[osg-users] representing connected entities in a scene graph

2010-03-03 Thread Cory Riddell
How are you representing connected entities in your scene graph? For example, say you wanted to create a model of a guitar from headstock, fretboard, and body objects. I've been doing this with scene graphs that look like: Transform #1 Headstock geode Transform #2 Fretboard geode

Re: [osg-users] representing connected entities in a scene graph

2010-03-03 Thread Cory Riddell
I'm thinking about this more and I think the scene graph structure is probably solid. I'm really having problems coming up with object representations that facilitate generating the correct transforms and I that's not really an OSG issue and thus, is offtopic. Sorry. On 3/3/2010 3:57 PM, Cory