success, it must be something with 
VS2010, I am using the Ultimate version.

Martin.

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Frederic 
Bouvier
Sent: 09 August 2010 17:31
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio 2010 and iostream

Yes I do. Windows 7 64, VS2010, CMake 2.8.2

-Fred

- Martin Naylor martinnay...@virginmedia.com a écrit :

 Hi Fred,
 I just removed cmake 2.8 and installed cmake 2.8.2 and rechecked out
 OSG and I still have the same issue with exe and dll's not being moved
 or created in the OSG bin folder, it's a pain everytime you recompile
 anything as it's a manual copy job..
 
 Just tried it on my 32bit machine and still the same results.
 I am beginning to suspect it's something different in Windows 7, is
 anyone else compiling with Windows 7x64/32 and VS2010?
 
 
 Regards
 
 Martin.
 
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: 06 August 2010 17:16
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 This error is gone with CMake 2.8.2
 
 -Fred
 
 - Martin Naylor a écrit :
 
  Hi Fred,
  A that explains why I don’t see errors...
  I am still using vs2008 as VS2010 seems to leave the exe files in
 the
  bin and lib folders whenever I build and I had funny linker errors
  last time ( a few months back).
 
  I might have a go at building flightgear later, let you know how it
  goes or doesn’t!
 
  Regards
 
  Martin.
 
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
  Frederic Bouvier
  Sent: 06 August 2010 15:21
  To: OpenSceneGraph Users
  Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
  Hi Martin,
 
  to be precise, I don't see any errors when building OSG. The problem
  arise when liking the application (here, it is FlightGear). I use
 3rd
  party libs already used for the VS2008 build. VS2010 is used to
 build
  OSG and FlightGear.
 
  -Fred
 
  - Martin Naylor a écrit :
 
   Interesting, I have just managed to build it VS2010 with no
 problems
   using 2008 libaries.
   You could try using CMake to generate 2008 projects files and
  convert
   them to 2010 using VS2010, see if it makes a difference?
  
   Regards
  
   Martin.
  
  
   -Original Message-
   From: osg-users-boun...@lists.openscenegraph.org
   [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
   Frederic Bouvier
   Sent: 06 August 2010 13:44
   To: osg-users@lists.openscenegraph.org
   Subject: Re: [osg-users] Visual Studio 2010 and iostream
  
   Hi Jason,
  
   - Jason Alexander a écrit :
  
Recently Brad Christiansen uploaded some 3rd party binaries
 built
   with
Visual Studio 2010.  (Thanks!)  He noted problems with iostream.
  I
still have iostream problems when linking in OSG into my
  application
in specific places under Visual Studio 2010.  Does anyone
  understand
what the issue is?
   
Originally, I thought that the 3rd party libraries I was using
  were
built with a previous version of VS and, thus, caused these
  linking
issues when rolled into my application.  I would have thought
 that
using 3rd party libraries totally built with vs2010 would have
resolved this, but Brad even noted this problem when he
 originally
posted the binaries.  Any insight would be appreciated!
  
   I also encountered these issues. I ended up adding /FORCE:MULTIPLE
  to
   my link arguments. There is a field for that in the link topic of
  the
   project properties.
  
   -Fred
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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-09 Thread Christiansen, Brad
Hi,

I am also using Win7 64 Ultimate, VS2010 Prof, CMake 2.8.2. I am not sure where 
the binaries are built as I always use the install target in VS. This places 
everything correctly in the directory I specified in CMake.

Cheers,
Brad

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Frederic 
Bouvier
Sent: Tuesday, 10 August 2010 12:31 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio 2010 and iostream

Yes I do. Windows 7 64, VS2010, CMake 2.8.2

-Fred

- Martin Naylor martinnay...@virginmedia.com a écrit :

 Hi Fred,
 I just removed cmake 2.8 and installed cmake 2.8.2 and rechecked out
 OSG and I still have the same issue with exe and dll's not being moved
 or created in the OSG bin folder, it's a pain everytime you recompile
 anything as it's a manual copy job..
 
 Just tried it on my 32bit machine and still the same results.
 I am beginning to suspect it's something different in Windows 7, is
 anyone else compiling with Windows 7x64/32 and VS2010?
 
 
 Regards
 
 Martin.
 
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: 06 August 2010 17:16
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 This error is gone with CMake 2.8.2
 
 -Fred
 
 - Martin Naylor a écrit :
 
  Hi Fred,
  A that explains why I don’t see errors...
  I am still using vs2008 as VS2010 seems to leave the exe files in
 the
  bin and lib folders whenever I build and I had funny linker errors
  last time ( a few months back).
 
  I might have a go at building flightgear later, let you know how it
  goes or doesn’t!
 
  Regards
 
  Martin.
 
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
  Frederic Bouvier
  Sent: 06 August 2010 15:21
  To: OpenSceneGraph Users
  Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
  Hi Martin,
 
  to be precise, I don't see any errors when building OSG. The problem
  arise when liking the application (here, it is FlightGear). I use
 3rd
  party libs already used for the VS2008 build. VS2010 is used to
 build
  OSG and FlightGear.
 
  -Fred
 
  - Martin Naylor a écrit :
 
   Interesting, I have just managed to build it VS2010 with no
 problems
   using 2008 libaries.
   You could try using CMake to generate 2008 projects files and
  convert
   them to 2010 using VS2010, see if it makes a difference?
  
   Regards
  
   Martin.
  
  
   -Original Message-
   From: osg-users-boun...@lists.openscenegraph.org
   [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
   Frederic Bouvier
   Sent: 06 August 2010 13:44
   To: osg-users@lists.openscenegraph.org
   Subject: Re: [osg-users] Visual Studio 2010 and iostream
  
   Hi Jason,
  
   - Jason Alexander a écrit :
  
Recently Brad Christiansen uploaded some 3rd party binaries
 built
   with
Visual Studio 2010.  (Thanks!)  He noted problems with iostream.
  I
still have iostream problems when linking in OSG into my
  application
in specific places under Visual Studio 2010.  Does anyone
  understand
what the issue is?
   
Originally, I thought that the 3rd party libraries I was using
  were
built with a previous version of VS and, thus, caused these
  linking
issues when rolled into my application.  I would have thought
 that
using 3rd party libraries totally built with vs2010 would have
resolved this, but Brad even noted this problem when he
 originally
posted the binaries.  Any insight would be appreciated!
  
   I also encountered these issues. I ended up adding /FORCE:MULTIPLE
  to
   my link arguments. There is a field for that in the link topic of
  the
   project properties.
  
   -Fred
   ___
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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-08 Thread Christiansen, Brad
Hi,

As mentioned before, I also had the same issue linking VPB (but not my own 
application). I also ended up resorting to adding /FORCE:MULTIPLE. This was all 
done using CMake 2.8.1. I will try with 2.8.2 as you suggested. Did you have to 
rebuild OSG from scratch to resolve the issue?

Cheers,

Brad

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Frederic 
Bouvier
Sent: Saturday, 7 August 2010 12:16 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio 2010 and iostream

This error is gone with CMake 2.8.2

-Fred

- Martin Naylor a écrit :

 Hi Fred,
 A that explains why I don’t see errors...
 I am still using vs2008 as VS2010 seems to leave the exe files in the
 bin and lib folders whenever I build and I had funny linker errors
 last time ( a few months back).
 
 I might have a go at building flightgear later, let you know how it
 goes or doesn’t!
 
 Regards
 
 Martin.
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: 06 August 2010 15:21
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 Hi Martin,
 
 to be precise, I don't see any errors when building OSG. The problem
 arise when liking the application (here, it is FlightGear). I use 3rd
 party libs already used for the VS2008 build. VS2010 is used to build
 OSG and FlightGear.
 
 -Fred
 
 - Martin Naylor a écrit :
 
  Interesting, I have just managed to build it VS2010 with no problems
  using 2008 libaries.
  You could try using CMake to generate 2008 projects files and
 convert
  them to 2010 using VS2010, see if it makes a difference?
 
  Regards
 
  Martin.
 
 
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
  Frederic Bouvier
  Sent: 06 August 2010 13:44
  To: osg-users@lists.openscenegraph.org
  Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
  Hi Jason,
 
  - Jason Alexander a écrit :
 
   Recently Brad Christiansen uploaded some 3rd party binaries built
  with
   Visual Studio 2010.  (Thanks!)  He noted problems with iostream. 
 I
   still have iostream problems when linking in OSG into my
 application
   in specific places under Visual Studio 2010.  Does anyone
 understand
   what the issue is?
  
   Originally, I thought that the 3rd party libraries I was using
 were
   built with a previous version of VS and, thus, caused these
 linking
   issues when rolled into my application.  I would have thought that
   using 3rd party libraries totally built with vs2010 would have
   resolved this, but Brad even noted this problem when he originally
   posted the binaries.  Any insight would be appreciated!
 
  I also encountered these issues. I ended up adding /FORCE:MULTIPLE
 to
  my link arguments. There is a field for that in the link topic of
 the
  project properties.
 
  -Fred
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[osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Jason Alexander
Recently Brad Christiansen uploaded some 3rd party binaries built with Visual 
Studio 2010.  (Thanks!)  He noted problems with iostream.  I still have 
iostream problems when linking in OSG into my application in specific places 
under Visual Studio 2010.  Does anyone understand what the issue is?

Originally, I thought that the 3rd party libraries I was using were built with 
a previous version of VS and, thus, caused these linking issues when rolled 
into my application.  I would have thought that using 3rd party libraries 
totally built with vs2010 would have resolved this, but Brad even noted this 
problem when he originally posted the binaries.  Any insight would be 
appreciated!

Thank you!

Cheers,
Jason

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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Frederic Bouvier
Hi Jason,

- Jason Alexander a écrit :

 Recently Brad Christiansen uploaded some 3rd party binaries built with
 Visual Studio 2010.  (Thanks!)  He noted problems with iostream.  I
 still have iostream problems when linking in OSG into my application
 in specific places under Visual Studio 2010.  Does anyone understand
 what the issue is?
 
 Originally, I thought that the 3rd party libraries I was using were
 built with a previous version of VS and, thus, caused these linking
 issues when rolled into my application.  I would have thought that
 using 3rd party libraries totally built with vs2010 would have
 resolved this, but Brad even noted this problem when he originally
 posted the binaries.  Any insight would be appreciated!

I also encountered these issues. I ended up adding /FORCE:MULTIPLE to my link 
arguments. There is a field for that in the link topic of the project 
properties.

-Fred
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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Martin Naylor
Interesting, I have just managed to build it VS2010 with no problems using 2008 
libaries.
You could try using CMake to generate 2008 projects files and convert them to 
2010 using VS2010, see if it makes a difference?

Regards

Martin.


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Frederic 
Bouvier
Sent: 06 August 2010 13:44
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Visual Studio 2010 and iostream

Hi Jason,

- Jason Alexander a écrit :

 Recently Brad Christiansen uploaded some 3rd party binaries built with
 Visual Studio 2010.  (Thanks!)  He noted problems with iostream.  I
 still have iostream problems when linking in OSG into my application
 in specific places under Visual Studio 2010.  Does anyone understand
 what the issue is?
 
 Originally, I thought that the 3rd party libraries I was using were
 built with a previous version of VS and, thus, caused these linking
 issues when rolled into my application.  I would have thought that
 using 3rd party libraries totally built with vs2010 would have
 resolved this, but Brad even noted this problem when he originally
 posted the binaries.  Any insight would be appreciated!

I also encountered these issues. I ended up adding /FORCE:MULTIPLE to my link 
arguments. There is a field for that in the link topic of the project 
properties.

-Fred
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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Martin Naylor
Could it be that you need to update to the windows SDK either 6 or 7,
available for download from the Microsoft site?

Regards

Martin.


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason
Alexander
Sent: 06 August 2010 13:33
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Visual Studio 2010 and iostream

Recently Brad Christiansen uploaded some 3rd party binaries built with
Visual Studio 2010.  (Thanks!)  He noted problems with iostream.  I still
have iostream problems when linking in OSG into my application in specific
places under Visual Studio 2010.  Does anyone understand what the issue is?

Originally, I thought that the 3rd party libraries I was using were built
with a previous version of VS and, thus, caused these linking issues when
rolled into my application.  I would have thought that using 3rd party
libraries totally built with vs2010 would have resolved this, but Brad even
noted this problem when he originally posted the binaries.  Any insight
would be appreciated!

Thank you!

Cheers,
Jason

--
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http://forum.openscenegraph.org/viewtopic.php?p=30582#30582





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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Frederic Bouvier
Hi Martin,

to be precise, I don't see any errors when building OSG. The problem arise when 
liking the application (here, it is FlightGear). I use 3rd party libs already 
used for the VS2008 build. VS2010 is used to build OSG and FlightGear.

-Fred

- Martin Naylor a écrit :

 Interesting, I have just managed to build it VS2010 with no problems
 using 2008 libaries.
 You could try using CMake to generate 2008 projects files and convert
 them to 2010 using VS2010, see if it makes a difference?
 
 Regards
 
 Martin.
 
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: 06 August 2010 13:44
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 Hi Jason,
 
 - Jason Alexander a écrit :
 
  Recently Brad Christiansen uploaded some 3rd party binaries built
 with
  Visual Studio 2010.  (Thanks!)  He noted problems with iostream.  I
  still have iostream problems when linking in OSG into my application
  in specific places under Visual Studio 2010.  Does anyone understand
  what the issue is?
 
  Originally, I thought that the 3rd party libraries I was using were
  built with a previous version of VS and, thus, caused these linking
  issues when rolled into my application.  I would have thought that
  using 3rd party libraries totally built with vs2010 would have
  resolved this, but Brad even noted this problem when he originally
  posted the binaries.  Any insight would be appreciated!
 
 I also encountered these issues. I ended up adding /FORCE:MULTIPLE to
 my link arguments. There is a field for that in the link topic of the
 project properties.
 
 -Fred
 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
 ___
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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Martin Naylor
Hi Fred,
A that explains why I don’t see errors...
I am still using vs2008 as VS2010 seems to leave the exe files in the bin and 
lib folders whenever I build and I had funny linker errors last time ( a few 
months back).

I might have a go at building flightgear later, let you know how it goes or 
doesn’t!

Regards

Martin.

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org 
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Frederic 
Bouvier
Sent: 06 August 2010 15:21
To: OpenSceneGraph Users
Subject: Re: [osg-users] Visual Studio 2010 and iostream

Hi Martin,

to be precise, I don't see any errors when building OSG. The problem arise when 
liking the application (here, it is FlightGear). I use 3rd party libs already 
used for the VS2008 build. VS2010 is used to build OSG and FlightGear.

-Fred

- Martin Naylor a écrit :

 Interesting, I have just managed to build it VS2010 with no problems
 using 2008 libaries.
 You could try using CMake to generate 2008 projects files and convert
 them to 2010 using VS2010, see if it makes a difference?
 
 Regards
 
 Martin.
 
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: 06 August 2010 13:44
 To: osg-users@lists.openscenegraph.org
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 Hi Jason,
 
 - Jason Alexander a écrit :
 
  Recently Brad Christiansen uploaded some 3rd party binaries built
 with
  Visual Studio 2010.  (Thanks!)  He noted problems with iostream.  I
  still have iostream problems when linking in OSG into my application
  in specific places under Visual Studio 2010.  Does anyone understand
  what the issue is?
 
  Originally, I thought that the 3rd party libraries I was using were
  built with a previous version of VS and, thus, caused these linking
  issues when rolled into my application.  I would have thought that
  using 3rd party libraries totally built with vs2010 would have
  resolved this, but Brad even noted this problem when he originally
  posted the binaries.  Any insight would be appreciated!
 
 I also encountered these issues. I ended up adding /FORCE:MULTIPLE to
 my link arguments. There is a field for that in the link topic of the
 project properties.
 
 -Fred
 ___
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Re: [osg-users] Visual Studio 2010 and iostream

2010-08-06 Thread Frederic Bouvier
This error is gone with CMake 2.8.2

-Fred

- Martin Naylor a écrit :

 Hi Fred,
 A that explains why I don’t see errors...
 I am still using vs2008 as VS2010 seems to leave the exe files in the
 bin and lib folders whenever I build and I had funny linker errors
 last time ( a few months back).
 
 I might have a go at building flightgear later, let you know how it
 goes or doesn’t!
 
 Regards
 
 Martin.
 
 -Original Message-
 From: osg-users-boun...@lists.openscenegraph.org
 [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
 Frederic Bouvier
 Sent: 06 August 2010 15:21
 To: OpenSceneGraph Users
 Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
 Hi Martin,
 
 to be precise, I don't see any errors when building OSG. The problem
 arise when liking the application (here, it is FlightGear). I use 3rd
 party libs already used for the VS2008 build. VS2010 is used to build
 OSG and FlightGear.
 
 -Fred
 
 - Martin Naylor a écrit :
 
  Interesting, I have just managed to build it VS2010 with no problems
  using 2008 libaries.
  You could try using CMake to generate 2008 projects files and
 convert
  them to 2010 using VS2010, see if it makes a difference?
 
  Regards
 
  Martin.
 
 
  -Original Message-
  From: osg-users-boun...@lists.openscenegraph.org
  [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
  Frederic Bouvier
  Sent: 06 August 2010 13:44
  To: osg-users@lists.openscenegraph.org
  Subject: Re: [osg-users] Visual Studio 2010 and iostream
 
  Hi Jason,
 
  - Jason Alexander a écrit :
 
   Recently Brad Christiansen uploaded some 3rd party binaries built
  with
   Visual Studio 2010.  (Thanks!)  He noted problems with iostream. 
 I
   still have iostream problems when linking in OSG into my
 application
   in specific places under Visual Studio 2010.  Does anyone
 understand
   what the issue is?
  
   Originally, I thought that the 3rd party libraries I was using
 were
   built with a previous version of VS and, thus, caused these
 linking
   issues when rolled into my application.  I would have thought that
   using 3rd party libraries totally built with vs2010 would have
   resolved this, but Brad even noted this problem when he originally
   posted the binaries.  Any insight would be appreciated!
 
  I also encountered these issues. I ended up adding /FORCE:MULTIPLE
 to
  my link arguments. There is a field for that in the link topic of
 the
  project properties.
 
  -Fred
  ___
  osg-users mailing list
  osg-users@lists.openscenegraph.org
 
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
 
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