Hi Brett,
State::pushStateSet()/popStateSet() is not equivilant to
glPushAttrib/glPopAttrib() son't can't be used in place. There are
several haveApplied*() methods in osg::State that can be used to pass
declare certain state dirty, and this is the most efficient way to do
things, but... it does
Hi,
I have a custom drawable that makes calls to some openGL code in the
drawImplementation() method (much like the osgTeapot example).
The code is from a 3rd party vendor and they obviously make calls that
change some openGL attributes because things like the stats handler stop
working after
2 matches
Mail list logo