Re: [osg-users] slice Geometry with plane

2016-11-18 Thread Robert Osfield
On 18 November 2016 at 07:53, Trajce Nikolov NICK wrote: > it is not only for display, I need handle of the sliced Geometry, something > like what DBGS are doing, to cut triangulated cultural features on tile > boundaries. There aren't any utilities in the core

Re: [osg-users] slice Geometry with plane

2016-11-17 Thread Trajce Nikolov NICK
Hi Sebastian, it is not only for display, I need handle of the sliced Geometry, something like what DBGS are doing, to cut triangulated cultural features on tile boundaries. But thank you anyway On Fri, Nov 18, 2016 at 8:39 AM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: >

Re: [osg-users] slice Geometry with plane

2016-11-17 Thread Sebastian Messerschmidt
Hi Trajce, If you only need to display it, maybe clipplanes is what you are after. They also work fine with modern shader pipelines, where you can transform them inside the vertex shader to your liking. Cheers Sebastian Hi Community, is something like this available in OSG? Thanks as

[osg-users] slice Geometry with plane

2016-11-17 Thread Trajce Nikolov NICK
Hi Community, is something like this available in OSG? Thanks as always! Cheers, Nick -- trajce nikolov nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org