Hi,
I think the problem maybe located in my custom Drawable class. It draws text
geometry instead of textured quads (like in osgText::Test). It basicaly works
like Group with multiple transforms and geodes with character geometry. But I
really need it to be Drawable (structure of transform
Hi,
in my app I change during event traversal scene graph.
I deep copy one par of graph mostly with one geode and it's drawables, but it
can be a transform with few geodes and add it to scene.
using DrawThreadPerContext it will crash sometimes.
what will I have to do ? where do I have to put
Hi Filip,
On 2 October 2012 13:10, Filip Arlet fili...@seznam.cz wrote:
in my app I change during event traversal scene graph.
I deep copy one par of graph mostly with one geode and it's drawables, but it
can be a transform with few geodes and add it to scene.
using DrawThreadPerContext it
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