On 18 November 2016 at 07:53, Trajce Nikolov NICK
wrote:
> it is not only for display, I need handle of the sliced Geometry, something
> like what DBGS are doing, to cut triangulated cultural features on tile
> boundaries.
There aren't any utilities in the core
Hi Sebastian,
it is not only for display, I need handle of the sliced Geometry, something
like what DBGS are doing, to cut triangulated cultural features on tile
boundaries.
But thank you anyway
On Fri, Nov 18, 2016 at 8:39 AM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:
>
Hi Trajce,
If you only need to display it, maybe clipplanes is what you are after.
They also work fine with modern shader pipelines, where you can
transform them inside the vertex shader to your liking.
Cheers
Sebastian
Hi Community,
is something like this available in OSG?
Thanks as
Hi Community,
is something like this available in OSG?
Thanks as always!
Cheers,
Nick
--
trajce nikolov nick
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