Re: [osg-users] getting position and orientation of subobjects in Node Callback traversal

2011-05-10 Thread issam boughanmi
Hi Glenn


Thanks for the tip

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39240#39240





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] getting position and orientation of subobjects in Node Callback traversal

2011-05-09 Thread issam boughanmi
Hi,

here the situation

i am using using blender to make my 3d scene

i represent the trees with green cubes : with names like : tree, tree.001, 
tree.002, etc

the cessana airplanes are represented by white cubes

and so on for all the repetitive scene objects

next in my osg application i am using a find node callback visitor based on 
the name to replace the cubes with real 3d objects and put them in a pagedlod 
node

tha problem is how to get the position,orientaion of these various objects 
during traversal to position the real 3d models correctelly

thanks and good day

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39186#39186





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] getting position and orientation of subobjects in Node Callback traversal

2011-05-09 Thread Glenn Waldron
From the visitor, you can call:

osg::computeLocalToWorld( getNodePath() )

This will give you the absolute positioning matrix of the node you are
visiting.


Glenn Waldron / Pelican Mapping / @glennwaldron


On Mon, May 9, 2011 at 4:57 AM, issam boughanmi amigof...@gmail.com wrote:

 Hi,

 here the situation

 i am using using blender to make my 3d scene

 i represent the trees with green cubes : with names like : tree, tree.001,
 tree.002, etc

 the cessana airplanes are represented by white cubes

 and so on for all the repetitive scene objects

 next in my osg application i am using a find node callback visitor based
 on the name to replace the cubes with real 3d objects and put them in a
 pagedlod node

 tha problem is how to get the position,orientaion of these various objects
 during traversal to position the real 3d models correctelly

 thanks and good day

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=39186#39186





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org