Re: [osg-users] PagedLOD - too many nodes

2010-10-23 Thread Tomas Hnilica
Hi Robert, However, I think this is probably just a hack around what it essentially an issue of poor load balancing in the paged database you have built. In essence what you are trying to do when using LOD/PagedLOD's is to keep the load on the whole computer to a level that the system

[osg-users] PagedLOD - too many nodes

2010-10-22 Thread Tomas Hnilica
Hi, I am using osg::PagedLOD nodes in my project for large models visualization. The model is splitted into several parts (like octree) and multiresolution tree is made - same as VPB uses: Code: Group PagedLOD child 0 - local tile geometry at low resolution child 1 - external

Re: [osg-users] PagedLOD - too many nodes

2010-10-22 Thread Robert Osfield
Hi Thomas, It's possible to adjust the children selection dynamically by adjusting the Camera::LODScale via viewer.getCamera()-setLODScale(myScale);. However, I think this is probably just a hack around what it essentially an issue of poor load balancing in the paged database you have built. In

Re: [osg-users] a ; too many

2008-02-19 Thread Robert Osfield
Thanks for reporting this Anders, this. The ; was indeed erroneous, fix a bug, introduce a bug... I've now removed the ; and checked in this fix. On Feb 19, 2008 2:52 PM, Anders Backman [EMAIL PROTECTED] wrote: When I build osg from svn today I got the warning: .\ParticleSystem.cpp(187) :

[osg-users] a ; too many

2008-02-19 Thread Anders Backman
When I build osg from svn today I got the warning: .\ParticleSystem.cpp(187) : warning C4390: ';' : empty controlled statement found; is this the intent? Looks like a feature to me. if (currentParticle-getShape() != startParticle-getShape()); {