Re: [osg-users] dynamic multithreading problem

2012-10-03 Thread Filip Arlet
Hi, I think the problem maybe located in my custom Drawable class. It draws text geometry instead of textured quads (like in osgText::Test). It basicaly works like Group with multiple transforms and geodes with character geometry. But I really need it to be Drawable (structure of transform

[osg-users] dynamic multithreading problem

2012-10-02 Thread Filip Arlet
Hi, in my app I change during event traversal scene graph. I deep copy one par of graph mostly with one geode and it's drawables, but it can be a transform with few geodes and add it to scene. using DrawThreadPerContext it will crash sometimes. what will I have to do ? where do I have to put

Re: [osg-users] dynamic multithreading problem

2012-10-02 Thread Robert Osfield
Hi Filip, On 2 October 2012 13:10, Filip Arlet fili...@seznam.cz wrote: in my app I change during event traversal scene graph. I deep copy one par of graph mostly with one geode and it's drawables, but it can be a transform with few geodes and add it to scene. using DrawThreadPerContext it